disco.modder 116 Posted April 12, 2017 WHAT IS PROJECT UNCUT? Project Uncut will be an ADF mod aiming to replicate modern weapons, equipment, vehicles and uniforms of the Australian Army, Navy and Air Force. It is a continuation of the ADF: Uncut mod. We have received the source files from ADF: Uncut mod which we will fix, improve and enhance also adding additional assets not previously available in the mod. We have also joined forces with Monty's AAM mod. Below is a list of what we wish to deliver: WEAPONS Browning Hi Power Pistol USP Pistol F88 Austeyr F89 Minimi Mk48 Maximi MAG58/GPMG SR25 DMR HK417 DMR SR98 Sniper Rifle AW50F Sniper Rifle M4A5 carbine MP5 SMG L118/L119 Howitzer FGM-148 Javelin M72 Law Carl Gustaf M3 SOLDIERS/AIRMEN/SEAMEN/SUPPORT CREW/SF in DPCU DPDU DPNU AMCU AMP GPU VEHICLES ASLAV M1A5 Abrams M113AS3/4 Landrovers LRPV/LRRV Bushmaster Hawkei HMT Extenda (Jackal & Coyote) G-Wagon Unimog Mack Truck ROTARY Bell 206 Kiowa S-70 Blackhawk UH-1 Huey CH-47 Chinook Eurocopter Tiger ARH MRH-90 AS-350 Squirrel A109 Sea King MH-60R Seahawk PLANE FA-18F FA-18A/B C-130H and J C-17 BOATS/SHIPS RHIB LCU Anzac class Frigate Adelaide class Frigate Canberra class LHD We are in close cooperation with Project Kiwiana for the end goal of creating the ultimate ANZAC mod featuring assets from both nations. Progress Update update 25/5 Spoiler Infantry in AMCU featuring the EF88, Maximi and HK417: Special Forces in AMP. For now we have equipped them with vanilla SPAR16s until our M4A5 is completed. update 7/5 Spoiler update 10/5 Spoiler Credits of the new Uncut Team Spoiler Project Uncut Dev Team LJFox - Texture Artist, 3D Modeller Tonnie - Texture Artist, 3D Modeller Monty - Configs, Texture Artist, 3D Modeller Raid - Configs, Texture Artist, 3D Modeller aTacticalError - 3D Modeller Willithappen/Davis - Configs modder/Disco - Configs Omega/Sifex - Web developer CONTRIBUTORS A Huge Thank You to the guys behind Military Gear Pack mod for donating infantry gear assets: Adacas Mery G Sabre, Aardvark Zeealex Roadrunner Warden_1 PetraCephas - sharing knowledge and assets from his Armscor mod Friends of Uncut Azza276 - help with infantry ORBAT Jarrad96 - feedback & photographer Credits of the original Uncut Team Spoiler A Massive Thank You To The Following This mod would not be possible without the hardwork of the following talented individuals/groups: Raid - Modelling, Configs and General ADFU DevelopmentMrNemesis - Admin and WebsiteHowells - Modelling, TexturesL30 - ModellingChain - Modelling, ConfigsTheAussieButcher - Textures, Research, Moral SupportCatatonicChimp - Git RepositoryBlazenChamber - Sound, Recruitment, Model adjustmentsP1nGa (pastor399) - Configs, Oxygen, Textures, ModellingStabs - TexturesTonnie - ModelsSpecial Thanks:C130J Hercules - USAF Team & Lala14CH-47F & Blackhawk HUD - geraldbolso18993D Models - Zach Gibson, Jack Nelson (M4)FHQ - AlwarrenR3F Armes - For InspirationsSlatts - For Being A Top GuyRobalo - For past usage of Joint RailsBinkowski - General Q&ABohemia InteractiveDay0 Community CONTACT US ON Discord Private Message modder here 23 Share this post Link to post Share on other sites
Raid 18 Posted April 12, 2017 Thank you for taking over the mod and good luck from all of Day0. 2 Share this post Link to post Share on other sites
disco.modder 116 Posted April 12, 2017 4 minutes ago, Raid said: Thank you for taking over the mod and good luck from all of Day0. Thank you to the team for allowing us the privilege! We will endeavor to work on this mod to the best of our abilities. Share this post Link to post Share on other sites
jarrad96 1940 Posted April 12, 2017 Please don't ask for release dates, even via PM. This mod is in the WIP section for a reason. 1 Share this post Link to post Share on other sites
OnceIWasKovic 377 Posted April 12, 2017 All the best for Project Uncut and Kiwiana! 2 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 12, 2017 Good luck, I'll be watching this closely. Share this post Link to post Share on other sites
TheLimbo365 70 Posted April 12, 2017 This looks like it will be great :) You guys should see if you can get comms with 3CB, they might be able to help you out with alot of the commonwealth common stuff! Share this post Link to post Share on other sites
xxgetbuck123 945 Posted April 12, 2017 Just what we need ANZAC units! Both Kiwi and Aus! Fuck yeah 2 Share this post Link to post Share on other sites
