MarkRobb 0 Posted October 29, 2002 Has anyone seen K9 units for OPF? Inwork maybe? Share this post Link to post Share on other sites
acidcrash 0 Posted October 29, 2002 as far as i know, animals arent possible due to the current engine, its been asked about since OFP was first released Share this post Link to post Share on other sites
beno_83au 1369 Posted October 29, 2002 You could do an abominable(spelling?) snowman or something like in Delta Force LW, they are sorta human like. Share this post Link to post Share on other sites
ExtracTioN 0 Posted October 30, 2002 Who said it is not possible it is possible with the new animation tool you can make new animation and a dog Share this post Link to post Share on other sites
Frisbee 0 Posted October 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ExtracTioN @ Oct. 30 2002,01:29)</td></tr><tr><td id="QUOTE">Who said it is not possible it is possible with the new animation tool you can make new animation and a dog<span id='postcolor'> Noone,But OFPInternals haven't released it yet I think. Share this post Link to post Share on other sites
TaNK_Em 0 Posted October 30, 2002 Sick the dogs on russians legs knock them down and excute Share this post Link to post Share on other sites
bn880 5 Posted October 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TaNK_Em @ Oct. 29 2002,20:33)</td></tr><tr><td id="QUOTE">Sick the dogs on russians legs knock them down and excute <span id='postcolor'> You must be german. Man, it would feel like another Christmas present from BIS if there would be more animals in next version of whatever they replace 1.85 with. (damn long sentence) (I say another because for me 1.85 was like a big present already) Share this post Link to post Share on other sites
TaNK_Em 0 Posted October 30, 2002 Actually im American with a little Canadian in me just be fun I have nothing against the Russians. Well if animals came out people could make 30-06s hunting stands and for wheelers for hunters like me Share this post Link to post Share on other sites
ACES_KEVIN 0 Posted October 30, 2002 Ive seen and hear ideas of a OFP deer and bear that were simply a silent motorcycle body kinda with a deer shell.....but had no animation etc....cant wait till they release animation tool tho Kevin Share this post Link to post Share on other sites
OFPunk 0 Posted October 30, 2002 If someone makes some animals for ofp, take my word, I will have a safari mission out the next day. There will be jeeps and maybe hundreds of innocent animals plus you can use military style weapons on them, that has never been done before. 1: 2, target rabbit 12 o'clock 1: 2, engage 2: roger Pow pow pow pow pow fur goes flying everywhere. Share this post Link to post Share on other sites
CrunchyFrog 0 Posted October 30, 2002 Going hunting... with mah M1A1 Tank... Share this post Link to post Share on other sites
supergruntsb78 67 Posted October 30, 2002 well i got the first dog for opf ready (textures suck right now) to bad its only static Share this post Link to post Share on other sites
gold dragon 0 Posted October 30, 2002 I do have some motion capture data of a police dog i worked on a few years ago, but its in a Vicon Motion Capture Format. I did see in Oxygen that it does support a Vicon format, but its not one im familiar with, and as Oxygen now refuses to run on my machine, i cant even have a muck around with it I do know that BIS used vicon mocap data for the troops in game, as i got to see the game running several months before it was released at an event staged by Oxford Metrics (the company who make the Vicon Motion Capture hardware/software). If anyone out there wants to try mucking around with some motion capture data and try and get it in game get in touch and ill send you some data. Share this post Link to post Share on other sites
Major Fubar 0 Posted October 30, 2002 100 grizzlies vs. Abrams? Share this post Link to post Share on other sites
MotherRussiaAK74 0 Posted October 30, 2002 Dogs would be utterly useless in every way. Share this post Link to post Share on other sites
TaNK_Em 0 Posted October 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MotherRussiaAK74 @ Oct. 30 2002,05:53)</td></tr><tr><td id="QUOTE">Dogs would be utterly useless in every way.<span id='postcolor'> Actually dogs are a major roll in some countries for military base protection usually 2 dogs per gate each with handler. Share this post Link to post Share on other sites
