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Mirek

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About Mirek

  • Rank
    First Sergeant

core_pfieldgroups_3

  • Occupation
    Product Designer

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  • Gender
    Male
  • Location
    Czech Republic

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  1. Thats a bad news man, bad news :-(
  2. Is this mod still developed or it is finished?
  3. Unfortunately our modlist is a bit on the larger side, so no repro. Ill try to play with AI settings.
  4. Another problem set: AI spawns as expected, but is mostly static and does not react to being fired upon, it used to react well, AI used to run trying to flank us etc, reinforcements were comming, but now it behaves like static targets unless player gets close. i do not remember changing dificuly or AI settings, only thing we changed is the dedi server machine, we got newer and more powerfull one and we stopped to use TADST and we are using new webbased tool to control our server.
  5. hmm still not sure. "Place the ALiVE Data module and set the Database Source to Cloud or Local as required. ..... Local persistence does not require a War Room account." "In server.cfg include persistent=1;" That i understand, but is it all? Dont i need to do anything else? Instal inidb on the server perhaps? have a special folder for the persistence database? the page does not say.
  6. Ok how do i setup the local database thyngy? i just svitch it in the data module and ALIVE will do it automaticaly or should i first setup anything? I dont know some text file and call it database or something? Or some 3rd party software is needed?
  7. MGI HALO JUMP

    Couldnt we let the player do at least something himself? They now get parachute automaticaly. If they want strobe or chemlight, they might as well do it themselves.
  8. MGI HALO JUMP

    Sorry for late report, (Fatherhood is more timeconsuming than expected) Script works fine on dedicated server. No Isues so far.
  9. I still have not resolved the IED issue and allready has another. enemy AI spawned 20 metres from Friendly players after they secured enemy compound. Anyone any idea, what can cause this, and how to prevent it? AI spawn is set to 1500m.
  10. Iam suspecting ALIVE-ACE3 conflict. Both mods have their own IED system, wich might collide.
  11. The mission uses 20 mods. Modlist is here: See the "Private server" section. There are also some scripts in the mission (VVS, HALO JUMP, Command center) I cand send you the password for the server if you like to test the mission there, but i dont think it will help you much. When i have some time (time is precious comodity lately) i will try to find solution myself, and post it here.
  12. Problem was reported to me by people playing on my server, i didnt personaly test it. Honestly i hoped that it is some known issue with known solution. :-) i will try to solve it my self then.
  13. I have another. IED´s! they dont explode. I placed the IED module, IED¨s are spawning, but they dont explode they are completely innert and they even spontaneously despawn even when players are around.
  14. Cant U use the HURON or TARU ammo container? Iam using it to rearm vehicles, and it works same way as the ammo truck does.
  15. OK so, finaly adapted to the changes, learned how tu use the menus (still hate them, and miss the modules), and i have to say that i love the New arsenal thingy. So thats for the love and hate, and now for the questions: Can i somehow as a mission maker (not a mod maker) make other mortars, mortars from mods use the ACE MK6 thingy so the can be use realisticaly, or is it only for mk6?
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