Igor Nikolaev 511 Posted November 9, 2018 Ladies and gentlemen! Greet the town of Escalera - Mexican town, that is located on the north of the valley. It is extremely WIP, but you can get the idea :) Spoiler 8 2 Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted November 16, 2018 Some progress on the Mexican adobe buildings Spoiler 5 2 Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted December 4, 2018 After the long recovery from my birthday, I've managed to finish the town of Escalera :) Spoiler 9 1 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted December 5, 2018 Beautiful work there mate! 1 Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted December 5, 2018 21 minutes ago, lightspeed_aust said: Beautiful work there mate! Thank you! Appreciate it :) 1 Share this post Link to post Share on other sites
Far East Lieutenant 27 Posted December 8, 2018 Hey, What a work you have done! This is absolutely amazing If you launch this map, do you also plan on others to let them use your map to make missions? Again, nice job! 1 Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted December 10, 2018 On 12/8/2018 at 11:20 AM, Far East Lieutenant said: Hey, What a work you have done! This is absolutely amazing If you launch this map, do you also plan on others to let them use your map to make missions? Again, nice job! Firstly, thank you! Yes, I do wish players would use the map for their purposes without even asking my permission, that's my policy :) Now I'm really close to the release, I just have to do some small things like ranchos 6 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted December 12, 2018 This looks perfect for a Western Inspired Ravage Mission. 2 Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted December 12, 2018 13 hours ago, R0adki11 said: This looks perfect for a Western Inspired Ravage Mission. Yep, and I hope it won't be that laggy (for me it's nice) Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted December 31, 2018 Here comes the new barn model! Spoiler 7 Share this post Link to post Share on other sites
black_hawk_mw2_87 74 Posted February 19, 2019 Hello there! Is this mod still WIP? Any release date you could probably share? I can't wait to see this project finally finished. It looks more than amazing. Great work! 🙂 Share this post Link to post Share on other sites
johnnyboy 3793 Posted March 1, 2019 I've been trying dbo horse mod and love it. However, it has a problem when a unit dies while attached to horse, dead guy stays on horse and no one else can use the horse. If you put the code below in your mission init.sqf file you can fix this. So when guy dies while mounted on horse, he then detaches from horse and ragdolls. Looks pretty good. Quite fun to shoot a guy out of the saddle! _n = [] spawn { sleep 2; // give time for mod stuff to initialize { _x removeAllEventHandlers "Killed"; _KilledEH = _x addEventHandler ["Killed", { _unit = _this select 0; if !(isNull attachedTo _unit) then { _unit switchMove "amovpsitmstpslowwrfldnon"; // low sitting animation so you don't see dude stand on horse before he ragdolls detach _unit; _xVel = selectRandom [-4,4]; _unit setVelocityModelSpace [_xVel,0,-2]; // Push unit left or right so doesn't fall through horse. }; }]; } foreach allUnits; }; 2 2 Share this post Link to post Share on other sites
johnnyboy 3793 Posted March 1, 2019 I just solved another bad problem with DBO horses. When you mount a horse player gets an action "Release UAV Controls". If you choose this action, your character is frozen, and no controls work. Your mission is now ruined, and you must exit. To solve this, put the following code in your init.sqf. When you are controlling horse, you are attached to horse and cameraOn = Horse object. When you are in stuck condition, you are attached to horse but cameraOn = player. Spoiler // ********************************************************** // When player accidentally chooses "Release UAV Controls" option, // player no longer has control of his unit, and mission is ruined. // The code below senses this condition and exits player from horse // he can remount if he wants. // ********************************************************** _n = [] spawn { sleep 5; while {true} do { sleep 2; if ((cameraOn == player) and (animationState player == "horse_rider") and !(isNull attachedTo player)) then { sleep 1; // We check same condition twice because these conditions are true for a split second when player // chooses "Get Off" action. By waiting a bit, we know player is truly stuck. if ((cameraOn == player) and (animationState player == "horse_rider") and !(isNull attachedTo player)) then { sleep .5; _horse = attachedTo player; player switchMove ""; detach player; player setVelocityModelSpace [-2,0,-2]; removeAllActions _horse; // remove get off action then add get on action _hossmount = _horse addaction ["GetOn","\dbo\dbo_horses\scripts\horse_mount.sqf",nil,1.5,true,true,"","true",4,false,""]; _horse setobjecttexture [0,"\dbo\dbo_horses\data\tack_co.paa"]; _horse setobjecttexture [1,""]; }; }; }; }; 1 1 Share this post Link to post Share on other sites
MrCrazyDude115 132 Posted March 2, 2019 10 hours ago, johnnyboy said: 😀 I can sense a medieval combat mod coming soon XD 1 Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted March 4, 2019 Hey guys! Sorry for the long response, I was lazy after New Year's holidays. I can surely say that the map itself is kinda finished, the only thing is that some areas are just plain fields. I guess I'm gonna take some time to place some farms there and it will be done! 5 1 Share this post Link to post Share on other sites
black_hawk_mw2_87 74 Posted March 6, 2019 On 3/4/2019 at 5:32 PM, Igor Nikolaev said: Hey guys! Sorry for the long response, I was lazy after New Year's holidays. I can surely say that the map itself is kinda finished, the only thing is that some areas are just plain fields. I guess I'm gonna take some time to place some farms there and it will be done! That sounds great! Are you going to release the mod after that? 🙂 Keep up the great work! Cheers! Share this post Link to post Share on other sites