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Arma 1.96 bugs in Exile

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@z80cpu

I tried it again.
I removed the "unsafeCVL = 1" and set the signature to 1
Same result everything red.
Which mod last came is a good question as the mods have been running for months and nothing has been added.

 

jcu47cbj.png

 

Did you change anything else in the mission or Server.pbo?

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@Whitey01 - From what I am seeing, you do not have your mods loading correctly.  I would show you mine, but mine is 'different' from most as I use a text file for the parameters I use.

 

For example:

 

Mods are in C:\xyz

 

BUT Exile's server startup is set to D:\abc

 

 

 

Also ALL 'keys' MUST be in '???\keys' folder.  ??? = Your ARMA server folder where the EXE is.

 

Here is what a partial list on my server looks like (do note, my server is next to me at home and is 'mapped' as 'Drive R'):

 

Directory of R:\Games\ARMA\Server\keys  <---  Notice the path

 

08/03/2018  08:11 PM               168 75thRangersLite.bikey
03/20/2019  12:03 PM               155 a3.bikey
06/29/2016  01:36 PM               171 AdvancedRappelling.bikey
08/03/2018  06:34 PM               167 AdvancedTowing.bikey
08/03/2018  06:46 PM               176 AdvancedUrbanRappelling.bikey
09/10/2019  10:33 AM               179 cba_3.12.2.190909.bikey
10/14/2019  11:57 AM               169 cup_units-1.13.0.bikey
10/14/2019  11:52 AM               172 cup_vehicles-1.13.0.bikey
10/14/2019  01:19 PM               171 cup_weapons-1.13.1.bikey
10/17/2017  08:47 AM               165 des_elevator.bikey
08/21/2019  08:47 AM               158 exile.bikey
07/28/2019  11:28 AM               168 ExtendedBase3.5.bikey
10/30/2019  04:46 PM               170 jsrs_soundmod2019.bikey
01/26/2019  10:08 AM               177 jsrs_soundmod_cup_compat.bikey
08/03/2018  09:36 PM               172 jsrs_soundmod_extra.bikey
08/22/2019  07:42 AM               173 jsrs_soundmod_gm_dlc.bikey
08/20/2018  01:44 PM               177 jsrs_soundmod_rhs_compat.bikey

 

 

 

 

AND/OR you can not have spaces in all the mod's name, such as 'CUP Weapons'.  If so, REMOVE ALL spaces from the name(s) so the example would be "CUP Weapons" = CUP_Weapons = CUPWeapons = GunStuff = CUP_And_Saucers_Items_Of_Death = and so forth...

 

 

Remember: 

 

#1 - The folder names/paths MUST match what you have in your startup parameters

 

#2 - NO spaces/funky characters must be used (you CAN use spaces and such, but it is pain, so make it easy on yourself, do not use them).

 

#3 - You MUST have the keys for the mods you use in the 'keys' folder as shown above.

 

 

I bet you have one of the above 'messed' up. Do not feel bad, I think most of us has done this before.

 

🙂

 

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@z80cpu

I think this is to blame for the spaces.
Funny that it worked until the update.

I'll change that and try again.

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@Whitey01 - Good deal!  Glad it worked for ya!  MANY people have made that same mistake or gotten the folder names wrong...such as me...  😉

 

Good luck!

 

🙂

 

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Screenshot says

Quote

Server cannot transmit all data

The message packet that is sent via steam query, which includes mod names and signatures has a max size. If you get above that max size (mod foldernames, mod names, signature names, number of mods) then it cannot transmit the data to the launcher, and the launcher cannot verify the signatures which is why it shows them as verification failed.

That has nothing to do with spaces in foldernames (besides them making the names longer), or missmatching foldernames to start parameters.

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