baermitumlaut 62 Posted May 19, 2015 Putting restrained people into helicopters is a bit weird, you've got to get the right spot, but it definitely works. Share this post Link to post Share on other sites
cuel 25 Posted May 19, 2015 I have 2 weird new bugs, which were not present when I installed ace.Dragging stopped working. So i can not drag anyone. The animation starts, and my character gets into the dragging pose, but then can not move. I can rotate it, but not move backwards. Also, PIP scopes stopped working. They behave like regular 2D scopes now. Any ideas why that happened? You must be in walk mode to drag afaik (w+s default). Mightve been combat pace also © Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted May 19, 2015 Thanks Esteldunedain for the update ! And ... yup that makes sense. As most of my missions has at least a few enemy Ai keeping warm next to camp fires lol. Thanks again. Share this post Link to post Share on other sites
drredfox 11 Posted May 19, 2015 Hi? It's possible to load a box or a person inside a vehicle in the editor? So, when missions starts, the object it's inside the vehicle. I can't find anything about this on the wiki or github. Thanks, Share this post Link to post Share on other sites
MrSanchez 243 Posted May 19, 2015 Hi?It's possible to load a box or a person inside a vehicle in the editor? So, when missions starts, the object it's inside the vehicle. I can't find anything about this on the wiki or github. Thanks, Loading boxes in vehicle's cargo not implemented yet...Loading a prisoner into a vehicle is. Share this post Link to post Share on other sites
nsnipe 10 Posted May 19, 2015 Would be nice if Iansky's Scope mod A3 NF beast would be added as a compat - sry cant post in github my acc got jacked... Share this post Link to post Share on other sites
pulstar 55 Posted May 19, 2015 I note that 3rd party weapons with GL's don't allow switching firing modes. I take it it's up to weapon modders to implement ACE3 compatibility? Share this post Link to post Share on other sites
nsnipe 10 Posted May 19, 2015 (edited) class rhs_acc_sniper_base; class rhs_acc_pso1m2: rhs_acc_sniper_base { ACE_ScopeAdjust_Vertical[] = { 0, 0 }; ACE_ScopeAdjust_Horizontal[] = { -10, 10 }; ACE_ScopeAdjust_Increment = 0.5; RHS PSO-1M2 scope's elevation is not adjustable, only zeroing. Is this intentional? Also - when resetting zeroing with self interaction menu - its somehow screws up zeroing (not sure but imo it sets zeroing to max value) - have to take of and re-attach scope to use adjustment normally again. Edited May 19, 2015 by nsnipe Share this post Link to post Share on other sites
ruthberg 7 Posted May 19, 2015 RHS PSO-1M2 scope's elevation is not adjustable, only zeroing. Is this intentional? Yes. when resetting zeroing with self interaction menu - its somehow screws up zeroing It makes you current elevation setting the new zero reference. Share this post Link to post Share on other sites
DaViSFiT 21 Posted May 19, 2015 Would be cool to see what all these additional pbo are doing. Server.pbo is clear, but we dont feel a difference when using e.g. rhs or asdg. The server had these but as a player i can join without them and everything works? Didnt test 100% of course. Share this post Link to post Share on other sites
jaynus 10 Posted May 19, 2015 Would be cool to see what all these additional pbo are doing. Server.pbo is clear, but we dont feel a difference when using e.g. rhs or asdg. The server had these but as a player i can join without them and everything works? Didnt test 100% of course. http://ace3mod.com/wiki/feature/ Share this post Link to post Share on other sites
nsnipe 10 Posted May 19, 2015 Yes. Whats the reason may I ask? Isn't PSO-1M2 Elevation adjustable in RL? Share this post Link to post Share on other sites
