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Hello listeners, 

 

now "what's this all about" you might wonder. I decided to make a separated mod for the "just in case" situation. Let me tell you why:

 

JSRS Soundmod Beta is an advanced and not "one hundred percent" stable version of the main modification (JSRS Soundmod - 6.18.0417). The focus here is on the best sound quality, which was implemented with the help of new mechanics and ideas. This is not a multiplayer tested version. However, it can be played in multiplayer with risks, the key required for it and all signatures are included.

 

With this beta version I want to test certain mechanics and new features. In addition, many changes have been made (over 1500 new or revised sounds) which can have a greater impact on the multiplayer area. It should also be noted that all JSRS modifications (NIArms, RHS support etc...) that require the JSRS Soundmod main modification can cause problems but should work mostly!!! (for now!). Also you should not run this beta with any other version, offshoot or addition of JSRS Soundmod.

 

Download:

JSRS Soundmod Beta v1 on Steam

 

The BIKEY alone

Discord Group for bug report

 

For those who want to try, the side modifications should work fine with the beta:

Quote

 

If the beta is not causing major problems and it runs smooth mostly, all components of this beta will be transferred to the main modification and all other minor modifications (NIArms, RHS support etc...) will be adjusted accordingly, so that a normal game flow is achieved.

 

Now lets take a brief overview at the changes compared to the main modification. The change log below does not look very extensive, but the many details hide under bigger tasks. For example all vehicle sounds got reworked, revised or exchanged. Also all, and I mean ALL weapon sounds got revised or exchanged by new ones. In the end, a total of 1690 sound effects went through my DAW. So here is the changelog :


JSRS Soundmod - 6.18.05BETA_7 Changes:
Tweaks

- Tweaked Soniccracks and bullet snaps got improved
- Tweaked Overal explosion volumes and distances
- Tweaked Explosion reflections for forests, houses and meadows
- Tweaked Overall movement sounds, volume and distances
- Tweaked Movement sounds for various surfaces got improved
- Tweaked Overall nature soundscape got tiny tweaks
- Tweaked Each surface has a different volume, forest or grass is way louder than solid road or even a carpet
- Tweaked Running through bushes cause louder sounds now
- Tweaked Vegetation noises are now way more random
- Tweaked Silenced weapon firing got improved
- Tweaked Handheld weapons cause louder and sharper reflections
- Tweaked Improved weapon tails when in the open
- Tweaked Explosion debris is more precise to where the explosion appears
- Tweaked Overall distance weapon sounds to better spot the location of the shooter
- Tweaked All weapon sounds have a sharp atteck curve, more popping sounds
- Tweaked Click before the shot got improved and slightly displaced
- Tweaked Some reloading sounds where too loud

Fixes
- Fixed Mortar explosions were too loud
- Fixed Some explosions caused sound stuttering
- Fixed Birds react to weapon firing and warfare
- Fixed NormalEXT surface was using wrong surface movement sounds
- Fixed Some thunder noises where way too loud

Additions
- Added New debris sounds for explosions
- Added Close explosion shockwave sounds
- Added New sounds for running through bushes, foliage
- Added New crawling sounds
- Added New wind sounds for low and high wind speeds
- Added New tiny details to silenced weapon firing (weapon shaking)
- Added New reflection sounds to handheld weapons
- Added New vehicle attenuation filters and 3d processors
- Added New shorter weapon closure sounds (tiny click before shot)

 

JSRS Soundmod - 6.18.05BETA_6 Changes:
Tweaks

- Tweaked Explosion sounds on variuos distances, increased punch and volume
- Tweaked Added distortion to short explosions and made them way louder
- Tweaked Overall punchier reflections for explosions
- Tweaked Overall rain appearance, heavy rain is needs highest rain value

Additions
- Added New debris sounds for 'houses' areas
- Added Revised vehicle debris sounds
- Added New thunder sounds

 

JSRS Soundmod - 6.18.05BETA_5 Changes:
Tweaks
- Tweaked Framework got updated with new stereo panners
- Tweaked All explosions cause a shockwave sound when close and in direct sight (WIP)
- Tweaked Huge explosions cause a drastic echo reflection and a huge explosion tail for giant distances (WIP)
- Twealed Increased Volume for all explosions
- Tweaked Reloading volumes

Fixes
- Fixed Some explosion volumes where over the top

 

JSRS Soundmod - 6.18.05BETA_4 Changes:
Tweaks
- Tweaked Soniccracks in medium distances got improved
- Tweaked Overall movement volume and gear noises
- Tweaked Gear sounds while running was too loud
Fixes
- Fixed Missing distance crawl sounds
- Fixed Close MK18 firing and distance firing were out of sync
- Fixed Varsuk MBT03 went silent after start up

