loopdk 92 Posted October 4, 2016 AN if i dont use Alive Share this post Link to post Share on other sites
Mr.jizz 9 Posted October 10, 2016 Awesome!, just need my hands on some documentation now to customise the purchasable items in creation factory!! Share this post Link to post Share on other sites
DJzonk 10 Posted October 10, 2016 for those wanting documentation im currently looking threw the source and getting rudimentary documentation, but all the comments in the source is either stating that the function was modified or its in french which im working on translating the best i can but a lot of the french characters are missing so its a lot of guess work. as well alot of the variables are in french so it is sorta hard to understand the code by analyzing it. so it might tack a bit but. Also for Mr.jizz there might me a problem with some of the customization as some of R3F is now packed into a .pbo and R3F relied on editing files inside the script for some of the customization you might not be able to, Im sure S.Crowe is working on a way to fix that and if not ill do it for him and pull request it on GitHub. :) 1 Share this post Link to post Share on other sites
Mr.jizz 9 Posted October 11, 2016 for those wanting documentation im currently looking threw the source and getting rudimentary documentation, but all the comments in the source is either stating that the function was modified or its in french which im working on translating the best i can but a lot of the french characters are missing so its a lot of guess work. as well alot of the variables are in french so it is sorta hard to understand the code by analyzing it. so it might tack a bit but. Also for Mr.jizz there might me a problem with some of the customization as some of R3F is now packed into a .pbo and R3F relied on editing files inside the script for some of the customization you might not be able to, Im sure S.Crowe is working on a way to fix that and if not ill do it for him and pull request it on GitHub. :) I was just guessing that it was doing it by calling functions and passing your own array of items etc, unpacking n packing pbo's shouldnt be a problem if it needs to be hard coded, if you can make head or tail of it great !, i dont think itl be much longer for the official documentation in english haha Share this post Link to post Share on other sites
loopdk 92 Posted October 12, 2016 I got a small issiue!! eny fix for this? Share this post Link to post Share on other sites
munger 25 Posted October 15, 2016 Any view on whether Duda's other addons can be integrated? Share this post Link to post Share on other sites
Spackenbremse 4 Posted October 18, 2016 Am I blind or is there still no documentation? Share this post Link to post Share on other sites
munger 25 Posted October 18, 2016 Am I blind or is there still no documentation? S.Crowe seems to have gone quiet. Hopefully because of Real Life rather than anything to do with the fuss around licencing. Share this post Link to post Share on other sites
Spatsiba 89 Posted October 23, 2016 Is there any easy way to only use the towing and nothing else? Share this post Link to post Share on other sites
loopdk 92 Posted October 24, 2016 Is there any easy way to only use the towing and nothing else? http://www.armaholic.com/page.php?id=30575 Share this post Link to post Share on other sites
guireaper 11 Posted October 25, 2016 First of all, I wanted to thank the autors of the R3F advanced logistic mod for their work, I found a very good integration of the mod with ACE3.I also wanted to thank the creatos of the mods that served as the base of R3F advanced logistic itself. Is there any easy way to only use the towing and nothing else? So, currently i'm having a issue, I want to learn disable R3F interactions with a specific objet, a container, because in my opinion it's ridiculous that a soldier is capable of carrying it on his own hands.Also, there is currently an error with containers of ammunition (as pictured below), I removed R3F advanced logistics and the error has stopped.By the way, I wonder if someone could fix the Advanced Logistics factory?? Share this post Link to post Share on other sites
Spatsiba 89 Posted October 26, 2016 http://www.armaholic.com/page.php?id=30575 That's a completely different mod and even if it'd work it doesn't have the emergency towing rope etc. thanks though. Share this post Link to post Share on other sites
duda123 1341 Posted October 26, 2016 That's a completely different mod and even if it'd work it doesn't have the emergency towing rope etc. thanks though. Spatsiba, that's the towing mod SCrowe is using inside this logistics mod. He added a few more features to it like the emergency tow cable and custom lengths. Share this post Link to post Share on other sites
Spatsiba 89 Posted October 26, 2016 Spatsiba, that's the towing mod SCrowe is using inside this logistics mod. He added a few more features to it like the emergency tow cable and custom lengths. I know which is why I asked if there's a way to only use towing + custom features without editing his work. Share this post Link to post Share on other sites
Mr.jizz 9 Posted November 2, 2016 Im going to take a wild guess and say this mod is dead in the water? 2 Share this post Link to post Share on other sites
Bamse 223 Posted November 2, 2016 Just because an author hasn't replied to his or her thread in 2 months doesn't mean it's dead. Might be personal issues, vacation or just getting temporarily bored of Arma. S. Crowe hasn't been logged in for one measly month. So give it some time, have a brew and relax. Share this post Link to post Share on other sites
munger 25 Posted November 5, 2016 It is a shame though that things have been so quiet with this mod after the initial flurry of activity. Would have been good to see a version with the rest of Duda's mods incorporated. I hope S.Crowe hasn't decided to quit. 1 Share this post Link to post Share on other sites
AIG.Tartar 2 Posted November 6, 2016 hyAre you developing it further? I ask because the documentation is still not there? Share this post Link to post Share on other sites
mech 3 Posted November 9, 2016 is this confirmed to work with Alive persistence / War Room? Share this post Link to post Share on other sites
loopdk 92 Posted November 9, 2016 is this confirmed to work with Alive persistence / War Room? I cant get it to work with alive Share this post Link to post Share on other sites
Spackenbremse 4 Posted November 23, 2016 Any chance to get the documentation as it is now? Share this post Link to post Share on other sites
Jones.S140 61 Posted November 23, 2016 Would anyone know how you would make a object loadable preferable simple init line Share this post Link to post Share on other sites
lawndartleo 109 Posted November 30, 2016 Can you post a documentation ? And hope the guys from madbull R3F do not mind their code remains their code, it's a improvement and Ace 3 compatible. Find it well and hope you go on? Sorry to go a bit OT, but what exactly does notwork with the script version and ACE 3? We dabble a bit with it on our clan server (ACE 3and the script version of R3F Logistics) andI have not run into any killers so far. We don't use it a lot, mostly just for creating and hauling crates. Share this post Link to post Share on other sites
Spackenbremse 4 Posted December 29, 2016 Well, first thing, the ACE3-interaction is preferable for all players using ACE3 as it is focued in one menu. Second thing, maybe little bitte subjective, I think the performance is a little bit better. Further (and this may not be related to ACE3, maybe to other mods, I don't know), during the time we've used the script version and loaded boxes into vehicles (for instance), the box did not disappear and could not be moved until someone unloaded the ghost-box from the vehicle. This issue exists with the mod-version as well but not as often as with the script-version. To be honest, if the script would have been updated on a regular base and maybe got some integration with other mods (e.g. ACE3-support etc.) as well as updated documentation and english comments, functions and variables in the code, I would switch back to script for sure. 1 Share this post Link to post Share on other sites
GamerOnkel 100 Posted July 13, 2017 Hi your mod makes since the load ace update problems, if one set certain objects goes the ace menu no longer Share this post Link to post Share on other sites