

Mateusak
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Mateusak replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, thank you for this absolutely breathtaking mod! Would it be possible to make it configurable? I would love the possiblity of editing individual volumes and distances, like reflectors or cracks. Would love to make forest effects loud AF! Thank you! -
The Unsung Vietnam War Mod 3.0G - Golf Released !!!
Mateusak replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your hard work! I've just downloaded via the torrent.. A Shau Valley has no props whatsoever. No foilage, no buildings. And seems like some other maps miss them aswell 😕 -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Mateusak replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello everyone! Is there a way to make echo & reverb sound louder? Thanks! EDIT: Figured it out🤗 -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Mateusak replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello @LordJarhead Is it possible to increase the sound echo/reverb volume? I was going through your files and there is lot of cool stuff, which I never really heard or notice ingame. I was using Enhanced Soundscape with my own custom sounds, which I made a bit louder. I've never shot a gun so I might be wrong, but if you shoot a rifle inside a forest, it gets pretty lound on the echo, doesn't it? (for cinematic purposes) Thank you for your answer, and thank you for your hard work and time you put into this modification. -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Mateusak replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I recorded a combat situation and added some effects to make it sound real from a microphone. Check this out, it's quite INTENSE. (I've never been in army an so IDK if its correct or not, but it sounds real to me) GJ JSRS devs. YOUTUBE VIDEO -
Mateusak started following JSRS SOUNDMOD - CE.20.0419
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Mateusak replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What a sound!!!! I've made 3 various scenes and recorded audio, take a look: -
soundmod DynaSound 2.0 by LAxemann and Jokoho482
Mateusak replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your hardwork with this one! I totally agree with Megiddo. If engines had echo effects, maaan that would be damn amazing. I am just downloading the mod and I'd like to ask, bullet cracks are always the same or do they depend on the weapon cal. ? 1 more question directly to the devs. : Are you guys listening to any real-life combats/firefights and comparing it to your mod, or how are you ensuring the amount of realism, thanks! -
soundmod JSRS4 - APEX 1.2
Mateusak replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, as always thanks for the amazing job, but I have one question, :/ Would it be possible for addon weapons to trigger distant sounds too?- 1214 replies
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- lordjarhead
- eden
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(and 3 more)
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Uhm ? no? 2) Tires cannot be made pickupable in modules. 3) You cannot affect when is certain music being played 4) Ofcourse you won't spawn exactly as in a demo mission if you make your own but it has nothing to do with modules, right? So, what did u mean by saying I can modify this things via modules?
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Hello, what a great mod. Still I would have few things I'd like to point out: 1) Please, don't make Zs triggered by buildings. 2) There are many tires lying next to car wrecks. Would be cool if we could pick them up. 3) More zombies around / firefight with rebels = TENSE music right? 4) Instead of spawning right into a car wreck, why not to start normally and after some time everything goes wrong and all that stuff u know. (Actually I really like the APEX version, gj.) 5) Please add standing animation for Zs if possible. 6) Maybe change your zombies for Ryan's Zombies.. Thank you!