R0adki11 3949 Posted June 11, 2016 Mig-21 PFM (Fishbed-F) This is my second addon release for Arma3, this addon is legendary fighter aircraft the Mig-21. The Mikoyan-Gurevich MiG-21 is a supersonic jet fighter aircraft, designed by the Mikoyan-Gurevich Design Bureau in the Soviet Union. Some 50 countries over four continents have flown the MiG-21, and it still serves many nations a half-century after its maiden flight. REQUIREMENTS None INSTALLATION 1. Extract the @rki_mig21naf from the .7zip archive to your root arma 3 directory. 2. Create a new shortcut or edit an existing one, and add @rki_mig21naf parameter, for a longer explanation see this tutorial: http://www.armaholic.com/forums.php?m=posts&q=20866 3. Launch Arma 3 from the shortcut you created. CHANGELOG Initial release (v1.0): No known Issues. EULA and License http://naf.8bit-online.co.uk/standard-eula/ CREDITS & THANKS - R0adki11 - Config Work / Unit textures. - RACS Mod and wld427 for giving me the permission to use the mig21 model for use in Arma2 and Arma3. Also for giving me the inspiration to get my Nogovan Addons out after the release of PRACS. - Icebreakr for permission to the model (Arma2) and textures for Arma3 Lingor Island Variants - Eggbeast for help with model cfg, addon config. Weapon models and misslebox implementation. Without this the addon would not be as complete as it is today. - pinaz93 for creating the USSR, AAF, generic Nato and CSAT camo skins. - Bohemia Interactive - ArmA 3 for the great game we all love. PICTURES: http://naf.8bit-online.co.uk/wp-content/gallery/Arma3-Mig21/Mig21.jpg http://naf.8bit-online.co.uk/wp-content/gallery/Arma3-Mig21/Mig21-34.jpg http://naf.8bit-online.co.uk/wp-content/gallery/Arma3-Mig21/Mig21-36.jpghttp://naf.8bit-online.co.uk/wp-content/gallery/Arma3-Mig21/Mig21-39.jpg http://naf.8bit-online.co.uk/wp-content/gallery/Arma3-Mig21/Mig21-Tanoa-11.jpgWEBSITE: http://naf.8bit-online.co.uk 21 Share this post Link to post Share on other sites
ineptaphid 6413 Posted June 11, 2016 Very nice R0adkill -Going to take this up for a trip around Tanoa :) 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 11, 2016 Very nice R0adkill -Going to take this up for a trip around Tanoa :) Let me know if you spot any bugs, that i may have missed :) 2 Share this post Link to post Share on other sites
igu@na 53 Posted June 11, 2016 This is a perfect and epic bird, now in the arma skies! Thanks for bringing to game! 2 Share this post Link to post Share on other sites
CannonSong 688 Posted June 11, 2016 My favorite aircraft in DCS, soon to be my favorite aircraft in Arma 3! Thanks for giving us this beautiful piece of soviet aviation to play with! 1 Share this post Link to post Share on other sites
pinaz93 1020 Posted June 11, 2016 I'm really happy to see that you have finally realeased it Roadkill! I will try it as soon as possible! 1 Share this post Link to post Share on other sites
CannonSong 688 Posted June 11, 2016 Oh man, I love this bird. The flight model is excellent, really captures how much of a lead sled it is on the ground. With heavier loads, I'm really hurting for RATO pods, as I should be! Handles great at cruising speed, and I love the selection of weapons available, as well as the skins.Did notice a few small bugs, though. On High shadows, there seems to be some issue with the shadows around the cockpit on the AAF, NATO, CSAT, and ARL schemes. Nogovan one has no such issue, and is gorgeous kicking around Tanoa to boot!Also, I think the skin on the ARL bird's fuselage isn't rotated correctly. You can see it on those screens.(I have been guilty of this many times, so it's a mistake I'm intimately familiar with.) :ph34r: Share this post Link to post Share on other sites
R0adki11 3949 Posted June 11, 2016 Oh man, I love this bird. The flight model is excellent, really captures how much of a lead sled it is on the ground. With heavier loads, I'm really hurting for RATO pods, as I should be! Handles great at cruising speed, and I love the selection of weapons available, as well as the skins. Did notice a few small bugs, though. On High shadows, there seems to be some issue with the shadows around the cockpit on the AAF, NATO, CSAT, and ARL schemes. Nogovan one has no such issue, and is gorgeous kicking around Tanoa to boot! Also, I think the skin on the ARL bird isn't rotated correctly. You can see it on those screens. (I have been guilty of this many times, so it's a mistake I'm intimately familiar with.) :ph34r: Thanks for the comments, i will investigate the shadow issue and skin issues, as from my testing on my end i thought i had resolved them. Though unsure why the Nogovan one wouldn't have the issue as they all use the same model, the skin are set up by hiddenSelections. Which reminds me i need to document that so that users of the addon can add their own tail art to the plane with different skins. EDIT: Fixed the ARL skin, i had one of textures pathed the wrong way round. Just the shadows to fix, then i will do an new update/download. 1 Share this post Link to post Share on other sites
