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z80cpu

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About z80cpu

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  1. Need help? Stuck? Want this? Want that? NOW YOU CAN! No muss, no fuss! Tl;dr: 2300+ Commands (1000+ SQS and 350+ SQF scripts), 50+ Hotkeys, 99.99% Bug-Free, Works Virtually With All ARMA Campaigns, Missions, And Also Works In MP! --- Long read for a LOT OF STUFF - More Info At: https://sites.google.com/view/helpmemod/home --- 'HelpMe Mod' has over 2300 commands for you to utilize! Works with every mission and campaign for ARMA 3 (have not found a non-working one yet)! This also includes MP (tested only dedicated/LAN servers, but should work with any server)! I use this mod along with InfiSTAR with no issues on my Exile server for years. Do note, for running the 'HelpMe Mod' along with InfiSTAR, you must 'allow' the "HelpMe Mod' to run via InfiSTAR's config files. This mod was started back in the days of 'Operation FlashPoint' (20 years ago). 'Loki', who wrote the first trainer for OFP, inspired me to create my own by looking at his code. Over time, every now and then, I would add 'this' or 'that' to the mod and it has grown to what you see today...and is still growing! Thanks Loki! Now you can call in with no modifications to your map/mission: Artillery, smoke, flares, infantry, armor, air (jets/helis), unstick men/vehicles, freeze units, move units/ delete units, kill units set the date, set the time, save up to 10 custom gear load outs, save up to 10 custom weather settings, teleport, toggle thru seats, get into any vehicle, real-world and live weather, and do 2000+ other things! Now, I am not an 'ARMA scripting expert' by any means. Could the code be written better? YES! It is the best way to do things? NO! BUT...does it work? YES! Are parts of this mod a cheating mod? YES! Do parts of this mod improve the 'Quality Of Life' for ARMA? YES! Do I have to use the 'cheat' portions of this mod? NO! There is something here for everyone! Best part, you have to do nothing to use it! Just subscribe and start using it! Any updates to this mod will not break any saves! Get 'HelpMe Mod': 'HelpMe Mod' Addon: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362 'HelpMe Mod' Test Mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2441749355 'HelpMe Mod' Website: https://sites.google.com/view/helpmemod/home Direct Links For The Video Tutorials For The 'HelpMe Mod': Player's Menu - https://youtu.be/TbBjpxh95Hw Custom Gear And Weather - https://youtu.be/lyFMtY7ZYmg Teleport Menu - https://youtu.be/vnVpaSBBpTs Armory Menu - https://youtu.be/tlkNNjVQNFY Air-Ground Support Menu - https://youtu.be/NBf8u8yrX98 Spawn Menu - https://youtu.be/egD4puBTxFM Vehicle Menu - https://youtu.be/fPHSTyo0kpI Team Menu - https://youtu.be/Z0LVWKKZiFE Sides Menu - https://youtu.be/lKDCat7aZ_o Look/Target Menu - https://youtu.be/sM660TTbe4Q Time Menu - https://youtu.be/DH1-YEB0ovg Weather Menu - https://youtu.be/LcKrIoBBAF8 Diving Menu - https://youtu.be/AeHrRjMDvaY Extras Menu - https://youtu.be/JyEcL32KC6g Addons Menu - https://youtu.be/tNhAwNjAorA Required Addon: CBA (Community Based Addons for Arma 3) https://steamcommunity.com/sharedfiles/filedetails/?id=450814997 *** Optional Mods *** M1 - All CUP Mods: https://steamcommunity.com/sharedfiles/filedetails/?id=541888371 https://steamcommunity.com/sharedfiles/filedetails/?id=497661914 https://steamcommunity.com/sharedfiles/filedetails/?id=497660133 M2 - All RHS Mods: https://steamcommunity.com/sharedfiles/filedetails/?id=843425103 https://steamcommunity.com/sharedfiles/filedetails/?id=843632231 https://steamcommunity.com/sharedfiles/filedetails/?id=843593391 https://steamcommunity.com/sharedfiles/filedetails/?id=843577117 M3 - Real World Weather: https://steamcommunity.com/sharedfiles/filedetails/?id=879970502 (Just put in your mod folder (subscribe), you do not have to do anything else. You will need to get the 'free and easy to get API key' for this to work (see link above for info on getting the API key). Input your Weather API key via the 'Weather' menu. No emails from this company too!) M4 = Magazine Repack: https://www.armaholic.com/page.php?id=19692 M6 = Warhead's AC130 Drone: https://steamcommunity.com/sharedfiles/filedetails/?id=1895758017 An 'One man' wrecking crew! M7 = Vehicle Appearance Manager (VAM): https://forums.bohemia.net/forums/topic/224041-release-vehicle-appearance-manager-gui/ (Just put in your mod folder (subscribe), you do not have to do anything else) M8 = GOM Aircraft LoadOut: https://forums.bohemia.net/forums/topic/204747-release-gom-aircraft-loadout-v135/ (Just put in your mod folder (subscribe), you do not have to do anything else) If you have any questions/comments, please direct them to the above Steam page and enjoy! :)
  2. z80cpu

