zedderzulu 7 Posted May 29, 2017 18 minutes ago, odie0351 said: https://steamuserimages-a.akamaihd.net/ugc/764896571141316766/8C0C20E4184B9B00B6A6445F72BE93974B914406/ I know it's likely never gonna be anything more than a wrecked prop, but I seriously hope this is a teaser for a future static AA emplacement. Oh, agreed! I don't know why exactly, but something about the design screams to me that it originally was a mount for a rail gun. There's graffiti on the side that implies it's taken down infantry as much as it has aircraft (reminds me of a pic I saw of a Flak88 barrel just the other day), and, well, yeah that could mean that it's just a bigger brother of the Praetorian, I just wonder whether BIS may be trying to revive the early rail gun concept they had for the Tanks DLC? And maybe confirm HL3 at the same time. I dunno, it's fun to speculate! :P 4 Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted May 30, 2017 5 hours ago, odie0351 said: https://steamuserimages-a.akamaihd.net/ugc/764896571141316766/8C0C20E4184B9B00B6A6445F72BE93974B914406/ I know it's likely never gonna be anything more than a wrecked prop, but I seriously hope this is a teaser for a future static AA emplacement. Reminds me a lot of the static cannon emplacements from Arma mobile operations. Share this post Link to post Share on other sites
zedderzulu 7 Posted May 30, 2017 Actually, given the poster that's inside one of the ruined domes, that's probably exactly what it is. Share this post Link to post Share on other sites
twistking 204 Posted May 30, 2017 in regards to the "visual update" feedback and especially concerns about night lighting on altis/stratis/tanoa, how dark are the nights on malden? how "playable" is full moon, 0% / 25% / 50% overcast without nv goggles? Share this post Link to post Share on other sites
esfumato 75 Posted June 1, 2017 Should be nice to give a review to malden and replace the old buildings with no windows at the sides of the houses. There are some buildings that should have windows, specially the ones that are close to roads that lead to towns. Is a natural place to cover the arrival of enemy vehicles from. 2 Share this post Link to post Share on other sites
lodu 145 Posted June 1, 2017 The new version of malden is superb: congratulations to those who have placed the addons on the virtual ground and especially the rocks, whose layout is extremely realistic. 2 Share this post Link to post Share on other sites
tortuosit 486 Posted June 1, 2017 I was searching for a Malden thread in the dev subforum until I found pettkas post pointing us here... I think nobody will easily find this thread here easily. I think it's well sized, I'll probably prefer to play on it... over Altis/Stratis. Very well done. Additionally some italian vibes due to some trees... Looks very realistic. Some nice variety in buildings and windows. The Dome area is nice, pretty much Fallout style. Share this post Link to post Share on other sites
George99 7 Posted June 2, 2017 Malden is looking amazing! Good work Bohemia! 1 Share this post Link to post Share on other sites
CallMehTOMMEH 126 Posted June 3, 2017 For those interested and haven't tried Malden on the dev-branch yet (it's about a 5.5 gig download), I've put together a little cinematic trailer for you all! :-) Spoiler 8 Share this post Link to post Share on other sites
R3vo 2654 Posted June 3, 2017 20 minutes ago, CallMehTOMMEH said: For those interested and haven't tried Malden on the dev-branch yet (it's about a 5.5 gig download), I've put together a little cinematic trailer for you all! :-) Reveal hidden contents Even if one has downloaded the map already, watch this trailer! Amazing piece of art! 2 Share this post Link to post Share on other sites
CallMehTOMMEH 126 Posted June 3, 2017 (edited) 3 hours ago, R3vo said: Even if one has downloaded the map already, watch this trailer! Amazing piece of art! Oh man, you're too kind haha. I'm glad you liked it!! Out of curiosity, which was your favourite shot? Edit: R3vo, I've just realised you created the 3den Enhanced addon! I used it to make parts of the video haha! For example, the timelapse of the fishing village, and some of the increased view distance shots! Credit to you for a fantastic mod! Edited June 3, 2017 by CallMehTOMMEH Referencing another user 1 Share this post Link to post Share on other sites
