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About z80cpu

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  1. @fawlty - You: "...I placed the above code into the init.sqf..." I think he might have meant into the INIT OF THE VEHICLE. That probably will make it work...because of what he said "...Place this code in the init.sqf for any vehicle๏ปฟ you wish to be affected by this script...". Where you put it would be for EVERY vehicle, he stated for those you wish to be 'affected' which would be the vehicles init. Me thinks a typo... ;)
  2. @UNIT_normal - Thank you for your reply. No, I did not save it wrong. I did find out what was wrong though... ๐Ÿ˜‰ I thought I got it from Google, BUT, I got it from ARMAHolic. If you look at the screenshots below, you'll see what happened and why I had such 'issues'. On the AH site, the zip file name is: vehicle-Appearance-Manager-GUI-Alternative-version-1.30.ZIP Notice, there is no 'VR' in the name, thus my problem. You just need to rename the AH version... ๐Ÿ™‚ Note: I have no idea if the 'normal' AH version is named correctly or not... Simple problem, but identified and THAT is all that matters! ๐Ÿ™‚ Thanks again and it is working just fine! ๐Ÿ™‚ ๐Ÿ™‚ SS #1: https://imgur.com/XCHLBX8 - This is a SS from my 'Download Manager' within FireFox. SS #2: https://imgur.com/XzMn603 - This is the contents of the above file.
  3. @UNIT_normal - Ok, here is what I did. I ran CfgConvert on your SQM file and then was able by trying to pull it into every map that it is a VR map. After figuring that out, I load/ran your mission. I did work as stated. I examined my files again, and I do not see what happened. I copied your files over again to my mission folder and then it worked. I have no idea what the issues was. I am not a 'noob' at ARMA, 11k+ hours in A3 and 17+ years with ARMA itself....beats me...??? I would recommend you save your mission file properly as this will cause issues for others as no one knows what map goes with this mission. Opening and Merging, neither would work for any map. After 'decoding' it, was I able to use it and use it in any map, though placement would be 'off' on the wrong maps... ๐Ÿ˜‰ ( e.g. Save/package/rename as: VAM_GUI.VR) Just a thought... ๐Ÿ™‚ So all is well now and I do thank you for your help! Nice mod and good work on such a simple task! Good job! ๐Ÿ™‚ ๐Ÿ™‚
  4. @UNIT_normal - Nothing will see your 'mission file. Altis, Stratis, VR. I did not try Tanoa. ๐Ÿ˜ž
  5. @UNIT_normal - I did exactly as you listed per your instructions. The HPP files were/are in the VAM_GUI folder. You saw entire description file too. Your lines are the only thing present. I will try your 'sample' mission to see 'what is what' and let you know! Thanks for your reply! :)
  6. @UNIT_normal - I put in EXACTLY what you stated. It does not work. I download the 'ALT' version from the link you posted above in this post. This was also for a SP mission too. The 'VAM' menu shows in the 'Action Menu', upon selecting it, I get a 'Resource VAM_GUI Not Found' error. I just put your folder, Init.SQS, Description.Ext, and the StringTable.XML files into a EMPTY mission folder along with a 'one man' mission file, run it, then I get the above error. I have included 2 screenshots of the error as well as my folder layout and file contents. As a note and a question, what is with the 'mission.sqm' file? I noticed it is 'encoded' as well as I am sure it will confuse people as what to do with it. Personally, I ignored it and did not view nor copy it. Thanks and I appreciate what appears DOES work...once installed properly... ๐Ÿ™‚ ***** For some reason, I cannot insert pix into the post! ๐Ÿ˜ž SS #1 - https://imgur.com/OETIzQv SS #2 - https://imgur.com/YdS6Cwa
  7. Hello, GREAT script! I have been using it for about 1-1.5 years! I did wish to ask if you could add, or tell me how; to move the 'attack grid'. I wrote a script that will allow me to click on a different part of the map so that the battle can continue there, and it does delete the old 'Marker1' and makes a new 'Marker1'. However, the script does not seem to update the position of the new location. As if your script reads it at start. puts that into a variable, and that is that! So, when I 'move' the marker, it APPEARS it is not aware of the 'new spot'. How can I 'update' the needed variables to make this work or can YOU put in some system to do such. This 'technique' allows for a 'moving battle' from spot to spot that the USER wants it to be. 1k away or 10k away. Thanks and once again, thank you for your work and effort! ๐Ÿ™‚
  8. z80cpu

    1.90 update - Troubleshooting

    "Some keybins are hardcoded within the mod or game and can not be changed" The above text is from InfiSTAR if I remember correctly and it is a mod. ๐Ÿ˜‰
  9. z80cpu

    Chimney Smoke FSM

    No my friend, you did not fail. You see, you tried. Those that never try, fail. Granted, the skills required to accomplish said task were beyond yours, you did try though. No, you did not fail. Think a tad better of yourself! 'I did/do!' Do you? If so, the word 'fail' would not have been used by you! This should show you a 'window' into your thinking and heart. Truth be told, you're better than most. Most do not even try. You did... Do not be so negative/hard on yourself! 'Oh it's a stupid mod...blah blah blah.' Does it matter if it is big or small? No! A hard worker, for example, works hard in all jobs; big or small. Be proud of yourself. Yes, it is not major. So you found a little bit of money on the street. It is more than you had before you found it! Never sell yourself short. Never! This is one thing that no one can take from you, but you. ๐Ÿ™‚
  10. while i do not know if this is the 'best', but what i did was to put a trigger at the end waypoint with it re-starting the convoy. start = wp1,wp2,wp3,wp4 - v1,v2,v3 return = wp3, wp2, wp1 - v1,v2,v3 (yes, wp4 is missing) i created a trigger and put in it "[] exec start.sqs" start.sqs calls the execvm script which is in the init.sqf i do not use the init file as i have the convoy starting via a trigger which the lead vehicle is sitting in. it will also work via a radio trigger too. to be honest, i have not tried it completely out as the 'trip' is quit long, however, it should work just fine. it does make it to the end of the 'first half' though... :) what will NOT work, is using this script on more than one convoy. even if you rename the convoy script folder to something else, it will not work. as i am not an 'expert' on scripts, it appears he/she is using 'global variables' which means when convoyscript1 is running, convoyscript2 will 'pick up' those values from script1. i have 2 convoys, one will run, the other will just stand still due to this....and it is RANDOM as to which one will run and which will sit still...so be warned... ;)