Lt_Damage 0 Posted November 25, 2002 I also have *never* had errors with the Strela launcher. What version of OFP are you running, US, Czech, Polish, Iraq? I have never had this error in any version of OFP. Share this post Link to post Share on other sites
kegetys 2 Posted November 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1.90 - Fixed: MP: Cheating opportunity fixed: setPos can be no longer used to change position of objects that are part of landscape.<span id='postcolor'> What exactly is this "opportunity"? I have been using SetPos to move some objects from the island around in my missions, and now in 1.90 those missions are bugged as the objects do not move anymore. So could this be changed back? I dont even see how anyone could "cheat" by setpos'ing objects from the terrain, as it would need to be done from the mission. Share this post Link to post Share on other sites
Harnu 0 Posted November 25, 2002 It's not "cheating". But the thing is, untill you reboot your computer, then al the buildings stay there. And not all people are smart enough to put a return trigger on them so it doesn't fug up the island. Share this post Link to post Share on other sites
joltan 0 Posted November 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Harnu @ Nov. 26 2002,00:13)</td></tr><tr><td id="QUOTE">It's not "cheating". Â But the thing is, untill you reboot your computer, then al the buildings stay there. Â And not all people are smart enough to put a return trigger on them so it doesn't fug up the island.<span id='postcolor'> so you could (with older versions) just 'play' a mission with all buildings moved away from the island and then go to a multiplayer match and play a mission on this island - with no buildings to stop your sight or shots??? That IS cheating! Share this post Link to post Share on other sites
Major Fubar 0 Posted November 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt_Damage @ Nov. 25 2002,22:52)</td></tr><tr><td id="QUOTE">I also have *never* had errors with the Strela launcher. What version of OFP are you running, US, Czech, Polish, Iraq? I have never had this error in any version of OFP.<span id='postcolor'> Uk version I assume...and everyone I know has the same problem. I'd love to see a screenshot of the mythical Strella Rocket. Share this post Link to post Share on other sites
theavonlady 2 Posted November 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Nov. 26 2002,08:36)</td></tr><tr><td id="QUOTE">I'd love to see a screenshot of the mythical Strella Rocket. Â <span id='postcolor'> Behold! However, I do get a picture not found error message when I start the mission. Share this post Link to post Share on other sites
Major Fubar 0 Posted November 26, 2002 Yes, that's the launcher, but the rocket pic is missing. It should be like the West AA launcher: Share this post Link to post Share on other sites
theavonlady 2 Posted November 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Nov. 26 2002,09:01)</td></tr><tr><td id="QUOTE">Yes, that's the launcher, but the rocket pic is missing.<span id='postcolor'> Oh. Share this post Link to post Share on other sites
kegetys 2 Posted November 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (joltan @ Nov. 26 2002,01:57)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Harnu @ Nov. 26 2002,00:13)</td></tr><tr><td id="QUOTE">It's not "cheating". Â But the thing is, untill you reboot your computer, then al the buildings stay there. Â And not all people are smart enough to put a return trigger on them so it doesn't fug up the island.<span id='postcolor'> so you could (with older versions) just 'play' a mission with all buildings moved away from the island and then go to a multiplayer match and play a mission on this island - with no buildings to stop your sight or shots??? That IS cheating!<span id='postcolor'> So... should the fix be "All terrain objects are moved back to their original positions after a new mission is loaded" instead of what it is now? About the strela, it works fine for me: Share this post Link to post Share on other sites
suma 8 Posted November 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Nov. 26 2002,10:01)</td></tr><tr><td id="QUOTE">So... should the fix be "All terrain objects are moved back to their original positions after a new mission is loaded" instead of what it is now?<span id='postcolor'> This would be much harder to implement (and much slower), because original position of static (aka 'primary' objects is not stored anywhere in the memory, only in the .wrp file. Restoring object positions would mean reading position of all primary objects from the .wrp file (or implementing some kind of auto-restore mechanism with memory that would be attached to the primary object when it is moved). Share this post Link to post Share on other sites
benu 1 Posted November 26, 2002 As i said many postings before this one, strela works for me and always has (as far as i can tell, i'm sure i never got "pop ups"). It displays the strela itself and the ammo for it. We played a mission where one aa soldier has a strela and ammo, and the other only has one shot of ammo. Always showed up in the gear screen of the briefing for all players to see and caused no errors. Share this post Link to post Share on other sites
theavonlady 2 Posted November 26, 2002 Maybe when the Strela pic shows up, that's a sign that FADE has kicked in. Share this post Link to post Share on other sites
