Godis_1 63 Posted March 7, 2017 Dynamic ISIS War System ATTENTION: - 01/22/2019: Mission is under development again! I will upload it to Steam, when I get something ready! Heavily modified version of the famous DUWS-M, originally developed by Kibot (DUWS), modified by Bigshot and rlex (DUWS-M) and enhanced by myself (DISWS). In this version player(s) have to fight the Islamic State as well as the Al-Nusra Front. On each restart you'll get a dynamic, procedurally generated campaign, playable on any map you like (not tested on all maps! Please report back!). It's all about asymetric warfare against an enemy who is sometimes difficult to find. Even when you cannot find any differences between the enemy and the civillian population! Face suicide bombers, ISIS supporters and a lot of new features which are making the famous and great DUWS even more enjoyable! NOTE: If you like this mission, please leave me a rating. Thx! ******** A.T.T.E.N.T.I.O.N ******** !!! This mission does NOT run on dedicated servers !!! I'm very sorry for this, but there are so many scripts and for now it's just too much work to change them all. I once started creating this mission for SP for myself. - Update 1.80 - See Changelog below --------------------------------------------------------- *** Check the LATEST required mods *** --------------------------------------------------------- FEATURES It's basically DUWS - but with a LOT of new stuff! I turned it into a Insurgency-style dynamic whole-map mission with a lot of atmosphere. All new elements are working seamless together with the DUWS mechanics. Commandpoints can be earned by shooting Al-Nusra fighters, disarming IEDs, get intel by locals, finish missions based on intel, and more. You can choose several winning conditions for your playthrough in the mission parameters (lobby). Additionally to taking over ISIS held zones you have to help the locals defending their villages against the Al-Nusra Front. If you help them, they will forgot about civilian casualties and there will be less suicuiders and other supporters. Also Al-Nusra and ISIS are hostile to each other. I.e. if you get intel from the locals about an ISIS weapons cache, that one might be placed on a location where Al-Nusra fighters are hiding - or attacking. They will fight each other and you can use this situation to your tactical advantage, just to name one example. The whole situation provides a nice "dynamic chaos" with unforseen situations happening. AL-Nusra also likes to ambush their enemies - for example they hide in buildings and shoot from windows. So you might need to kick in doors and search houses to get them out of the towns. There are so many possible things happening around a playthrough that I really cannot write it all down. For DETAILS about using new features please check the DISWS-Manual (map ingame diary)!! Reputation System: Civilians will whether like or hate you, or just being neutral. Depends on the amount of casualties and if you help them defending their towns against Al-Nusra. The occupied/attacked villages will change on each new playthrough. You will never know where they are, so you have to check the villages. A red marker will appear when you find a occupied/attacked village - and turns green when you defended it succesfully Al-Nusra is able to re-take villages in some rare cases. If you fail to defend a place against one of their attack waves, they will occupy it and you have to plan an attack to re-take it. The more civilians get killed, the more people will join the enemy = More suiciders and ISIS Supporters will operate against you! Civilians are "divided" into religious groups who hate each other (Sunni and Shia muslims) You can gain your reputation by defending towns against the Al-Nusra Front. Conversations: You can ask civilians about their opinion and thoughts. Talk to them to monitor your progress about occupied and defended villages, as well as civilian casualties. Search civilians and dead bodies for intel and items - but take care. A suicider doesn't like to get interrogated! More sidemission from found intel! (Weapons caches, HVTs) Perform your own playstyle (missions from HQ, from Intel, or just clear villages or fight against ISIS) Command your team or command the whole army! It's up to you. Like in DUWS there's an AI commander, but you can of course add HC squads however you want Full RHS U.S. troops and equipment for WEST. ISIS and Al-Nusra Front troops and equipment for enemies (and some stolen vehicles from the Syrian Army) IEDs Arsenal Buy, recruit units, vehicles, weapons, support, AI squads, platoons, tanks, planes, helicopters, etc. Fire for Effect (Immersive Artillery System. See ingame description) Supply Drop includes Arsenal Logistics (transport any object with vehicles like trucks, helis, etc..) Respawn at homebase or any established FOB There's a chance for a dead man's switch triggering when shooting a suicider. So keep distance. Immersive Mine Detector for IEDs (it detects also materials used to construct IEDs which can lead to false