inhari 0 Posted September 14, 2020 is it possible to 1 man teh ac-130?, if it is, can any one explain me how please? great mod overall love it Share this post Link to post Share on other sites
hcpookie 3770 Posted September 14, 2020 On 9/12/2020 at 4:28 PM, beebah said: Awesome, also did you make optional skins for the c17, yknow to show the various bases or nations that have them He just showed you the change log... Share this post Link to post Share on other sites
Melody_Mike 130 Posted September 16, 2020 Hi everyone! I have an ignorant question about the AC-130 (which is still in beta; I understand). I am absolutely floored by the combination of gameplay features AND attention to detail here. But this is all very intimidating, even by Arma standards! Having browsed the Discord, asked the users, seen the Dev tutorial pictures https://cdn.discordapp.com/attachments/504013109158084628/744332935112687636/Sensor_Operator_Manual.png - Didn't find out exactly what the different crew roles were for. At least in-game. It could just be for mil-sim type roleplaying. But I am just curious. Again; thanks! Don't want to imagine how many man-hours went into the graphical details and PROGRAMMING of the plane's systems. Share this post Link to post Share on other sites
pingopete 26 Posted September 16, 2020 14 hours ago, Melody_Mike said: Hi everyone! I have an ignorant question about the AC-130 (which is still in beta; I understand). I am absolutely floored by the combination of gameplay features AND attention to detail here. But this is all very intimidating, even by Arma standards! Having browsed the Discord, asked the users, seen the Dev tutorial pictures https://cdn.discordapp.com/attachments/504013109158084628/744332935112687636/Sensor_Operator_Manual.png - Didn't find out exactly what the different crew roles were for. At least in-game. It could just be for mil-sim type roleplaying. But I am just curious. Again; thanks! Don't want to imagine how many man-hours went into the graphical details and PROGRAMMING of the plane's systems. Thanks! currently the main functional roles are as follows: Pilot - (sidehud view, cockpit mfd manipulation) IR - Starts will all guns slaved to this sensor, can manipulate mission mark points TV - can slave any gun to this sensor in flight, can manipulate mission mark points FCO - has own sensor but no weapons, can manipulate mission mark points EWO - has own sensor but no weapons, can manipulate mission mark points The rest of the seats currently lack much, ingame usable, functionality 1 Share this post Link to post Share on other sites
Melody_Mike 130 Posted September 16, 2020 Thank you for the info. 1 hour ago, pingopete said: IR - Starts will all guns slaved to this sensor, can manipulate mission mark points TV - can slave any gun to this sensor in flight, can manipulate mission mark points As much as I (complete laymen) noticed in-game, both seats had the same day/night/white-hot/black-hot vision modes. Or is there something else different about the viewing screens? Share this post Link to post Share on other sites
pingopete 26 Posted September 16, 2020 2 hours ago, Melody_Mike said: Thank you for the info. As much as I (complete laymen) noticed in-game, both seats had the same day/night/white-hot/black-hot vision modes. Or is there something else different about the viewing screens? No, they're basically identical functionality wise, and share the same UI. The EWO has a slightly different camera with continuous zoom and cross hair aiming reticule Share this post Link to post Share on other sites
A.Cipher 4 Posted September 17, 2020 Amazing mods thank you for your dedication. Can some one make a tuto on how to adjust firing to hit targets ? Share this post Link to post Share on other sites
hcpookie 3770 Posted September 18, 2020 19 hours ago, A.Cipher said: Amazing mods thank you for your dedication. Can some one make a tuto on how to adjust firing to hit targets ? Here... https://www.youtube.com/watch?v=S06nIz4scvI 1 1 7 Share this post Link to post Share on other sites
rod6er 10 Posted September 19, 2020 Is anybody experiencing dedicated server crashes with the AC130 beta and other mod such as RHS/ACE? Share this post Link to post Share on other sites
frostie12345 48 Posted September 23, 2020 yeah atleast we cant start the mission through after we choose our slots and want to start we keep staying in the loading screen Share this post Link to post Share on other sites
papanowel 120 Posted September 24, 2020 13 hours ago, frostie12345 said: yeah atleast we cant start the mission through after we choose our slots and want to start we keep staying in the loading screen It's a bug, the player who is logged as an admin should leave the game and then your mission will start 😉 Share this post Link to post Share on other sites
Lala14 135 Posted September 25, 2020 On 9/20/2020 at 12:29 AM, rod6er said: Is anybody experiencing dedicated server crashes with the AC130 beta and other mod such as RHS/ACE? On 9/24/2020 at 8:44 AM, frostie12345 said: yeah atleast we cant start the mission through after we choose our slots and want to start we keep staying in the loading screen 15 hours ago, papanowel said: It's a bug, the player who is logged as an admin should leave the game and then your mission will start 😉 this should have been fixed in the latest update for the ac130 (check the changelogs) if this is still an issue please let us know what mods you were running Share this post Link to post Share on other sites
papanowel 120 Posted September 27, 2020 On 9/25/2020 at 5:19 AM, Lala14 said: this should have been fixed in the latest update for the ac130 (check the changelogs) if this is still an issue please let us know what mods you were running It's working, we were using the previous version of the mod on our last mission. Now, there is no more issue regarding that. Thank you for this nice addition in the mod. 1 Share this post Link to post Share on other sites