 

JSRS Soundmod - 6.18.05BETA_3 Changes:
Tweaks
- Tweaked Soniccracks got more punch and are louder/normalized
- Tweaked Distances for movement
- Tweaked Drastically reduced appearence and volume of reflections - there was way to much noise going on

 

JSRS Soundmod - 6.18.05BETA_2 Changes:
Additions
- Added New distance walking sounds
- Added New soniccrack sounds for various distances
Tweaks
- Tweaked Movement/Gear noises
- Tweaked overall soniccrack appearance and volume
- Tweaked Increased volume and distance for gear noises
- Tweaked overall texture of movement sounds and stance noises
Fixes
- Fixed MBT3 Kuma sounds were odd (still is)
- Fixed Missing Minigun sounds for AH6 Pawnee

 

JSRS Soundmod - 6.18.05BETA_1 Changes:
Tweaks
- Tweaked Movement volume for footsteps
- Tweaked Weapon tails distance and volume
- Tweaked Helicopter exterior volume where too loud
- Tweaked Lowered general volume and texture for most ambient sounds
- Tweaked All weapons got reworked / exchanged
- Tweaked All vehicle noises got reworked
- Tweaked Combined all air vehicle sounds
- Tweaked Combined all land vehicle sounds
- Tweaked Overall volume and normalization
- Tweaked Combined all warfare sounds (Cracks, Snaps, Hits, explosions etc...)
- Tweaked Combined all cfg files into several big ones to prevent lagging
- Tweaked Added new layers to mechanical parts of weapons
- Tweaked Added new pop sounds for distance weapon sounds
- Tweaked Combined all weapon sounds into one big file
- Tweaked General revision and maintenance

Additions
- Added A few hundred new distance warfare sounds
- Added Offroad vehicle sounds
- Added Truck_01, Truck_02 and Truck_03 vehicle sounds
- Added New reloading sounds for all weapons (JSRS_Soundmod - Realodingsounds)
- Added New sounds for all vehicles
- Added New sounds for all weapons
- Added New sounds for amphibious vehicles in water

Fixes
- Fixed Missing bullet-hit/whizz sounds

 

So, what's gonna be next: Well, I'd like you to be my tester! And I'm sure many of you would love to do that. So I thought I would publish a big beta version of this mod and let it go on the masses.

The point is: I built this mod together in a few weeks. Under certain circumstances, the game may not indicate any errors, as in this current state! So of course I have several options now: I could test EVERY SINGLE SOUND in the game, listen to it and check for bugs, I could test ALL sounds in multiplayer mode or run everything on a Dedi server and so on... Or I just let you do it! :)

Therefore, I have published this mod so that you can put it through its paces! The main focus should be on these things:

 

  1. The General Weapon Mechanic - How does they all sound, does everything work, does anything make any problems?
  2. The vehicles - After the conversion to the soundshader system all vehicles were revised. How do they sound, what are the volumes and the individual distances?
  3. General gameplay - What are the general volumes in the game? Is the movement loud enough? Are there any annoying noises, does something not work that might have worked before?

 

If you stumble across a couple of issues, errors, crashes, annoying sounds, bugs, flys, whatsoever... let me know! You can easily post your (Of course constructive, nice and friendly :P) feedback here in the thread! Or in the Discord Group I want the other main JSRS thread to be untouched by this here. So lets keep it simple and lets separate the two, shall we? As said, once everything seems to be fine and sorted, all the content goes over to the main mod and all side mods will be adjusted accordingly!

 

Now have a nice day and have fun!

 

 

 

 

Some minor informations:

Copyright © 2018 by LordJarhead.

JSRS Soundmod and JSRS Soundmod Beta (this modification) by Dennis Kahl (LordJarhead) are licensed under ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND)

Read More under https://www.bohemia.net/community/licenses/arma-public-license-nd and beta

 

 

Be supportive. If you like my work, maybe you would like to support it? Every cent donated goes back into the project! 

Patreon or PayPal

END USER LICENSE AGREEMENT:

Arma Public License No Derivatives (APL-ND)
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Fantastic idea LJ.  I’ll be all over this like a cheap suit.

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Been a long time since I used vanilla weapons, Quick editor drop n go before heading to the office.

 

Elements: BLUFOR Fire team, 2x OPFOR fire teams and a Recon team. Empty vehicles APC Gorgon and a Tempest covered cargo.

 

Small arms fire had some nice report, I feel the sonic cracks in some cases maybe not "fun" enough (make them louder) haha. I will do a much larger field test this evening as I really want to hear more of the vehicles and weapons.

