Jackal326 1181 Posted June 1, 2016 Within a month all this will be old news & things will be mostly settled. Just in time for the next patch to break things :lol: 3 Share this post Link to post Share on other sites
dmarkwick 261 Posted June 1, 2016 Yeah, but it will be different things ;) Share this post Link to post Share on other sites
sandman1980 18 Posted June 1, 2016 People, only pass two days and there are updates for almost all maps! So what was so bad? Oh yes! one or two days without can play my favorite maps! Come on! 1 Share this post Link to post Share on other sites
icebreakr 3159 Posted June 1, 2016 people complain about the Mods hours after the updates..like they expect the Mod makers to be sitting there waiting to quick fix their content That's not all. They tweet, mail, FB and whatnot ;) exactly - we're not sitting at home, I've been far away from work files myself, too. Never knew there's been a RC branch, must have been in the past week or so when I've been away. I've checked dev-branch regularly and used it for testing maps and didn't see the lighting/sky issues that appeared with 1.60 now. I've just updated my PC (just hours after I've came home from an exhausting road trip) and testing 1.60 and figuring out how to fix my maps. Share this post Link to post Share on other sites
=TFD= Eralorn 0 Posted June 2, 2016 Hello, since the 1.60 update, my clan and I have some trouble starting our clients/servers mods. Let me explain: - First, some of us can use their mods (weapons, vehicles showing up in Virtual arsenal etc...) while some other can't see mods content. Game just shows vanilla items. We tried to change load orders, no results. - Second, all the icons of mods in the main menu doesn't show up, only puzzle icons. - Third and last, I read the earlier post about new Steam workshop files and folder structures seems to had changes. We need to check every single mod which was on arma 3 folder root ? Thank you for answers. edit: mods from workshop seems to work indeed. but local mods don't (lauched via original launcher or Arma3sync, still no changes). possible solution ? Hello ! Same problem for me. But i am the only one in my clan who have this problem. I checked the gamecache, diagnose the game, mods, reinstalled it. I've tried many tricks to fix that, but nothing working. This solution don't work for me ; arma3folder\ONEFOLDER\ANOTHERFOLDER\@CUP_units to arma3folder\ONEFOLDER\@CUP_units --- Even if i moving all my addons to an other disk, or to the desktop, nothing working. ArmA 3 still don't recognize the path to my mods. I'm using PlayWithSix, but i tried with Arma3 Launcher, same problem. But, probably you can find a solution in that debug file ; ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -skipintro -nosplash "-mod=C:\Users\Aloïs\Documents\Arma 3\@3cb_baf_equipment;C:\Users\Aloïs\Documents\Arma 3\@3cb_baf_units;C:\Users\Aloïs\Documents\Arma 3\@3cb_baf_vehicles;C:\Users\Aloïs\Documents\Arma 3\@3cb_baf_weapons;C:\Users\Aloïs\Documents\Arma 3\@abramia;C:\Users\Aloïs\Documents\Arma 3\@ace3;C:\Users\Aloïs\Documents\Arma 3\@advanced_towing;C:\Users\Aloïs\Documents\Arma 3\@akp_spotlight;C:\Users\Aloïs\Documents\Arma 3\@arc_patches;C:\Users\Aloïs\Documents\Arma 3\@asdg_attachments;C:\Users\Aloïs\Documents\Arma 3\@asdg_jointrails_r3f;C:\Users\Aloïs\Documents\Arma 3\@atm_c130_fr;C:\Users\Aloïs\Documents\Arma 3\@atm_editor;C:\Users\Aloïs\Documents\Arma 3\@atm_rh_nh90;C:\Users\Aloïs\Documents\Arma 3\@atm_static_line;C:\Users\Aloïs\Documents\Arma 3\@backpackonchest;C:\Users\Aloïs\Documents\Arma 3\@bozcaada;C:\Users\Aloïs\Documents\Arma 3\@bw_tornado;C:\Users\Aloïs\Documents\Arma 3\@bwa3;C:\Users\Aloïs\Documents\Arma 3\@bwa3_comp_ace;C:\Us Original output filename: Arma3Retail_DX11 Exe timestamp: 2016/06/01 14:49:01 Current time: 2016/06/02 13:54:35 Type: Public Build: Stable Version: 1.60.136470 Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll ===================================================================== [...] 