duda123 1341 Posted July 28, 2016 Duda is there a way that players don't drop laying after touching ground when rappelling ends? Its kinda a funny ya now :) Only asking :P I assume you're using enhanced movement? Share this post Link to post Share on other sites
hoizen 18 Posted July 28, 2016 I'm personally not really enjoying a lot of these suggestions that: A. Make Duda's mods harder to use B. Turn a military sim into fantasy land I think his stuff is perfect as it is. Why mess with a good thing? Don't get me wrong, options are good. And it's his mod. I just don't get the appeal in making these less accessible or more arcade-y? The only issue with the current setup is from a mission maker's perspective, without any way to limit who is able to use rappelling, this is almost exclusively a COOP addon or restricted to TvTs in where it makes sense for both factions to have rappelling. Otherwise, you'll have to trust people to role play "I am a hostage, I shouldn't use rappelling" or "I am a criminal/terrorist held up in a bank, I shoudn't use rappelling(But I can)" which is no bueno. 1 Share this post Link to post Share on other sites
Alpha-Kilo 36 Posted July 28, 2016 I don't know if this makes any sense but couldn't rappelling be connected to an object in the inventory? I am thinking about something like the shovel in ACE: Everybody has the ability to dig a trench, but you need the symbolic object in your inventory. I call it symbolic because it there is no real digging animation. 3 Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted July 28, 2016 This could also be tied to a custom trait, to keep it scritp friendly (cf https://community.bistudio.com/wiki/setUnitTrait). Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 28, 2016 The only issue with the current setup is from a mission maker's perspective, without any way to limit who is able to use rappelling, this is almost exclusively a COOP addon or restricted to TvTs in where it makes sense for both factions to have rappelling. Otherwise, you'll have to trust people to role play "I am a hostage, I shouldn't use rappelling" or "I am a criminal/terrorist held up in a bank, I shoudn't use rappelling(But I can)" which is no bueno. That's a fair point. 1 Share this post Link to post Share on other sites
golas 36 Posted July 28, 2016 I assume you're using enhanced movement? Yes I do, and assuming You point that out its colliding with Your mod? Share this post Link to post Share on other sites
duda123 1341 Posted July 28, 2016 Yes I do, and assuming You point that out its colliding with Your mod? Well, that appears to be the behavior when using EM. There must be something in the EM code base that detects the player is the air prior to being placed on the ground (and plays the laying down animation) Share this post Link to post Share on other sites
skuijs 17 Posted July 30, 2016 Love the mod hope you can combine the mod with a grappling hook so you can climb the building on one end and decent on the other :) something like this. Share this post Link to post Share on other sites
madpat3 29 Posted August 1, 2016 Any chance of getting this on playwithsix can someone do that, please? Share this post Link to post Share on other sites
O.Languedoc 67 Posted August 5, 2016 Love the mod hope you can combine the mod with a grappling hook so you can climb the building on one end and decent on the other :) something like this. Very nice. Suggestion (Yeah I know) Maybe this should be the mecanic also for the urban rappelling. Imagine... You hook the rope at the top of the building. you let it fall to the ground. All your squad can rappel on that rope one at the time. No rope in your inventory = no rope deployment. Different items for different rope lenghts with different weight so there is an impact on stamina and volume. Ability to unhook the rope at the top & maybe at the bottom. You dont pick it up. You cant use the fonction anymore. A pro version :) I love the realism of your fast rope and sling load mods. But I am having a hard time selling urban rappelling to my community. Basically they say its too much Rainbow6 Siege & TitanFall and not enought arma. :wacko: They like the logistical / prep aspect of the game a lot for immersion. Consider that I am done with suggestion on this topic. :rolleyes: Good job, keep it up. Share this post Link to post Share on other sites
O.Languedoc 67 Posted August 5, 2016 I don't know if this makes any sense but couldn't rappelling be connected to an object in the inventory? I am thinking about something like the shovel in ACE: Everybody has the ability to dig a trench, but you need the symbolic object in your inventory. I call it symbolic because it there is no real digging animation. There is a rope obect in 3den. But you can take it in your inventory :S Called "rigging rope" i think. Small white rope. 1 Share this post Link to post Share on other sites
bad benson 1733 Posted August 7, 2016 finally got to testing this. works like a charm. thx for this. keep it up! i hope you're at least trying to do the upwards thing with a hook too (tested the github thing...awesome). would make this amazing. still is though. 1 Share this post Link to post Share on other sites
zafjr 50 Posted August 8, 2016 Climbing up top should use finally got to testing this. works like a charm. thx for this. keep it up! i hope you're at least trying to do the upwards thing with a hook too (tested the github thing...awesome). would make this amazing. still is though. It'd be cool if his "climb to top" option after grappling, used your climbing animation. Share this post Link to post Share on other sites
