kbbw123 115 Posted June 9, 2016 I am sorry to tell you this ... but your CPU can't handle it, AMD is worst CPU for gaming. And thats absolutly a load of bull.... Yes AMD will not run as nicely as aIntel chip but AMD is still good enough to properly play arma. I have a FX8350 8*4.0Ghz myself and i can play tanoa very wel, there is some micro stutter through scope's but thats it.... So it doesn't matter if you have a AMD core just make sure you optimize it properly yourself (don't trust presets for that tinker with it yourself to find your own sweetspot) Share this post Link to post Share on other sites
froggyluv 2136 Posted June 9, 2016 Just tested and my 4690k @ 4.4 also plummets when looking at jungle trees thru sniper scope from 55-60 to 35-30 Share this post Link to post Share on other sites
acealive 8 Posted June 9, 2016 I love the map in many ways, been exploring it last night for quite some time. However, one thing that needs to change imho, is the buildings which cannot be entered. I read somewhere it's because of the performance. So I wonder, is that only the door-script that is hard on the performance ? If so, just leave all doors open and make them not closable. That's better than not being able to get into the buildings. Share this post Link to post Share on other sites
kbbw123 115 Posted June 9, 2016 The reason why it safes performance is because there is no inside of the building. this means that if you go through it with a camyou will find nothing inside. If all these buildings had interiors those interiors would have to be rendered and so decrease performance espacially if you have like a office tower with 20 stories... I think that if all of those buildings would have an interior the fps on the iland would drop massivly inside towns Share this post Link to post Share on other sites
PuFu 4600 Posted June 9, 2016 I love the map in many ways, been exploring it last night for quite some time. However, one thing that needs to change imho, is the buildings which cannot be entered. I read somewhere it's because of the performance. So I wonder, is that only the door-script that is hard on the performance ? If so, just leave all doors open and make them not closable. That's better than not being able to get into the buildings. these buildings have no interiors modeled. it has nothing to do with door anims but with draw calls Share this post Link to post Share on other sites
joostsidy 685 Posted June 9, 2016 "I read somewhere it's because of the performance. So I wonder, is that only the door-script that is hard on the performance ?" If only! But no.. :-) Buildings with interiors are graphically much more complex: they cost more time to create and can impact performance ingame. Devs have explained early on that there would be less interiors, so I have accepted it already, although it is a shame. I remember thinking in OFP that in the next installment probably all the buildings would be (partially) enterable. Fast forward 15 years.. nope. :-) Share this post Link to post Share on other sites
Bitesrad 481 Posted June 9, 2016 The southern airport's runway (saint george?) is not entirely level. Was this intentional? Share this post Link to post Share on other sites
Flax 397 Posted June 9, 2016 The southern airport's runway (saint george?) is not entirely level. Was this intentional? Hopefully, quite a lot of runways in real life are very not level. I always thought that runways in ArmA were too perfectly flat. For example Birmingham in the UK: Share this post Link to post Share on other sites
acealive 8 Posted June 9, 2016 thanks guys, for explaining the performance thing with the buildings. Still, it doesn't make me happy that one cannot enter them. Share this post Link to post Share on other sites
tortuosit 486 Posted June 9, 2016 Just tested and my 4690k @ 4.4 also plummets when looking at jungle trees thru sniper scope from 55-60 to 35-30 Now I was curious. There is a problem... Intel CoreI7-2600k,GTX970. AMS scope. Vanilla ArmA. - I have capped 60 FPS. - Looking through scope to jungle trees: still 60 FPS - Zooming when looking thru scope: drop to ~35 FPS. With ATOC/Trees ~20 FPS Share this post Link to post Share on other sites
OlegAckbar 47 Posted June 9, 2016 I am sorry to tell you this ... but your CPU can't handle it, AMD is worst CPU for gaming. - disable the new water reflections - set viewdistance not over 1600 - set terrain and object both to high - set textures to high or very high - disable PIP - disable ATOC - set AA not over 4x, if still scope lag set it to 2x AA - do not run Arma3 on Windows 10 This issue is related to Tanoa tropical trees, especially to LOD handling, leaf and etc, not primarily to my PC. What are your graphics settings? I have a small drop in my end but nothing like you. There was a similar issue in Arma 2. http://imgur.com/a/rw1ft I think problem primarily related to ATOC and FSAA Share this post Link to post Share on other sites
OlegAckbar 47 Posted June 9, 2016 http://imgur.com/a/YOqQ4 Yep, this issue is somehow related to LOD handling, not even ATOC, FSAA, AO and Caustic and not even view distance http://imgur.com/a/6t1F9 inside this forest I have ~45fps and more if I zoom in. I think this issue really related to tree LODs or somethinks with the tropical trees. Share this post Link to post Share on other sites
Rich_R 1087 Posted June 9, 2016 Methinks all these players begging for everything to be enterable would be the first on the forums demanding ( in pretty rough language) better performance from BI when it plummets with the introduction of a town full of such buildings. Does no one remember the huge fps drop we experienced in the cities of Altis? My opinion is BI did a nice blend of those we could go in and crawl around and those we couldn't. The details and quality of Tonoa is the best we've seen so far and I'm sure will only improve as its tweaked not just in Dev Mode but for years down the road. 2 Share this post Link to post Share on other sites