CannonSong 688 Posted June 11, 2016 Yeah, I dunno! I was wondering that myself, you'd think it'd be a model issue.Oh man, that'd be great! I'm still not much of a skinner outside of IL-2 and terrible indie games, but I'm really tempted to get my feet wet with the Balalaika... Share this post Link to post Share on other sites
Eagle1992 373 Posted June 12, 2016 The Aircraft is really awesome but i noticed that the Guns got an extremely bad kill probability, i fired a whole Magazine into a CUP SU-34 from about 500m with about 40% hits without shooting the Aircraft down. Multiple Tests after that have shown that the Gun is for example unable to significantly damage a CUP BRDM 2, a Mi-17 or the standard NATO MRAP. It also takes multiple Shots to kill a single Infantrymen. Apart from that its really an awesome Aircraft with a very nice flightmodel. Share this post Link to post Share on other sites
Guest Posted June 12, 2016 Release frontpaged on the Armaholic homepage. Mig-21 PFM (Fishbed-F) v1.0 PS: sorry for the late response to your release but I was out doing fun stuff ;) Share this post Link to post Share on other sites
Ogarevic 1 Posted June 12, 2016 THANKS THANKS THANKS !!!!!!!! 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 12, 2016 The Aircraft is really awesome but i noticed that the Guns got an extremely bad kill probability, i fired a whole Magazine into a CUP SU-34 from about 500m with about 40% hits without shooting the Aircraft down. Multiple Tests after that have shown that the Gun is for example unable to significantly damage a CUP BRDM 2, a Mi-17 or the standard NATO MRAP. It also takes multiple Shots to kill a single Infantrymen. Apart from that its really an awesome Aircraft with a very nice flightmodel. Could you tell me what mods you were using? Also the cannon on the Mig-21 is only a 23mm cannon. nice work buddy Thanks Release frontpaged on the Armaholic homepage. Mig-21 PFM (Fishbed-F) v1.0 PS: sorry for the late response to your release but I was out doing fun stuff ;) Thanks Foxhound :) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 13, 2016 Hey Roadkill, I´ve noticed the AA-8 Aphid can lock on ground targets (maybe it´s a bug caused by the new telemetry on post 1.60... I´m on dev branch 1.63 so....) but everything else is awesome... now with POOK´s Tu-95 we can have some cold war scenarios of MiG-21 escorting Bear bombers =D Cheers! 1 Share this post Link to post Share on other sites
ampersand38 344 Posted June 13, 2016 Really nice to fly. One issue is head view is limited to 90 degrees off the nose, where as in the Wipeout you can look over your shoulder at least ~150 degrees. The cannon seems to work pretty good for me against CUP UH-60M, HMMWVs, and troops. 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 13, 2016 Hey Roadkill, I´ve noticed the AA-8 Aphid can lock on ground targets (maybe it´s a bug caused by the new telemetry on post 1.60... I´m on dev branch 1.63 so....) but everything else is awesome... now with POOK´s Tu-95 we can have some cold war scenarios of MiG-21 escorting Bear bombers =D Cheers! I will add it to the list to investigate, hopefully i can fix it for release 1.1 1 Share this post Link to post Share on other sites
ss9 91 Posted June 13, 2016 This is a bit too beta for me. All the old bugs from the Arma 2 version, none of the new Arma 3 features, and waaaaaay too much added to the editor. I bet it will be great in a few updates. Thanks for the work. Share this post Link to post Share on other sites