acemod 312 Posted May 19, 2015 Advanced Combat Environment 3 Updated Version 3.0.1 Download: Github Changelog: Changed: Disable snprintf_s usage to get around auto-vectorization in the 2015 STL strnlen implementation. Changed: Now starts vital tracking after treatment. Changed: Rebuilt DLL's. Changed: ace_javelin to the RHS javelin optionals compatibility pbo. Fixed: AI would not lose blood in basic medical, causing incorrect diagnose text. (#1195) Fixed: Bandaid for being unable to interact with man type units in some cases. (#1281) Fixed: Broken Basic Revive. (#1155) Fixed: Calculate vitals interval on first run. Fixed: Frame-drop when using the BFT module setting. (#1181) Fixed: JIP init for players with medical. Fixed: Medical litter is spawning very spread out from the player. (#1112) Fixed: Object actions not working. Fixed: Order of Comanche zoom levels. Fixed: Prevent Instant Death caused AI to be invincible. (#1155) Fixed: Script error when performing medical treatment. (#1142) Fixed: Sometimes interaction menus would disappear. (#1171) Fixed: Performance issues caused by standing near a fire using basic medical Share this post Link to post Share on other sites
bullhorn 18 Posted May 19, 2015 Awesome fixes to Basic Medical. :) Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted May 19, 2015 ACE Team kicks arse, thanks for the quick hot fix !!! Share this post Link to post Share on other sites
ruthberg 7 Posted May 19, 2015 Whats the reason may I ask? Isn't PSO-1M2 Elevation adjustable in RL? Yes, it is. And so it is in the game. But the elevation adjustment is in meters, not in MILs. ---------- Post added at 22:49 ---------- Previous post was at 22:43 ---------- Would be cool to see what all these additional pbo are doing. Server.pbo is clear, but we dont feel a difference when using e.g. rhs or asdg. The server had these but as a player i can join without them and everything works? Didnt test 100% of course.The ace_compat_* PBOs primarily add missing config entries (advanced ballistics/scopes/missiles). Share this post Link to post Share on other sites
case250 10 Posted May 19, 2015 Unrelated to ACE, but the default key is 'C'.This is already fixed and will be released as a hotfix, or if you're very eager, you can compile a build yourself. I see what you mean. I thought "Tab" was BIS default and ACE changed it, but see that was not the case. Thanks for the help Share this post Link to post Share on other sites
cholo 11 Posted May 19, 2015 @ACE3 Team are you planning to make fire actually affect the armored vehicles&tanks&light vehicles? in real life a fire that happen after a hit by rocket will do heavy damage to vehicles and armored vehicles and even light tanks Share this post Link to post Share on other sites
kecharles28 197 Posted May 19, 2015 Updated mod v3.0.1 available at withSIX. Download now by clicking: Hey ACEMod , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
ab_luca 24 Posted May 20, 2015 rhs javelin dont work in 3.01... copied the compatibility pbo try it Share this post Link to post Share on other sites
devilspawn 24 Posted May 20, 2015 Updated mod v3.0.1 available at withSIX. Download now by clicking: https://withsix-usercontent-cdn.withsix.com/mod/000cda7a-b8bc-485b-a1ed-4ccf7bc3d845/logos/banner-420x120.png Hey ACEMod , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Githud and Playwithsix are different version can you please re upload the correct version :) Our server is running the github version and our clients are using the playwithsix version and getting a mismatch message. http://prntscr.com/777pzk mismatch server running 3.0.1.0 client 3.0.0.3. Share this post Link to post Share on other sites
luckylegs 19 Posted May 20, 2015 (edited) Githud and Playwithsix are different version -snip- This is not the first mod I've seen this happen to in the last few days: https://getsatisfaction.com/withsix/topics/updated-scope-mod-a3-by-iansky-not-registering-in-mod-client Edited May 20, 2015 by LuckyLegs Share this post Link to post Share on other sites
shibdib 10 Posted May 20, 2015 Biggest gripe is that your default key bindings are on used keys, specifically keys used to give AI commands -_- Share this post Link to post Share on other sites
Jastreb 69 Posted May 20, 2015 Githud and Playwithsix are different version can you please re upload the correct version :) Our server is running the github version and our clients are using the playwithsix version and getting a mismatch message. http://prntscr.com/777pzk mismatch server running 3.0.1.0 client 3.0.0.3. Its not ACE3 issue its PWS. They haven't marked 3.0.1 as "stable" and PWS client is per default notifying and updating only stable build of mods. Users need to click on change version on ACE3 mod in PWS and select 3.0.1, only then it will allow to update. http://prntscr.com/779ls2 RHS Javelin is broken and reported > https://github.com/acemod/ACE3/issues/1321 Share this post Link to post Share on other sites