whisperFFW06 0 Posted November 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HK (HunterKiller) @ Nov. 25 2002,19:13)</td></tr><tr><td id="QUOTE">Benu i think that this would be a correct xml link XML would it not?, if not feel free to correct me. This "readme" that you are talking about, what is it for?, is it one that comes with xml file setup or with the Linux setup?<span id='postcolor'> This should work. The main problem is ppl forgetting to put http:// before their link to .xml file. As there is less logs in 1.90, I didn't see if this bugs occurs now, but we have already seen one crash on server. Impossible to know the exact cause. The is a server hang (Linux box) when pple with XML configured do connect, but the game can continue after 10 sec approx. Strange. Share this post Link to post Share on other sites
shrike 0 Posted November 26, 2002 Admins: This has been posted in "Troubleshooting" already. Maybe it fits better in here... Ok, I am getting desperate... My Linux server 1.90 crashes randomly and I have no clue why. It can run fine for a few hours then crash with a segementation fault out of nowhere, just because someone tries to connect. First I thought this was related to certain players only but then it started to happen with players that have been playing fine for hours before. Longest uptime was 5 hours but sometimes it crashes after 5 minutes, sometimes after half an hour. I can't see a pattern here... The solution Kegetys posted a few pages above doesn't work for me. What bugs me most is that I don't know whether this problem is caused by the OS/installation or the game itself. I will include my config file and a serverlog (which doesn't show much) server.cfg: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> passwordAdmin="xxxxxx"; password=""; hostname="ZEUS Linux Server Dual Xeon" motd[]= {     "Welcome to ZEUS Testserver",     "Under Construction!",     "IT MAY CRASH!!",  //<--- it's sad to have to write such things in your MOTD...     "Have Fun, play fair" }; motdInterval=5; voteThreshold=0.75; reportingIP="master.gamespy.com"; voteMissionPlayers=1; MaxPlayers=48; kickDuplicate="true"; aiKills="true"; MaxMsgSend=512; MinBandwidth=1024000; MaxSizeGuaranteed=256; MaxSizeNonguaranteed=512;<span id='postcolor'> Server Log (sorry it's a bit long): </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> ZEUS:/ofp # ./server -config=server.cfg 20:44:56 Dedicated server created Operation Flashpoint Console version 1.90: port 2302 - Sockets 20:44:56 Server identity created 20:45:10 Player Praetorian connecting 20:45:49 Player Praetorian connected (id=xxxxxx) 20:45:55 Player Tasman connecting 20:46:20 Player FireFox connecting 20:46:20 Player Tasman connected (id=xxxxxx) 20:46:41 Player Pimmelorus connecting 20:47:07 Player Raphaël connecting 20:47:07 Player Pimmelorus connected (id=xxxxxx) 20:47:11 Player RedDeviln connecting 20:47:14 Player Raphaël connected (id=xxxxxx) 20:47:14 Raphaël uses modified config file - 1.85 20:48:03 Player Raphaël disconnected 20:48:03 Player RedDeviln connected (id=xxxxxx) 20:48:03 RedDeviln uses modified config file - 1.85 20:48:03 Player FireFox disconnected 20:48:14 Player FireFox connecting 20:48:44 Player Crunch connecting 20:48:44 Player FireFox connected (id=xxxxxx) 20:48:44 FireFox uses modified config file - 1.85 20:49:11 Player Crunch connected (id=390145) 20:50:08 Player Praetorian disconnected 20:50:10 Player Praetorian connecting 20:50:31 Player Praetorian connected (id=xxxxxx) 20:50:48 Player Terox connecting 20:51:27 Player Terox connected (id=xxxxxx) 20:51:53 Admin Terox logged in. 20:52:34 Mission dm08zz_realpaintball.intro read from bank 20:54:39 Mission 1-12_d_flagfight3.noe read from bank 20:55:47 Roles assigned 20:55:47 Reading mission ... 20:55:59 Mission read 20:56:03 Player FireFox disconnected 20:59:18 Player Praetorian disconnected 20:59:21 Player Praetorian connecting 20:59:43 Player Tasman is loosing connection 20:59:43 Player Pimmelorus is loosing connection 20:59:43 Player RedDeviln is loosing connection 20:59:43 Player Crunch is loosing connection 20:59:43 Player Praetorian connected (id=xxxxxx) 21:00:21 Player yamammammaaa! connecting 21:00:26 Player yamammammaaa! connected (id=xxxxxx) 21:00:46 Player Zed connecting 21:01:42 Player Zed connected (id=xxxxxx) 21:01:42 Zed uses modified config file - 1.85 21:02:09 Player Zed disconnected 21:02:12 Roles assigned 21:02:12 Reading mission ... 21:02:12 Mission read 21:03:39 Game started 21:06:58 Player yamammammaaa! is loosing connection 21:17:25 Player RedDeviln disconnected 21:18:47 Game finished 21:18:50 Waiting for next game 21:19:04 Player Pimmelorus disconnected 21:19:33 Mission liga-cup_anhoehe_c_1.2.cain read from bank 21:19:58 Player Praetorian disconnected 21:20:00 Player Praetorian connecting 21:20:21 Player Piza connecting 21:20:21 Player Praetorian connected (id=xxxxxx) Segmentation fault  /// and then it crashed... <span id='postcolor'> Another thing I noticed is that the server is extemely delicate with other people connecting...no matter which bandwidth they use (DSL, Cable, ISDN) the server sometimes almost comes to a halt, showing "Player xxx is loosing connection" for about 15 seconds and for multiple players. I know this issue but it never seemed so drastic until version 1.90. It also takes a very long time to connect, even for me. And I have a ping of 20 and 768 kbit DSL (no, noone was using custom soundfiles). Machine specs are as follows: dedicated 100 Mbit connection IBM X345 server Dual Xeon 2,2 2 Gigs of RAM OS is Suse Enterprise Server 8.0/United Linux 1.0 nothing else on it except OFP and Teamspeak 2.0 The server runs fine and very fast (when it works) and performance should be high enough not to make it hang for 15 secs as soon as someone connects. I am using the config.bin, resource.bin and stringtable.csv from a fresh Win32 1.90 installation. There are no unofficial addons installed, it's fresh from the oven (I only added a few MP maps which work fine on other servers) Anyone able to help me?!?...I hope it's not an issue with the Linux installation/tweaking since I am a Linux newbie... Thanks Shrike Share this post Link to post Share on other sites
