Von Quest 1163 Posted June 18, 2016 CUSTOM OPTIONS, OPS CENTER, ROLE-PLAY, and EFFECTS (Central Framework for Zero Dark Zero)by Richard Von Quest VERSION: v0.7.0 betaUPDATED: 17 APR 2021 DONATE: Support Project // INTRODUCTION: This is the Stand-Alone Module of my Custom Starting Options and Ops-Center from my SpookWarCom Project. It was the "core" or heart of my projects. This will add numerous player options that you can set easily for those of you who are new or the non-computery types. It also adds off-site Tactical Operations Centers which you can operate from that's isolated from the actual map allowing for better behind-the-lines feel before you are boots-on-the-ground. The Tactical Operations Center is a command post that you can role-play as starting in another nearby country, or location (recommend placing in corner or over water). Use as many, or as few options as you wish. The Ops Center is not required. Feel free to remove the .pbo files (sonic cracks, icons, etc) you do not want loaded. There are so many people that love this hobby but are too intimidated to wade into the technical and modding-side, or just don't have the time. Let me know what Player & Starting Options you would like to see, and I'll attempt to design or script it for the this Addon. Feel free to post requests in this Forum. More Donations equals faster updates and custom requests honored. To use the Ops Center in its fullest, you will need my other Addons as well (SOCOM, FROGS, LEAP, etc). PLEASE READ the DOCs included for more info, keybinding, menu, details, etc! To place the Ops Center, you MUST set the Vertical Mode to "Sea Level" (straight line) in the Editor BEFORE placing the composition. Place inside the map area, or some things will not spawn in. "The Only Easy Day, Was Yesterday" // FEATURES: Tactical Operations Centers (compositions) Heli Support, Transport, Rearm, Infil/Exfil, etc Starting Time Options - Random w/ Full Moon Randomized Starting Weapon Option Starting Camp Site - Random Locations Covert & Unarmed System (Black-Ops) Holster Weapon - Start & Menu Option Weapon Sway Aim CoEfficient Player Fatigue On/Off Option Starting Info Text - 3 Lines to Customize Custom Weapons, Gear, and Equipment Movie-Style Archetype Weapons (extra power, etc) Movie-Style Silencers, Ballistics (ultra quiet, sound efx, etc) CIA - SAD/SOG Operatives, Agents, SEALs, etc Remove Reload Icon .pbo file option Remove Ammo Count .pbo file option Replaces "Sonic Cracks", with "Zip, Wiz" efx Long-Range Support Radio System Damage EFX & Blood Splatter on screen Carry & Drag both Alive and Dead units Tactical Reload (no reload from Backpack) Tactical Throw (no throwing from Backpack) Tactical Explosives (set/pickup manually) ...And More! // NOTES: More Info coming soon. This was just an upgrade into a Stand-alone Project. Many more cool options are right around the corner. Let me know in the Forums what you want to see added for Custom Player Options. // KEYBINDING: Shift + D // REQUIRED:1. CBA A3 - Community Based Addons A3 2. Eden Objects - TOC2 - Advanced Ops Center (optional) // DONATE: OPTIONS & OPS CENTERVon Quest Industries // LICENSE: Spoiler ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND) DO NOT CHANGE and UPLOAD ANYWHERE. You are free to modify for personal use ONLY. Please DO NOT UPLOAD ON ANY SERVERS, STEAM, etc. Please DO NOT contact me asking for permission to change, tweak, modify, alter, etc and use on Steam, or for your milsim group, friends, etc. If you want to use any of my projects, then users MUST DOWNLOAD or SUBSCRIBE to this Project. If you like this project, then just download it as-is, fully intact, and use as a normal mod. Any and all requests will be ignored. I'm offering two possible exceptions. 1.Mention the password: New England Clam Chowder. And cite a good strong case as to what you want, and be specific with your request. This proves to me you at least care enough to have READ this page. If you like this mod, please Click Subscribe. 2.The second way is to BRIBE ME. Click on any Donate/Support link and then PM me with the request(s). No guarantees! This is to only show support, and get my attention. The more donations, the faster I can update, and honor requests. // CREDIT & THANKS: *BangaBob (Drag Dead Bodies) 6 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted June 18, 2016 Nice! The screenshot is remarkable. :) Wow! Hey so sorry for the dumb question but I genuinely can't remember... How do you return to the off-shore site after you complete your objective? Share this post Link to post Share on other sites