alarm) Ambient soundscape (Prayer call, music, radio at houses and other places, ambient chatter - ONLY with TPW MODS) Support for Weapon Mods (Can be equiped via Arsenal) All progress is persistent and will be saved with your savegame All scripts and features written with performance in mind! But if you still get low FPS, try these: Ingame distance view setting (CH View. See ingame Manual) AI limiter (can be enabled via mission poarameters) ZBE Caching (can be enabled via mission parameters, if you're encountering low performance after trying other settings) All DUWS-M features are included and working - I won't name them here, they're too many Commandpoints will also be rewarded for disarming IEDs, shooting Al-Nusra Fighters and finishing tasks provided by intel Select the win conditions in mission parameters (lobby) DISWS-Manual can be found ingame (map). Check it for full features description and How-To Currently work in progress - So far everything is fixed now! I'll be working on future plans soon. SINGLEPLAYER: Use the server-browser and start a local host (LAN session). Save your progress using the custom save function (radio: 0-8-1 - Sitrep). - Default map is Takistan! But you can play it on any map you like. It might case trouble on real small maps. On some maps the random placement of zones/hq may not work properly - or placing zones out of the maps range. First try to decrease the distance from HQ, the zone radius or place them manually. To play on another map, just rename the PBO, i.e. to DISWS_1_66.Altis.pbo (Keep in mind that Windows maybe does not show file endings! Just make sure the file ends with ".pbo") DOWNLOAD PBO: https://drive.google.com/file/d/0B81rpxl19DuQQVRneW9iZHpjWGs/view?usp=sharing STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=1159 CHANGELOG: http://steamcommunity.com/sharedfiles/filedetails/?id=1159462402 KNOWN BUGS: - If you loose the Request Menu and other action menu items after respawn or when resuming a save, just respawn again or use the Save/Rest action at HQ or FOBs. REQUIRED MODS - CBA_A3: http://www.armaholic.com/page.php?id=18767 - RHS_AFRF3: http://www.armaholic.com/page.php?id=27150 - RHS_USF3: http://www.armaholic.com/page.php?id=27149 - RHS GREF: http://www.armaholic.com/page.php?id=30998 - RHS SAF: http://www.armaholic.com/page.php?id=32203 - CUP Weapons: http://cup-arma3.org/download - CUP Units: http://cup-arma3.org/download - CUP Vehicles: http://cup-arma3.org/download - CUP Terrains CORE: http://cup-arma3.org/download - CUP Terrains MAPS: http://cup-arma3.org/download - Takistan Civillians for CUP: http://www.armaholic.com/page.php?id=32020 - Iraqi-Syrian Conflict: http://www.armaholic.com/page.php?id=28406 - Revos's Mine Detector: http://www.armaholic.com/page.php?id=29929 STEAM-USER click here: http://steamcommunity.com/sharedfiles/filedetails/?id=908457911 *Thx, bcmaster Not needed, but HIGHLY RECOMMENDED - TPW Mods: https://forums.bistudio.com/topic/154944-tpw-mods-v20170208-enhanced-realism-and-immersion-for-arma-3-sp/ - RYD Liability Insurance: http://www.armaholic.com/page.php?id=27485 A word on TPW Mods: Sometimes (dunno why) the mission fails to disable unnecessary features from TPW. Better disable those in TPW's userconfig file. Specially Civilians, Croud, Cars, Helis, Fall, Puddles, Fog and Animals. SUGGESTED MODS - JSRS-Soundmod: http://www.armaholic.com/page.php?id=32317 - Unit_SFX: http://www.armaholic.com/page.php?id=28888 - Virtual Projectile Sounds Reality: http://www.armaholic.com/page.php?id=31799 I don't recommend ACE because the mission includes a lot of custom scripts. But when using ACE, you'll also need: - ACE3 RHS Compatibility files: http://www.armaholic.com/page.php?id=31281 When using ACE, the 'Special Forces Training' Feature (no fatigue) might be overwritten by ACE Advanced Fatigue! Download this mod in this case: - Remove Stamina ACE (main mod required): http://www.armaholic.com/page.php?id=31792 Weapon Mods are supported. You're able to use them via Arsenal. CREDITS - BIS: Arma 3 - Kibot, BigShot, rlex: DUWS-Unofficial - BangaBob, ReVo: Their great scripts! - GigaS: Some partial scripts and support! - [ToS]HadeS, [ToS]AUT_Cyclon, [ToS]Zauberbesen: Help and testing! - R3vo: Mine Detector - TPW: TPW Scripts and helping me! Thank you! - AuTigerGrad: Ambient Sound Pack - Rydigier- Fire for Effect - Community for all the great stuff! 6 Share this post Link to post Share on other sites
Godis_1 63 Posted March 7, 2017 TEST VERSION Here you'll always find the current TEST VERSION to download. These include the latest changes and some experiemental stuff or changes which need testing first, and of course feedback. (If there's no link, there's currently no test version available in this case). - NONE because 1.70 has been released Share this post Link to post Share on other sites
