icebreakr 3157 Posted November 25, 2019 Current version: 1.9 (Nov 16, 2022) So, remember small isle of Fapovo from end of Arma 2 era? Never mind if you don't, it was a simple couple day project but some of guys loved it and did a roleplay of the original Red Dawn movie on it. I've invested couple of hours into it and present to you an Arma3 much expanded version 😉 enjoy! It is a 100 square kilometres map loosely based on Red Dawn classic 80s movie, but we have used various real and also totally made up locations 😉 be sure to inspect impressive Dongo the Dog statue situated on the South part of the island. Map features satellite of 20480x20480 px. Otherwise map has Slavic roots, hopefully people will get a chuckle here and there as we have hidden couple of "easter eggs". Fapovo is split into two countries that are on the brink of war - Botana on North under control of Sahrani Province Forces and Fapovo on the South under local government. In last decade fighting between these two one town got almost completely obliterated and it lies on Western border. Border is clearly marked with stones and sand and troops from both sides have regular incidents on their patrol duties. It is also believed both sides are rigging up local fresh water with explosives that can contaminate the water, Fapovo did an extensive underwater construction but keeps it a top secret. Mortar shellings are a regular occurence and then the opposing side usually sends in commandos to deal with the artillery piece that is causing the havoc. If troops are caught across the border they usually never return to home land. There are three airports - Ivanograd under Fapovo, Botana (RACS) and independent island serving as a NATO peacekeeping base. All bases have AI/ILS configs set.Presentation Video Map In-game Screenshots Open Issues: - airport textures need an overhaul Created by: [SBP]IceBreakr Bugtesting and Feedback: [SBP]Sahbazz Testers & bugreports: SBP Team (Slovenian Black Panthers), [SBP]Sahbazz Special thanks: Bludclot, HorribleGoat, Sahbazz, Mikero for his amazing tools, Bohemia Interactive for making great mil-sim games since 2001! Download: Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=1910457930 27 3 Share this post Link to post Share on other sites
jeza 5416 Posted November 25, 2019 Lovely work once again mate! Lil vid: 7 Share this post Link to post Share on other sites
badanov 116 Posted November 25, 2019 Very nice. What are the prospects for setting up a 100 meter pier at Mimi? The waters there are deep enough to support large ships 1 Share this post Link to post Share on other sites
Bukain 86 Posted November 30, 2019 I like how you made river with sea level water! I wish other island makers do the same. What are you doing mr ice breaker? Any developments on new terrain atm? Share this post Link to post Share on other sites
Mohsin666 9 Posted November 30, 2019 This map uses enoch objects like houses etc or cup? Share this post Link to post Share on other sites
icebreakr 3157 Posted December 4, 2019 On 11/30/2019 at 1:00 PM, Mohsin666 said: This map uses enoch objects like houses etc or cup? Both. Badanov: will look into it. Update coming later this week (if I have time). 1 Share this post Link to post Share on other sites
icebreakr 3157 Posted December 11, 2019 As you guessed I didn't have free time, luckly guys helping me out did 😉 under my keen eyes comes beta3 in next day or so: - added correct changelog.txt and readme files - fixed: duplicated vegetation - improved: satellite map quality - fixed cannot open object ca\misc_fix\str\a_office01.p3d - fixed: chernarus bug with satellite out data missing - improved: runways are now longer in order to accomodate larger planes - fixed: removed Lingor dependency of hotel and dead tree objects - replaced ruins with correct castle ruins and road leading to it - replaced building ruins with new Epoch ones from Livonia - added: makeshift landing strip in the desert or long shooting range (whatever you like more) - improved: island on South-East - improved coast and sand textures - enlarged and completely renovated city Botana - AI is able to land correctly on the FOB island - added sawmills - fixed: black mountain - several depots in remote regions - added: border village - added: emergency camp near flooded village (callname C25) - improved: runway textures and correct numbers - improved: new terrain W of Sossana 6 Share this post Link to post Share on other sites
icebreakr 3157 Posted January 19, 2020 Map came out of beta5 today and is available as 1.0. Sadly, there are still some things remaining there to attend -> like ILS for AI takeoff/landing, taxiway numbers, new runway textures etc. But meanwhile enjoy the map and some coop/TVT on it 😉 We're playing CrookZ 0.8 tonight with a serial killer, while 2 criminals can assist him and rest 20-22 players play as cops hunting him down. 5 Share this post Link to post Share on other sites
