soolafsen 10 Posted October 29, 2019 (edited) Anyone else get issues with traders or mods after the Arma 1.96 server update today? D3S car pack not working and all my traders are gone.. Any advice? /rgds Rusler HardDayZNight Edited October 29, 2019 by soolafsen clarify that it's a server side issue Share this post Link to post Share on other sites
soolafsen 10 Posted October 29, 2019 ExileClient_object_trader_create uses createVehicleLocal which is now broken <sigh> Issue that affects trader already reported to Bohemia by someone else: "createVehicleLocal not working in MP"https://feedback.bistudio.com/T146139 /rgds Rusler Share this post Link to post Share on other sites
vabene1111 2 Posted October 29, 2019 You can try using unsafeCVL = 1; but dwarden explicitly warns against using this. The command but also the checks that were, possibly mistakenly ?!, introduced in 1.96 are very much unstable and undocumented. If using it you should definitely keep an eye out for updates if you can remove it remove it. Share this post Link to post Share on other sites
Razor1977 3 Posted October 29, 2019 Is unsafeCVL the only fix for this issue? I'm away from my PC for a few days and I'm looking for ways to fix the servers until I return. Unable to read up much about the bug until I get back home. Thanks for any help. Share this post Link to post Share on other sites
Explodie 2 Posted October 30, 2019 I have applied unsafeCVL and it's working just fine. Will keep an eye out for updates so that I can remove it soon as BI release a hotfix 🙂 Share this post Link to post Share on other sites
Razor1977 3 Posted October 30, 2019 Anybody got any issues with chernarus map at all. Share this post Link to post Share on other sites
El' Rabito 164 Posted October 30, 2019 6 hours ago, Explodie said: I have applied unsafeCVL and it's working just fine. Will keep an eye out for updates so that I can remove it soon as BI release a hotfix 🙂 There will be no hotfix for that only for the signature problem. Thats how it works now due to cheaters. 1 Share this post Link to post Share on other sites
soolafsen 10 Posted October 30, 2019 unsafeCVL=1 in the description.ext works just fine, ty. It fixes a host of problems with regards to trader spawn, missiles not firing etc. Unfortunately the Exile code seems to use createVehicleLocal quite a bit so unsafeVCL seems the way to go unless you make a lot of custom code changes. Anybody experiencing server FPS fluctuations after the Arma update? Early yesterday I was hoping I'd be 95% done with server editing, I was wrong :-) 1 Share this post Link to post Share on other sites
Razor1977 3 Posted October 31, 2019 Where abouts are you putting the line in the description.txt, tried it and still no trader guys. Thanks Share this post Link to post Share on other sites
z80cpu 37 Posted October 31, 2019 @Razor1977 - Below is what mine looks like starting from line 1: unsafeCVL = 1; // Allows createVehicleLocal to be executed in Multiplayer #define true 1 #define false 0 // Required for the XM8, do not remove! #include "RscDefines.hpp" This file is in your mission PBO. Once it is put in, your traders will show back up. If not, then you have something else going on. I also had the 'no trader' issue. I put that line in, restarted the server, and BAM! All is working now. This is now a known bug from Bohemia. Master 1.96 Error List: https://feedback.bistudio.com/T146159 For exact error report: https://feedback.bistudio.com/T146139 Per Bohemia: "...It is a bug and it will be hot fixed..." - In above link #2. :) 1 Share this post Link to post Share on other sites
Sgt Smash 34 Posted October 31, 2019 1 hour ago, z80cpu said: @Razor1977 - Below is what mine looks like starting from line 1: unsafeCVL = 1; // Allows createVehicleLocal to be executed in Multiplayer #define true 1 #define false 0 // Required for the XM8, do not remove! #include "RscDefines.hpp" This file is in your mission PBO. Once it is put in, your traders will show back up. If not, then you have something else going on. I also had the 'no trader' issue. I put that line in, restarted the server, and BAM! All is working now. This is now a known bug from Bohemia. Master 1.96 Error List: https://feedback.bistudio.com/T146159 For exact error report: https://feedback.bistudio.com/T146139 Per Bohemia: "...It is a bug and it will be hot fixed..." - In above link #2. 🙂 Have you disabled signature checks or have you found another fix for them? Share this post Link to post Share on other sites
