Assault (CAN) 1 Posted December 3, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">You somehow think that they owe it to you to give it to you for free<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">don't be stupid. <span id='postcolor'> Hmmm. Pins, I think you missed the point of my post. Read it again: If they released this stuff to the public, I'd buy it in no time. Anyways, why are we still putting up with shitty textures and vehicles after more than a year? Can't they transfer some of the textures and a basic model of some of the vehicles from VBS to OFP? WTF is up with this? I am beginning to think that the official release of OFP v1.00 should have been delayed by a year, so that we wouldn't have a need to put up with patch after patch. The original game was very buggy and still is, at v1.90. In other words, the release of OFP was rushed, in my opinion. They spent 3 years developing it, whats the big deal if they spent one more? We would have ended up with a better game right off the bat. BTW, I have never in my life owned a copy of Quake. Tyler Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted December 3, 2002 Hey guys, calm down, take a chill pill, no need to be so hostile, esp. during the festive season Share this post Link to post Share on other sites
B@ZOOkA 0 Posted December 3, 2002 dont forget... if you wait too long, ppl will lose interest... and btw: if they waited till now with the release, the graphic engine would be that outdated that they just could restart from the ground on updating the whole engine... there will never be a perfect game without bugs... when bis released flashpoint, ofp was well playable... only the multiplayer was a really big problem at the beginning... but that and many other bugs was patched... just tell me the name of one game that came along without patches after its release Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted December 3, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (B@ZOOkA @ Dec. 03 2002,19:32)</td></tr><tr><td id="QUOTE">just tell me the name of one game that came along without patches after its release <span id='postcolor'> pong, pacman, any many others  Share this post Link to post Share on other sites
Die Alive 0 Posted December 3, 2002 I just noticed something.... Check out VBS1 Core Info page.  Look at the units that are in the BLUFOR (Nato) side... Car   5-Ton Truck      5-Ton Truck Open      HMMV Armored  M1A1 Air    A10      AH1      CH47D      Parachute      UH60 Now these are the OPFOR (Ruskie) units: Car    SCUD      UAZ      URAL Armored  BMP         Boat         BRDM         T72         T80 Air    MI17      Parachute Notice any missing units that we have in OFP Oh ya, look at this in the Miscellaneous Objects section C-130 Crash -=Die Alive=- Share this post Link to post Share on other sites
Placebo 29 Posted December 3, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Assault (CAN) @ Dec. 03 2002,18:14)</td></tr><tr><td id="QUOTE">The original game was very buggy and still is, at v1.90.<span id='postcolor'> Name a game in the same genre that Opf doesn't piss on from a great height? At 1.0 or at 1.9 the answer is the same. Opf is in a division above anything currently on the market, I doubt there are any other developers out their with the brains, imagination or balls to create an Opf beater. Share this post Link to post Share on other sites
Antichrist 0 Posted December 3, 2002 Whatever many of you say I reckon it looks pretty wicked! Share this post Link to post Share on other sites
B@ZOOkA 0 Posted December 3, 2002 @die alive: its only the "core" system they (you) gave us a list of... and they say that there will be addons.... id really like to see a (vehicle-) list of one of those addonpacks... but BIS/Coalescent probably dont even now exactly what will be in the addonpacks... Share this post Link to post Share on other sites
Die Alive 0 Posted December 3, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (B@ZOOkA @ Dec. 03 2002,15:32)</td></tr><tr><td id="QUOTE">@die alive: its only the "core" system they (you) gave us a list of... and they say that there will be addons.... id really like to see a (vehicle-) list of one of those addonpacks... but BIS/Coalescent probably dont even now exactly what will be in the addonpacks...<span id='postcolor'> I know it's the "Core" list, but they don't even have a shilka to shoot down the AH1s or A-10! We got more (or the same number) in OFP 1.0 than they get in the VBS1 Core game. -=Die Alive=- Share this post Link to post Share on other sites
