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Current version: 1.0beta 

 

So, remember small isle of Fapovo from end of Arma 2 era? Never mind if you don't, it was a simple couple day project but some of guys loved it and did a roleplay of the original Red Dawn movie on it. I've invested couple of hours into it and present to you an Arm3 expanded version 😉 enjoy! New Arma 3 Community Manager Nillers (https://twitter.com/Nillers_) joined us yesterday in SBP Team MP COOP operation where we tested the island for the first time. It is also available as 1.0beta public release on Steam. Give it a go and let me know how you like it. Thanks!

 

It is a 100 square kilometres map loosely based on Red Dawn classic 80s movie, but we have used various real and also totally made up locations 😉 be sure to inspect impressive Dongo the Dog statue situated on the South part of the island.
Map features satellite of 20480x20480 px.

 

fapovo_release3.jpg

 

fapovo_release2.jpg

 

Open Issues:

- couple of objects still missing, mostly rock formations

- runway markers are wrong

- two airport ILS still need to be set

- border crossing uses wrong texture for the shed


Created by: [SBP]IceBreakr
Bugtesting and Feedback: [SBP]Sahbazz
Testers & bugreports: SBP Team (Slovenian Black Panthers), [SBP]Sahbazz
Special thanks: Mikero for his amazing tools, Bohemia Interactive for making great mil-sim games since 2001!

 

Download:

Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=1910457930

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Lovely work once again mate! Lil vid:

 

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Very nice.

 

What are the prospects for setting up a 100 meter pier at Mimi?  The waters there are deep enough to support large ships

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I like how you made river with sea level water! I wish other island makers do the same.

 

What are you doing mr ice breaker? Any developments on new terrain atm?

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On 11/30/2019 at 1:00 PM, Mohsin666 said:

This map uses enoch objects like houses etc or cup?

Both.

 

Badanov: will look into it. Update coming later this week (if I have time).

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As you guessed I didn't have free time, luckly guys helping me out did 😉 under my keen eyes comes beta3 in next day or so:

- added correct changelog.txt and readme files
- fixed: duplicated vegetation
- improved: satellite map quality
- fixed cannot open object ca\misc_fix\str\a_office01.p3d
- fixed: chernarus bug with satellite out data missing
- improved: runways are now longer in order to accomodate larger planes
- fixed: removed Lingor dependency of hotel and dead tree objects
- replaced ruins with correct castle ruins and road leading to it
- replaced building ruins with new Epoch ones from Livonia
- added: makeshift landing strip in the desert or long shooting range (whatever you like more)
- improved: island on South-East
- improved coast and sand textures
- enlarged and completely renovated city Botana
- AI is able to land correctly on the FOB island
- added sawmills
- fixed: black mountain
- several depots in remote regions
- added: border village
- added: emergency camp near flooded village (callname C25)
- improved: runway textures and correct numbers
- improved: new terrain W of Sossana

 

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