R0adki11 3949 Posted June 13, 2016 This is a bit too beta for me. All the old bugs from the Arma 2 version, none of the new Arma 3 features, and waaaaaay too much added to the editor. I bet it will be great in a few updates. Thanks for the work. Thanks for the comments, i would appreciate that you expand on them. What do you mean by the old bugs from Arma2? And what Arma3 features were expecting? And why is there too much in the editor? I think its quite tidy in Eden, unless your not using the Eden Editor? I also would like say its pretty good right now, maybe not polished but its good, and of course i will add updates in the future. However i thought the community would appreciate this plane been released especially after countless hours have been spent on developing it. But if you feel its still a beta, you are quite free to go create your own Mig21 addon ;) . 2 Share this post Link to post Share on other sites
Guest Posted June 13, 2016 Hi roadkill, some cool things in this addon, I really love the MiG-21, so thankyou for putting this out there. Here's some thoughts after testing the USSR skinned one for a few hours. Really love: -Atypical weapon choices are refreshing and enjoyable to use (Cluster munitions, heavy S-24 rockets) -Internal and external details are very nice -Extra details like afterburner and wheel brakes are nice -Handling is true to the MiG-21, challenging to adjust to but very satisfying -Added to each faction, BLUFOR, OPFOR and INDEP, increasing its usefulness in Coop campaigns, really nice to see -Ripple fire function for the bombs Some bugs to report from me, and suggestions to improve its usefulness for CAS/CAP. I run a Russian-themed Coop milsim unit, so I'm keeping that in mind for these suggestions Bug: -The ones I tested had no corporeal form in some areas. Notably, areas of the wings, the front of the MiG foreward of the wing roots, some parts of the tail. I could walk straight through these areas -Cockpit windshield does not animate/move in any way when entering/exiting -Occasionally turning on the wheel brake, then turning it off, will create an issue where the aircraft cannot taxi faster than 30km/h, as if the wheelbrake is still on. Only getting out then back in can properly reset the wheel brake. -Bombs, particularly the 500kg ones, perform too weakly for such a large bomb -The FAE/Thermobaric bombs don't perform any differently to the regular HE bombs -Some models for the bombs aren't consistent with the actual function of them. eg. OFAB-100-120 HE-Frag bomb is modelled, but its performance and label is of a regular HE bomb -No system of modelling the function of GPS guided bombs Suggestion: -The SEAD variant could only lock onto the Bardelas (BLUFOR AA) at 4kmish range.. at which time I was already under fire. SEAD was never a job for the MiG-21 traditionally anyway.. perhaps remove it? -Integrate the CCIP system released in ArmA3 1.60 with the MiG -Swap out the vanilla hud for a simple gunsight, like the MiG-21 from ArmA2. Teacup's Su-22 has a wonderful gunsight, perhaps try him? -While the central fueltank is common, it would be nice to have the option of loadouts without it, and carry more bombs instead. It doesn't really have utility in Coop multiplayer -Multiple ejector racks for smaller bombs, would work wonderfully with the ripple fire function -Add more spread and more sub-munitions for the RBK-500 cluster bombs. Modify the bomb script so that the bomb model appears to deploy submunitions in mid-air rather than hitting the ground as it currently does -Bomb model for the RBK-500 says its carries SBPE sub-munitions, which should drop 15x drogue-retarding HEAT munitions, however its labelled as a simple HE cluster. Perhaps model a different RBK filler, with a larger number of purely HE munitions -Include some loadouts with only type of weapon on the hardpoints. Ie. instead of 2x rocket pods and 2x cluster bombs, have an option to carry 4x cluster bombs. -SPPU gunpods? These are just suggestions of an ardent fan of the MiG-21 who would love to see its utility increased for use in A3, again many thanks :) Share this post Link to post Share on other sites
hcpookie 3770 Posted June 13, 2016 And could you add a hello kitty color scheme for my faction 1 Share this post Link to post Share on other sites
bars91 956 Posted June 13, 2016 And could you add a hello kitty color scheme for my faction Doge or GTFO :angry: :rolleyes: 1 Share this post Link to post Share on other sites
