Johann "onn" Bitsoenn 0 Posted March 17, 2003 $me applies too :] Well... maybe I'm not in russia, but I've got enough good connection :] Some guys at your side (Soul_Assasin) know my email etc. :] Share this post Link to post Share on other sites
coporal_punishment 0 Posted March 17, 2003 Yeah can i be a beta tester please contact me on redchicken00@hotmail.com Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted March 17, 2003 i would like to apply, my e-mail: coolcarlos@bluewin.ch my msn : ssj_solidsnake@hotmail.com my icq: 65624844 Share this post Link to post Share on other sites
PFC_Mike 2 Posted March 18, 2003 Will you guys include a couple of wrecked vehicles? Also, how about some custom drivers? The only two problems with Sigma's other tanks are that that textures are often a bit weak and that the drivers are unrealistic. It seems awful odd that Soviet crew look so much like Iraqi and Chinese ones...and that they all use the same Single/Burst/Auto AK's. Maybe give the drivers Kegety's PM or Mailmans AKS74U? Share this post Link to post Share on other sites
PFC_Mike 2 Posted March 18, 2003 Oh one more thing: Could you have a tank in the markings of the DRA army, the Kabul regime during the Soviet-Afghan War? Also, will the tanks burn when destroyed? Share this post Link to post Share on other sites
Shashman 0 Posted March 18, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PFC_Mike @ Mar. 18 2003,02:34)</td></tr><tr><td id="QUOTE">Also, will the tanks burn when destroyed?<span id='postcolor'> You could just use a script for that...Although having it implemented would save us lazy bums some time Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 18, 2003 I was chatting on MSN today with Soul Assassin, and it I've been given an offer (I think, I don't remember exactly) to join RSS by helping them with imports of weapons, I suppose making them as well. Naturally I accepted, but SA had to go off and I'm going to be talking with him tomorrow. Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 18, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shashman @ Mar. 18 2003,03:39)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PFC_Mike @ Mar. 18 2003,02:34)</td></tr><tr><td id="QUOTE">Also, will the tanks burn when destroyed?<span id='postcolor'> You could just use a script for that...Although having it implemented would save us lazy bums some time  <span id='postcolor'> It will be done. As for the wrecks, u'll see Share this post Link to post Share on other sites
hellfish6 7 Posted March 18, 2003 Sigma-6 made wrecks for his T-72 addons. I imagine (hope) he makes the game for these T-55s. Share this post Link to post Share on other sites
edc 0 Posted March 18, 2003 WOuld it be possible for a script to put the wrecked vehicles where tanks that are destroyed are? Share this post Link to post Share on other sites
PFC_Mike 2 Posted March 18, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (edc @ Mar. 17 2003,20:46)</td></tr><tr><td id="QUOTE">WOuld it be possible for a script to put the wrecked vehicles where tanks that are destroyed are?<span id='postcolor'> that would be awesome. Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 18, 2003 interesting, but could prove complicated, for example if u r one of the crew, the tank is destroyed the model unloads and u load in the wreck model but what happens to u? Share this post Link to post Share on other sites
llauma 0 Posted March 18, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Soul_Assassin @ Mar. 18 2003,18:47)</td></tr><tr><td id="QUOTE">interesting, but could prove complicated, for example if u r one of the crew, the tank is destroyed the model unloads and u load in the wreck model but what happens to u?<span id='postcolor'> Couldn't you just remove the soldiers when they die... Share this post Link to post Share on other sites
suchey 0 Posted March 18, 2003 maybe you could check for surviving crew before switching the model...if there was someone still alive the model would just use the default damage "crinkle" model...but if everyone was dead it switches to the new "full damage" model. Just a thought. Share this post Link to post Share on other sites
2stoned2kil- 0 Posted March 18, 2003 i like the color of the camo and the turrets Share this post Link to post Share on other sites
SILESIAN 0 Posted March 18, 2003 Its will be excelent addon. Would you mind doing a version that change original T55? Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 18, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SILESIAN @ Mar. 18 2003,22:18)</td></tr><tr><td id="QUOTE">Its will be excelent addon. Would you mind doing a version that change original T55?<span id='postcolor'> As in replaicing the original p3d file in Data3D.pbo? Then no, we won't do it as we don't see the point in having a client side-only big change like this. Share this post Link to post Share on other sites
PFC_Mike 2 Posted March 19, 2003 I saw the new screens for the pilot pack. Looking very good, especially the accurate camo. Just as a little side project, could you use those textures on the OFP infantry models, give or take a few polys? Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 19, 2003 We have put up a few screenshots of our upcoming Pilot pack: the pack will come with some animations Share this post Link to post Share on other sites
-CCCP-Stalker 0 Posted March 19, 2003 About destroyed model change. I don;t think it's a good idea 'cos: 1. We need to make 4-5 different models for every destroyed tank (different camos) 2. Some scripting problems. Share this post Link to post Share on other sites
N.o.R.S.u 0 Posted March 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([CCCP]Stalker @ Mar. 19 2003,14:58)</td></tr><tr><td id="QUOTE">About destroyed model change. I don;t think it's a good idea 'cos: 1. We need to make 4-5 different models for every destroyed tank (different camos)<span id='postcolor'> Well if you make them like BIS' wrecked vehicles, rust textures . Share this post Link to post Share on other sites
Johann "onn" Bitsoenn 0 Posted March 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ Mar. 19 2003,16:45)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([CCCP]Stalker @ Mar. 19 2003,14:58)</td></tr><tr><td id="QUOTE">About destroyed model change. I don;t think it's a good idea 'cos: 1. We need to make 4-5 different models for every destroyed tank (different camos)<span id='postcolor'> Well if you make them like BIS' wrecked vehicles, rust textures .<span id='postcolor'> Rusted in a few seconds after taking a critical shot? Wow... it had to be a very wet wheater there Share this post Link to post Share on other sites
dkraver 1 Posted March 19, 2003 Just make it totally burned out. Think about when a tank get hit all the ammo explodes and it gets so hot that the paint either burns or melts. Look here to see a tank being hit and when the ammo explodes a bit after. Share this post Link to post Share on other sites
2stoned2kil- 0 Posted March 19, 2003 U guys working on a MI-28 Havoc too . Share this post Link to post Share on other sites
smogmorph 0 Posted March 19, 2003 oh god finish that chopper! I urgently need that for my missions Share this post Link to post Share on other sites