Callsign 128 Posted November 3, 2017 4 minutes ago, M. Glade said: If we did that everyone wouldn't vote and just want Altis Life or whatever the fuck its called, King of the Hill? I don't really think the BIS forums would count, we're a very hardline and fanatic division of the ArmA community. What our needs are differs to what the mainstream A3 player cares, yes our opinion is probably the most accurate when it comes to game mechanics and performance. But seriously, if it was polled say on Steam everyone would just ask for more vanilla police units and whatever else cool things you want, or their own armed forces as a DLC. The DLCs submitted should be based on merits of the expansion, quality, conformability to the base game and initial investment into the mod. A good example is third party campaigns, 1000s and 1000s of dollars are invested into professional VA and many hours are also spent in development, this applies to larger projects aswell (which would be harder to implement due to their nature), dozens of developers focus on creating assets and most of these people put some priority on doing so and in a fair world would require payment. I think we're basically saying the same thing. I totally agree on the merits side of thing - it's just I think BIS/ modders will have to try and get a sense of what will sell from the community and I think that's where the polls come in. BIS could poll the community (advertising on steam and armaholic etc.) and have specific themes (ie. air, marine, naval, civilian, mission pack) around what assets the community might like. BIS and prospective DLC modders would then have something to go on. I'd be particularly interested if that included additions to the engine/ base game - like slingloading or radar have done. To be fair we could do with some more civilian assets (*cough* women *cough*) to give mission makers more options. I don't care for Life stuff either but BIS will undoubtedly want to tap into that market in some form. Share this post Link to post Share on other sites
M. Glade 524 Posted November 3, 2017 11 minutes ago, Callsign said: I think we're basically saying the same thing. I totally agree on the merits side of thing - it's just I think BIS/ modders will have to try and get a sense of what will sell from the community and I think that's where the polls come in. BIS could poll the community (advertising on steam and armaholic etc.) and have specific themes (ie. air, marine, naval, civilian, mission pack) around what assets the community might like. BIS and prospective DLC modders would then have something to go on. I'd be particularly interested if that included additions to the engine/ base game - like slingloading or radar have done. To be fair we could do with some more civilian assets (*cough* women *cough*) to give mission makers more options. I don't care for Life stuff either but BIS will undoubtedly want to tap into that market in some form. Yeah definitely, if this HAD to be something to go off of I think the already established MANW contest's criterias would be good. Excluding the gamemodes and total modifications, would work pretty well. 1 Share this post Link to post Share on other sites
armored_sheep 56 Posted November 8, 2017 On 1. 11. 2017 at 8:31 PM, x3kj said: Another thing i'm wondering: How does continued development of a DLC3P (O?) post it's release work? Is this a thing, or should the content be fully complete before release (apart from bugfixes)? Post release updates should be possible. 1 Share this post Link to post Share on other sites
lexx 1412 Posted November 8, 2017 Not just should, they have to, otherwise it'll be shitty with bugs and all that jazz. :> I'm preparing something right now, but it'll need more time. If everything goes well, I might have something to send out at the end of this month or mid december. 6 Share this post Link to post Share on other sites
x3kj 1247 Posted November 8, 2017 14 hours ago, armored_sheep said: Post release updates should be possible. And what about source code modifications? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted November 9, 2017 On 11/8/2017 at 8:10 PM, lexx said: Not just should, they have to, otherwise it'll be shitty with bugs and all that jazz. :> I'm preparing something right now, but it'll need more time. If everything goes well, I might have something to send out at the end of this month or mid december. addon or campaign? Share this post Link to post Share on other sites
eh chaser 286 Posted November 9, 2017 What kind of DLC is possible, i think the question was asked before but i don´t see any answer yet. Is it just an addon like RHS or is it stuff like a single vehicle or is it terrains aswell? And in terms of Terrains, what about the assets? I think most terrain makers are using CUP objects atm. I think it will not be possible to release some kind of premium dlc with the usage of a free object depency, right? Regards Chaser Share this post Link to post Share on other sites
lexx 1412 Posted November 9, 2017 @fn_Quiksilver: Campaign, but also some unique assets (similar to what I did with CM and the mountainbike, etc). I will stay realistic and don't go too wild with my ideas, though, because this thing needs to be feasable. Will see where it leads me to. Right now it's still too early and uncertain. 5 Share this post Link to post Share on other sites
M. Glade 524 Posted November 9, 2017 2 hours ago, eh chaser said: What kind of DLC is possible, i think the question was asked before but i don´t see any answer yet. Is it just an addon like RHS or is it stuff like a single vehicle or is it terrains aswell? And in terms of Terrains, what about the assets? I think most terrain makers are using CUP objects atm. I think it will not be possible to release some kind of premium dlc with the usage of a free object depency, right? Regards Chaser You'll probably have to re-create those assets. No dependencies allowed, similar to what happened with MANW, remember you'll be making a living from this and then you'd have to get the people of CUP to sign off. Also, majority of that is just ported buildings from previous ArmA games and BIS probably doesn't want anymore recycling. Share this post Link to post Share on other sites
