EO 11277 Posted June 11, 2020 7 hours ago, Big Chad said: im looking at this MICH 2001 when do you think thats gonna be added? good work bro If your new to the forum, take a little time to read the rules and guidelines before asking about updates etc. They are generally regarded as spam, hence the unhelpful comment you received earlier. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted June 12, 2020 Quote It was just a joke.... damn can't even make those anymore without someone trying to deconstruct it lol. Well, that's why I said it was merely a guess and nothing beyond it. Sometimes people do change names up a bit to also avoid using actual names and dealing with possible headache. Again, thus why I said specifically "But that's just my guess that is.". 1 Share this post Link to post Share on other sites
Siege-A 4056 Posted June 17, 2020 USP Gear & Uniforms AIO has been updated to v0.7.7! The following modules have been updated to v0.8.0, with standalone releases on the way; USP_Gear_Acc, USP_Gear_Core, USP_Gear_Face, USP_Gear_NVG, & USP_Gear_Pack. Furthermore, USP_Objects has been removed from the AIO pack and will be released separately. Uniform fixes were not implemented yet, and will be coming with the USP_Gear_Body 0.8.0 update. As always, there are errors and issues in need of fixing with the updated modules, as well as additional texture work to be done. But at least now you all will have a chance to use some of the new assets until everything is complete. Enjoy. https://steamcommunity.com/sharedfiles/filedetails/?id=1795825073 USP Objects & Placeables v0.8.0 released!https://steamcommunity.com/sharedfiles/filedetails/?id=2121559988 9 4 Share this post Link to post Share on other sites
Shanil 8 Posted June 17, 2020 4 hours ago, Siege-A said: USP Gear & Uniforms AIO has been updated to v0.7.7! The following modules have been updated to v0.8.0, with standalone releases on the way; USP_Gear_Acc, USP_Gear_Core, USP_Gear_Face, USP_Gear_NVG, & USP_Gear_Pack. Furthermore, USP_Objects has been removed from the AIO pack and will be released separately. Uniform fixes were not implemented yet, and will be coming with the USP_Gear_Body 0.8.0 update. As always, there are errors and issues in need of fixing with the updated modules, as well as additional texture work to be done. But at least now you all will have a chance to use some of the new assets until everything is complete. Enjoy. https://steamcommunity.com/sharedfiles/filedetails/?id=1795825073 USP Objects & Placeables v0.8.0 released!https://steamcommunity.com/sharedfiles/filedetails/?id=2121559988 When will the Reddit link be updated? 1 Share this post Link to post Share on other sites
Siege-A 4056 Posted June 17, 2020 10 hours ago, Shanil said: When will the Reddit link be updated? Will try and get it updated as soon as we can. Our biggest updates are still on the way with the Uniforms, Headgear, and Vests. So lots going on at the moment, but we won't leave you waiting too long. 6 Share this post Link to post Share on other sites
Siege-A 4056 Posted June 19, 2020 Standalone modules released! USP Gear - Accessories v0.8.0: https://steamcommunity.com/sharedfiles/filedetails/?id=2117772824 USP Gear - Facewear v0.8.0: https://steamcommunity.com/sharedfiles/filedetails/?id=2123454851 USP Gear - Backpacks v0.8.0: https://steamcommunity.com/sharedfiles/filedetails/?id=2113786615 10 2 Share this post Link to post Share on other sites
wansec_6 200 Posted June 21, 2020 G'day @Siege-A, The new gear looks great. Have been checking it out. One question though, which of the new gear utilises the ace interaction setup you previewed a little while ago, or do we need to wait until the vests, uniforms and helmet mods arrive? Speaking of which, can't wait to see the rest of the gear. 2 Share this post Link to post Share on other sites
Siege-A 4056 Posted June 26, 2020 Hello all, We at USP understand that the ban-list functionality included in our most recent update has caused quite a stir, for better or for worse depends purely on the context. However, we felt it best to state our intent with this functionality, reflect on its introduction, and discuss steps for the future. At USP all of our developers take a hard-line approach against content theft. Be it from our mod, other mods, or other games. Content theft has a serious detrimental effect on the modding community, with notable cases of long-term modders packing up and leaving the Arma 3 modding community due to the stark increase in cases of content theft since Arma 3’s release. Modding is what makes Arma so great, modding has put many games and their developers on the map over the years, and games developed 20 years ago are still played by members of their communities thanks to modders. USP is a large mod with a large following, yet our team is relatively small. We have found in recent months, that the increase in content theft, and trying to investigate and manage every single instance of content theft from our mod was causing a lot of overhead and it was detrimentally affecting our ability to develop the content you’ve come to appreciate in the community. We found over time that these instances