R3vo 2654 Posted June 9, 2016 Now I was curious. There is a problem... Intel CoreI7-2600k,GTX970. AMS scope. Vanilla ArmA. - I have capped 60 FPS. - Looking through scope to jungle trees: still 60 FPS - Zooming when looking thru scope: drop to ~35 FPS. With ATOC/Trees ~20 FPS That's now an Tanoa issue, it has always been this way, it's just more noticeable on Tanoa because of the amount of foliage. I actually had hope for an improved ATOC technology, though I am not sure if there's even a way to improve it. Share this post Link to post Share on other sites
jimbop 25 Posted June 9, 2016 is there any inland fresh water? and bamboo?......ponds etc or do we have a bone dry jungle? Share this post Link to post Share on other sites
kylania 568 Posted June 9, 2016 The reason why it safes performance is because there is no inside of the building. this means that if you go through it with a camyou will find nothing inside. If all these buildings had interiors those interiors would have to be rendered and so decrease performance espacially if you have like a office tower with 20 stories... I think that if all of those buildings would have an interior the fps on the iland would drop massivly inside towns That is not a valid excuse anymore: https://community.bistudio.com/wiki/Geometric_Occluders The reason we don't have more interiors is that BIS doesn't have the staff and resources and time to make all the buildings interiors with the quality they should have. So instead of having empty buildings we can fight inside of we have very pretty boxes we can fight around. :) 4 Share this post Link to post Share on other sites
Guest Posted June 9, 2016 And thats absolutly a load of bull.... Yes AMD will not run as nicely as aIntel chip but AMD is still good enough to properly play arma. I have a FX8350 8*4.0Ghz myself and i can play tanoa very wel, there is some micro stutter through scope's but thats it.... So it doesn't matter if you have a AMD core just make sure you optimize it properly yourself (don't trust presets for that tinker with it yourself to find your own sweetspot) Nothing to do with AMD CPUs I sport a core i5 2500K oced to 4.9 Ghz (this shit is fast) and the same problem occurs when aiming with a scope in the jungle, heavy performance hit. "It is a bug" Share this post Link to post Share on other sites
Flax 397 Posted June 9, 2016 That is not a valid excuse anymore: https://community.bistudio.com/wiki/Geometric_Occluders The reason we don't have more interiors is that BIS doesn't have the staff and resources and time to make all the buildings interiors with the quality they should have. So instead of having empty buildings we can fight inside of we have very pretty boxes we can fight around. :) I'm not sure if it would ever happen but maybe releasing the buildings to certain modders or to the community as a whole to allow them to add interiors. Or have a new MANW style competition (prizes don't need to be as big) and allow community and devs to vote for best interiors. Share this post Link to post Share on other sites
NightIntruder 710 Posted June 9, 2016 Regarding the Tanoa: 1. It's the most beautiful island I have ever seen in the game. 2. I know its not SimCity but would love to see following things around the island: small hospital with poss helipad (on its roof maybe?) fire brigade station Police stations in major towns or at least one Police HQ governor / mayor office in the largest town static gas/oil tanker as well as container ship in a port*** taxiways signs on concrete airports*** driveable or at least moveable trains*** *** they don't have to be a part of the terrain 3 Share this post Link to post Share on other sites
St. Jimmy 272 Posted June 9, 2016 There a huge FPS drop when aiming through sniper scope at Tanoa jungle trees Reminds me of this issue back in the day: Tanoa trees are so detailed so that happens with sniper scopes. Not surprised to see that, I was actually expecting that happening. Disabling AtoC should help a lot but there's still fps drop without it. ///EDIT: Wait a minute! I increased my shadow distance setting up to 200m and my fps raised A LOT in that kind of situation :D it likely lowers some detail because of the higher shadow view distance Actually it makes trees more detailed but raises fps... Change 50m->200m and fps changes 33fps->53fps :D Share this post Link to post Share on other sites
Guest Posted June 9, 2016 In 3Den it's sometime hard to get "left click" work in 2D mode. Share this post Link to post Share on other sites
froggyluv 2136 Posted June 9, 2016 Ok finally went thru a stroll thru Georgetown and yes, while many buildings arent enterable, I do find the city itself nicely laid out with nice elevation changes, decent building variety, rich colors, and plenty of ambush spots. While of course I'd like 80-90% enterable, making those high rises open does seem like alot of work. Still furnishings should be affordable nao no? *cough* On wishlist: Street names with proper dubbing added to soldiers. "Advancing North on Waka Waka Boulevard". "Enemy spotted on Hutu Watu Lane".. 1 Share this post Link to post Share on other sites
St. Jimmy 272 Posted June 9, 2016 Here's an interesting video about the huge fps drop when using sniper scope. I play with some video settings to show something interesting: Ticket: https://feedback.bistudio.com/T117509 1 Share this post Link to post Share on other sites
kylania 568 Posted June 9, 2016 I play with some video settings to show something interesting: You turned off FXAA you jaggy line loving heathen! :P That's pretty interesting. Do you see the same performance increase with larger shadow distance on Altis? Takistan? Share this post Link to post Share on other sites
toysoldier 35 Posted June 9, 2016 On my opinion tanoa looks to clean and perfect, there is no junk around it, wrecked cars or abadoned buildings. Share this post Link to post Share on other sites