ZN Anhor 40 Posted November 1, 2019 14 hours ago, Sgt Smash said: Have you disabled signature checks or have you found another fix for them? For my excuse ..... what problems with signature check? We updated our server, wrote the unsafeCVL into description.exe and restarted the server. Everything works fine, nobody has problems to join or something else. Share this post Link to post Share on other sites
Sgt Smash 34 Posted November 1, 2019 4 hours ago, ZN Anhor said: For my excuse ..... what problems with signature check? We updated our server, wrote the unsafeCVL into description.exe and restarted the server. Everything works fine, nobody has problems to join or something else. I'm talking about the signature check problem with a lot of modded servers atm Arma devs are aware of this problem again. What mods are you running on your server? Share this post Link to post Share on other sites
ZN Anhor 40 Posted November 1, 2019 1 hour ago, Sgt Smash said: I'm talking about the signature check problem with a lot of modded servers atm Arma devs are aware of this problem again. What mods are you running on your server? You can check them here: https://steamcommunity.com/sharedfiles/filedetails/?id=1668474292 Share this post Link to post Share on other sites
Sgt Smash 34 Posted November 1, 2019 59 minutes ago, ZN Anhor said: You can check them here: https://steamcommunity.com/sharedfiles/filedetails/?id=1668474292 Ah the only mods i run that you have running are exile ,cba, and enhanced movment, i have problems with D3S(like OP), JSRS and a couple of others, It must have effected some mods and not others, you can see on A3Launcher that many servers have turned off signature checks with the shield logo not being green. Anyways hopefuly they don't take much longer to fix them again. Our server has had to be locked since the A3 update came out so only trusted donators can play☹️ Share this post Link to post Share on other sites
Sgt Smash 34 Posted November 1, 2019 29 minutes ago, DEH4NK said: So they making it so we won't need unsafeCVL = 1;? Hopefully they don't take to much longer fixing the signatures Share this post Link to post Share on other sites
Razor1977 3 Posted November 2, 2019 7 hours ago, Sgt Smash said: So they making it so we won't need unsafeCVL = 1;? Hopefully they don't take to much longer fixing the signatures Think its here to stay so I have read. 1 1 Share this post Link to post Share on other sites
Sgt Smash 34 Posted November 2, 2019 15 hours ago, Razor1977 said: Think its here to stay so I have read. Ah ok, i think i misunderstood "Fixed: createVehicleLocal behavior restored to its prior state" lol Share this post Link to post Share on other sites
Razor1977 3 Posted November 3, 2019 11 hours ago, Sgt Smash said: Ah ok, i think i misunderstood "Fixed: createVehicleLocal behavior restored to its prior state" lol Oh maybe then, my mistake. I read earlier that it was staying but perhaps not now by going on the hot fix notes. 1 Share this post Link to post Share on other sites
Sgt Smash 34 Posted November 13, 2019 Arma has updated 1 Share this post Link to post Share on other sites
Whitey01 13 Posted November 13, 2019 Fix dont work on my Nitrado Server. Is verifySignatures = 1; all Mods Red Is verifySignatures = 2; all Mods Red Share this post Link to post Share on other sites
Sgt Smash 34 Posted November 13, 2019 1 minute ago, Whitey01 said: Fix dont work on my Nitrado Server. Is verifySignatures = 1; all Mods Red Is verifySignatures = 2; all Mods Red Did the steam update tool run without errors? Share this post Link to post Share on other sites
Whitey01 13 Posted November 13, 2019 8 minutes ago, Sgt Smash said: Did the steam update tool run without errors? Yes steam update run without Errors. Set the verifySignatures back to 0 and check again tomorrow if it works. Share this post Link to post Share on other sites
z80cpu 37 Posted November 16, 2019 @Whitey01 - I know that after updating server and client, then removing the line "unsafeCVL = 1", everything is working for me. I never had to disable 'verifysignatures'. I only had an issue with JSRS sound mod(s), and I removed those keys. After the ARMA update, JSRS updated his key. I did what I listed above and put back in the new JSRS mod key, then started the server. No issues at all. If you did the above and STILL are having issues, I would remove ONE MOD/ONE KEY AT A TIME and start the server. When it 'works', the mod you last removed is the issue. Look for a update to that mod. So you know, I have CUP and JSRS as my 'main mods' along with a few smaller ones. Good luck! 🙂 Share this post Link to post Share on other sites