13:54:51 ============================================================================================= List of mods =============================================================================================== 13:54:51 modsReadOnly = true 13:54:51 safeModsActivated = false 13:54:51 customMods = true 13:54:51 hash = 'A063B7E5BEDD571FED6E204FD35074F75097AE88' 13:54:51 hashShort = '4f51f00e' 13:54:51 name | modDir | default | origin | hash | hashShort | fullPath 13:54:51 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 13:54:51 @zodiaccrrc | @zodiaccrrc | false | NOT FOUND | | | 13:54:51 @yoink_opfor_insurgents | @yoink_opfor_insurgents | false | NOT FOUND | | | 13:54:51 @usaf | @usaf | false | NOT FOUND | | | 13:54:51 @uns_patches | @uns_patches | false | NOT FOUND | | | 13:54:51 @unlocked_uniforms | @unlocked_uniforms | false | NOT FOUND | | | 13:54:51 @tryk_call_sign_insignia | @tryk_call_sign_insignia | false | NOT FOUND | | | 13:54:51 @tryk | @tryk | false | NOT FOUND | | | 13:54:51 @tfp_core | @tfp_core | false | NOT FOUND | | | 13:54:51 @tf47_nh90 | @tf47_nh90 | false | NOT FOUND | | | 13:54:51 @tf47_launchers_rhs | @tf47_launchers_rhs | false | NOT FOUND | | | 13:54:51 @tf47_launchers | @tf47_launchers | false | NOT FOUND | | | 13:54:51 @task_force_radio | @task_force_radio | false | NOT FOUND | | | 13:54:51 @t1_silencer_fix | @t1_silencer_fix | false | NOT FOUND | | | 13:54:51 @sthud_a3 | @sthud_a3 | false | NOT FOUND | | | 13:54:51 @st_map_autobrightness | @st_map_autobrightness | false | NOT FOUND | | | 13:54:51 @st_gi | @st_gi | false | NOT FOUND | | | 13:54:51 @spec4_gear | @spec4_gear | false | NOT FOUND | | | 13:54:51 @slatts_scar | @slatts_scar | false | NOT FOUND | | | 13:54:51 @shacktack_map_gestures | @shacktack_map_gestures | false | NOT FOUND | | | 13:54:51 @sab_un | @sab_un | false | NOT FOUND | | | 13:54:51 @sab_an2 | @sab_an2 | false | NOT FOUND | | | 13:54:51 @ryanzombies | @ryanzombies | false | NOT FOUND | | | 13:54:51 @rhs_usf3 | @rhs_usf3 | false | NOT FOUND | | | 13:54:51 @rhs_gref | @rhs_gref | false | NOT FOUND | | | 13:54:51 @rhs_afrf3 | @rhs_afrf3 | false | NOT FOUND | | | 13:54:51 @rh_pistol_a3 | @rh_pistol_a3 | false | NOT FOUND | | | 13:54:51 @rds_civpack | @rds_civpack | false | NOT FOUND | | | 13:54:51 @r3f_uniformes | @r3f_uniformes | false | NOT FOUND | | | 13:54:51 @r3f_armes | @r3f_armes | false | NOT FOUND | | | 13:54:51 @prkz | @prkz | false | NOT FOUND | | | 13:54:51 @pers_ins_ext | @pers_ins_ext | false | NOT FOUND | | | 13:54:51 @panthera_a3 | @panthera_a3 | false | NOT FOUND | | | 13:54:51 @nziwasogo | @nziwasogo | false | NOT FOUND | | | 13:54:51 @mrb_a3_voicestop | @mrb_a3_voicestop | false | NOT FOUND | | | 13:54:51 @mcc_sandbox_a3 | @mcc_sandbox_a3 | false | NOT FOUND | | | 13:54:51 @lingor_a3 | @lingor_a3 | false | NOT FOUND | | | 13:54:51 @leights_opfor | @leights_opfor | false | NOT FOUND | | | 13:54:51 @l3_gpnvg18 | @l3_gpnvg18 | false | NOT FOUND | | | 13:54:51 @l_immerse | @l_immerse | false | NOT FOUND | | | 13:54:51 @js_jc_su35 | @js_jc_su35 | false | NOT FOUND | | | 13:54:51 @jbad | @jbad | false | NOT FOUND | | | 13:54:51 @isladuala_a3 | @isladuala_a3 | false | NOT FOUND | | | 13:54:51 @iaf_un | @iaf_un | false | NOT FOUND | | | 13:54:51 @hlcmods_m60e4 | @hlcmods_m60e4 | false | NOT FOUND | | | 13:54:51 @hlcmods_m14 | @hlcmods_m14 | false | NOT FOUND | | | 13:54:51 @hlcmods_fal | @hlcmods_fal | false | NOT FOUND | | | 13:54:51 @hlcmods_core | @hlcmods_core | false | NOT FOUND | | | 13:54:51 @hlcmods_augs | @hlcmods_augs | false | NOT FOUND | | | 13:54:51 @hlc_awm | @hlc_awm | false | NOT FOUND | | | 13:54:51 @hiddenidentityv2 | @hiddenidentityv2 | false | NOT FOUND | | | 13:54:51 @hafm_nh90 | @hafm_nh90 | false | NOT FOUND | | | 13:54:51 @fsf_al_rayak | @fsf_al_rayak | false | NOT FOUND | | | 13:54:51 @ffaa_a3 | @ffaa_a3 | false | NOT FOUND | | | 13:54:51 @fata_a3 | @fata_a3 | false | NOT FOUND | | | 13:54:51 @fap_units | @fap_units | false | NOT FOUND | | | 13:54:51 @fa18_a3 | @fa18_a3 | false | NOT FOUND | | | 13:54:51 @diyala_province | @diyala_province | false | NOT FOUND | | | 13:54:51 @cup_terrains_maps | @cup_terrains_maps | false | NOT FOUND | | | 13:54:51 @cup_terrains_core | @cup_terrains_core | false | NOT FOUND | | | 13:54:51 @clf_mods | @clf_mods | false | NOT FOUND | | | 13:54:51 @cha_av8b | @cha_av8b | false | NOT FOUND | | | 13:54:51 @cba_a3 | @cba_a3 | false | NOT FOUND | | | 13:54:51 @bwdr | @bwdr | false | NOT FOUND | | | 13:54:51 @bwa3_comp_ace | @bwa3_comp_ace | false | NOT FOUND | | | 13:54:51 @bwa3 | @bwa3 | false | NOT FOUND | | | 13:54:51 @bw_tornado | @bw_tornado | false | NOT FOUND | | | 13:54:51 @bozcaada | @bozcaada | false | NOT FOUND | | | 13:54:51 @backpackonchest | @backpackonchest | false | NOT FOUND | | | 13:54:51 @atm_static_line | @atm_static_line | false | NOT FOUND | | | 13:54:51 @atm_rh_nh90 | @atm_rh_nh90 | false | NOT FOUND | | | 13:54:51 @atm_editor | @atm_editor | false | NOT FOUND | | | 13:54:51 @atm_c130_fr | @atm_c130_fr | false | NOT FOUND | | | 13:54:51 @asdg_jointrails_r3f | @asdg_jointrails_r3f | false | NOT FOUND | | | 13:54:51 @asdg_attachments | @asdg_attachments | false | NOT FOUND | | | 13:54:51 @arc_patches | @arc_patches | false | NOT FOUND | | | 13:54:51 @akp_spotlight | @akp_spotlight | false | NOT FOUND | | | 13:54:51 @advanced_towing | @advanced_towing | false | NOT FOUND | | | 13:54:51 @ace3 | @ace3 | false | NOT FOUND | | | 13:54:51 @abramia | @abramia | false | NOT FOUND | | | 13:54:51 @3cb_baf_weapons | @3cb_baf_weapons | false | NOT FOUND | | | 13:54:51 @3cb_baf_vehicles | @3cb_baf_vehicles | false | NOT FOUND | | | 13:54:51 @3cb_baf_units | @3cb_baf_units | false | NOT FOUND | | | 13:54:51 @3cb_baf_equipment | @3cb_baf_equipment | false | NOT FOUND | | | 13:54:51 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 13:54:51 Arma 3 Marksmen | mark | true | GAME DIR | 8964f1cc2d089b8c43492bbe2215ae278e7a6370 | dc15b891 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark 13:54:51 Arma 3 Helicopters | heli | true | GAME DIR | 513cea5e2cf585108b97ae1dfa0c7a8ab060a5b3 | ba3eb3e1 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli 13:54:51 Arma 3 Karts | kart | true | GAME DIR | 373ca05e1bcba4ec6da71268020181c8c7764c6c | 12663c6b | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart 13:54:51 Arma 3 Zeus | curator | true | GAME DIR | 3262332557950acf8fc3112d778fd50ab0f8b16b | 7dd54883 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator 13:54:51 Arma 3 | A3 | true | NOT FOUND | | | 13:54:51 ========================================================================================================================================================================================================== 13:54:51 DX11 - Initializing DX11 engine. 13:54:51 DX11 - Using DXGI adapter 0 (detected in config). 13:54:51 DX11 - Using DXGI adapter 0. 13:54:51 - adapter description : NVIDIA GeForce GTX 750 Ti 13:54:51 - adapter vendor ID : 4318 13:54:51 - adapter device ID : 4992 13:54:51 - adapter subsys ID : 822219874 13:54:51 - adapter revision : 162 13:54:51 - dedicated video memory : 2085285888 13:54:51 - dedicated system memory : 0 13:54:51 - shared system memory : 2147807232 13:54:51 InitSound ... 13:54:51 InitSound - complete 13:54:55 PhysX3 SDK Init started ... 13:54:55 PhysX3 SDK Init ended. 13:54:55 Preloaded texture GroupDir not found in bin\config.bin/CfgInGameUI/ 13:54:56 Attempt to override final function - rscminimap_script 13:54:56 Attempt to override final function - rscdisplayloading_script 13:54:56 Attempt to override final function - rscdisplayloading_script 13:54:56 Attempt to override final function - rscdisplayloading_script 13:54:57 Attempt to override final function - rscdiary_script 13:54:57 Attempt to override final function - rscdisplaysinglemission_script 13:54:57 Attempt to override final function - rscdiary_script 13:54:57 Attempt to override final function - rscdisplayremotemissions_script 13:54:57 Attempt to override final function - rscdisplayloading_script 13:54:57 Attempt to override final function - rscdiary_script 13:54:57 Attempt to override final function - rscdiary_script 13:54:57 Attempt to override final function - rscdisplaystrategicmap_script 13:54:57 Attempt to override final function - rscdisplaycommon_script 13:54:57 Attempt to override final function - rscdisplaygarage_script 13:54:57 Attempt to override final function - rscdisplayhostsettings_script 13:54:57 Attempt to override final function - rscdisplayloading_script 13:54:57 Attempt to override final function - rscdisplaycurator_script 13:54:57 Attempt to override final function - display3deneditcomposition_script 13:54:57 Attempt to override final function - display3deneditattributes_script 13:54:57 Attempt to override final function - display3deneditattributes_script 13:54:57 Attempt to override final function - rscdisplayhostsettings_script 13:54:57 Attempt to override final function - rscdisplaycommon_script 13:54:57 Attempt to override final function - rscdisplaydebriefing_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:57 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:54:58 Attempt to override final function - rscunitinfo_script 13:55:00 SimulWeather - Cloud Renderer - noise texture file is not specified! 13:55:16 SimulWeather - Cloud Renderer - noise texture file is not specified! 13:55:16 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing! 13:55:16 Extensions: As you can see, for all local mods, there is the problem ; default | origin | hash | hashShort | fullPath false NOT FOUND ArmA 3 don't find the mods path anymore. This problem occured on 1.60. Thx for the answers, and for your time. I really need your help in that case. ;) Share this post Link to post Share on other sites
=TFD= Eralorn 0 Posted June 2, 2016 Finally, the reading method for files path is broken. Arma 3 can only find the mods if they are put in the native folder ; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MODSFOLDERS But this solution only work with the ArmA 3 Launcher. Still can't launch mods with PlayWithSix. Share this post Link to post Share on other sites
lolkij 21 Posted June 2, 2016 I've just updated my PC (just hours after I've came home from an exhausting road trip) and testing 1.60 and figuring out how to fix my maps. This is the simple way to fix black skybox on your maps: class CfgPatches { class icebreakr_map_fix { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CUP_Worlds","A3_Map_IslaDuala3","A3_Map_lingor3","A3_Map_Panthera3"}; }; }; class CfgWorlds { class DefaultLighting; class DefaultWorld; class CAWorld; class IslaDuala3: CAWorld { delete Weather; delete Lighting; }; class lingor3: CAWorld { delete Weather; delete Lighting; }; class panthera3: CAWorld { delete Weather; delete Lighting; }; }; Share this post Link to post Share on other sites
icebreakr 3159 Posted June 2, 2016 That is not a solution, I use custom sky boxes, lighting, etc. Default one is crap compared to what I used before :( Share this post Link to post Share on other sites
lolkij 21 Posted June 2, 2016 I understand, but maybe it helps someone to use your islands before you solve the problem with a custom sky and lighting. I hope Bohemia vouchsafed to suggest a right solution. Share this post Link to post Share on other sites
skiron 10 Posted June 3, 2016 no more playing arma3 then :) Back to counter strike source this weekend woohoo Share this post Link to post Share on other sites
M. BlackBeard 26 Posted June 3, 2016 Having no issue whatsoever when playing vanilla. Mods is a whole different matter. But I'd advise everyone to be patient. The modders make this game 1000 times better for us...for free. And after every BI update there are some tweaks that need to be made...in time. And these will happen...eventually! I love my 100 mods pack altogether, but I tend to go on a small Arma 3 celibate period every time an update is introduced. When it comes to mod problems after an update, the Game Developer can't get the blame directly. In my humble opinion, the developer could eventually schedule and coordinate the update release with the modder teams, provided these are relevant enough for the community. Example: Consider the number of people that use CBA and its direct dependencies. I feel that number is way up in there for the devs to ignore a coordinated launch... Just my 2 cents. Share this post Link to post Share on other sites