whisperFFW06 0 Posted November 26, 2002 I have the same kind of "halts" as you when a player connects. But I don't have seg fault crashes. Share this post Link to post Share on other sites
HK (HunterKiller) 0 Posted November 26, 2002 @ Major Fubar, mate i get that too, and as i remember ALWAYS have, i must have uncontiously stopped picking up Strela's as i forgot about it, but i picked one up last night in a game i was playing and yep error still there with the pop up appearing...it must be a random thing with some peeps getting it and some not, wherever the .paa for it is stored maybe we could drag it in off the disk and add it to the dta file or whatever? Anyone care to help out with a suggestion please? I know depbo'ing may not be for certian peeps ie they feel a bit nervous about doin it etc, but a short and to the point readme (I'd do it but i'm not that great at explanations sorry). Share this post Link to post Share on other sites
shrike 0 Posted November 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (whisperFFW06 @ Nov. 26 2002,16:40)</td></tr><tr><td id="QUOTE"><span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I have the same kind of "halts" as you when a player connects. But I don't have seg fault crashes.<span id='postcolor'> Testing led me to the conclusion that server "hang" and long connection times are related to XML parsing (sigh...) I deleted my squad XML link and connected in about 2 secs whereas it took around 45 secs before... Could the segementation faults be related to this , too? I am craving for an answer... Share this post Link to post Share on other sites
LightBringer 0 Posted November 26, 2002 I don't know if it was written, but the shadows of the people are lost from civilian man 7 - to civilian man 9. Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted November 26, 2002 Parachutes do still smoke, at least in direct play they do. And when you are on the receiving mission screen it stays at (1kb, 300kb) untill the mission is loaded. Share this post Link to post Share on other sites
benu 1 Posted November 26, 2002 Shrike: We too have occasional pauses when someone joins or crashes, but not that much. But my server isn't frequented that much after updating i think, or at least i didn't have too much time to test 1.90 in the last days. Coming to think of it, connecting took awfully long for all of us directly after upgrading the server to 1.90, but today i could join really fast. And i did switch my squad.xml in the meantime (a friend has made another squad.xml for all of us and we are testing it). I will switch back and test again (i hope tomorrow) and see if it really makes a difference, what's different between those two xml files and whether anything is in the logfiles regarding xml parsing. Share this post Link to post Share on other sites
HellToupee 0 Posted November 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hit_Sqd_Maximus @ Nov. 27 2002,12:04)</td></tr><tr><td id="QUOTE">Parachutes do still smoke, at least in direct play they do. And when you are on the receiving mission screen it stays at (1kb, 300kb) untill the mission is loaded.<span id='postcolor'> could be a 1.88 server dunno if it would affect it tho. Share this post Link to post Share on other sites
advocatexxx 0 Posted November 27, 2002 I don't know what everyone is complaining about. My strela shows up perfectly. One thing I've noticed in 1.90 (didn't notice it before so I assume it was an added feature) is that you can now drop items directly from the notepad on map instead of in-game actions. Notice the drop icon. Share this post Link to post Share on other sites
HellToupee 0 Posted November 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Nov. 27 2002,16:13)</td></tr><tr><td id="QUOTE">I don't know what everyone is complaining about. My strela shows up perfectly. One thing I've noticed in 1.90 (didn't notice it before so I assume it was an added feature) is that you can now drop items directly from the notepad on map instead of in-game actions. Notice the drop icon. <span id='postcolor'> thats been their from 1.75, what i want is to be able to order men to pick up weapons from that menu jus like in breif and also to be able to use it at ammo crates. Share this post Link to post Share on other sites
GeneralMortars 0 Posted November 27, 2002 hmm. I've tested it on my installation (Res with 1.90 Patch), and the picture of the launcher is there, but the projectile picture isn't!! There's also a "Strela picture" not found error after initializing when lineup an east airdefense-soldier! Share this post Link to post Share on other sites
theavonlady 2 Posted November 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GeneralMortars @ Nov. 27 2002,13:59)</td></tr><tr><td id="QUOTE">hmm. I've tested it on my installation (Res with 1.90 Patch), and the picture of the launcher is there, but the projectile picture isn't!! There's also a "Strela picture" not found error after initializing when lineup an east airdefense-soldier!<span id='postcolor'> That's the problem. Welcome to the club. Share this post Link to post Share on other sites