froggyluv 2136 Posted March 8, 2017 Love this mission. Switched it over to Mogadishu (new favorite map) and its literally a blast in SP. The whole command point system is really awesome and well done. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted March 8, 2017 This mission sounds really great. You also seem like a super nice guy (I've seen you make a few extremely polite posts on Steam) so I look forward to trying this. Its been forever since I played DUWS (I stopped because I wanted something Middle Eastern themed lol) so this seems right up my alley. Share this post Link to post Share on other sites
Godis_1 63 Posted March 8, 2017 Thank you, guys :) Appreciate if you can enjoy it. Please report bugs, if you find any and I'd appreciate any criticism and suggestions. Share this post Link to post Share on other sites
Godis_1 63 Posted March 8, 2017 18 hours ago, froggyluv said: Love this mission. Switched it over to Mogadishu (new favorite map) and its literally a blast in SP. The whole command point system is really awesome and well done. That's true! But it's not my work - The CP System exists since the very first DUWS already. But I'm a fan of DUWS since ever, just wanted to have some more extra stuff - just like HeroesandvillainsOS said. Share this post Link to post Share on other sites
neofit 65 Posted March 10, 2017 On 07/03/2017 at 9:48 AM, Godis_1 said: SINGLEPLAYER: Use the server-browser and start a local host (LAN session), then you'll profit from respawn ability and you still can save your progress using the custom save function (radio: 0-8-1 - Sitrep). I want to make sure, do we need to start an "online-SP" session and use a custom save system all in order to be able to use the respawn ability? Or, if we don't care about respawning, and trust BIS' stock save system a bit more, can we play this in normal, offline SP? Share this post Link to post Share on other sites
Godis_1 63 Posted March 11, 2017 10 hours ago, neofit said: I want to make sure, do we need to start an "online-SP" session and use a custom save system all in order to be able to use the respawn ability? Or, if we don't care about respawning, and trust BIS' stock save system a bit more, can we play this in normal, offline SP? I don't recommend it to play via scenario SP because most scripts are written for MP - means they're made with MP in mind. But you will get the same nice SP experience with just playing via LAN session. There's no downside, and you can respawn instead of being forced to reload all the time when died. I decided to keep it like this because many people want to play COOP. But I like it to play SP too, and the best way is to host a LAN session. And saving/reloading works pretty well (radio 0-8-1), no reason to trust BIS stock save more, because it actually is using the stock save system, but only via a simple script access because in MP the save button disappears under particular circumstances. If you play it via scenario I cannot give support because scripts could stop working that way. 1 Share this post Link to post Share on other sites
Mordacai 38 Posted March 11, 2017 Looks interesting! Does it also use Iraqi-Syrian-Cup Vehicles? The mod maker of Iraqi Syrian Conflict has the vehicle mods as well: by AccuracyThruVolume Also, most of these mods are on STEAM. Lastly, TPW: Love this mod, but not sure it should be REQUIRED mod. More like a choice for the sake of immersion. Thanks for your hard work! Share this post Link to post Share on other sites
Godis_1 63 Posted March 11, 2017 1 hour ago, Mordacai said: Looks interesting! Does it also use Iraqi-Syrian-Cup Vehicles? The mod maker of Iraqi Syrian Conflict has the vehicle mods as well: by AccuracyThruVolume Also, most of these mods are on STEAM. Lastly, TPW: Love this mod, but not sure it should be REQUIRED mod. More like a choice for the sake of immersion. Thanks for your hard work! It's not using CUP vehicles anymore since the update to versions 10.+. It's now using RHS vehicles, that's why it needs all RHS mods as dependency. As for TPW, I was thinking about the same already - and actually it's only used for ambient sound purposes, all other parts from TPW are being disabled while the mission loads up - even when TPW Hint shows several active parts, it's only SOAP and RADIO. So TPW doesn't affect performance and I decided to keep it for atmosphere. But actually it could be better to make it an optional thing. Will do in next update release. Thx for your suggestions. 1 Share this post Link to post Share on other sites
Mordacai 38 Posted March 12, 2017 15 hours ago, Godis_1 said: It's not using CUP vehicles anymore since the update to versions 10.+. It's now using RHS vehicles, that's why it needs all RHS mods as dependency. As for TPW, I was thinking about the same already - and actually it's only used for ambient sound purposes, all other parts from TPW are being disabled while the mission loads up - even when TPW Hint shows several active parts, it's only SOAP and RADIO. So TPW doesn't affect performance and I decided to keep it for atmosphere. But actually it could be better to make it an optional thing. Will do in next update release. Thx for your suggestions. Hey man, not trying to tell you what to do. It was only a suggestion. Love TPW mod, but as you are thinking now, optional is better in my thinking. Thx for the hard work. Will play it tonight... Share this post Link to post Share on other sites