    Real World Weather

    @hortzy - Thank you for your time and effort with this mod. I did have a question for you. How can I have 'on the fly' weather for any map? I run a script with correct settings such as location, key, etc., and have it set the weather. In other words, without using the module. The use of the module limits usage to maps that have this placed. For example, in the East Wind Campaign: CurrentWeather.Sqf: RWW_LocationCountry=lemnos; RWW_LocationCity=moudros; RWW_Key=123abc456def [] spawn RWW_SetWeather; Then I run [] execVM "CurrentWeather.Sqf" and the weather is set without the need for the module. The above is just an example. Also, is there a way to bring up the 'config' menu? For example, in a script, I put int: [] execVM "Config_Menu_RWW. Sqf". This is show I could change how often it updates or even change the location if desired. It does work and seems to work quite nice, sadly, it is a 'one time' function and I must have the module loaded on every map to use. Which means, mission like the Bohemia campaigns, this can not be used which really limits it usage, A 'module free' version or 'listed script calls' would be the best as well as making this mod universal instead of it being 'limited'. And as a 'low skilled' ARMA scripter, I know it can be done. As well as someone else has done the same as you without the mods. Sadly, that mod is now broken for some reason. Looking forward to your answer and thanks for your answer as well as your time on this mod! PS - I also ask the above on mod download page on Steam as well as sent you a friend's request via Steam - Heard nothing on both.
  3. Though this is 'as old as the hills', it still works on ARMA 3 v1.9???. I have been using this mod since it came out and I have had ZERO issues (SP) with it! Good mod! ๐Ÿ™‚
  4. @Slaviero - You need to go to the Steam Library for ARMA. There are many mods that do this. Also, if you're using InfiSTAR, this is already built into this mod. #1 - Use Steam Library #2 - Use InfiSTAR - BEST Choice ๐Ÿ™‚
  5. @Sgt Smash - I hate to be the one to tell you, BUT, if it is 'bugging out', you have an issue with your server. This is NOT a 'known issue' or a 'random bug'. You have a script somewhere that is configured wrong and/or is not for the current version of Exile. I know myself, I have played Exile since Day 1, and have never had this issue. I would address this as this is the only proper resolution. Anything else would just 'cover the issue up'. And this will fix NOTHING. BUT, you CAN do this quite simply. You just find the code that generates those pop-ups, insert a line AFTER the pop-up with something like: SystemChat xyz; This would show the pop-up, followed by the system chat message. You MIGHT have to re-format the text, but this is easy. Exile uses a variable for the text to display and you will find that in the script that shows the message. Then use that same variable in your systemchat command. Pretty simple...BUT IT IS NOT THE SOLUTION YOU NEED! Do take note of this! ๐Ÿ™‚
  6. z80cpu

    PvP Zones

    @JerryAtricks - By DEFAULT, Exile IS a PVP map. So I am lost as to what you're seeking to do. ??? ๐Ÿ™‚
  7. @Desperta Ferro - Well you can SORTA change the times. From what I know, the times come from the Lat/Long coordinates of the map. And taking those you can then do a simple look-up for the times. Sadly, this in the map itself. You MIGHT be able to do a config over ride on this, but MYSELF, I am too ignorant to tell you how to go about this. BUT, you can also set the times, TO A DEGREE, by setting the date. You adjust this value in the Exile config file that has the weather patterns defined. I think it is right above the weather lines. What I do on my server, every time the server restarts, I have a program that automatically sets the mission to the current date and time (sets it before the ARMA server starts), so mine is literally 'real time' and not 'static' like default Exile is, which is so lame. So you have 4 choices: #1 - Leave it be #2 - Use a map config file over ride, which some do exist for skies,tides, and animals #3 - Set the date manually to the 'best' fitting time frame your looking at #4 - Use a program like I do That's about it! ๐Ÿ™‚
  8. @Desperta Ferro - ExtDB2 = 32 Bit ARMA ExtDB3 = 64 Bit ARMA Also, not ALL SCRIPTS are 'written' for ExtDB3, so that means you will have to 're-write' them or do without them. To ME personally, it is NOT worth the effort as well as Exile only supports ExtDB2. To ME, ARMA has enough issues without me adding a load more on the top... ๐Ÿ˜‰ You would get 'better stuff' by going to the 64 bit ARMA due to greater memory usage, I think this is about it. Any DB 'increase' is done by the SQL engine which is NOT ExtDB3. Just my opinion... ๐Ÿ™‚
  9. Mine is located in the 'ExADClient\cfgfunctions.cpp' file: class ExAd { tag = "ExAd"; //#include "VirtualGarage\CfgFunctions.cpp" //#include "AdminEvents\CfgFunctions.cpp" #include "Core\CfgFunctions.cpp" #include "StatsBar\CfgFunctions.cpp" #include "JxUnitScanner\CfgFunctions.cpp" #include "Hacking\CfgFunctions.cpp" #include "Grinding\CfgFunctions.cpp" #include "HaloParachute\CfgFunctions.cpp" <----- #include "XM8\CfgFunctions.cpp" }; I also know that there are a couple of versions of the ExAD mod too... ๐Ÿ™‚
  10. @Soap Dodger - You are wasting your time. That script does NOT allow you to 're-open' your chute. And @TroyT, It IS ExAD. @Soap Dodger, if you look at the GitHub page where this code is, you will see it is by the ExAD guy. The ExAD code has this line: ExAd_HALOPARACHUTE_USE_ACTIONS = true; //BOOLEAN - Allows player to eject from all vehicles with a pressed key combination 'alt shift x' <-- This adds/removes chute from player allowing for free-fall when desired This other code does NOT have this. It is just a simple 'add a chute' script and nothing more. Your best bet is to install ExAD. It has quite a few features. BUT you should be able to disable everything BUT the parachute script if desired. ๐Ÿ™‚
  11. Hello @TroyT, I do believe it is ExAD. Do note, it is NOT compatible with Exile 1.0.4a. You will need to ensure you get the 'fixed one' and FOLLOW DIRECTIONS CAREFULLY! There are MANY out! If not that one; then it might be InfiSTAR or Enigma. I am 99% sure it is ExAD though. Good luck! ๐Ÿ™‚
  12. z80cpu

