kerozen 187 Posted September 8, 2017 After the Orange DLC i have been getting crashes while playing with Zeus when i delete units. Happened to the 3 other people from my group who usually use Zeus ingame. Is there anything i can do? Share this post Link to post Share on other sites
das attorney 858 Posted September 8, 2017 Find the rpt file, bidmp file and mdmp file and post them to the tracker. They should be here: https://community.bistudio.com/wiki/Crash_Files#Arma_3 1 Share this post Link to post Share on other sites
Auntystatic 8 Posted September 8, 2017 I have been talking to zeus's at Ahoyworld and Tuff Shit Baby, they are crashing out when going into the map with the same errors. Share this post Link to post Share on other sites
Theassassinzz 7 Posted September 9, 2017 @Auntystatic @kerozen It is produced if you select the units through the map and delete. If you delete them through the entities list there shouldn't be that many crashes 1 Share this post Link to post Share on other sites
swagmeister71 0 Posted September 9, 2017 Had the same thing happening to me 3 4 times today when Zeusing an OP. Happened about 5-7 minutes in. Screen just froze and then I got this: https://gyazo.com/98fbb35e8f316876ca0d17dc4b3d3ae6 I have no idea what to do about it, please help. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted September 10, 2017 can confirm is happening to me too, same situation. also experience it simply just opening the zeus map Share this post Link to post Share on other sites
MacTire 0 Posted September 10, 2017 Same thing happening to all people on my favourite zeus-server Share this post Link to post Share on other sites
Dwarden 1125 Posted September 11, 2017 on it since friday (if you on Arma Discord https://discord.gg/arma , you know) ... guess some forgot @rokyall there was weekend ... 3 Share this post Link to post Share on other sites
Dedmen 2714 Posted September 11, 2017 Probably this feedback ticket: https://feedback.bistudio.com/T126671 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted September 12, 2017 19 hours ago, dwarden said: on it since friday (if you on Arma Discord https://discord.gg/arma , you know) ... guess some forgot @rokyall there was weekend ... what, BI QA dont sleep under their desks???? 1 Share this post Link to post Share on other sites
Dwarden 1125 Posted September 13, 2017 try new performance binaries from profiling branch https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-176-performance-binary-feedback/?do=findComment&comment=3232979 1 Share this post Link to post Share on other sites
MacTire 0 Posted September 14, 2017 profiling branch saved the day Share this post Link to post Share on other sites
TPM_Aus 137 Posted September 23, 2017 Getting the same errors as the gents above. Can the zeus player download the profiling branch and still connect to stable version? Share this post Link to post Share on other sites
Dwarden 1125 Posted September 23, 2017 @TPM_Aus yes the profiling branch and it's performance binaries are multiplayer compatible with main branch stable binaries i also recommend the server to use those too Share this post Link to post Share on other sites
Tyl3r99 41 Posted September 24, 2017 how do i get to the profiling branch? Share this post Link to post Share on other sites
maquez 141 Posted September 26, 2017 On 13.9.2017 at 11:29 AM, dwarden said: try new performance binaries from profiling branch https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-176-performance-binary-feedback/?do=findComment&comment=3232979 how about a hotfix officially released on steam and not be pushed to use experimental branches? not everybody do read in this forums and this error is quite a game breaking bug for all zeus users 4 Share this post Link to post Share on other sites
Dwarden 1125 Posted September 27, 2017 that will happen at some point ... there're more crashes to fix until then 1 Share this post Link to post Share on other sites
AugmentedSmurf 0 Posted September 30, 2017 I did a quick search when I received this error earlier today. Turns out, my graphics driver was out of date, and I guess that's a common cause of the 0xc0000005 error. I updated my graphics driver, and it works no problem. Not sure if this'll work for everyone, but I hope it helps at least some. Share this post Link to post Share on other sites
mcnools 62 Posted October 1, 2017 having the same issue myself, glad to see it's getting fixed! Share this post Link to post Share on other sites
Mirek 166 Posted October 3, 2017 Same trouble here, once i switch to map in zeus, arma crashes. Share this post Link to post Share on other sites
fourjays 27 Posted October 15, 2017 Good that the Zeus crash on map opening was fixed, but our group is facing a new crash with the latest hotfix. If there's 3 or more Zeuses, and 1 respawns (via menu, script or plain old death), it will almost always result in the other 2 experiencing a CTD (not the one who respawns). Coupled with the still un-fixed Zeus-not-opening-until-they-respawn bug means that we can't have more than 2 Zeuses at all in our operations right now. :( Has anyone else experienced this or have any information to help narrow it down? Share this post Link to post Share on other sites
Dwarden 1125 Posted October 15, 2017 @fourjays tried new profiling branch performance binary from last week ? also crashdumps will be useful Share this post Link to post Share on other sites
fourjays 27 Posted October 21, 2017 On 16/10/2017 at 12:10 AM, dwarden said: @fourjays tried new profiling branch performance binary from last week ? also crashdumps will be useful Sorry for the delayed reply. I posted this just after the op where we discovered it, and mid-op I switched to the latest performance binary to see if that fixed it, but it did not. If there's newer ones I'll give them a go tomorrow. Might have more information from tonight's operation. The Zeus reported that it occured when anyone died within his characters FOV (not Zeus camera FOV). So if someone dies in Zeus camera, it is fine, but if they die within the FOV of his player character (even if it isn't in Zeus camera at the time), they get a CTD. We believe this also explains our prior issue where Zeuses respawning kicks the other Zeuses, as we were all standing close to each other. We'll test it further and try to narrow it down to just being base game Arma 3 as we run with a lot of mods. In case these are useful regardless though, these are the RPTs/crash dumps we have so far. One from myself on the 15th October (https://www.dropbox.com/s/bykp90roqfwxno7/fourjays_arma3_x64_2017-10-15_22-32-10.zip?dl=0), one from the Zeus who experienced the issue tonight (https://www.dropbox.com/s/1mqtumhebnhajuq/0mega_arma3_x64_2017-10-21_20-08-58.zip?dl=0). Thanks Share this post Link to post Share on other sites
fourjays 27 Posted November 8, 2017 @Dwarden We've got to the bottom of what is causing our Zeus CTDs. It is one of our own mods, but I also believe it might ultimately be a bug in Arma. We have a "respawn template" that deletes dead bodies in the spawn area. This runs "onPlayerRespawn". It seems that the Zeus CTD occurs for any Zeus whose character's FOV sees the body of a Zeus get deleted. Non-Zeus player's do not trigger the crash at all. Hope that helps in some way. Share this post Link to post Share on other sites
Dwarden 1125 Posted November 9, 2017 @fourjays can you turn that discovery into simple reproduction package for our QA ? mod+mission+howtocrash steps ? :) {if it's purely scripting then ofc mod not needed} Share this post Link to post Share on other sites