R3vo 2654 Posted June 3, 2017 34 minutes ago, CallMehTOMMEH said: Oh man, you're too kind haha. I'm glad you liked it!! Out of curiosity, which was your favourite shot? My favorite shot? Definitely 1.58 to 2.15. The road above the fog was just awesome. Quote Edit: R3vo, I've just realised you created the 3den Enhanced addon! I used it to make parts of the video haha! For example, the timelapse of the fishing village, and some of the increased view distance shots! Credit to you for a fantastic mod! If my mod helped you by creating such a great trailer, than it is worth all the time I have been spending on it. 2 Share this post Link to post Share on other sites
Bitesrad 481 Posted June 5, 2017 On 2017-6-1 at 2:11 PM, tortuosit said: I was searching for a Malden thread in the dev subforum until I found pettkas post pointing us here... I think nobody will easily find this thread here easily. Yeah I get the feeling not many people know this is the feedback thread. To be honest, if it wasn't for Pettka's link I would've never gone to this subforum. Share this post Link to post Share on other sites
nodunit 397 Posted June 6, 2017 10 hours ago, Bitesrad said: Yeah I get the feeling not many people know this is the feedback thread. To be honest, if it wasn't for Pettka's link I would've never gone to this subforum. Perhaps then there should be a thread on dev branch. That is the testing grounds as it were and that subforum is more likely to be checked, and more active due to he constant traffic. 2 Share this post Link to post Share on other sites
sasha013 225 Posted June 6, 2017 7 hours ago, nodunit said: Perhaps then there should be a thread on dev branch. That is the testing grounds as it were and that subforum is more likely to be checked, and more active due to he constant traffic. I have edited the post and initial comment. Hopefully that should help a little. 1 Share this post Link to post Share on other sites
Bitesrad 481 Posted June 7, 2017 On 2017-6-6 at 7:15 AM, nodunit said: Perhaps then there should be a thread on dev branch. That is the testing grounds as it were and that subforum is more likely to be checked, and more active due to he constant traffic. Would seem like the logical place. A link to this subforum would help a lot I think. Share this post Link to post Share on other sites
HaseDesTodes 62 Posted June 11, 2017 island is realy nice to look at, i'm curious how it will turn out gameplay wise. nevertheless i have made a small list of flaws i have found: an ugly step in the pier parts (part is rotated to much) Spoiler some sand texture that looks ugly there Spoiler a small gap between the concrete and the metal piers Spoiler (realy minor issue) the curbs overlaping to have small ugly steps, and the grass is clipping through them Spoiler 1 Share this post Link to post Share on other sites
tortuosit 486 Posted June 17, 2017 Malden has too much haze, as already some of us criticized with Altis. Following screenshot has fog set to zero. I know this is a map property and could be toned down. https://steamuserimages-a.akamaihd.net/ugc/868480990297150017/C779E4A1EA2E78F0FAC1FD86A3241D9B9780A40E/ 1 Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted June 18, 2017 Issues with level of terrain vs floor level of the Military Offices building at the docks in La Rivieire. Share this post Link to post Share on other sites
esfumato 75 Posted June 19, 2017 Malden objects don't adapt to terrain in eden editor. Share this post Link to post Share on other sites
R0adki11 3949 Posted June 19, 2017 14 minutes ago, esfumato said: Malden objects don't adapt to terrain in eden editor. Care to explain further, which objects specifically? Share this post Link to post Share on other sites
Francois_L 5 Posted June 20, 2017 Don't want to create a ticket for something so minor. Happy to have a new map! Reminds me of hill country in central Texas. That said, if I take cover here, or AI does-- don't want to get killed, or be able to shoot baddies if some rocks/boulders are... 'decorative' the right word? Known issue? Share this post Link to post Share on other sites
EO 11277 Posted June 20, 2017 4 hours ago, R3vo said: What that @ 1.46 Currently it's a static vehicle in Project Argo that belongs to the Cloud Corporation (Blufor)... Share this post Link to post Share on other sites