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Polik164

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  1. Polik164

    USP Gear & Uniforms

    there is something broken for the server keys when trying to install on server getting a error when loading into the server "You were kicked off the game. (Files E:Steam\Steamapps\usp_gear_body.pbo and (Files E:Steam\Steamapps\usp_gear_head.pbo are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.)" Bikey file is where it should be so idk whats wrong
  2. Hey guys I'm a little stumped on what to do here, I run a small Mil-Sim community and I want to be able to turn some things off such as tactical ping, death messages, and make the enemy AI harder. I have tried to go into the server files and opened the [NAME].Arma3Profile file and have tried pasting old difficulty settings into the text file and uploading it, however, it doesn't work and none of the settings apply. Anything helps. My TCAGame.Arma3Profile: version=1; blood=1; volumeCD=5; volumeFX=5; volumeSpeech=5; singleVoice=0; gamma=1; brightness=1; class CfgDifficultyPresets { defaultPreset = Regular; // Parameters that affect difficulty and which are shared among presets myArmorCoef = 1.5; groupArmorCoef = 1.5; //Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines. //They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely. fadeDistanceStart = 40.0; fadeDistanceSpan = 10.0; recoilCoef = 1; visionAidCoef = 0.8; divingLimitMultiplier = 1.0; // Multiplier to limit capacity of lungs for soldiers. animSpeedCoef = 0; cancelThreshold = 0; // Threshold used for interrupting action. showCadetHints = 1; // (0 = disabled, 1 = enabled; see `cadetMode` command) showCadetWP = 1; // (0 = disabled, 1 = enabled) class Recruit { displayName = $STR_Difficulty0; // Name of the difficulty preset. optionDescription = ""; // Description optionPicture = ""; // Picture levelAI = "AILevelLow"; // Level of AI skill class Options { // Simulation reducedDamage = 1; // Reduced damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 2; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 2; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 2; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) tacticalPing = 1; // Tactical Ping (0 = disabled, 1 = enabled) // Personal awareness weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled) weaponCrosshair = 1; // Weapon crosshair (0 = disabled, 1 = enabled) visionAid = 1; // Vision aid (0 = disabled, 1 = enabled) // View thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99)) cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable = 1; // Score table (0 = disabled, 1 = enabled) deathMessages = 1; // Killed by (0 = disabled, 1 = enabled) vonID = 1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent = 1; // Extended map content (0 = disabled, 1 = enabled) autoReport = 1; // Automatic reporting (0 = disabled, 1 = enabled) multipleSaves = 1; // Multiple saves (0 = disabled, 1 = enabled) }; }; class Regular { displayName = $STR_Difficulty1; // Name of the difficulty preset. optionDescription = ""; // Description optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; // Picture levelAI = "AILevelMedium"; // Level of AI skill class Options { // Simulation reducedDamage = 0; // Reduced damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators = 1; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 1; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) tacticalPing = 1; // Tactical Ping (0 = disabled, 1 = enabled) // Personal awareness weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled) weaponCrosshair = 1; // Weapon crosshair (0 = disabled, 1 = enabled) visionAid = 0; // Vision aid (0 = disabled, 1 = enabled) // View thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99)) cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable = 1; // Score table (0 = disabled, 1 = enabled) deathMessages = 1; // Killed by (0 = disabled, 1 = enabled) vonID = 1; // VON ID (0 = disabled, 1 = enabled) // Misc // mapContent = 1; // Extended map content (0 = disabled, 1 = enabled) // before Arma 3 v1.68 mapContentFriendly = 1; // Map friendlies (0 = disabled, 1 = enabled) // since Arma 3 v1.68 mapContentEnemy = 1; // Map Enemies (0 = disabled, 1 = enabled) // since Arma 3 v1.68 mapContentMines = 1; // Map Mines (0 = disabled, 1 = enabled) // since Arma 3 v1.68 autoReport = 1; // Automatic reporting (0 = disabled, 1 = enabled) multipleSaves = 1; // Multiple saves (0 = disabled, 1 = enabled) }; }; class Veteran { displayName = $STR_Difficulty2; // Name of the difficulty preset. optionDescription = ""; // Description optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; // Picture levelAI = "AILevelHigh"; // Level of AI skill class Options { // Simulation reducedDamage = 0; // Reduced damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) tacticalPing = 0; // Tactical Ping (0 = disabled, 1 = enabled) // Personal awareness weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 0; // Stamina bar (0 = disabled, 1 = enabled) weaponCrosshair = 0; // Weapon crosshair (0 = disabled, 1 = enabled) visionAid = 0; // Vision aid (0 = disabled, 1 = enabled) // View thirdPersonView = 0; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99)) cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable = 1; // Score table (0 = disabled, 1 = enabled) deathMessages = 1; // Killed by (0 = disabled, 1 = enabled) vonID = 1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent = 0; // Extended map content (0 = disabled, 1 = enabled) // before Arma 3 v1.68 mapContentFriendly = 0; // Map friendlies (0 = disabled, 1 = enabled) // since Arma 3 v1.68 mapContentEnemy = 0; // Map Enemies (0 = disabled, 1 = enabled) // since Arma 3 v1.68 mapContentMines = 0; // Map Mines (0 = disabled, 1 = enabled) // since Arma 3 v1.68 autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled) multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled) }; }; class Custom { displayName = $STR_Difficulty_Custom; // Name of the difficulty preset. optionDescription = ""; // Description optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; // Picture levelAI = "AILevelMedium"; // Level of AI skill // All options of the Custom preset are set by the engine. The values in config class Options { // Simulation reducedDamage = 0; // Reduced damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 0; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 0; // Waypoints (0 = never, 1 = fade out, 2 = always) tacticalPing = 0; // Tactical Ping (0 = disabled, 1 = enabled) // Personal awareness weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled) weaponCrosshair = 0; // Weapon crosshair (0 = disabled, 1 = enabled) visionAid = 0; // Vision aid (0 = disabled, 1 = enabled) // View thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99)) cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable = 0; // Score table (0 = disabled, 1 = enabled) deathMessages = 0; // Killed by (0 = disabled, 1 = enabled) vonID = 0; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent = 0; // Extended map content (0 = disabled, 1 = enabled) // before Arma 3 v1.68 mapContentFriendly = 0; // Map friendlies (0 = disabled, 1 = enabled) // since Arma 3 v1.68 mapContentEnemy = 0; // Map Enemies (0 = disabled, 1 = enabled) // since Arma 3 v1.68 mapContentMines = 0; // Map Mines (0 = disabled, 1 = enabled) // since Arma 3 v1.68 autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled) multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled) }; }; }; My server.cfg: // GLOBAL IDENTIFICATION // hostname = "Pranked"; // The name of the server that shall be displayed in the public server list // JOINING RULES // password = "Pranked"; // Password for joining, eg connecting to the server, leave commented out for initial testing maxPlayers = "40"; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. persistent = 1; // If 1, missions still run on even after the last player disconnected. headlessClients[]={127.0.0.1}; // The server doesn't allow arbitrary connections from headless clients if you do not define the headless clients IPs. // Multiple Connections and Addresses are allowed in the case of more than one Headless Client. localClient[]={127.0.0.1}; // to indicate clients with unlimited bandwidth and nearly no latency (https://dev-heaven.net/issues/62500), Available since Arma 2:OA build 99184 , including Arma 3 onUserConnected = ""; // onUserDisconnected = ""; // // disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+) // loopback = true; // While using the Dev version of Arma III, adding this option will force server into LAN mode. This will allow multiple local instances of the game to connect to the server for testing purposes. // At the same time it will prevent all non-local instances from connecting. //upnp = 1; // Automatically creates port mapping on UPNP/IGD enabled router. // This option allows you to create a server behind NAT (your router must have public IP and support UPNP/IGD protocol). // Warning: When enabled then this setting may delay server start-up by 600s // (standard UDP timeout of 10 minutes) if blocked on firewall or bad routing etc. Thus in such case is recommended to disable it. forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM. // LOGGING // logFile = "A3Master.log"; timeStampFormat = "short"; // Possible values are "none" (default),"short","full". // WELCOME MESSAGE ("Welcome to 1st Infantry Division enjoy your stay!") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "", "", "", "", "", "", }; motdInterval = 5; // Time interval (in seconds) between each message // VOTING // voteMissionPlayers = 9999; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 1; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // VON // disableVoN = 1; // If set to 1, Voice over Net will not be available voncodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 11; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 // SECURITY // passwordAdmin = "pranked"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "pranked"; // "Password to use server commands via scripts"; Battleye = 0; // = 0 to disable battleye verifySignatures = 2; // Turn on addon checking system, so that players cannot join with any addon, only those you allow and host in keys folder kickDuplicate = 1; // Do not allow duplicate game IDs. Second player with an existing ID will be kicked automatically. 1 means active, 0 disabled. requiredSecureId = 2; allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+) allowedLoadFileExtensions[] = {"h","hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedPreprocessFileExtensions[] = {"h","hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected doubleIdDetected = ""; // // MISSION MNAGAEMENT // missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available ///// LEAVE THE FOLLOWING MISSION CYCLE CLASS COMMENTED OUT UNTIL YOU HAVE PROVEN THE SERVER INSTALL ///// /* // MISSIONS CYCLE (see below) // class Missions { class Mission1 { template="SFOD_TRAINING_11.Stratis"; difficulty="Custom"; }; }; */
  3. Hello gents, I am having an issue with Custom Images from Eden editor. I have followed all steps(using ACE Slideshow, and the innit) this setObjectTextureGlobal [0,"Images\Image.jpg"]; for changing billboards images. In these steps, you put all the images that you want to be able to found inside the actual mission file. Everything works once I'm in the editor and testing it, the ACE Slideshow works perfectly fine and all the custom images I put on signs work. However, once I transfer the .pbo file onto my dedicated server, log in as an admin, set the mission, it loads, I select the role I want to be on, then I just get an infinite loading screen. I also tried uploading the entire folder that includes the .jpg pictures into my server mission file, however, the admin panel I'm using won't allow anything but .pbo files onto it. Anything helps, thanks
  4. Any Update? Would absolutely love to fly this thing. Looks Amazing.
  5. I solved the issue, it was a loadout issue regarding mods, I was loading a modded outfit onto playable characters and it bugged out the whole map :/. Working now, thank you for the long and very detailed response
  6. Does anyone know why this is doing this? 0:23:51 EPE manager release (0|107|0) 0:23:52 Mission tempMissionMP.takistan: Number of roles (39) is different from 'description.ext::Header::maxPlayer' (40) 0:23:52 Mission tempMissionMP.takistan: Missing 'description.ext::Header::minPlayer' 0:23:52 [CBA] (xeh) INFO: missionNamespace processed [false] 0:24:39 Starting mission: 0:24:39 Mission file: tempMissionMP 0:24:39 Mission world: takistan 0:24:39 Mission directory: C:\Users\Christian\Documents\Arma 3 - Other Profiles\CPT%20P%2e%20Luebke\missions\tempMissionMP.takistan\ 0:24:40 [CBA] (xeh) INFO: [674588,6782.84,0] PreInit started. v3.15.1.200418 0:24:40 [CBA] (xeh) WARNING: One or more children of class CAManBase do not support Extended Event Handlers. Fall back to loop. 0:24:40 [CBA] (settings) INFO: Reading settings from settings file. 0:24:40 [CBA] (settings) INFO: Finished reading settings from settings file. it says that it is using tempMissionMP.takistan however I have loaded a custom mission and anytime I load into my custom mission it does this: https://gyazo.com/f895bc1cc7d762b18e7cdaefb98c607f Filename I am attempting to load as mission template: FOB%20GOLF.takistan.pbo https://gyazo.com/e633cda6acf54ac58e6ffa0e27a01522 I can send full .rpt file to anyone who wants to take a closer look.
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