R0adki11 3949 Posted January 10, 2017 It was great operation, I really enjoyed been part of it. 1 Share this post Link to post Share on other sites
8LacK5naK3 192 Posted January 10, 2017 Wouldn`t have missed it for anything. Fire or flood, I`d have burned or drowned in my seat It was truly excellent, and worth every minute of the (nearly) 12 hours. 2 Share this post Link to post Share on other sites
[TS]Djmitri 18 Posted January 12, 2017 Hi guys, i have a question. I was playing with unsung, i have a backback with M60 tripod (i have tried backpack with M252 Mortar too) but i don't know how to mount it. I put on the ground my backpack, but i don't know how do to with it. Is it working or not? Thank you Share this post Link to post Share on other sites
Barden 296 Posted January 12, 2017 1 hour ago, [TS]Djmitri said: Hi guys, i have a question. I was playing with unsung, i have a backback with M60 tripod (i have tried backpack with M252 Mortar too) but i don't know how to mount it. I put on the ground my backpack, but i don't know how do to with it. Is it working or not? Thank you Hey! It might sound a bit weird but you need a tripod bag and an m60 bag (essentially 2 people to carry) then one places one piece and the other scroll wheels to the indicator to assemble M60 tripod. Using the ACTUAL M60 does not work... for now at least. It might be a good idea in future to have something set up differently to where you use your actual weapon and mount, but we are still using the old system by combining the two bags. Hope this helps you out :) Share this post Link to post Share on other sites
[TS]Djmitri 18 Posted January 12, 2017 Never mind, i missed the tripod. Now it's working. Share this post Link to post Share on other sites
[TS]Djmitri 18 Posted January 18, 2017 Some pics about our last session in Vietnam It's been a really hard battle. We have started in 20, only 3-4 Marines was alive at the end... Our bloods is still on the ground... Amazing mod. I LOVE IT! Thank you guys for this masterpiece! 6 Share this post Link to post Share on other sites
AussieBEAR 1 Posted January 24, 2017 Next patch I'm hoping for Aussie ao maps and Australia and New Zealand Armed Forces were Operating under there own governments so they are not anzac's but nonetheless it's nice to be rewarded with the units as Americans have no idea Australia or Kiwi was involved 1 Share this post Link to post Share on other sites
pierremgi 4857 Posted January 25, 2017 Hi, someone can tell me how to add items (they seems to be magazines) like fuel can or bug spray in crates/vehicles? I tried: this addItemCargoGlobal [""uns_item_bugspray"",4] or even: this addMagazineCargoGlobal [""uns_item_bugspray"",4] with no success. Same for plenty of small items. Thanks for your help. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted January 25, 2017 1 minute ago, pierremgi said: Hi, someone can tell me how to add items (they seems to be magazines) like fuel can or bug spray in crates/vehicles? I tried: this addItemCargoGlobal [""uns_item_bugspray"",4] or even: this addMagazineCargoGlobal [""uns_item_bugspray"",4] with no success. Same for plenty of small items. Thanks for your help. why using double quote ? Share this post Link to post Share on other sites
pierremgi 4857 Posted January 25, 2017 hum, sorry, disregard the double quote. It was a copy/paste from mission.sqm (init field). The problem remains as is with simple quote. Share this post Link to post Share on other sites
Barden 296 Posted January 25, 2017 1 minute ago, pierremgi said: hum, sorry, disregard the double quote. It was a copy/paste from mission.sqm (init field). The problem remains as is with simple quote. If I'm not correct I'm pretty sure the magazine should definitely work since in Arsenal the items seem to count as magazines. As long as you have the write code for adding magazines to crates and vehicles, and the right item classname which I believe you do (And without the use double double quotations obviously even though you didn't do that :D ) then there should honestly be nothing wrong...? Share this post Link to post Share on other sites
eggbeast 3673 Posted January 25, 2017 pierre you need this bookmarked http://www.armanam.eu/forum/index.php?topic=110.0 Share this post Link to post Share on other sites
pierremgi 4857 Posted January 25, 2017 No, there is a bug somewhere. Repeatable test: Place a crate or an empty vehicle. In init field: 0 = this spawn { sleep 2; clearItemCargoGlobal _this; clearMagazineCargoGlobal _this; _this addMagazineCargoGlobal ["uns_EAM2Braft ",4]; _this addMagazineCargoGlobal ["uns_ItemFuelcan ",2]; _this addMagazineCargoGlobal ["uns_ItemSiphon ",1]; _this addMagazineCargoGlobal ["uns_leaflet8 ",1]; _this addMagazineCargoGlobal ["uns_item_bugspray ",1]; _this addMagazineCargoGlobal ["uns_item_dong ",1]; _this addMagazineCargoGlobal ["uns_leaflet2 ",1]; _this addMagazineCargoGlobal ["uns_item_condoms ",4]; _this addMagazineCargoGlobal ["uns_item_messtin ",2]; _this addMagazineCargoGlobal ["uns_leaflet11 ",1]; _this addMagazineCargoGlobal ["uns_leaflet13 ",1]; _this addMagazineCargoGlobal ["uns_leaflet12 ",1]; _this addMagazineCargoGlobal ["uns_leaflet3 ",1]; _this addMagazineCargoGlobal ["uns_item_smokes ",100]; _this addMagazineCargoGlobal ["uns_leaflet16 ",1]; _this addMagazineCargoGlobal ["uns_item_zippo ",1]; _this addMagazineCargoGlobal ["uns_knife ",1]; _this addMagazineCargoGlobal ["uns_ItemM57clacker ",1]; _this addMagazineCargoGlobal ["uns_1000Rnd_127x99_M2_single ",1]; _this addMagazineCargoGlobal ["uns_sharkchaser ",1]; _this addMagazineCargoGlobal ["uns_ItemSil_rifle ",1]; _this addMagazineCargoGlobal ["uns_ItemSil_hgun ",1]}; Nothing work, with addItemCargoGlobal or addMagazineCargoGlobal. Furthermore addMagazineCargoGlobal returns error for each "item" you place at the top of the list. NB: Spawn (to make it sure the crate already exists), or direct, call doesn't make difference. Share this post Link to post Share on other sites
Barden 296 Posted January 25, 2017 As arsenal shows the UNSUNG items in the "Other magazines from your current weapons" section I can only see the magazine cargo supposed to be the one working. 1 Share this post Link to post Share on other sites
pierremgi 4857 Posted January 25, 2017 Oups, sorry for this comment. Bug is on my side. I discover a space on each class name, like: "uns_EAM2Braft " instead of "uns_EAM2Braft". addItemCargoGlobal or addMagazineCargoGlobal works as mentioned in BIKI. 3 Share this post Link to post Share on other sites
Georilla 6 Posted January 26, 2017 I suppose this has probably been mentioned before, but the helicopter AI is not working correctly. I tried to let the AI drop me off (with the support module) at a certain place with the Huey. With the vanilla helicopters it works fine, but with any of the helicopters in Unsung the helicopter is being very awkward. They won't push the nose down, meaning that the helicopter is in a perfectly horizontal direction while flying, practically no speed. Other than that, I love this mod. Hope that could be fixed sometime. Share this post Link to post Share on other sites
eggbeast 3673 Posted January 26, 2017 fixed already afaik Share this post Link to post Share on other sites
Georilla 6 Posted January 26, 2017 4 minutes ago, eggbeast said: fixed already afaik Ah cool, you mean in the next release? If so: great! Because I tested this one out this afternoon in the Delta + small patch version. Share this post Link to post Share on other sites
disco.modder 116 Posted February 1, 2017 Im trying to spawn in the E-2 hawkeye on the nimitz carrier with its wings DOWN and not folded, on game start. I tried this in the init but it doesnt work. this animate ["wingfold_left",0, true]; this animate ["wingfold_right",0, true]; Whats the code for the hawkeye wings? Share this post Link to post Share on other sites
pierremgi 4857 Posted February 1, 2017 {this animate [_x,1,true]} forEach ["ofrp_hwk_ailex_d1","ofrp_hwk_ailey_d1","ofrp_hwk_ailex_g1","ofrp_hwk_ailey_g1"]; 1 Share this post Link to post Share on other sites
bonchie 39 Posted February 15, 2017 Love the mod and we still use it every week for our session. But I'll give one critique to the new release. The "leaves on the ground" texture used in Song Cu looks pretty bad and distracting IMO. When you are walking, it looks like you are skating over a bunch of neon colors. And it doesn't look natural with the surroundings when scanning for enemies. And where the texture ends into dirt, it looks like a sheet of ice. I much prefer the mix of Tanoa dirt/ground + plants seen in Da Krong. Share this post Link to post Share on other sites
sbua16 19 Posted February 15, 2017 Are there currently any AliVE configs available for the factions? Share this post Link to post Share on other sites
gossamersolid 155 Posted February 16, 2017 I'd love to download this and give it a shot, but armaholic downloads at a snails pace, mega has a quota for non paid accounts (news to me) and the torrent seemingly has no seeders. Any way 3.1 full could be uploaded to Google Drive? On a side note, it seems that file sizes are wildly varrying. The torrent is trying to download 10GB, while armaholic was only 6.xGB Share this post Link to post Share on other sites
eggbeast 3673 Posted February 16, 2017 yeah the torrent is unpacked size. if it has no seeds how can you see how big it is? Share this post Link to post Share on other sites
chas gate 23 Posted February 16, 2017 (edited) has anyone been having glitches? my planes helis all of the sudden run out of fuel and if i join a server it glitches all vehicles for everyone. egg beast saw this first hand when i interrupted a play test with a bunch of YouTubers. can anyone help me? it also forced away into a unit im a part of and a roomer has started that its the rath of the team trying to screw us. its most likely not true. but it hsa been bother some as we found the afflicted had there steam ids set to a weird link thing that when deleted deletes the entire mod and if you get rid of the steam IP it works fine? Edited February 16, 2017 by chas gate Share this post Link to post Share on other sites