Godis_1 63 Posted March 12, 2017 12 hours ago, Mordacai said: Hey man, not trying to tell you what to do. It was only a suggestion. Love TPW mod, but as you are thinking now, optional is better in my thinking. Thx for the hard work. Will play it tonight... I know, no worries :-) I just think you're right with the optional TPW abillity. Share this post Link to post Share on other sites
Godis_1 63 Posted March 13, 2017 UPDATE 1.65 ------------------ CHANGES: - TPW Mods is optional now (but highly recommended! It uses only ambient sounds and spawns some animals, all other parts are disabled by the mission init. SO it doesn't affect performance in any way!) - Updated HALO Jump (ATM Airdrop) - Updated View Distance Settings Code (Keybinding was added, includes dynamic object sync view setting now) - Fire for Effect: A lot of changes! It's now support feature (Request menu) and I changed some things for immersion. See ingame description for details and How-To! - Al-Nusra Front is now hostile to ISIS (like they are in reality!) This provides some nice ambient combat when they meet each other.. - Al-Nusra Front units will trigger IEDs ( :-P they'll help you to disarm them) - Al-Nusra Front units in occupied towns are hiding more in buildings and decreased the spawn distance, this can make a patrol through a village a real CQB house clearing mission. Real fun! - A lot of performance related optimzations! In my tests I got FPS increasements up to 15%! - Overall balancing of units, sides and WARCOM is much better now - MP: Fixed: Armory at supply drop crates was only available for the requesting player. - MP: Fixed: ISIS, Suiciders and Supporters shouts and screaming sounds could only be heard by the attacked player. - Fixed: Dead civilians won't answer questions anymore (if you get an answer, it will be given by another civ nearby) - Decreased the starting amount in total of suiciders and supporters. As long as no or almost no civilians have been killed, you won't face many suiciders or supporters. - Civilians will start to hate you even more when there is too much "collateral damage" That's it for now. Please report bugs and of course any criticism and suggestions are well appreciated! Enjoy! :-) DOWNLOAD: https://drive.google.com/file/d/0B81rpxl19DuQTzd1NnVrcXlSd0k/view?usp=sharing Or suscribe on Steam! 2 Share this post Link to post Share on other sites
Godis_1 63 Posted March 13, 2017 Anyone of you might know this documentary already... However, I link it though: It's a frontline documentary about the battle of Mossul, Iraq. Very intense and really not nice. I took this one for a approximate template for this mission. According to this I am working on some new things which will bring the mission more away from DUWS and more to this "template". It will take some time to archive it, what I've planned.. But so far there isn't a map which really fits my needs, and I'm thinking about making a new one based on Fallujahr or Zargabad maybe.. Share this post Link to post Share on other sites
Godis_1 63 Posted March 13, 2017 Just now, ineptaphid said: A little offtopic, but isnt the Mogadishu map totally broken? Every time I open it , it crashes my game. Saw several other people say the same thing in the comments on it's steam page. I just tested it two days ago, and noticed it got an update not far ago. You got the latest version and it's dependencies? For me it works, just getting two error messages at the start of Arma, but nothing to worry about. There's a chance that any mod breaks something when loaded together with Mog..maybe? I dunno. If really nothing helps you might consider an integrity file check by steam on Arma and see if it can fix something. Share this post Link to post Share on other sites
Godis_1 63 Posted March 13, 2017 4 minutes ago, ineptaphid said: A little offtopic, but isnt the Mogadishu map totally broken? Every time I open it , it crashes my game. Saw several other people say the same thing in the comments on it's steam page. Here was my prior post doubled times accidently. Just ignore Share this post Link to post Share on other sites
ineptaphid 6413 Posted March 13, 2017 1 minute ago, Godis_1 said: Here was my prior post doubled times accidently. Just ignore I deleted my previous post as I noticed the map was recently updated. Also- i think my issue may be caused by running Dev branch. Anyway-back on topic :) Share this post Link to post Share on other sites
Godis_1 63 Posted March 13, 2017 1 minute ago, ineptaphid said: I deleted my previous post as I noticed the map was recently updated. Also- i think my issue may be caused by running Dev branch. Anyway-back on topic :) Dev branch is updated daily as I know, so this can often cause bugs - even because in upcoming 1.68 - especially when using the 64bit executables - many mods won't work due to compatibility issues. I tested the 1.68 RC release and noticed a bad performance hit (x86) and also some incompatibility to some mods because of changes on engine side and in SQF scripting. When the next bigger update of Arma will be released, a lot of modders and mission makers might have to fix their stuff... However, for now I am running the profiling build with perf. exe, with tbb4 malloc and startup line "-hugepages" - running like Speedy Gonzales. But yes, indeed offtopic :D Share this post Link to post Share on other sites