Bukain 86 Posted September 29, 2020 You guys are doing some great job with ac130! The sound! the sound of impacting munitions!!! As a tanoan rebel who just getting bombarded by that thing, it indeed make very scary sounds all over the surrounding area with every impact. The epitome of psychological warfare at it's peak, much much more effective than A10 brrrrrttt imho(that's as someone we had got bombarded by both during tanoan crisis) Share this post Link to post Share on other sites
Rawshark 11 Posted October 7, 2020 Is there some documentation regarding the procedure of firing the AGM-65K? I've just been flying the A-10C and the AG IIR has me stumped as it doesnt respond to laser guidance. Does the weapon require a GPS guidance? Share this post Link to post Share on other sites
Lala14 135 Posted October 8, 2020 On 10/7/2020 at 9:34 PM, Rawshark said: Is there some documentation regarding the procedure of firing the AGM-65K? I've just been flying the A-10C and the AG IIR has me stumped as it doesnt respond to laser guidance. Does the weapon require a GPS guidance? It operates the same way as the AGM-65D. The target needs to have some sort of IR heat generated (essentially have their engine on for a little over 10 seconds). Share this post Link to post Share on other sites
skittl 27 Posted October 31, 2020 Is there any way of changing the liveries of the C-17 as I noticed they are still packaged inside the mod? Share this post Link to post Share on other sites
omri2050 197 Posted November 18, 2020 If this helps to anyone 1 Share this post Link to post Share on other sites
iSassafras 6 Posted December 3, 2020 Hello guys and thank you for the amazing content you are providing! Your mods are definitely among my most favorites. I've provided CAS with your F-35 and A-10 for a while and I noticed that the targeting camera is often having a hard time maintaing a point lock. It seems to get worse the faster you fly, sometimes it even loses track of a target completely and starts watching in the entirely wrong direction. This makes using laser-guided weapons quite unreliable sometimes and as much as I love flying your planes, this feels really unpredictable and makes it quite annyoing after some time. I wanted to know if this is intentional/somewhat realistic behaviour or more a bug you are going to fix? I also noticed that you hear a cracking noise in the cockpit of the A-10 for every bullet you shoot with the GAU-8. It sounds exactly like when you're taking shots. This is not the case when shooting with the Wipeout, the RHS A-10 or the Firewill A-10, so I guess that there is a problem with the muzzle of your model? It might just be a few inches too close to the pilot seat. Apart from that, I also wanted to suggest that you could add a HMD to the A-10 and the F-22 as well. As far as I know, they both use a Scorpion system in real life, which provides some basic information. First, it would make the TGT pod head tracking of the A-10 a lot easier if you actually had some kind of crosshairs. Second, I feel like your F-22 is quite inferior in dog fights, compared to your own F-35 or other fighter mods, because you always have to line up with your target in order to get a lock on it. Thank you and keep up the great work! Share this post Link to post Share on other sites
vadklop 10 Posted December 9, 2020 Oh my, I hope V-22 Osprey will be released soon 😌 Share this post Link to post Share on other sites
Black.A 3 Posted January 4, 2021 Had a fun little mission with friends single manning the AC-130 in support of a 10 man ground team. Lots of fun. (obviously some post processing on the ac-130 to make it look even more real than it already does) 3 Share this post Link to post Share on other sites
phantom_wolf 10 Posted January 16, 2021 Hey Fuller, i noticed youre missing the Lesh Towing mod configs. It was there in the old USAF mod, (2015) i even found an old comment of yours saying it was made compatible back in 2015! Are you planning on adding them back? Share this post Link to post Share on other sites
SGT Fuller 856 Posted January 17, 2021 On 1/16/2021 at 7:57 AM, phantom_wolf said: Hey Fuller, i noticed youre missing the Lesh Towing mod configs. It was there in the old USAF mod, (2015) i even found an old comment of yours saying it was made compatible back in 2015! Are you planning on adding them back? Yes 1 Share this post Link to post Share on other sites
raynor_d 339 Posted February 16, 2021 Hey guys, our next major update, v1.0.6.2, is now public and we're excited to announce a major change along with it. You will notice that you have not received this update automatically, since with it we are transitioning to a new team workshop account! However no dependent content such as missions should break - ingame classes and paths have not been changed. We're making this change exclusively for the purposes of streamlining our release pipeline. The current workshop items will remain in place indefinitely to allow communities to transition smoothly, but they will not be supported or updated further. Note for server admins: We've taken this opportunity to simplify the modfolder names to make your lives a little easier: @USAF_Main @USAF_Fighter @USAF_Utility We are aware this transition will cause some inconvenience on the front end, but we are confident that the long term benefits, namely automation of releases, will be worth it for both the community and the mod team. Subscribe to the new collection here: https://steamcommunity.com/workshop/filedetails/?id=2397379807 v1.0.6.2 Changelog: https://github.com/Fullerpj/United-States-Air-Force-Mod/wiki/v1.0.6.2-Changelog We want to thank you guys for your continued support - it's what keeps us going. We look forward to 2021 being the best year yet in Arma aviation! 9 2 Share this post Link to post Share on other sites