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PMC Iraq Tal Afar v0.1 has been released!


- brand new 81km x 81km terrain

 

Iraq army just announced victory over Daesh (ISIS) in city of Tal Afar, so naturally we had to include it in our arma3 terrain catalogue :)

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PMC Syria Damascus v0.1.2 has been released!


- ocean depths -5m to -50m fixed

- water creeping through land fixed


This terrain is now phase 4 complete.


BTW because I dont want to double post here, I'll post all news to PMC Tactical ArmA 3 and Official release topic, be sure to check them out if you want to keep up to date.

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I absolutely love these maps! The only thing that turns me off is the coasts. They look awful! Are there any plans to improve the coasts?

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The only thing that lacks this maps is the coherence in the building positions in cities. I´ve been watching VBS terrain stuff and overall, the only thing which VBS offers and i miss in this maps is cities properly done. But as i saw in the showcase of VBS cities, buildings and details of streets are pretty low so it can be handled by a common computer (same as DCS, for example).

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All PMC Real World Data Terrain project terrains have now been released. You can find them from PMC Tactical ArmA 3 website, also read online manual: PMC Addons/Mods Online Manuals: Real World Data Terrains.


Please keep seeding those torrents, if you're going to download these releases at least bare minimum seed to 1:1 ratio so you wont be a leech, thanks. And thank you for everyone who has been seeding, especially to Dscha who has been keeping up torrent/http mirror for PMC releases.

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Congrats on the release Snake Man, I don't think people realize how insane this work is, I struggle putting toghether one large terrain and you do almost a 100 in under a year. Madness.

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Just got an idea. A suggestion (not a request).

Since you @Snake Man have started to work on many other new terrains. Would it be a good idea to create some already existing terrains from armaverse with all the surrounding map data.

For example: a Chernarus location. So we have a 143km x 143km map with chernarus in the middle.

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1 hour ago, venthorror said:

Just got an idea. A suggestion (not a request).

Since you @Snake Man have started to work on many other new terrains. Would it be a good idea to create some already existing terrains from armaverse with all the surrounding map data.

For example: a Chernarus location. So we have a 143km x 143km map with chernarus in the middle.

 

What I´ve noticed is that from 80*80 km up Arma gets a bit unstable. Or atleast I have had several complete game crashes on the bigger maps (+80 km) and on the smaller (-80 km) it´s usually pretty stable.

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All of these terrains require PMC Terrain Data addon.

 

Then some require PMC Opteryx Objects and CUP terrains core. By some I mean... I dont remember which heh, its listed on the terrains manual page. Everyone should have CUP as standard addon, so just grab PMC Opteryx Objects and you're all set.

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PMC Terrain Development, new terrains:

 

Yemen Aden https://youtu.be/eQEh1LQZiXs
Iran Keshvar https://youtu.be/DJdlZJX336o
Iran Kharg 15.3km https://youtu.be/9a90SBd3vAE
Iran Strait of Hormuz 204km https://youtu.be/LSCdjBWeMcs
Yemen Al Bayda https://youtu.be/uxyJUGO_jNg
Yemen Sana'a https://youtu.be/wZpQ_37la2k
Iraq Al Qaim Demo https://youtu.be/vDl8sTTqobg

 

How objects are placed:

 

Iraq Al Qaim Object Placement https://youtu.be/fs9gi5bufGo

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@Snake Man

 

Which of the 81*81 km maps would you say is the most playable at the moment? Im thinking of testing one of them with my community and a small team.

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They are all playable, they work fine.

 

However I assume you mean which one has most objects placed, well all have objects placed but the populated places like villages and cities are done with random placement which looks ugly. Also they are from openstreetmap shapes so some cities are lacking objects depending how good coverage the shapes are.

 

But I would say ukraine terrains look real nice as they have a lot of pretty thick forests and the randomly placed chernarus objects for villages, cities and industrial areas. I could describe that ukraine terrains "look busy" regarding object placement. Check it out yourself from our youtube channel, there are videos featuring ukraine.

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Your maps are really awesome to fly on , i'm really looking forward  Strait for Hormuz to try it with some friends : )

 

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Could you tell me which terrains currently have objects placed, such as villages etc?

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Can you update the Damascus map to have all of the roads like in Sana'a?

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i'm really looking forward  Strait for Hormuz


I usually dont do these teaser things like now that uploaded video to youtube and release is scheduled more than week(s) away, but the good thing is that its all done and tested, it will be released when schedule permits.


which terrains currently have objects placed, such as villages etc?


After you read the first post and understand the scope of this project, the answer is: all of them.


I have changed my populated places object placement thinking a bit, I do not want to create those randomly placed buildings according to openstreetmap shapes anymore, I want to manually place buildings now. This was already done on very small part of Iraq Al Qaim city, the western end of the city has buildings, walls and decoration placed all by hand.


Obviously having 100+ terrains and probably over thousand populated places, its impossible to manually place objects everywhere... but we'll see what happens in the future. Everyone of course is welcome to join and help me to place some objects, you dont need any tools or even much of skills, all it takes is eden mission editor and CUP and/or PMC Opteryx Objects addons :)


Can you update the Damascus map to have all of the roads like in Sana'a?


Its been several months since I edited or played Damascus, but by default it should have roads, is it missing roads then?


If there is something else wrong with the Damascus roads please let me know so I know what to look for.

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