CrunchyFrog 0 Posted October 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TaNK_Em @ Oct. 30 2002,11:57)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MotherRussiaAK74 @ Oct. 30 2002,05:53)</td></tr><tr><td id="QUOTE">Dogs would be utterly useless in every way.<span id='postcolor'> Actually dogs are a major roll in some countries for military base protection usually 2 dogs per gate each with handler.<span id='postcolor'> He means in OFP, not in real life Share this post Link to post Share on other sites
miles teg 1 Posted October 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MotherRussiaAK74 @ Oct. 30 2002,10:53)</td></tr><tr><td id="QUOTE">Dogs would be utterly useless in every way.<span id='postcolor'> I disagree STRNONGLY... in OFP dogs could be very useful for patrols if they were made with a high detection level and thus could help spot enemy troops more easily then regular troops. The hard part would be making them do damage when they attack. Their is a simple hand to hand combat system in OFP that looks like it was never fully developed (it's part of a punching animation), however it does do dammage. If some coding genius could figure out how to utilize that then it might be possible...either that or the dogs bit would be like a gun with a few thousand rounds of "bites" and where the damage is done in the same manner as Keg's hand drill addon where it has to be right on someone to do dammage. Plus even if the dogs just walked around it would be useful just to add atmosphere to the game. Other animals like cows, sheep, and deer would also be very nice to add atmosphere and maybe some very amusing "hunting" missions. However more useful I think would be a bayonet lunge animation. OFP REALLY needs bayonets. A simple "lunge" animation should be easy to do and the above method of causing dammage could be used to simulate a bayonet attack. AI could be set to only use the attack at ranges of less then .3 meters or something like that. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Ich Bin 0 Posted October 30, 2002 I wish there where animals in OFP so I could do some hunting on the side. Share this post Link to post Share on other sites
deathguy 0 Posted October 30, 2002 ya I aggree, having animals in OFP would really add something! *thinking*.....wonder if it would be possible to put fish in the ocean and/or river....a relaxing fishing trip in the confort of your home when it's -40 degree outside animals would be really great to add in OFP Share this post Link to post Share on other sites
suchey 0 Posted October 30, 2002 random dog speed script to create races...spend the day at the OFP track Share this post Link to post Share on other sites
munger 25 Posted October 30, 2002 LOL. Or maybe horse racing if a mounted horse addon was created. OR, player controlled animals, so a pack of dogs could hunt a fox or a rabbit... or a hippopotamus. Share this post Link to post Share on other sites
Steam 0 Posted October 30, 2002 These are good ideas, i have found a flaw in your plans: You and 2 other troops and a dog are out on patrol, the dog all of a sudden (with heightened senses) says " 3 o'clock enemy soldier, 500" with his West Voice...see the flaw Share this post Link to post Share on other sites
miles teg 1 Posted October 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Steam @ Oct. 30 2002,23:29)</td></tr><tr><td id="QUOTE">These are good ideas, i have found a flaw in your plans: You and 2 other troops and a dog are out on patrol, the dog all of a sudden (with heightened senses) says " 3 o'clock enemy soldier, 500" with his West Voice...see the flaw <span id='postcolor'> Yeah I thought about that...but it's not a flaw if the dog is in another squad that is controlled by AI. In that case you would never hear the dog talk accept for triggers and stuff that would have the dog barking using custom sounds. Also units can have their own sounds like the the WWII GI and Nazi soldier packs that have customized sounds specific to those units. So when the dog gets hit it could be made to whimper, yelp, or growl. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
bn880 5 Posted October 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OFPunk @ Oct. 30 2002,00:31)</td></tr><tr><td id="QUOTE">If someone makes some animals for ofp, take my word, I will have a safari mission out the next day. There will be jeeps and maybe hundreds of innocent animals plus you can use military style weapons on them, that has never been done before. 1: 2, target rabbit 12 o'clock 1: 2, engage 2: roger Pow pow pow pow pow fur goes flying everywhere.<span id='postcolor'> Sounds like standard Army training to me... Groundhog 11 oclock... aim... FIRE! Share this post Link to post Share on other sites