of content theft were coming from a small subset of people each time. So, the idea was to create functionality that made it harder for these people to gain access to our mod to steal the content from it. And make it impossible for these people to play on multiplayer with the mod installed. Unfortunately, this functionality missed the mark, due to us having no examples to go by and having to purely test the concept through trial and error. There were a number of problems with it, functionally and non-functionally, that has caused issues with members of the community who were not intended to be banned. We are working on refining this ban-list function so that innocent players are no longer affected by the ban, and we are also refining the criteria on who makes the ban-list with a clear SOP on how we investigate and evidence these bans. External and internal communications procedures when dealing with members of the community are also being looked at, and the primary focus of this change is positive community engagement. We at USP realize that there is a significant radio silence while development is underway, we are looking to commit to change this so you can see the hard work we put in to provide you with quality content for Arma 3, for free. We are also proud to announce that, subject to dev team vetting and approval, mods retexturing USP assets will be allowed to release publicly. Some of the things you can expect in the future include: - Dev Streams - Dev Blogs - Featured Screenshots - Copyright Question Time - Featured USP Retexture Furthermore, for the first time since the mod was initially announced, we are reopening public discord channels to the community. This will remain separate from our closed development channels. We have made this decision in order to engage with the community more openly and always remaining transparent with our actions. Everyone is welcome and we strongly encourage you guys to use this opportunity for discussing the mod, learning more about IP theft and what can be done to prevent it, and anything else that may be on your mind. Hopefully as we move forward from here, this will give you all a better understanding of our direction as well as our commitment to providing you with the best content which we can offer.https://discord.gg/XzJvP4E 11 3 Share this post Link to post Share on other sites
warden_1 1070 Posted June 28, 2020 skeletal shroud scan 4 Share this post Link to post Share on other sites
warden_1 1070 Posted June 29, 2020 oc carbon scan 5 Share this post Link to post Share on other sites
warden_1 1070 Posted June 30, 2020 some quick scans 7 Share this post Link to post Share on other sites
warden_1 1070 Posted July 14, 2020 ACS Trigger Pouch 4 Share this post Link to post Share on other sites
warden_1 1070 Posted July 16, 2020 Internals of the ACS Trigger Pouch, really brilliant design honestly. 6 Share this post Link to post Share on other sites
warden_1 1070 Posted July 18, 2020 Low Poly - Wilcox Eotech Riser FTS in .410 and 5/8ths thumbscrew mounts with front sight risers more images in the link 7 Share this post Link to post Share on other sites
Rockapes 103 Posted July 18, 2020 Very nice attention to detail, the level of work you guys are doing is fantastic 3 Share this post Link to post Share on other sites
warden_1 1070 Posted July 22, 2020 Put up a free alpha pack for paint pen markings on my artstation. 3 2 Share this post Link to post Share on other sites
Polik164 0 Posted August 1, 2020 there is something broken for the server keys when trying to install on server getting a error when loading into the server "You were kicked off the game. (Files E:Steam\Steamapps\usp_gear_body.pbo and (Files E:Steam\Steamapps\usp_gear_head.pbo are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.)" Bikey file is where it should be so idk whats wrong Share this post Link to post Share on other sites
warden_1 1070 Posted August 9, 2020 Click the link to see the high res or get the model. 5 Share this post Link to post Share on other sites
warden_1 1070 Posted August 19, 2020 Finished Unity set with the G33 3 Share this post Link to post Share on other sites
starlord1214 12 Posted August 22, 2020 i have a question are you planing on making deltoid protectors for vests? 1 Share this post Link to post Share on other sites
warden_1 1070 Posted August 23, 2020 20 hours ago, starlord1214 said: i have a question are you planing on making deltoid protectors for vests? As they are basically never used, probably not. 2 Share this post Link to post Share on other sites
Siege-A 4056 Posted August 27, 2020 After many revisions, Ardy's work on the new G3 model is being concluded. Some minor changes are still being made as we run it through testing, as well as additional rolled/cut sleeve variants still being in the works, but outside of that we are all happy with the current state of the uniform. This has been one of the last additions that we were looking to throw in with the update and once testing is complete with no major issues, we will be pushing releases for the final modules; Uniforms, Vests, & Headgear. 16 Share this post Link to post Share on other sites