icebreakr 3157 Posted January 20, 2020 Roads are in terrible shape. A friend is redoing them so I'll upload when he's done 😉 2 Share this post Link to post Share on other sites
icebreakr 3157 Posted January 27, 2020 Today I'll be uploading the Fapovo Island v1.1 featuring: - roads completely redone (by SBP Team) - many new details added (by SBP Team) - improvements to towns - corrected border shed texture - added all three airport configs for AI/ILS autopilots - hospital and many new houses added to Biaboj - bugfixes Enjoy 🙂 8 Share this post Link to post Share on other sites
kilo-bravo 84 Posted January 28, 2020 The flooded town is cool definitely will be making a mission that uses that area Share this post Link to post Share on other sites
icebreakr 3157 Posted February 4, 2020 The biggest gift of 2019 for me was finding an unreleased song on one of my backup drives by our late great friend Paul Pelosi aka Bushlurker. He helped numerous arma players on a daily basis until a cruel destiny took him away in 2017. I've managed to spend a day editing the track and able to finish it for you to hear it for the first time. I present you the release of Fapovo Island 1.2 co-created by several of my guys from the great armaverse community and SBP Team (Slovenian Black Panthers) - guys that share the same passion for weapons, tactics and milsim since 2001. It's been long almost 19 years. I won't be able to give you more community content in next months as I'm fully commited to a special unannounced project I've been working on for the past year or more. Meanwhile enjoy Fapovo that has been created with help of guys and mostly with love for armaverse and you guys - best gaming community in the world by far. Here is the promised presentation video. Please give feedback on the terrain and video 😉 cya! 14 Share this post Link to post Share on other sites
Knight81 7 Posted February 6, 2020 Looks great. Hope it will be compatible with Alive Mod soon so we can use it for our missions. Or is it already indexed? Share this post Link to post Share on other sites
EO 11277 Posted February 6, 2020 Video and tune go hand in hand together, love the little break where it takes you underwater. A sweet collaboration. I'm hoping that "special unannounced project" is Arma related. 🙂 1 Share this post Link to post Share on other sites
icebreakr 3157 Posted February 10, 2020 Maaaybe? 😉 I have a lot of things planned but not enough time to actually complete them (join the club, eh?). Fapovo is approaching 5000 player subscriptions, let other players and teams know about it. I'll release my CoOp pack for it. 2 Share this post Link to post Share on other sites
aussie battler 94 Posted February 27, 2020 Amazing work, love the map. Looking forward to sinking many hours of game play into this one. Thanks for sharing the map. Share this post Link to post Share on other sites
JD Wang 352 Posted March 1, 2020 Is it just me or is it impossible to see anything as soon as you go underwater? Share this post Link to post Share on other sites
papanowel 120 Posted March 1, 2020 8 hours ago, JD Wang said: Is it just me or is it impossible to see anything as soon as you go underwater? I can see 15/20m away but not further. It's like the north see 😁 Share this post Link to post Share on other sites
icebreakr 3157 Posted March 1, 2020 Water needs to be fixed. If anyone has a cool config (cyan-ish, blue - clear water) send it over 😉 Share this post Link to post Share on other sites
Muecke 114 Posted March 2, 2020 This bridge is a real pain for the AI. Just wanted to inform... Anyway, it is a great terrain to play on... Share this post Link to post Share on other sites
icebreakr 3157 Posted March 3, 2020 Yeah've we noticed that with AI car patrols... they tend to get stuck there. I'll tell guys to switch the bridge and do some tests. Tnx. Share this post Link to post Share on other sites
icebreakr 3157 Posted March 11, 2020 Muecke: bridge has been replaced by Valar71 with a different one in 1.4. Also guys are working hard on a new section of a map that will be featured in Op. Meteora on Mar 12 9PM CET: 9 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted March 13, 2020 Nice stuff Icebreaker and team.😀 Did you get a water colour in? Share this post Link to post Share on other sites
icebreakr 3157 Posted March 13, 2020 5 hours ago, ANZACSAS Steven said: Nice stuff Icebreaker and team.😀 Did you get a water colour in? U have some experience with that! Care to send a config? 😉 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted March 13, 2020 Yeah bud, np. Share this post Link to post Share on other sites