 

The Gorgon, way different sounding! Interesting sound and the airbrake effect I think it was?  I like it -BUT- at the moment the sound doesn't mesh well with the over all audio experience... I think it's just a little to loud maybe?  I know in 3rd person view I quickly had to fit my earplugs in.  Bottom line; It's a cool sound just maybe needs some adjusting.

 

The Tempest, I think I like the previous Tempest sound better but again like with the Gorgon it felt a little to loud for comfort. I'm sure the sound would grow on me overtime but atm it feels to loud.

 

I wont lie, I quickly missed not having the Enhanced Soundscape mod active.  I've used it in conjunction with your standard JSRS sound mod for some time.  I understand not wanting to use any other sound mods while testing this Beta so I'll move fwd on that.

 

So far so good for the general running around and shooty shoot stuff.

 

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28 minutes ago, Zakuaz said:

Been a long time since I used vanilla weapons, Quick editor drop n go before heading to the office.

 

Elements: BLUFOR Fire team, 2x OPFOR fire teams and a Recon team. Empty vehicles APC Gorgon and a Tempest covered cargo.

 

Small arms fire had some nice report, I feel the sonic cracks in some cases maybe not "fun" enough (make them louder) haha. I will do a much larger field test this evening as I really want to hear more of the vehicles and weapons.

 

The Gorgon, way different sounding! Interesting sound and the airbrake effect I think it was?  I like it -BUT- at the moment the sound doesn't mesh well with the over all audio experience... I think it's just a little to loud maybe?  I know in 3rd person view I quickly had to fit my earplugs in.  Bottom line; It's a cool sound just maybe needs some adjusting.

 

The Tempest, I think I like the previous Tempest sound better but again like with the Gorgon it felt a little to loud for comfort. I'm sure the sound would grow on me overtime but atm it feels to loud.

 

I wont lie, I quickly missed not having the Enhanced Soundscape mod active.  I've used it in conjunction with your standard JSRS sound mod for some time.  I understand not wanting to use any other sound mods while testing this Beta so I'll move fwd on that.

 

So far so good for the general running around and shooty shoot stuff.

 

Thanks for the feedback so far, 

 

I've been working on getting these vehicle sounds in game for quiet some time now. So the real maintenance and leveling will follow up. I fully agree tho. The whole system is very complex and the whole vehicle aspect sounds weird to me too. I have to adjust a lot of things to get where I want. But I'll keep on going. Thanks for the help. 

 

I also agree on the soniccracks. As in another post people want them more Squad'ish... So I'll see what I can do about that. 

 

Thanks, 

LJ 

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I wonder where all the people went? No reaction anymore as it used to be? Or is the overall interest not focused on sounds anymore? 

 

I've added new sonic cracks and made the overall movement a bit more exciting. There are also new distance sounds for moving soldiers and the gear sounds are a little more obviously. I'll try to adapt it a liiiiitle bit to Escape from Tarkov. The cracks and snaps are more adapted to the ones in Squad tho a little lower in volume and greater in texture. 

 

I'll update the mod during the weekend. 

 

LJ 

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2 hours ago, LordJarhead said:

I wonder where all the people went? No reaction anymore as it used to be? Or is the overall interest not focused on sounds anymore? 

Didn't know this beta existed :D Will deploy to my group right now.

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Thank you very much LJ, you may not hear a whole not of praise... but I can assure you we all do appreciate what you're doing.

 

I find that the sounds in a game can make or break some games, and using your mods over the years certainly have made my gaming experience much more enjoyable.


Thanks again mate.

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6 minutes ago, TacticalDropBear said:

Thank you very much LJ, you may not hear a whole not of praise... but I can assure you we all do appreciate what you're doing.

 

I find that the sounds in a game can make or break some games, and using your mods over the years certainly have made my gaming experience much more enjoyable.


Thanks again mate.

Thanks mate,

 

nice to hear that :)

 

@All We had a discussion over at discord, I can certainly say that the RHS, NIArms and SMA sounds are still working fine with the beta! All sounds are there and they got updated as well, so go ahead and give them a good try :=)

 

Thanks,

LJ

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hi LJ , im testing your Sonic Cracks since 2 days i think it needs more volume 

 

will test more and report 

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22 minutes ago, cpt.ghost said:

hi LJ , im testing your Sonic Cracks since 2 days i think it needs more volume 

 

will test more and report 

 

I'll give you some new snaps and cracks to test. They'll be up tonight :) 

 

LJ 

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Yay!