bad benson 1733 Posted August 8, 2016 yea i would totally allow to use those anims if it makes it look better. or maybe a check if my addon is present to then use the right anim. Share this post Link to post Share on other sites
Luftwolfe 8 Posted August 8, 2016 finally got to testing this. works like a charm. thx for this. keep it up! i hope you're at least trying to do the upwards thing with a hook too (tested the github thing...awesome). would make this amazing. still is though. Out of curiosity, how did you get that to work? I attempted it but it didn't seem to work on my end. Share this post Link to post Share on other sites
psrkallez06 7 Posted August 11, 2016 Definitely one of the best mods I've encountered!! How does it come with the grappling hook/climb up feature? any eta? Thanks! Edit: Could anyone maybe explain to me how to use the github/script version on grappling hook? Can't seem to find it. Cheers. 1 Share this post Link to post Share on other sites
bad benson 1733 Posted August 15, 2016 i was wondering. coudl you consider getting rid of the auto cut rope once you hit the ground? two reasons. 1. it's not needed since you can do it manually 2. it caused me to slip, fall and die when rappelling from one ledge down to the next (very narrow) when climbing down rocks. hard to explain but in general it happens a lot when i don't want it to especialyl on complex objects like rocks. Share this post Link to post Share on other sites
duda123 1341 Posted August 15, 2016 i was wondering. coudl you consider getting rid of the auto cut rope once you hit the ground? two reasons. 1. it's not needed since you can do it manually 2. it caused me to slip, fall and die when rappelling from one ledge down to the next (very narrow) when climbing down rocks. hard to explain but in general it happens a lot when i don't want it to especialyl on complex objects like rocks. Yeah, I've been thinking about doing this. Any ideas about how to handle the climb up / rappel down keys while the player is standing on the ground? When the player is in the air, the move forward and move backwards keys move them up/down the rope. However, on the ground, they should make the player walk around (with rope still attached). Maybe Ctrl + Move Forward / Backwards move you up/down the rope when standing on the ground? 2 Share this post Link to post Share on other sites
jetfire 0 Posted August 23, 2016 But CTRL+movement keys are for sub stances, another solution would be a action menu action that would pop up if you are underneath the cliff/edge/whatever where the rope is attached and have it automaticly reel in and out when you are moving on the ground. Share this post Link to post Share on other sites
robowilso 40 Posted August 23, 2016 Lots of really neat suggestions i'm sure your work is cut out for you. As the addon progresses, the 'aussie' style rappelling would be really cool to implement 2 Share this post Link to post Share on other sites
TosiSissiFIN 0 Posted September 19, 2016 Very cool mod. Thanks. I have here suggestion for new abilities. look link https://1drv.ms/u/s!Al9lRa_Rcenkz2xTXlCxCiHCkKzT (mission editor directory rarred). My abilities is not enough to make it MP compatible. please check it out. Its just idea. Share this post Link to post Share on other sites
duda123 1341 Posted September 19, 2016 Very cool mod. Thanks. I have here suggestion for new abilities. look link https://1drv.ms/u/s!Al9lRa_Rcenkz2xTXlCxCiHCkKzT (mission editor directory rarred). My abilities is not enough to make it MP compatible. please check it out. Its just idea. Very nice, did you create that? Share this post Link to post Share on other sites
issen 13 Posted September 20, 2016 Fantastic mod! Did you ever think about a version that checks the condition and rappels on a key press instead of using addactions that check every frame? My community is slightly worried about the potential performance impact this mod may have, especially in an environment with many players. Share this post Link to post Share on other sites
duda123 1341 Posted September 20, 2016 Fantastic mod! Did you ever think about a version that checks the condition and rappels on a key press instead of using addactions that check every frame? My community is slightly worried about the potential performance impact this mod may have, especially in an environment with many players. Good question! The actions added via addAction only execute their condition checks on the client side. This means that you shouldn't notice any difference between one player on the server vs 100. Give it a try and see how it runs. If you notice any performance issues, let me know! Share this post Link to post Share on other sites
Kill3rCat 11 Posted September 26, 2016 Annoyingly, I have found this mod rather unusable when attempting to scale rock/cliff faces. Extreme juddering and rubber-banding is present, which is usually present to a much lesser extent when descending the sides of buildings and such. On a side note, I have had problems with the other mod (advanced repelling), where I would select 'rappel self' and would just be ejected from the helicopter (used a UH-80 Ghosthawk from vanilla) into a freefall of death. Share this post Link to post Share on other sites