B@ZOOkA 0 Posted December 3, 2002 upps... just overread the news on the vbs1 site  they give us a small list or at least some information about any addons that will come for vbs1 here it is: Simulation Modules Coalescent Technologies is developing add-on simulation modules for VBS1™ that provide additional behaviors and associated models which are suited for the following special applications: US Marine Corps - This module adds models for current USMC small-unit infantry weapons, current uniforms, MOUT facilities, and many other systems in the Marine Air / Ground Task Force (MAGTF) including the AAV, AV-8B, CH-53E, CH-46E, AH-1Z, UH-1Y, LCAC, LAV, and HMMWV. US Marine Corps Non-Lethal Weapons - This module adds non-lethal weapons, as well as civilians and behaviors, suited for training small unit leaders in decision-making across the spectrum of conflict. US Marine Corps Forward Observer - With this set of behaviors, the FO moves with the maneuver unit that he’s supporting. Rather than training in a static environment, this system allows him to train in supporting the Marines on a fluid battlefield and to improve his coordination of supporting fires. It incorporates target and observation post location, the Call for Fire (CFF), adjustment of fires (mortar, artillery, Naval Surface Fire Support, and Close Air Support), and damage assessment. Law Enforcement - This module, currently in development, provides the weapons, urban terrain, clothing, buildings, non-military vehicles, and behaviors for law enforcement and anti-terrorist scenario-based training. Force Protection - This module will provide scenario-based decision-making training for ship-based or shore facility force protection. Homeland Defense - Currently in development. Model Add-on Packs Coalescent Technologies is developing model add-on packs for VBS1™ that provide additional weapons, vehicles, aircraft, maps, buildings, avatars, weapons. Share this post Link to post Share on other sites
VXR 9 Posted December 3, 2002 that info was already available on the Coalsent Technologies site Share this post Link to post Share on other sites
ralphwiggum 6 Posted December 4, 2002 i wonder if VBS guys use addons from OFP community.... good to see you back AntiChrist Share this post Link to post Share on other sites
ale2999 0 Posted December 4, 2002 I bet u that bis will look carefully, at the nu feature in the bas chopper!!! load in chopper and walking whie in flight Share this post Link to post Share on other sites
SFG 1 Posted December 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ale2999 @ Dec. 04 2002,03:03)</td></tr><tr><td id="QUOTE">I bet u that bis will look carefully, at the nu feature in the bas chopper!!! load in chopper and walking whie in flight<span id='postcolor'> Setpos'd and it was flying still. Share this post Link to post Share on other sites
VXR 9 Posted December 4, 2002 @SFG in this stage yes but we are working on a script that makes it posible Share this post Link to post Share on other sites
FW200 0 Posted December 4, 2002 Have you seen this yet?? Is the dust from the rotors? Share this post Link to post Share on other sites
B@ZOOkA 0 Posted December 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FW200 @ Dec. 04 2002,19:23)</td></tr><tr><td id="QUOTE">Have you seen this yet?? Is the dust from the rotors? <span id='postcolor'> should be no problem to add this by a script.... im sure there has already one been made out there Share this post Link to post Share on other sites
VXR 9 Posted December 4, 2002 yep there is one script for that somwhere, BAS is thinking of making a script for the helos also or maybe define in the config somway Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted December 4, 2002 Ive seen dust from rotars on a CTF before. Anyone have a link were to d/l that script? Share this post Link to post Share on other sites
PiNs_Da_Smoka 0 Posted December 5, 2002 Lets try not to get off topic, but, i found this script on my HD made by someone named Aeon. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">; // DUST script by Aeon ; Require : OFP-Resistance ; [MyChopper] exec "dust.sqs" _Vehicle = _this select 0 #Start ~0.5 _altitude = getpos _Vehicle select 2 ?_altitude<=30 : goto "cycle" goto "start" #cycle ?!(alive _Vehicle) : exit _fuelcheck = fuel _Vehicle _altitude = getpos _Vehicle select 2 ?_altitude>=30 : goto "start" _locall = drop ["cl_basic", "", "Billboard", 1, 1, [getpos _Vehicle select 0, getpos _Vehicle select 1, -1], [0,0,-10], 5, 1, 0.001, 1, [1, 100 - (_altitude * 3)], [[0.5,0.3,0.2,0], [0.5,0.4,0.2,0.8], [0,0,0,0]], [0,1,0], 0.5, 0.05, "", "", ""] ~0.4 @ _fuelcheck != fuel _Vehicle goto "cycle"<span id='postcolor'> Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted December 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Dec. 04 2002,01:49)</td></tr><tr><td id="QUOTE">i wonder if VBS guys use addons from OFP community.... good to see you back AntiChrist<span id='postcolor'> I hope they get payed for it if they do I think they could legally w/out paying them but still..... Share this post Link to post Share on other sites
ale2999 0 Posted December 5, 2002 guys I have a definite idead for how to get vbs1 muhahahahhah. Lets buy a piece of land on the moon and call it "ofpforumland" and we shall proclaim it a repubblic with no wars! But VBS1 will be needed to achieve that goal of supersecurity. That would be the excuse lol. Then we can play Share this post Link to post Share on other sites
VXR 9 Posted December 5, 2002 the moon is already claimed by somone Share this post Link to post Share on other sites
SpeedyDonkey 0 Posted December 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">the moon is already claimed by somone<span id='postcolor'> Yes and he owns it but he sells it pice by pice   actually he does! Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted December 5, 2002 plz stay on topic Share this post Link to post Share on other sites