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Georilla

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About Georilla

  • Rank
    Corporal

core_pfieldgroups_3

  • Interests
    Gaming (FPS/Strategy/RTS/Coop/RPG), Music, Movies, Series, Football.
  • Occupation
    Student

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  • Gender
    Male
  • Location
    Netherlands
  • Interests
    Gaming, music, history.

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  1. Georilla

    Community Factions Project

    Reading the recent news, what do you guys feel about a a source of inspiration for anything future related could be the Indian and Pakistani forces and the tensions surrounding Kashmir.
  2. Georilla

    Community Factions Project

    This mod is a breath of fresh air, very good. I would say in many ways the potential is higher than what RHS & extension mods (project opfor) offer thus far. I like and prefered RHS (mostly due to the weapons) to CUP units til this point. But the whole randomization feature, diversity and huge amount of spice that went into this is seriously making me think of sacrificing RHS for CUP and this. Decisions, decisions. Also the fact that I had headaches with alive and RHS didn't help much. Lots of hassle. Looking forward to the next news and update. And intrigued by what the Ultimate version will look like once there is some news about it. Keep up the fine work.
  3. Didn't mean to downplay any support around here. Generally was used to modding drama somewhat in other games/modding communities, tend to lead to overprotective modding. But I'll take your word for it and happy to hear that things are more pleasant and less protective :).
  4. Fair enough, hopefully it will happen in the future. I seen a model of a MUTT in Project '85 mod, but I assume sharing assets between mods isn't really something that happens much between modders here.
  5. Great mod. But is there any particular reason why the M-151 Mutt looks more like a Willys MB (the grill is also different than it should be, from my understanding). And the M-151 MUTT generally has a lower shape compared to the one ingame. The Willy MB has a vertical shaped grill, while the M-151 MUTT has a horizontal shaped grill, in the mod it's vertical.
  6. This mod has been deleted on the workshop?
  7. How easy is it to use this for modded units? Say, Unsung mod or the IFA3 mod. Does it need a lot of config changes? Or will HETMAN identify the units automatically?
  8. Georilla

    Cold War mods?

    Thanks, those look great.
  9. Georilla

    Cold War mods?

    Until Project '85 is finished, I am looking for the best collection/combination of mods to tide me over until then. Do they exist? Currently I already have all the RHS/CUP mods installed. But that's just modern and/or general stuff converted over. Looking for that "OFP-era" fix. Anything Cold War around the mid 80's. Basically US army and/or marines of that area, the Soviet Union, and something to pass as Resistance forces.
  10. I was wondering about the AI commanders. I don't suppose they are really 'there' on the battlefield? It would not be possible to, for example, kill the commander?
  11. Ah cool, you mean in the next release? If so: great! Because I tested this one out this afternoon in the Delta + small patch version.
  12. I suppose this has probably been mentioned before, but the helicopter AI is not working correctly. I tried to let the AI drop me off (with the support module) at a certain place with the Huey. With the vanilla helicopters it works fine, but with any of the helicopters in Unsung the helicopter is being very awkward. They won't push the nose down, meaning that the helicopter is in a perfectly horizontal direction while flying, practically no speed. Other than that, I love this mod. Hope that could be fixed sometime.
  13. I have a static radio which I would like to play music I added. I searched around, but I can't find anything that works in Arma 3. What is the best way? -I have 13 .ogg files (music) -I would prefer an option to turn the radio on or off. -Music should sound only from the static object.
  14. Georilla

    Ravage

    I can confirm this problem on my side too. Rented a private dedicated server with a couple of friends, and we played on the Escape Tanoa mission (slightly customized, but only the spawn location), and we never saw any weapons in the loot. Only equipment, food, and sometimes a bit of ammo (rarely). Only way to get weapons is by killing other people.
  15. Georilla

    Ravage

    I've been fiddling around with the factions and sides in the editor. It's a pity that Bohemia always had a hardcoded limit of 4 sides ever since OFP. My hope is that someday they will have an unlimited amount of possible sides, or at least, a lot more than 4. Then I could really do what I would find the most exciting, having numerous factions battling it out for control, like in S.T.A.L.K.E.R which had like 9 sides or so. But, until then, that seems like an impossible thing to achieve, if I am assuming that correctly? I mentioned above that I'd like to add the military remnant kind of thing for now. Haleks pointed out I could try making one side the "civilian side", and making everyone else enemy to civilian, and making civilian enemy to everyone else. Not the most ideal situation though, so I decided just to put them on the independent side. Which means that they are still friendly to some bandits, but I decided to create a roleplay justification for it in my head: the military that is left are full of scumbags, so they could still strike deals with bad types for their own benefit. My main question is: has anyone actually had any success in trying these things before me? I'm mostly just experimenting now to see what is possible. I was thinking that creating several safe zones, and creating the military bases there is the right way to go?
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