Von Quest 1163 Posted June 18, 2016 LOL. I don't remember either. I don't think you can. You might be able to from the Submarine I thinks....... But we usually played where we always used the Civilian Chopper to Exfil, where that's the Mission End. 2 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted June 18, 2016 LOL. I don't remember either. I don't think you can. You might be able to from the Submarine I thinks....... But we usually played where we always used the Civilian Chopper to Exfil, where that's the Mission End. Oh yeah! That's what I used to do when I used the off-shore site. I called in the civilian chopper. And I can't remember how I did that either! LOL! It's an action menu option, correct? No worries. I'll get reacquainted with it all. Like riding a bike. Probably. Anyway, it looks like the gang of Spookwarcom modules are back again. Time for me to start making a mission! 1 Share this post Link to post Share on other sites
Private Evans 498 Posted June 18, 2016 Oh yes :) ...will download tomorrow mornig immediately when I'm back home from work...the new op center seems to be extremely sexy ! thx again for making this awesome modules Share this post Link to post Share on other sites
kremator 1065 Posted June 18, 2016 This is just wonderful ... man, you are really cranking out great quality stuff! Much thanks! Share this post Link to post Share on other sites
Von Quest 1163 Posted June 18, 2016 Thanks guys! I'd be further along if I didn't have to go back and fix all these. Keep in mind the NEW OpsCenter is NOT included with this release, and when I get that far, you'll need Kydoimos Eden Objects for the cool TacScreens. I plan on making my own, but his are damn snazy and it will save me a few weekends of work. To get the Civ Chopper for the Exfil: [shift] + [c] by default. 3 Share this post Link to post Share on other sites
stburr91 1002 Posted June 19, 2016 Looking forward to getting back into using your mods Von. In preparation of some spook ops. A few locals on Tanoa have reported seeing a strange black aircraft flying around the islands lately. A remote airfield on one of the islands. Unidentified men inspect the cargo Bringing assets in country in preparation for ops. 6 Share this post Link to post Share on other sites
Private Evans 498 Posted June 19, 2016 Just saying...Tanoa is simply the perfect map for this modules... Share this post Link to post Share on other sites
trickshady 55 Posted June 19, 2016 Thanks for the release Von really good. I look forward to seeing the new tactical ops center. A couple of issues that i have come across are, Im able to access the para/halo but it does not work with ai they get left behind tried with and without leap module, im not able to get to the sub the laptop brings up the options of deep shallow and board but neither of the work i have tried doing this with and without the frogs module, When i transport to the small camp i am losing my primary weapon but this does not happen when going to the off site location. Also i am getting quite a few error codes i will get some screens of them later on when i get a chance. But all in all as its wip its really impressive stuff that just gets better and better :D Share this post Link to post Share on other sites
ruff 102 Posted June 19, 2016 Is it possible to use your own kit e.g. arsenal when doing the mission or will it affect the gameplay? Share this post Link to post Share on other sites
stburr91 1002 Posted June 19, 2016 I'm enjoying the spook ops. A CIA front cargo hauling company lifting nondescript cargo container with an old cold war relic helicopter. The nondescript cargo container is really a mobile ops center, it can be assembled in about two hours. 4 Share this post Link to post Share on other sites
Guest Posted June 20, 2016 Release frontpaged on the Armaholic homepage. =VQI= Core v0.2.0 Beta Community Base addons A3 Share this post Link to post Share on other sites
Von Quest 1163 Posted June 20, 2016 Looking forward to getting back into using your mods Von. In preparation of some spook ops. ...........SNIP.......... Cool stuff man. Nothing suspicious going on here. Which dictator are we over-throwing today? Be careful though, it will leave a power-vacccum. You can expect some blowback. B) Just saying...Tanoa is simply the perfect map for this modules... Thanks. Thanks for the release Von really good. I look forward to seeing the new tactical ops center. A couple of issues that i have come across are, Im able to access the para/halo but it does not work with ai they get left behind tried with and without leap module, im not able to get to the sub the laptop brings up the options of deep shallow and board but neither of the work i have tried doing this with and without the frogs module, When i transport to the small camp i am losing my primary