Stormforge 37 Posted June 14, 2016 On 13/06/2016 at 5:31 AM, ampersand38 said: Really nice to fly. One issue is head view is limited to 90 degrees off the nose, where as in the Wipeout you can look over your shoulder at least ~150 degrees. The cannon seems to work pretty good for me against CUP UH-60M, HMMWVs, and troops. Looked like you were trying to light some of them soft-top HMMWVs on fire with your exhaust the first run on the convoy. @R0adki11 Very Nice Mig-21. One of my favorite Russian planes of all time. 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 14, 2016 Hi roadkill, some cool things in this addon, I really love the MiG-21, so thankyou for putting this out there. Here's some thoughts after testing the USSR skinned one for a few hours. Really love: -Atypical weapon choices are refreshing and enjoyable to use (Cluster munitions, heavy S-24 rockets) -Internal and external details are very nice -Extra details like afterburner and wheel brakes are nice -Handling is true to the MiG-21, challenging to adjust to but very satisfying -Added to each faction, BLUFOR, OPFOR and INDEP, increasing its usefulness in Coop campaigns, really nice to see -Ripple fire function for the bombs Some bugs to report from me, and suggestions to improve its usefulness for CAS/CAP. I run a Russian-themed Coop milsim unit, so I'm keeping that in mind for these suggestions Bug: -The ones I tested had no corporeal form in some areas. Notably, areas of the wings, the front of the MiG foreward of the wing roots, some parts of the tail. I could walk straight through these areas -Cockpit windshield does not animate/move in any way when entering/exiting -Occasionally turning on the wheel brake, then turning it off, will create an issue where the aircraft cannot taxi faster than 30km/h, as if the wheelbrake is still on. Only getting out then back in can properly reset the wheel brake. -Bombs, particularly the 500kg ones, perform too weakly for such a large bomb -The FAE/Thermobaric bombs don't perform any differently to the regular HE bombs -Some models for the bombs aren't consistent with the actual function of them. eg. OFAB-100-120 HE-Frag bomb is modelled, but its performance and label is of a regular HE bomb -No system of modelling the function of GPS guided bombs Suggestion: -The SEAD variant could only lock onto the Bardelas (BLUFOR AA) at 4kmish range.. at which time I was already under fire. SEAD was never a job for the MiG-21 traditionally anyway.. perhaps remove it? -Integrate the CCIP system released in ArmA3 1.60 with the MiG -Swap out the vanilla hud for a simple gunsight, like the MiG-21 from ArmA2. Teacup's Su-22 has a wonderful gunsight, perhaps try him? -While the central fueltank is common, it would be nice to have the option of loadouts without it, and carry more bombs instead. It doesn't really have utility in Coop multiplayer -Multiple ejector racks for smaller bombs, would work wonderfully with the ripple fire function -Add more spread and more sub-munitions for the RBK-500 cluster bombs. Modify the bomb script so that the bomb model appears to deploy submunitions in mid-air rather than hitting the ground as it currently does -Bomb model for the RBK-500 says its carries SBPE sub-munitions, which should drop 15x drogue-retarding HEAT munitions, however its labelled as a simple HE cluster. Perhaps model a different RBK filler, with a larger number of purely HE munitions -Include some loadouts with only type of weapon on the hardpoints. Ie. instead of 2x rocket pods and 2x cluster bombs, have an option to carry 4x cluster bombs. -SPPU gunpods? These are just suggestions of an ardent fan of the MiG-21 who would love to see its utility increased for use in A3, again many thanks :) Thank you for taking the time to write such comprehensive and constructive feedback :). I will certainly look at implementing some of the suggestions that you have mentioned and i also i hope i can address the bugs in a future update/release. :) And could you add a hello kitty color scheme for my faction If some one would be kind enough of making a skin, i could add it ;) 1 Share this post Link to post Share on other sites
Eagle1992 373 Posted June 14, 2016 Could you tell me what mods you were using? Also the cannon on the Mig-21 is only a 23mm cannon. Thanks At the moment i am using @CBA_A3, All Cup mods, @ACE3, @RHSGREF, @RHSUSF, @RHSAFRF, @BWA3, @NIArms, @ACRE2 and @AWS, @F16C_Standalone and of course @rki_mig21naf. Further testing has shown that the muzzle velocity of the gun is extremely low. Share this post Link to post Share on other sites