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Maio

Arma 3: Community wishes & ideas- NO DISCUSSION

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- Distinguished damage sources on the enviroment.

That the buildings and trees distinguish between a collision, a HEAT hit or an APFSDS hit.

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Please BIS , for the ARMA3 and coop missions, change the order of elements in a starting mission :

- First: General Briefing with access to see Tasks, notes, map, other info..., etc

- Second: Players can to choice slots to play.

- Third: Mission starts.

Today in Arma2, is a problem to play a mission, because we needs to read the briefing and after restart the mission to choice the slots for the players...

Ps. Sorry, my English is not enough...

Best Regards...

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Perhaps someone already wished for that - anyway, an awesome feature would be changing seasons depending on the month ingame. So if the ingame month is set to October / November it would rain and thunder a lot, in December - Febuary there would snow be falling, etc. Even though that would probably not really be appropriate to the environment being set in Greece, yet there's snow falling in the Mediteranian sometimes too.

Having a white island covered in snow, with sounds slightly absorbed is a thing i have dreamed of since i began to play bis games and it'd be perfect without having to install extra community addons.

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From a modding point of view:

Simulation of IR IFF (Infra Red, Identification Friend Foe) systems on vehicles, units, et al. Many vehicles now using IR lighting during the evenings for recognition, the classic IR strobes on helmets and LS marking.

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let's fusion all the future Arma 3 ACE-mod fix and improvements directly into Arma 3 vanila version patch. it's stupid to separate bugs and requested features into two differents developments.

I mean ACE-mod improvements and features should be what vanila looks like. all the communauty players should use ACE features via direct implementation with vanila patch. (because lots of servers don't want or don't know how to use ACE)

ACE shouldn't be a third party mod but official update for vanila.

Just check How many fix have been done with ACE for Arma 2 and compare the result with the standard vanila patch.

The ACE suggestions and developpement work for Arma 3 MUST be directly incorporated into future arma 3 Vanila patch.

another suggestion : add the Mil-MI28N helicopter (missing in the confirmed vehicles list)

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I don't think this has been suggested yet, since it's pretty minor.

It's the wrists. The way the wrists bend in current Arma games is the only thing I actually hate about the animations. Call me petty if you will, but I don't think they're supposed to bend like that.

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- Trace routes (waypoints) with the mouse as on the MS Paint.

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I think nightvision can be vastly improved. In Arma 2 it just seemed like you were wearing a pair of green sunglasses or something. Dynamic nightvision makes things that give off light of themselves (like fire, explosions, lights) glow, making it a lot harder to identify its actual silouhete. It also naturally has a bit of fuzz and isn't nearly as clear as seen in Arma 2.

Next to that you should realize that real night vision doesn't make things brighter. It inhances the little light there is. That why it works outside underneath the stars and the moon and reflected light from the city. But if there's no light at all, there's also no night vision.

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CONTENT:

Rifles:

L1A1 Self Loading Rifle (SLR)

.22/303/308 rifles for civilians/farmers

Fixed Wing Aircraft:

F/A-18 Hornet/Super Hornet

F-35 Lightning II VTOL

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Rotor wing:

T129 ATAK (TAI/AgustaWestland T-129)

http://en.wikipedia.org/wiki/TAI/AgustaWestland_T-129

http://www.youtube.com/watch?v=DYm3aCXVY4Y&feature=player_embedded

Factions&units

SAT/SAS Special Force (Turkish Navy Force )

http://en.wikipedia.org/wiki/Su_Altı_Taarruz

http://en.wikipedia.org/wiki/Su_Altı_Savunma

11.jpg52815188.jpg2dhzj281.jpg

sat_14.jpg33_2.jpg

sas-sat____3.jpg

[imghttp://www.nato.int/shape/graphics/around_the_alliance/turkey/b_turkey_06.jpg[/img] > 100 KB

Edited by Max Power

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madmusti

Images displayed on this forum must be 100 kilobytes or less. Please check them more carefully next time. Thank you.