weapon but this does not happen when going to the off site location. Also i am getting quite a few error codes i will get some screens of them later on when i get a chance. But all in all as its wip its really impressive stuff that just gets better and better :D Thanks for the feedback. I'll look into it. There are still numerous things that are not setup yet, or were taken out to speed up all these upgrades. Is it possible to use your own kit e.g. arsenal when doing the mission or will it affect the gameplay? Yes! Of course. Release frontpaged on the Armaholic homepage. Thanks bud. @everyone Let me know what Player and Starting Options you would like to see in ArmA. I'll start to put together a list. Example: WeaponSway. Share this post Link to post Share on other sites
stburr91 1002 Posted June 20, 2016 Von, I completed an op, and called for the Civilian Chopper Exfill. There was something about a sightseeing tour of the island being canceled, and then this showed up. I'm not sure if I was actually hearing the Magnum P.I. theme music, or if it was just in my head....weird. Share this post Link to post Share on other sites
jus61 54 Posted June 20, 2016 There is a server where we can play it? Share this post Link to post Share on other sites
jus61 54 Posted June 20, 2016 Can you create a stringtable.xml for different languages Share this post Link to post Share on other sites
Von Quest 1163 Posted June 21, 2016 Von, I completed an op, and called for the Civilian Chopper Exfill. There was something about a sightseeing tour of the island being canceled, and then this showed up. I'm not sure if I was actually hearing the Magnum P.I. theme music, or if it was just in my head....weird. LMAO! Are you serious?You had to script that in didn't you? If you did not, then that's great. If you did, that's damn hilarious! I'll be putting in a option to select the chopper color too. So you can be full civ-style, or a black or green one. Anyways... made my fucking day! Thanks. There is a server where we can play it?It's not on a sever. Just download it and play. You have to setup your own map and options.Can you create a stringtable.xml for different languagesSure. But likely not until my projects are further along in the dev stage. Which languages do you guys want? I'll add yours to the top since you asked first. 2 Share this post Link to post Share on other sites
KENNETH03 13 Posted June 21, 2016 AWESOME! some add video how configure mission please! 1 Share this post Link to post Share on other sites
stburr91 1002 Posted June 21, 2016 LMAO! Are you serious? You had to script that in didn't you? If you did not, then that's great. If you did, that's damn hilarious! I'll be putting in a option to select the chopper color too. So you can be full civ-style, or a black or green one. Anyways... made my fucking day! Thanks. Yeah, I put that in there myself, just for fun. I wasn't sure if you were old enough to remember Magnum PI or not. Glad you got a laugh out of it. 1 Share this post Link to post Share on other sites
jus61 54 Posted June 21, 2016 Sure. But likely not until my projects are further along in the dev stage. Which languages do you guys want? I'll add yours to the top since you asked first. German ;) Share this post Link to post Share on other sites
teddymosart1 40 Posted June 22, 2016 Will this be compatible with the new stuff from Tanoa/Apex? Does it need it? Share this post Link to post Share on other sites
Von Quest 1163 Posted June 22, 2016 German ;) You got it. German #1 on list. Will this be compatible with the new stuff from Tanoa/Apex? Does it need it? Not sure what you mean. CORE is basically compatible with all Maps. 1 Share this post Link to post Share on other sites
stburr91 1002 Posted June 22, 2016 I can't get the mission generator to work at the off map ops center. Is it still the laptop at the front cubical were it was in the old ops center? Share this post Link to post Share on other sites
Von Quest 1163 Posted June 22, 2016 Oops. Sorry. I cant believe no one else has complained. LOL. I guess they never knew it was supposed to be there. Good catch. Thanks. All my focus has been on the new OpsCenter coming so I never re-checked the new timing. I sped it up so you can get the mission faster, except now its too fast and the Laptop is not spawned in yet to get the addAction Menu. If you have debug enabled: [[VQI_SOCOM_LAPTOP, ["SOCOM - Activate Mission", "execVM 'vqi_socom\VQI-SinisterSOCOM\vqi_socom_missions.sqf'; [VQI_SOCOM_LAPTOP, 1]"]], "addAction", true, true] call BIS_fnc_MP; Execute that only once. After the Laptop is spawned in of course. That will add the Menu Option to it. 1 1 Share this post Link to post Share on other sites