Foxone 1044 Posted April 12, 2017 Maybe you could ask Roadrunner for is SOTG stuff? Share this post Link to post Share on other sites
rekkless 240 Posted April 12, 2017 Guys have you considered doing what Project Opfor do? and basically make this mod an expansion to RHS. You could make this mods a dependancy on RHS US Armed Forces and use their M4s, Javelins, HK417 and reskin a bunch of their assets to suit your mod. It would save a metric tonne of time, keeps existing player bases mod packs from getting even larger by doubling or trippling up on weapons they already have in the arsenals and ensure the weapons carried by the ADF units are the highest of quality. I can already see a significant amount of items in that list there that are already present in RHS US Armed Forces you could use right off the bat. I would also be so bold enough to say the vast majority of military units out there already have RHS in their mod packs so there shouldn't be any complaints about making it a dependency. also it would easily halve the size of your mod. 4 Share this post Link to post Share on other sites
jarrad96 1940 Posted April 12, 2017 That was the general idea, yes. We'll be using some RHS content and depending how it goes either slowly phase it out for our own equipment or just continue to use it, ala Project OPFOR. We've had a pretty massive positive response so far. 4 Share this post Link to post Share on other sites
Kniazzy 34 Posted April 13, 2017 This is incredible! A while back, my unit and I attempted to make a little Australian Defence Force faction, by mashing together a bunch of mods. It was great, but the requirement list was a bit extensive. Really looking forward to seeing a gorgeous all-in-one bundle!! There's some great ADF kit already out there, like the incredible Bushmasters. It might also be worth contacting AAF, as I do recall they have some in-house ADF mods that they use on their private server. Last I saw, they were working on their own F90. Can't wait to see how development goes :) Share this post Link to post Share on other sites
xxgetbuck123 945 Posted April 13, 2017 Reskinned M1A1 Abrams in Auscam!! Why is there no eggplant emoji! 1 Share this post Link to post Share on other sites
disco.modder 116 Posted April 13, 2017 I have been contacted by a few people who are willing to contribute and help with the development, so as a result they are now part of the dev team. There is a lot of activity happening behind the scenes to finish up a small preview release soon. Rest assured that eventually we will have many if not all assets used by both the Australians and New Zealanders since late 90's to now. For example with the Australians we are looking to include DPCU infantry portraying the Timor deployment. Stay tuned everyone and have a good long weekend! 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted April 13, 2017 18 hours ago, rekkless said: Guys have you considered doing what Project Opfor do? and basically make this mod an expansion to RHS. You could make this mods a dependancy on RHS US Armed Forces and use their M4s, Javelins, HK417 and reskin a bunch of their assets to suit your mod. It would save a metric tonne of time, keeps existing player bases mod packs from getting even larger by doubling or trippling up on weapons they already have in the arsenals and ensure the weapons carried by the ADF units are the highest of quality. I can already see a significant amount of items in that list there that are already present in RHS US Armed Forces you could use right off the bat. I would also be so bold enough to say the vast majority of military units out there already have RHS in their mod packs so there shouldn't be any complaints about making it a dependency. also it would easily halve the size of your mod. I can certainly appreciate your idea, but please remember not everyone uses RHS. A lot of communities actually use other mods, by making one mod a requirement will alienate other communities. 2 Share this post Link to post Share on other sites
willithappen 194 Posted April 13, 2017 5 minutes ago, R0adki11 said: I can certainly appreciate your idea, but please remember not everyone uses RHS. A lot of communities actually use other mods, by making one mod a requirement will alienate other communities. The initial idea is to use the RHS content to fill gaps with stuff we haven't fully completed etc yet and work off their fantastic level of quality. The end goal is to be an independent mod. 5 Share this post Link to post Share on other sites
