mickeymen 324 Posted September 5, 2018 Hi LJ! I continue to enjoy your mod, and again thank you! I want to note the tanks sounds, the tank gameplay sounds awesome! But there are some notes from my side/ After the upgrade of DLC Tanks, the time reloading machine guns inside tanks was increased (gunner position/ commander position). Now the recharge time is much longer (this takes about 15-20 seconds), but the sound for recharging remains very short. Unfortunately, this contrast does not look good. Can you make sure that throughout the recharge, a short recharge sound would be repeated several times in a row? Or replace the sound with a longer one (if it does not cause problems) As seems to me, any suitable for duration, sound effect for recharging, could improve the simulation inside tanks I also want to note the sound of shooting from Minigun of Qilin LSV (!maybe all miniguns also) Unfortunately, this does not sound good, the sound is rather strange, like the screeching of metal, but not at shooting. Maybe there is an error? Or the sound needs to be replaced? Please pay attention to these detail. I remember in old versions of JSRM the minigun shooting sounded much better Share this post Link to post Share on other sites
amon1 0 Posted September 11, 2018 hi thank you for the good sounds. I would like to ask why 6.18.0726 NIA ARSENAL Mod Pack Sound Support does not support sig550 mod Share this post Link to post Share on other sites
Variable 322 Posted September 15, 2018 This sounds like a different mod. What other mods are involved? LJ This is our mod list:http://ciahome.net/needed-addons/ Share this post Link to post Share on other sites
mickeymen 324 Posted September 28, 2018 LJ, I use the jsrs-soundmod-version-6.18.0821 and I temporarily disabled the jsrs soniccracks archive, because it's very loud for my ears. I think this can even be traumatic for the player's hearing. Make it a little quieter, especially if the player is fired from heavy machine guns mounted on vehicles. But also I do not hear the sound when the bullet hits the body. It's just missing. This is very noticeable when the player's character is killed. No sound hit, the player's character just screams. I want to ask you. JSRS soniccrack and bullet hits (body) in any way interrelated? 1 Share this post Link to post Share on other sites
cpt.ghost 104 Posted September 28, 2018 3 hours ago, mickeymen said: LJ, I use the jsrs-soundmod-version-6.18.0821 and I temporarily disabled the jsrs soniccracks archive, because it's very loud for my ears. I think this can even be traumatic for the player's hearing. Make it a little quieter, especially if the player is fired from heavy machine guns mounted on vehicles. But also I do not hear the sound when the bullet hits the body. It's just missing. This is very noticeable when the player's character is killed. No sound hit, the player's character just screams. I want to ask you. JSRS soniccrack and bullet hits (body) in any way interrelated? the crack sounds just fine and i think its much lower than the real thing. 3 Share this post Link to post Share on other sites
redarmy 422 Posted September 29, 2018 sonic cracks sound fine imo.. However i want to report a bug that is happeing when i use the mod,in that once i heal my character DIRECTLY FROM a vehicle,the first aid / bandage sounds loop indefinetly . Share this post Link to post Share on other sites
mickeymen 324 Posted October 4, 2018 On 28.09.2018 at 6:55 PM, cpt.ghost said: the crack sounds just fine and i think its much lower than the real thing. On 29.09.2018 at 5:29 PM, redarmy said: sonic cracks sound fine imo.. Maybe, maybe. Probably the whole thing in the sound devices that we use. Everyone has their own effect. I have nothing against the sound cracks, I have already returned them, but I do not hear the sound of a body bullet-hit. This sound is not noticeable Share this post Link to post Share on other sites
redarmy 422 Posted October 15, 2018 @LordJarhead As i mention a few posts back,the bandage/heal sound,usually when healed by another unit(AI on AI too) results in the bandage sound looping indefinetly at the source of the bandager,ie the medic. I removed: jsrs_soundmod_snd_movement.pbo. AND JSRS_Soundmod_Cfg_Movement.pbo. And the issue is gone.I just want to report incase anyone else is having the issue. Share this post Link to post Share on other sites
kerozen 187 Posted October 29, 2018 Is it possible to remove wind sounds? Its too loud and is extremely annoying. Its not how wind is heard in real life, Its gotten to the point where i just don't play windy scenarios and every time wind comes up i just leave servers. 1 Share this post Link to post Share on other sites
Max255 59 Posted October 29, 2018 I can somewhat agree with above, even very low wind values are very loud, it feels datached from what's actually going on. I can't set the wind above probably 10% for most missions because of that. Tho removing it outright might be going slightly too far, just tweaking the levels massively would do enough imo. Share this post Link to post Share on other sites
b3lx 161 Posted October 29, 2018 Maybe some basic levels could be adjusted by the user to suit their preferences, probably there will always be some disagreement Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 29, 2018 yeah wind is too loud... Any news on stable RHS part of this mod? :( Share this post Link to post Share on other sites