Godis_1 63 Posted March 18, 2017 I am currently finishing the next update which includes TONS of new features and bugfixes! Stay tuned! ;-) 2 Share this post Link to post Share on other sites
Godis_1 63 Posted March 19, 2017 Well, seems I am going to have another few hours of debugging those tons of code I've written over the last few days.. Yesterday I already started falling asleep right in my chair while typing LOL... Share this post Link to post Share on other sites
Godis_1 63 Posted March 24, 2017 New PRE-RELEASE TESTVERSION coming today!! a whole new mission system introduced in this update! The whole civilian population is now involved in the scenario. Ask them for intel, or force them to give intel to you by searching their belongings, loot dead bodies, arrest suspects, face smarter suicide bombers who just wait for you to speak to them (only when your reputation is really bad!) and use that intel to accomplish new side missions based on maps, notes, pictures of HVTs, hunt down ISIS leaders, rescue hostages i.e. to increase your approval and reputation throughout the local population if necessary (when too many died, etc). All this is almost ready for release... today....today! ;-) EDIT: Well...Damn code, damn scripts! But almost done! Actually everything is working so far - except one thing! When I gather intel by any civilian, which leads to a side mission, e.g. weapons cache, after destryoing it, the dialog doesn't show up anymore when speaking to another civilian which was - I guess - related to busy execVM as I used it way too much within these scripts. The best solution should be to store some of these scripts into seperate functions and call them from parent scripts, while keeping track of those scripts which are executed by VM, so the parent script surely runs to its end and terminates, also should exit all running scopes to get rid of useless and performance hungry loops I've created in some cases. This should make sure to get a "clean" process, script restart when talking to civilian after finished a side mission. Well, I did that, and now - AGAIN - debugging all the time :-/ I wish I'd understand SQF a little better to speed things up! 4 Share this post Link to post Share on other sites
gameoverdude 10 Posted March 25, 2017 @Godis_1 Getting this error everytime I start server. Running all of the required addons and version 1.65 of your mission. 10:04:07 Mission [SP/MP]Dynamic ISIS War System v1.61 Beta read from bank. 10:04:07 Roles assigned. 10:04:07 Reading mission ... 10:04:07 mpmissions\__cur_mp.Altis\mission.sqm/Mission/Entities/Item1/Entities/Item0.type: Vehicle class isc_is_rifleman_o no longer exists 10:04:07 Mission [SP/MP]Dynamic ISIS War System v1.61 Beta read from bank. I thought it had to do with the Iraqi-Syrian Conflict addon and even redownloading it but to no fix :( Share this post Link to post Share on other sites
Godis_1 63 Posted March 25, 2017 5 minutes ago, gameoverdude said: @Godis_1 Getting this error everytime I start server. Running all of the required addons and version 1.65 of your mission. 10:04:07 Mission [SP/MP]Dynamic ISIS War System v1.61 Beta read from bank. 10:04:07 Roles assigned. 10:04:07 Reading mission ... 10:04:07 mpmissions\__cur_mp.Altis\mission.sqm/Mission/Entities/Item1/Entities/Item0.type: Vehicle class isc_is_rifleman_o no longer exists 10:04:07 Mission [SP/MP]Dynamic ISIS War System v1.61 Beta read from bank. I thought it had to do with the Iraqi-Syrian Conflict addon and even redownloading it but to no fix :( Do you have all required dependencies of ISC mod? All RHS mods? Because this error in fact tells us that it cannot find the faction class of ISIS units. But what do you mean with "server" exactly? Starting a local host (LAN) for SP or are you trying to play it Coop on a dedicated server? Share this post Link to post Share on other sites
gameoverdude 10 Posted March 25, 2017 @Godis_1 Thanks for the quicky reply! Have all the RHS mods, 0.4.2, is 0.4.2.1 required? I am trying to play it Coop on my dedicated server. Share this post Link to post Share on other sites
Godis_1 63 Posted March 25, 2017 DISWS doesn't work on dedicated servers! You need to play it via LAN, or direct connection via game browser. I guess that's the problem. Is 0.4.2.1 a new update? I don't know which one is the latest version, but I use it. On the other hand, it doesn't matter I guess, because I created 1.65 with prior version and the new version 1.70 (not released) runs with the latest version without any changes to factions. But remember, NO dedicated server. :) Share this post Link to post Share on other sites