x3kj 1247 Posted November 9, 2017 6 hours ago, eh chaser said: Is it just an addon like RHS or is it stuff like a single vehicle or is it terrains aswell? And in terms of Terrains, what about the assets? I think most terrain makers are using CUP objects atm. I think it will not be possible to release some kind of premium dlc with the usage of a free object depency, right? They said they are open - however, considering they want to limit it to ~5 DLC per year, trying to sell just a single vehicle would be underwhelming and i doubt it would be popular. A pack of similar vehicles and logical additions is what jet DLC was - and i guess that would be more acceptable to people than "here, i made a thing" DLC. Terrain assetts could be a DLC as well... only difficulty is for terrain creators, but i guess they could be provided with lower detailed object proxies for map placement 3 hours ago, M. Glade said: You'll probably have to re-create those assets. No dependencies allowed, similar to what happened with MANW, remember you'll be making a living from this [...] Expecting to make a living is an optimistic gamble. Although BIS haven't given contract details, this is not creators club where Bethesda pays you to make something. You make it and you get a cut when it sells. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 9, 2017 I've mentioned this to the developers before but a package of parts shared among assets such as the RCWS, miniguns, and Mk30 HMGs would be ideal for vanilla-themed content. Yes, it's copy-pasted but it's the consistency of Arma 3. It could be released as part of the Arma 3 samples and also serve as an example for things such as machine gun belts or certain animations. In turn, modders could use these parts on their own creations be it for 3rd Party DLC or mods. 1 Share this post Link to post Share on other sites
M. Glade 524 Posted November 9, 2017 31 minutes ago, x3kj said: Expecting to make a living is an optimistic gamble. Although BIS haven't given contract details, this is not creators club where Bethesda pays you to make something. You make it and you get a cut when it sells. Lol, obviously they'll be taking a fat commission. But if your DLC makes the cut, money is there, they're only looking for stuff that'll SELL. You better be committed to making it your primary focus and think of it as making it a living. Share this post Link to post Share on other sites
armored_sheep 56 Posted November 10, 2017 On 9. 11. 2017 at 12:55 AM, x3kj said: And what about source code modifications? Not now. Share this post Link to post Share on other sites
armored_sheep 56 Posted November 10, 2017 22 hours ago, eh chaser said: What kind of DLC is possible, i think the question was asked before but i don´t see any answer yet. Depends on 3rd party producer. We are open to suggestions. BI is offering just a publisher role here. Share this post Link to post Share on other sites
eh chaser 286 Posted November 10, 2017 2 hours ago, armored_sheep said: Depends on 3rd party producer. We are open to suggestions. BI is offering just a publisher role here. Thanks, but what is with the other part of the question. Any more on regulations regarding terrains for example? Share this post Link to post Share on other sites
Ezcoo 47 Posted November 10, 2017 What content should DLC include? Is a pure gamemode (ie. mission) enough for DLC (given that it's high quality enough) or does the DLC have to include assets as well? And yeah, I'm definitely up to contributing to an RPG (not Life) DLC. It's something that might not be appreciated here, but I think it should be up to players to decide what they want to play. Free market FTW Share this post Link to post Share on other sites
Belbo 462 Posted November 10, 2017 8 minutes ago, ezcoo said: What content should DLC include? Is a pure gamemode (ie. mission) enough for DLC (given that it's high quality enough) or does the DLC have to include assets as well? Given the recent precedence, I guess that a couple of missions can make up a paid DLC. Share this post Link to post Share on other sites
Wiki 1558 Posted November 10, 2017 21 minutes ago, Belbo said: Given the recent precedence, I guess that a couple of missions can make up a paid DLC. After all, Tac-Ops DLC is only missions ^^ Share this post Link to post Share on other sites
lexx 1412 Posted November 10, 2017 Yeah, but I'm pretty sure it's not in the sense of your usual workshop submission. It's where Bethesda and Co. failed with their Creation Club thingy.. they tried to sell shit for (comparatively) big money and that's a bad recipe, as could be seen by the following review bombings. Heck, probably nobody would have cared if their first Creation Club submissions would have been some bigger quest addon or similar. So yeah, all eyes on the first thing that BI will release this way (if any at all, tho). Right now it's all just speculations anyway. Who knows, maybe there won't be that much anyway. Just look at the MANW contest and how little of that has been finished in the end. Also BI wrote that a playable prototype is required: Quote which should already include a working in-game prototype delivered as an Arma 3 mod Which probably limits the amount submissions even more in the first place. Having big ideas and getting big ideas done aren't the same thing. :> Share this post Link to post Share on other sites
Ezcoo 47 Posted November 10, 2017 6 minutes ago, lexx said: Which probably limits the amount submissions even more in the first place. Having big ideas and getting big ideas done aren't the same thing. :> Yes, that's why I've learned to make things simple, but so that you make those simple things excellent. Share this post Link to post Share on other sites
Wiki 1558 Posted November 10, 2017 35 minutes ago, lexx said: Just look at the MANW contest and how little of that has been finished in the end. Well: RHS is a full mode with constant updates The F/A-18X Black Wasp led the creators to create their own studio and then led to Jet DLC Resist --> Kydoimos now works for BiS Not so bad all in all ^^ 1 Share this post Link to post Share on other sites
lexx 1412 Posted November 10, 2017 That's the winners. Look at the other entries. :p 1 Share this post Link to post Share on other sites
Wiki 1558 Posted November 10, 2017 13 minutes ago, lexx said: That's the winners. Look at the other entries. :p Well, I keep making missions :-p More seriously, maybe it's only the winners. But still, we still have good quality there. I just hope with this third party DLC, we'll have the same - and I think we can expect such ;-) Share this post Link to post Share on other sites
PuFu 4600 Posted November 11, 2017 14 hours ago, lexx said: That's the winners. Look at the other entries. :p and do you actually think if for instance RHS wouldn't have won for instance, there would have been no more development on it ? a lot of the ones that participated are still about and creating and supporting their content Share this post Link to post Share on other sites
lexx 1412 Posted November 11, 2017 I never said anything like that. Some of the posters in this thread made it seem like "just cobble together some missons and get them quick $$$", while the truth is, there are many projects, but only few even get into a stage that could be considered money-worthy. 2 Share this post Link to post Share on other sites