    Infistar Problem

    Hello @Davinel, I can not speak for linux as I use a PC. What I mentioned above DOES work for a PC and SHOULD work for linux (99.99% sure). Make sure of quotes, and forward/backslashes ( / \ ). You can also verify the paths. I have no idea how you do this in linux, but it is quite easy in windows. Get the path to the actual folder and ENSURE it is EXACTLY what you have in the config files. They MUST MATCH 100%! Based on what you're saying, they are NOT 100% the same! I am also confused, the RPT file you posted looks like it it from a Windows computer, not a linux...??? That is about all I can tell you. ๐Ÿ™‚
  13. z80cpu

    Saving Problem

    Hello @Davinel, The logs tell you! RPT: File exile_server\code\ExileServer_system_database_query_insertSingle.sqf..., line 16 ExtDB2: [Thread 9232] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_execute error [mysql_stmt_error]: Field 'assigned_items' doesn't have a default value [mysql_stmt_errno]: 1364 [mysql_stmt_sqlstate]: HY000 [statemnt]: INSERT INTO player SET account_uid = ?, name = ? Maybes: The DB is not set up correctly You did not configure a script properly The scripts are for ExtDB3 You have a typo somewhere Here is what a 'good' ExtDB2 log looks like: extDB2: Version: 70 extDB2: https://github.com/Torndeco/extDB2 extDB2: Windows Version Message: All development for extDB2 is done on a Linux Dedicated Server Message: If you would like to Donate to extDB2 Development Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2 Message: Also leave a message if there is any particular feature you would like to see added. Message: Thanks for all the people that have donated. Message: Torndeco: 20/02/15 extDB2: Found extdb-conf.ini extDB2: Detected 4 Cores, Setting up 4 Worker Threads [15:21:42:523237 --4:00] [Thread 2588] extDB2: Database Type: MySQL [15:21:42:527237 --4:00] [Thread 2588] extDB2: Database Session Pool Started [15:21:42:529237 --4:00] [Thread 2588] extDB2: SQL_CUSTOM_V2: Loading Template Filename: C:\Games\Mods\ServerMods\@exileserver\extDB\sql_custom_v2\exile.ini [15:21:42:529237 --4:00] [Thread 2588] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available [15:21:42:534238 --4:00] [Thread 2588] extDB2: SQL_CUSTOM_V2: Loading Template Filename: C:\Games\Mods\ServerMods\@exileserver\extDB\sql_custom_v2\avs.ini [15:21:42:534238 --4:00] [Thread 2588] extDB2: SQL_CUSTOM_V2: Version 8 Detected, Latest Version 12 Available I can not tell you which of the above is 'bad'. Sorry. ๐Ÿ˜ž
  14. z80cpu

    Saving Problem

    Hello @Davinel, There could be a lot if reasons why. In this case, I would suspect a: Bad/Out-dated mod Using ExtDB3 with a mod that is using ExtDB2 Improper DB config file Improper mod setup Those are a few things that could cause this. Sadly, there is not one 'thing' that would cause this. Sorry! ๐Ÿ˜ž
  15. z80cpu

    Infistar Problem

    Hello @Davinel, You can use upper case and lower case...at the same time! BUT, you MUST have EVERYTHING looking the same. There is an actual difference between an 'a' and an 'A' (97 vs 65). As far as the spaces go, you CAN have those, BUT it will cause nothing but headaches, so ALWAYS remove the spaces from EVERY mod and replace it with some other character. '@CUP Weapons' = '@CUP_Weapons' or '@CUPWeapons' or '@somedumbmod'. Yes, you can call the mod folder by ANY NAME. It does NOT have to match the name OR how you got it. The name info comes from the files within the mod. So use any name you wish....just remove the spaces! In my above example: Mod comes in named: '@CUP Weapons' Becomes: -mod=C:\Games\Mods\ServerMods\@CUP_Weapons; Folder Name: @CUP_Weapons That is all there is to it and it is not that hard once you use the SAME CASE in the folder as in your config files and REMOVE THE SPACES! Good luck! ๐Ÿ™‚
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