LordJarhead 1721 Posted October 29, 2018 Hello, I agree on the wind noises, I didn`t come to test this properly. I`ll do fix that later tonight and throw in a small update for you. @Devastator_cm What exactly do you mean by stable? My RHS port works fine on my end... is there anything that has happened during my off time? (Been away from ArmA for like 4 weeks) LJ 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 29, 2018 RHS one on dedicated had issues last time. That is what I meant Share this post Link to post Share on other sites
PTV-Jobo 820 Posted October 29, 2018 Nice update test so far. Liking the new little "features" added like the new weapon shake sound effects, etc. Really nice! I will say though from a personal tastes perspective, some weapons like the HK's and M4/M16's (RHS) for example now sound weakened and a bit dulled somehow. Like you fire a MX or Katiba and it has a strong nice volume punch that hits you. But then you go to a 416 for example and you can hear something that has potential in sound-style but....just doesn't have the punch and crispness as its counterpart rifles at the moment compared to the previous version. Maybe a bug or something, not sure. But I'll do some more testing in the future. Either way, another awesome update! :) Share this post Link to post Share on other sites
fourjays 27 Posted October 30, 2018 While our group really likes both NIArms weapons and JSRS, we don't use large quantities of the NIArms weapons and only have the (rather large) All-in-One pack for the JSRS compatibility. Is there any possibility of the NIArms compatibility PBO being broken up to match the individual weapon packs? E.g. compat_aks.pbo, compat_m4s.pbo, compat_g3s.pbo, etc. Or if that is not possible (I appreciate it may be a lot of effort), is the source code for the compatibility files available anywhere so I could build our own PBO with just the packs we use? Thanks 1 Share this post Link to post Share on other sites
kerozen 187 Posted October 30, 2018 2 hours ago, fourjays said: While our group really likes both NIArms weapons and JSRS, we don't use large quantities of the NIArms weapons and only have the (rather large) All-in-One pack for the JSRS compatibility. Is there any possibility of the NIArms compatibility PBO being broken up to match the individual weapon packs? E.g. compat_aks.pbo, compat_m4s.pbo, compat_g3s.pbo, etc. Or if that is not possible (I appreciate it may be a lot of effort), is the source code for the compatibility files available anywhere so I could build our own PBO with just the packs we use? Thanks My group uses just 3 or 4 NIArms weapons and most of us use the JSRS NIArms Sound mod, the only thing that i've noticed so far is the warning saying i'm missing some weapons when i click play. Haven't noticed any problems ingame so far 1 Share this post Link to post Share on other sites
b3lx 161 Posted November 3, 2018 I have no echoes in RHS AK's or PKM's. Anybody here noticed the same? Also is it possible or useful to combine JSRS with Enhanced Soundscape mod? Share this post Link to post Share on other sites
nkenny 1057 Posted November 21, 2018 On 02/09/2018 at 2:41 PM, Phantom Hawk said: Has anyone else noticed that the To-199 Neophron's 30mm cannon has no firing sound only an echo. Seem to have the same problem with RHS AH-64Ds and AH.1Zs Share this post Link to post Share on other sites
Phantom Hawk 44 Posted November 21, 2018 Yes i've noticed that as well . Share this post Link to post Share on other sites
gapone 0 Posted November 25, 2018 Hello, thanks for the mod, excellent work, is it possible to change the sound of the airplane a164 with the real sound and to have a high volume when making a sharp flight? I hope to have been clear. Greetings and thanks. Share this post Link to post Share on other sites
target_practice 163 Posted December 15, 2018 The sound for the A-164's minigun doesn't loop properly, instead it keeps looping back to the beginning of the sound, causing the audio to stutter. Share this post Link to post Share on other sites
kerozen 187 Posted December 25, 2018 Hey. I'm not that experienced in modding and never tried sound modding so i have no idea what is required. How hard would it be to create a patch/mod that implements JSRS's RHS Blackhawk and Little Bird sounds for CUP? Imo it would give a huge quality boost for cup. Share this post Link to post Share on other sites
NeilZar 58 Posted January 8, 2019 So I have noticed an issue with the RHS compats, they cause a lot of RPT spam for the reloading sounds. I don't allow the JSRS reloading sounds mod on our server, and it is only the RHS weapons that cause issues. The NIA one doesn't seem to be causing any issues. Share this post Link to post Share on other sites
LordJarhead 1721 Posted January 9, 2019 Hello, fist update for 2019, I'm still here! JSRS Soundmod - 6.19.0109 Changes: Tweaks - Tweaked most land vehicle volumes for interior and exterior sounds - Tweaked some of the helicopter volumes- Tweaked all weapons firing sounds to sound more bassy, metallic, modern FPS shooter like - Very drastic changes! - Tweaked open field weapon firing reflections - Tweaked all weapon firing volumes and distances - Tweaked 3D processors for more environmental awereness - Tweaked Vehicle weapon firing sounds for more interior feeling when the camera is inside the vehicle - Tweaked Increased audible silenced weapon distance - Tweaked Interior weapon firing silencer volume - Tweaked Increased bullethit sounds volume and audible distance Additions - Added New environmental weapon firing reflections for urban and forest areas - Added AD97 into vanilla content - Added New interior vehicle firing sounds (Being in first person) 10 2 Share this post Link to post Share on other sites