§15) Do not hotlink images over 100kb (102400 bytes) in size

Do not link images over 100kb using the IMG tags to display an image in your post. If you wish to post an image larger then 100 kb feel free to post the URL instead of hotlinking.

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I think nightvision can be vastly improved. In Arma 2 it just seemed like you were wearing a pair of green sunglasses or something. Dynamic nightvision makes things that give off light of themselves (like fire, explosions, lights) glow, making it a lot harder to identify its actual silouhete. It also naturally has a bit of fuzz and isn't nearly as clear as seen in Arma 2.

Next to that you should realize that real night vision doesn't make things brighter. It inhances the little light there is. That why it works outside underneath the stars and the moon and reflected light from the city. But if there's no light at all, there's also no night vision.

Suggesting more realistic night vision, building off of what's said above.^

afghannight.jpg?uuid=_SfcJhHyEeGzpeoj2RvJbQ

The Best NV I've seen in a game (even this isn't perfect):

images?q=tbn:ANd9GcR2I9qK5kwSKOqcLHTr2uwXNJZPA4fkAIj2sTuxv9lyNk0onQBN

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Suggesting more realistic night vision, building off of what's said above.^

The Best NV I've seen in a game (even this isn't perfect):

Sorry to mention this software again but realtime immersive pretty much nailed it as seen in this clip @ 0:37

-V396uuiAsU

Edited by CyclonicTuna
DO NOT QUOTE IMAGES

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CyclonicTuna

Do not quote images. And the topic clearly states no discussion. +1 Warning.

§14) Remove tags when quoting a post containing an image or embedded video

If you quote a post that contains an image please remove the image tag or the whole image, it helps keep the thread tidy and easier to read if the same image isn't being posted repeatedly, you need only delete one [ to stop the image from hotlinking. If the post contains an embedded video such as YouTube you should remove the tags so the image of the video is not shown in your quote.

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Not sure if anyone mentioned this yet. An ammo box search field would be useful. I know you can filter by Ammo, Launchers, Rifles etc but it would be great to be able to just type in "M4A1" so only M4A1's are shown in the menu. This would make grabbing your kit just that little bit easier.

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CONTENT

Factions&units

  • Japanese Defence Force
  • Israeli Defence Force
  • Helenic Army
  • German army
  • Polish army
  • Italian Army
  • ION PMC
  • Russian Armed Forces
  • French Army

Map Types

  • Israel
  • Iran
  • Turkey
  • Sudan
  • Lybia
  • South-Africa
  • Namibia
  • Somalia
  • caribbean islands

Fixed Wings

  • F-4G
  • A-4E
  • A-1E

Animals

  • Mermaids
  • Hyenas
  • Hippopotamuses (very aggressive)
  • Lynx
  • Bears

Modules and Others

  • Airstrikes
  • Car Radio
  • Streaming Videos and Music
  • International Streaming radios from any country (USA, Canada, Franch and more)
  • Car Stealing while the car is manned like GTA games
  • Streaming Videos and Music

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Animals

Zebra

Calibri

Deer

Fox

Hedgehog

Coala

Racoon

Cheetah

Leoprad

Lion

Different Monkeys

And ALL Animals on real Lemnos island

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On the topic of planes, the offensive capability should be expanded to allow for targeting pods, pilot/gunner interaction, slaving and so forth. And JDAMs, since I can't find them on the list.

Edited by OnlyRazor

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Ok, a quick search about UAV gyroscope , gyro stabilization, came up with nothing. I will not discuss it over here or the other thread, but I just want to give you a heads up for I have Arma 2 + OA and I really was pissed that A2 had no gyro stabilization of SPI.

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Can you guys make the BI headquarters building (enterable) and place it on the map? I think it would be fun to go in there and smash the place up. :)

Abs

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- A map marker legend, one where you can click and drag a marker instead of double click and scroll through them.

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