Jackal326 1181 Posted June 3, 2016 When it comes to mod problems after an update, the Game Developer can't get the blame directly. In my humble opinion, the developer could eventually schedule and coordinate the update release with the modder teams, provided these are relevant enough for the community. Example: Consider the number of people that use CBA and its direct dependencies. I feel that number is way up in there for the devs to ignore a coordinated launch... I get what you're saying, however the flip-side is they do kind of do this already. The dev-branch (and for that matter the release candidates for patches) are freely available to mod-developers (and anyone else for that matter). Whilst BI's ability to provide documentation for their updates is patchy at best, the fact that they even provide these testing platforms is one major way for addon makers to have updates ready to go within hours of a patch dropping to stable. To take your example of CBA, the guys working on CBA had a patch ready to go within hours of v1.60 being released - I can only assume due in no small part to them either using the Dev-Branch or RC to have it ready to go. Share this post Link to post Share on other sites
taro8 806 Posted June 4, 2016 I noticed that I get a LOT of "undefined variable in expression" errors after 1.60, in places that worked perfectly fine before. After reading some of this thread I will try copying all of the mods back into arma folder from the workshop folder and see if it helps. PS: Addon author name thing: WHY!? Why do you force us to change EVERY ADDON CREATED TILL NOW?! Why was it so important? Couldn't there be a legacy setting with would accept the addons with old style author format? 3 Share this post Link to post Share on other sites
Boss-Starstreams 11 Posted June 5, 2016 PS: Addon author name thing: WHY!? Why do you force us to change EVERY ADDON CREATED TILL NOW?! Why was it so important? Couldn't there be a legacy setting with would accept the addons with old style author format? That's been my point all along. Another example of this is, They talked about totally removing the 2d editor in the next major update. Why not leave it, and keep them both? It's not taking up that much room. And if it is, give the customer an option to add it as a DLC. Sometimes it's faster to just load up the 2d editor, while other times the 3d ed is the tool of choice. Leave em both. Stop taking things away. I use to play a game called Sudden Strike, Then Fireglow (the developer) came out with the expansion Forever. It was an amazing extension to the already great game which had a HUGE base of users, mostly in Germany, but also in the US. Then Fireglow came out with the 3rd version of the game and changed everything, leaving out most of the assets in the editor. Guss what: Fireglow is no longer around. Regarding the issue at hand. So if this is a path issue as many are saying, I would think that would be a fairly simple patch fix for BIS. It's been a few days now, why no fix on this? We have to wait another month for the next update? @lolkij There is nothing simple about your fix, unless your audience is experienced in scripting. It's not the end user's responsibility to address these issues. They paid for a product, they did their part. By the way, I've been playing this game since the beginning of OFP, I'm not new to the game which is why I feel I can exorcise my opinion. I have a HUGE amount of respect for the developers of this game, they are extremely talented and have an eye for realism that no other game developer has IMO. But I'm very disappointed in the move to steam as well as the assets from ArmA II that were left out in ArmA 3. Even if the game is suppose to be in the future, there would be no harm had they left them in there. Being that the assets were left out because of legal licensing, forces me to believe that the BIS team are not all the original developers. Share this post Link to post Share on other sites