 

JSRS Soundmod - 6.18.05BETA_2 Changes:
Additions
- Added New distance walking sounds
- Added New soniccrack sounds for various distances
Tweaks
- Tweaked Movement/Gear noises
- Tweaked overall soniccrack appearance and volume
- Tweaked Increased volume and distance for gear noises
- Tweaked overall texture of movement sounds and stance noises
Fixes
- Fixed MBT3 Kuma sounds were odd (still is)
- Fixed Missing Minigun sounds for AH6 Pawnee

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tested the new update for about 1 hour , the old cracks sounds better the new cracks doesn't feel right though the volume seems fine

 

weapons sounds needs more punch especially the high callibar ones the current weapons sounds feels flat

 

this is my test for now i will test more

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Hi LJ

 

Done a lot of testing. Loving the punchy weapon sounds, the crisp reloading sounds, and the movement sounds are bloody great as always. I will have to agree though  that the bullet cracks are a bit lifeless, on my system they sound like someone tapping a desk with a pencil.

 

I don't know if this is the forum to say it, but I've been completely unable to play Arma without some kind of Jarhead sound mod for many years, and I'm very happy that you continue to experiment and refine your mods.

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Update v3

 

JSRS Soundmod - 6.18.05BETA_2 Changes:
Tweaks
- Tweaked Soniccracks got more punch and are louder/normalized
- Tweaked Distances for movement
- Tweaked Drastically reduced appearence and volume of reflections - there was way to much noise going on

 

I've updated the cracks again, might be a little bit punchier right now, so give it a try! :)

 

LJ

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Made a little comparison between vanilla, jsrs and jsrs beta v2:

 

Mission file in case you wanna see for yourself, since youtube doesn't support 5.1.

 

Cheers

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10 minutes ago, Grumpy Old Man said:

Made a little comparison between vanilla, jsrs and jsrs beta v2:
 

Mission file in case you wanna see for yourself, since youtube doesn't support 5.1.

 

Cheers

 

Dude that's amazing, thank you for this! :)

 

LJ

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just awesome the new cracks , i have one issue which kills the joy for me and that is the medium cracks ( seems the same as the previous close cracks hit ) it sounds like mentioned above pencil tapping on a desk please LJ remove it or replace it with something more punchy 

 

one more thing , is the explosion sounds have tails? 

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2 hours ago, cpt.ghost said:

just awesome the new cracks , i have one issue which kills the joy for me and that is the medium cracks ( seems the same as the previous close cracks hit ) it sounds like mentioned above pencil tapping on a desk please LJ remove it or replace it with something more punchy 

 

one more thing , is the explosion sounds have tails? 

 

Yes the explosions does have tails as well. I had to reduce or disable the tails on some smaller HE rounds like 20mm cannons to prevent the stacking when that things fires in high ROF.

 

LJ

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2 hours ago, LordJarhead said:

 

Yes the explosions does have tails as well. I had to reduce or disable the tails on some smaller HE rounds like 20mm cannons to prevent the stacking when that things fires in high ROF.

 

LJ

 

thats cool

 

here is a video shows the real medium crack that i mentioned above in real life you can hear that sound from 50-200/50-300 meters away ... it also depends on the caliber the bigger the caliber the punchier the sound 

d

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JSRS Soundmod - 6.18.05BETA_4 Changes:
Tweaks
- Tweaked Soniccracks in medium distances got improved
- Tweaked Overall movement volume and gear noises
- Tweaked Gear sounds while running was too loud
Fixes
- Fixed Missing distance crawl sounds
- Fixed Close MK18 firing and distance firing were out of sync
- Fixed Varsuk MBT03 went silent after start up

 

LJ

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Downloading now, can't play Arma w/out JSRS anymore :)

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3 hours ago, LordJarhead said:

JSRS Soundmod - 6.18.05BETA_4 Changes:
Tweaks
- Tweaked Soniccracks in medium distances got improved
- Tweaked Overall movement volume and gear noises
- Tweaked Gear sounds while running was too loud
Fixes
- Fixed Missing distance crawl sounds
- Fixed Close MK18 firing and distance firing were out of sync
- Fixed Varsuk MBT03 went silent after start up

 

LJ

 

thanks very much for your amazing work/effort to the game and community.

 

tested in flat desert and city ( kavala ) the cracks sounds crisp and nice though it still needs some tweaks here and there and new sounds ( talking about the recent new snaps which i still hear them ) in my POV the video i posted above seems very close to the current shape of beta v4 but still needs that snap at 0:12-14 it will be a real game changer as this is the most feared sound in real battles ( as a soldier when i hear that sound from distance i prepare for something big ) you can hear that sound if a shot fired 40m behind you and/or 100-220m away , it gets louder in cities and higher/heavier calibers.

  

one more thing i want to talk about is the 12.7 weapon sound especially the M2 HMG i think a little bit of a volume and more punch the sound will be just fine

 

thanks once again LJ i can't play arma without your lovely mod

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