mikephoenix 1098 Posted June 2, 2017 2 minutes ago, Phantom Hawk said: Would it be posable to get the class names of the all the gear im trying to make a config that adds it the 3CB BAF units. yes but not till tomorrow Share this post Link to post Share on other sites
Phantom Hawk 44 Posted June 2, 2017 Sure thing i can wait. Share this post Link to post Share on other sites
TheLimbo365 70 Posted June 2, 2017 19 minutes ago, Phantom Hawk said: Would it be posable to get the class names of the all the gear im trying to make a config that adds it the 3CB BAF units. You can export in the arsenal to get the classnames Share this post Link to post Share on other sites
Phantom Hawk 44 Posted June 2, 2017 Thanks for the tip. Share this post Link to post Share on other sites
Mr T. Ingle 33 Posted June 2, 2017 Yeah, the hotfix seems to have fixed it now, thanks for having the time for uploading the hotfix but anyway what the are your upcoming plans for the mod to come. Share this post Link to post Share on other sites
mikephoenix 1098 Posted June 2, 2017 Little more variety especially in the webbing confirmations, I need to ad some radio pouches, Tfr compatibility, and for my final trick band new ubacs and smock modelsSent from my iPhone using Tapatalk 4 Share this post Link to post Share on other sites
Guest Posted June 2, 2017 The Armaholic mirror has been updated with the new version:MPX BAF: Virtus Body Armour System v1.31 Share this post Link to post Share on other sites
Kollam 0 Posted June 3, 2017 Great mod and love the direction you want to take it. Also dont know if this is a bug or not but the weight of the uniforms are way higher than any of the base game combat gear, being almost 2kg heavier, is this intentional? Share this post Link to post Share on other sites
simcardo 792 Posted June 3, 2017 really nice mod, and interesting to hear that you're making a new ubacs model (: however i always wonder, why is it that every british unit mod reskins the AAF uniform? Don't the vanilla NATO one looks more similar to the british ubacs? Spoiler works pretty well with the insignia system too lel Share this post Link to post Share on other sites
evrik 843 Posted June 3, 2017 It is the knee-pads. The NATO uniform is more accurate than the AAF one, but even though you can texture over them, you can still see them in different lighting conditions - especially in bright sunlight on Altis. We tried it, made custom .nohq, .smdi etc... ages ago, but then you'd lose the wound textures. 2 Share this post Link to post Share on other sites
mikephoenix 1098 Posted June 3, 2017 It is possible to re do all the normal and spec maps but it's really not worth the effort better to put it into something newSent from my iPhone using Tapatalk Share this post Link to post Share on other sites
simcardo 792 Posted June 3, 2017 6 hours ago, evrik said: then you'd lose the wound textures. omg, i never realised this before, i've been using my own retexes with modified rvmats and stuff, and yes turns out wound textures didn't work but somehow i didn't realise that for idk, years haha is this really an engine limitation tho? Share this post Link to post Share on other sites
UK_Apollo 476 Posted June 3, 2017 Yes, it seems to be an engine bug. Similar problems occur with hiddenSelectionMaterials in vehicles too. Anyway, good job Mike, nice modelling work. 2 Share this post Link to post Share on other sites
captinbaer1 23 Posted June 4, 2017 Equipment not appearing in arsenal and this error is appearing, thoughts? Share this post Link to post Share on other sites
mikephoenix 1098 Posted June 4, 2017 anybody else getting this error? I dont get this my end, only seen this in an unapproved reupload to the SW mixed with other mods. were you running any other addons at the time? Share this post Link to post Share on other sites
ravendk 25 Posted June 4, 2017 22 hours ago, evrik said: It is the knee-pads. The NATO uniform is more accurate than the AAF one, but even though you can texture over them, you can still see them in different lighting conditions - especially in bright sunlight on Altis. We tried it, made custom .nohq, .smdi etc... ages ago, but then you'd lose the wound textures. Come again, you loose the wound textures??? That should be depending on how you configure your mod ei if you rewrite and use custom .nohq, .smdi etc you have to update the config too. Basics structure: class Wounds { tex[] = {}; mat[] = {}; }; Orginal: class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; Edit examble class Wounds { tex[] = {}; mat[] = { "MBX_virtus\vest\data\folder\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat", "MBX_virtus\vest\data\folder\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat", "MBX_virtus\vest\data\folder\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; Only problem could be if you have to hex edit the uniform model to adapt and use the custom .rvmats... Share this post Link to post Share on other sites
road runner 4344 Posted June 4, 2017 custom rvmats for uniforms have been hit and miss for years, and is a known issue. Share this post Link to post Share on other sites
KappyTheLimey 1 Posted June 4, 2017 Awesome job on the chest rigs so far! I have a small request, could you make a Vest with a few tools, such as pliers, screwdrivers and a brush for ATO? Along with the patch that ATO wear on the front? Cheers! Share this post Link to post Share on other sites
mikephoenix 1098 Posted June 4, 2017 Just now, KappyTheLimey said: Awesome job on the chest rigs so far! I have a small request, could you make a Vest with a few tools, such as pliers, screwdrivers and a brush for ATO? Along with the patch that ATO wear on the front? Cheers! Link me some reference images and il see what i can do Share this post Link to post Share on other sites
KappyTheLimey 1 Posted June 4, 2017 7 minutes ago, mikephoenix said: Link me some reference images and il see what i can do Spoiler I couldn't find a reference to a brush nor the placement of the equipment on the Virtus Vest but I believe some artistic input wouldn't do no harm considering finding EOD wearing Virtus online seems to be almost an impossible feat. Cheers for the quick response! Share this post Link to post Share on other sites
captinbaer1 23 Posted June 4, 2017 I just retested it as the only mod running, same message, still not showing up. This version is from your Armaholic download. Share this post Link to post Share on other sites
mikephoenix 1098 Posted June 4, 2017 Anyone else having this issue as I can't reproduce it Share this post Link to post Share on other sites
Foxone 1044 Posted June 4, 2017 2 hours ago, mikephoenix said: Anyone else having this issue as I can't reproduce it I am NOT having it, and i am running the latest version, i recommend people wipe the mod from their PC and do a fresh download (if not done so already) 1 Share this post Link to post Share on other sites
Hvymtal 1251 Posted June 5, 2017 DL'ed from workshop and I'm not getting any errors. Loving the pack, everything looks very good and fits in quite acceptably well with 3CB's gear, and the extra units represented are a nice touch. Possible bug/oversight, I know the visor shouldn't be 9mm resistant but wouldn't the face shield be? https://www.revisionmilitary.com/en/head-systems/mandible-guards/batlskin-mandible-guard-kit-for-ach-helmet-small-medium-and-large-x-large "BALLISTIC PERFORMANCE: V50 EXCEEDS 671 M/S (2,200 FPS) USING A 1.1 G (17 GRAIN) FSP, MANDIBLE PROTECTS AGAINST 9MM FMJ THREATS AT 1400 FT/S (427 M/S) AND STOPS NIJ IIIA LEVEL THREATS" Share this post Link to post Share on other sites
captinbaer1 23 Posted June 6, 2017 Re-downloaded, still no luck, I'll wait for the next update I guess. Share this post Link to post Share on other sites