lrishjake 13 Posted June 5, 2016 Give mod makers the time to fix their stuff, if you get the error: author\ is not a value It's because they changed the CfgPatches config, author token was an array before and has been changed to a string, hence why you get the error and your shit doesn't load. It's in the changelog: More infos here CfgPatches EDIT: Not totally sure if its related after further testing... This helped me a lot.. been looking for solutions all day. Share this post Link to post Share on other sites
pierremgi 4890 Posted June 14, 2016 This game is killing any goodwill. I spent my day trying to make a mission with 3DEN. Usually, I'm rather skilled with scenarios. I can script with no real difficulties. Today, no mean to make a task module working! Really?? Set Blufor, or all players, visible, created, assigned... all the stuff. Nothing in preview! Added waypoints to disembark units (sync get out for units and transport unload for vehicles) Peanuts! It was working usually! + simulation global which doesn't work for all players, + error with "MenuPosition" in the respawnTemplates[]. Removed. This worked before... + ... That's enough folks! Waiting for better days. Each new version of Arma is a pity. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted June 14, 2016 This game is killing any goodwill. I spent my day trying to make a mission with 3DEN. Usually, I'm rather skilled with scenarios. I can script with no real difficulties. Today, no mean to make a task module working! Really?? Set Blufor, or all players, visible, created, assigned... all the stuff. Nothing in preview! Added waypoints to disembark units (sync get out for units and transport unload for vehicles) Peanuts! It was working usually! + simulation global which doesn't work for all players, + error with "MenuPosition" in the respawnTemplates[]. Removed. This worked before... + ... That's enough folks! Waiting for better days. Each new version of Arma is a pity. With RC 1.60?I'm a total noob to mission making and just made one on the current RC. With tasks and everything. Nothing fancy like waypoints, but definitely on my end on the current non-Tanoa/Apex RC task markers are working. They are wonky though. I find if I create task 2, and then create task 1 (task 1 trigger "reveals" task 2), they don't work though. Which is frustrating. But all in all, task modules seem to be working for me but the process is very cumbersome. Share this post Link to post Share on other sites
Jackal326 1181 Posted June 14, 2016 PS: Addon author name thing: WHY!? Why do you force us to change EVERY ADDON CREATED TILL NOW?! Why was it so important? Couldn't there be a legacy setting with would accept the addons with old style author format? (I resized your ridiculous over-exaggerated font sizing, I think emboldening it is enough of a highlight) Why? Well because: 1) It was never an officially supported config command with regard to cfgPatches. CBA added the ability to detect the line (to use it for loading screens and such) and people jumped on the bandwagon and started using it, even if their addon didn't require CBA. 2) The introduction of the line as an official command was done for whatever reason, and done in line with the cfgWeapons/cfgVehicles command (i.e. a string, as its always been and not an array). Code consistency makes sense rather than having the same line in two different areas as two different types...It kinda makes you wonder why CBA didn't consider it to be a string rather than utilising it as an array to begin with... So yeah, that is why... 2 Share this post Link to post Share on other sites