TheLimbo365 70 Posted April 13, 2017 23 minutes ago, R0adki11 said: I can certainly appreciate your idea, but please remember not everyone uses RHS. A lot of communities actually use other mods, by making one mod a requirement will alienate other communities. You can argue this both ways though, as alot of communities that use RHS would probably be discouraged at adding another large mod that duplicates alot of stuff (Which is the reason most groups have either CUP or RHS, not both) At the end of the day its the mod teams choice how they wanna structure their mod 1 Share this post Link to post Share on other sites
lumnuon 295 Posted April 13, 2017 6 minutes ago, TheLimbo365 said: You can argue this both ways though, as alot of communities that use RHS would probably be discouraged at adding another large mod that duplicates alot of stuff (Which is the reason most groups have either CUP or RHS, not both) At the end of the day its the mod teams choice how they wanna structure their mod This applies to me 100% but both sides have a very good point. For example I would love to have different armed forces on my server because having only the US and german armed forces fighting Russians becomes boring after a while so a RHS addon that doesn´t bloat the filesize with having the same weapons and vehicles twice would be awesome but people that focus on the ADF and have no interest in US Forces might be adamantly opposed to a RHS requirement. It sure is a difficult decision to make. Share this post Link to post Share on other sites
Yottahertz_ 51 Posted April 13, 2017 If you guys wanna chat about the mod or contact us directly jump on our discord myself and modder (Disco) are leads of the project(s) and are more than happy to have a proper conversation about it, and take in suggestions. Share this post Link to post Share on other sites
discororo 14 Posted April 13, 2017 This news just made my day. All the best with it fellas. Having assets from the 90's running around Tanoa has me dribbling on myself! I wonder if anybody has done TNI units? Share this post Link to post Share on other sites
R0adki11 3949 Posted April 13, 2017 4 hours ago, TheLimbo365 said: At the end of the day its the mod teams choice how they wanna structure their mod Indeed it is, which is why as a mod maker my own Nogovan Armed Forces are standalone and will work with either CUP or RHS. Anyway lets get back on topic 1 Share this post Link to post Share on other sites
Azza276 25 Posted April 14, 2017 Fantastic! I have recently wanted to make Australian Based missions for the community I'm with (Borderline Tactical) and ran into the issue of old Australian based mods which are broken with the current game. I look forward to what you have. On the CUP/RHS opinion... My preference is for stand alone... I have seen the AUG's in both and neither have the recent EF-88/F-90 model. Cheers Azza 1 Share this post Link to post Share on other sites
jarrad96 1940 Posted April 14, 2017 We have our own Thales F90 model we'll be using- the RHS dependency is not for actual Aus/NZ kit, but things that both nations use, like the M72 and M4's, until we get our own models working ingame- it's hopefully just a temporary thing for the beta releases. Share this post Link to post Share on other sites
BroBeans. 279 Posted April 14, 2017 IMO, not that it matters at all, work your base mod first, get the foundations down, then branch off and create a RHS version (which takes about 15 minutes after you get the ground work done) which allows individuals and communities to use what they wish. Or, the other option is make the pack as modular as possible and run checks on start up, (if ADF_Weapons.pbo is present use default guns, if RHS_xx_xx.pbo is present use rhs gear) this will allow people to just drag in the .pbos they want. e.g Units and Aircraft, and leave the other stuff out and the pack will still run as intended. 3 Share this post Link to post Share on other sites
The Turbanator 32 Posted April 17, 2017 I'm absolutely thrilled to see this back up & continuing! Just a suggestion: have you thought about asking @flanders25 for permission to use his E/A-18G that he's working on as he's doing one in 6th Squadron RAAF colours? Perhaps even try asking @SGT Fuller if you can borrow & reskin his F-35A from his USAF pack into RAAF colours? Keep up the great work. I'm absolutely psyched to see what you guys come up with! Congratulations & thanks! 2 Share this post Link to post Share on other sites