dmarkwick 261 Posted June 14, 2016 There's no real reason the game couldn't be shoehorned to cope with both :) I can see why CBS would use an array: they might have been trying to cater for mods that might have two or more authors who might each have their own iconography etc. Personally I think an array is a better type to use, but I guess now it's always going to be a string, but maybe with the possibility of also an array if they decide to cater to it.... :) 1 Share this post Link to post Share on other sites
pierremgi 4890 Posted June 14, 2016 Just consider playability and scripting satisfaction. If you loose these two aims, you loose players and writers. Backward compatibility, <I mean the fact people can still play with their key bindings, scripts, difficulties, working scenarios> should be on your mind for each versions. If you want to change that in depth, you should wait for Arma 4. But yes, Arma is an open laboratory, and some guys like me spend hours a day, running after your "improvements" (and addons ones), like in the squirrel cage. I never felt so much disappointment since 1.58. So many broken behaviors since 3Den. The good point is I'm starting a detox. 1 Share this post Link to post Share on other sites
Boss-Starstreams 11 Posted June 23, 2016 It's been over three weeks since this update was posted - now going on a month. No fixes? I paid for something I can't even use. If it's a path issue, I would think the developers of this game could easily patch it. But it's not a path issue is it? It's a texture compatibility issue with the new shader. The textures in AmrA 3 are probably dynamic and can adapt to the new change. Personally, I don't see what advantage or effect the new update made even to the native base islands as far as the look is concerned. Like others have said: You guys decided to do a major overall on cosmetics this late in the game? That's like building an airplane and then at the last min deciding you want to put train wheels on it. It will never get off the ground. I don't get the (logic) @Jackal326 Your reasoning to defend BIS as to why they changed the string was not related to the point taro8 was making: He's asking, "why it took them this long". BIS has been in the business of programming for over 16 years now. It's not the community's fault that the option was there, naturally it would be utilized. The standard should have been set in place a long time ago. Look, people can sit back and point fingers at all the complainers (people like myself who supported this project $ for over 15 years) But that will never save the game. All it does is annoys us. And when people loose interest, the game dies, and then the forum and community goes away. There is nothing you or BIS can do about it, but open their ears up and listen to the audience. What we're experiencing now is what we call, Selling Out. When I say I'm done with ArmA, I don't mean that as a threat, I just mean I'm done with ArmA. Share this post Link to post Share on other sites
dmarkwick 261 Posted June 23, 2016 I believe I read that a fix is in place, currently in the dev branch (where all fixes are first born :)) Share this post Link to post Share on other sites
tpw 2315 Posted June 23, 2016 I believe I read that a fix is in place, currently in the dev branch (where all fixes are first born :)) Yep, appeared about 1.3 attoseconds after I changed all my bloody configs! Another BIS solution in search of a problem, I'm glad they have seen some sense on this. Share this post Link to post Share on other sites
Boss-Starstreams 11 Posted July 16, 2016 A fix? They just released a new update. Still have the same gamma issues on ALL mod islands. I think the devs are more concerned with pushing out expansions these days. That's what I meant when I said they've sold out. And what happened with ArmA2, it's dead and abandon? Really? It's been over two months, can't use a product I paid for. Share this post Link to post Share on other sites