Asmodeuz 54 Posted November 19, 2016 I have narrowed down to a single reason why the cost for placing Iron Front groups AT Squad, Infantry Squad, Recon Squad doesn't get subtracted. I need to break this down a bit: Iron Front has summer and winter variants for the in-game characters declared in addons WW2_Assets_c_Characters_Germans_c_GER_Wehrmacht and WW2_Assets_c_Characters_Winter_c respectively. If a mission maker wants to make only the summer variants available to Zeus he/she adds the WW2_Assets_c_Characters_Germans_c_GER_Wehrmacht addon in the mission and possibly uses a cost table to assign different costs to each class that belongs in the addon. Then the mission maker runs the game in multiplayer mode to see if the points are getting subtracted when placing individual characters and groups. And at this point realizes that when a group is placed no points get subtracted. The thing is: there is somekind of inheritance between the addons WW2_Assets_c_Characters_Germans_c_GER_Wehrmacht and WW2_Assets_c_Characters_Winter_c, where one needs to add both as addons or the point subtraction will not work for groups that belong to the summer variant addon. But if the mission maker adds only the winter variant addon (WW2_Assets_c_Characters_Winter_c) the point subtraction does work for groups that belong in that addon. This makes me believe that the winter addon is somehow dominant over the summer addon. So if I'd like to get the point subraction to work correctly for the summer variant characters in a Zeus mission of mine I would have to make the winter variant characters also available to Zeus.. and that's not what I'd like to do. @.kju and IF lite team, is there any chance that you could remove this strange inheritance or whatever it is between these two addons? Does any of you even understand what I'm babbling about here? If it's of any help I will gladly create a couple of small sample missions to try and make the message a bit clearer. 1 Share this post Link to post Share on other sites
Amit 17 Posted November 19, 2016 Hello I'm Sgt. Hester Leigh I have very important business to discuss with you. please kindly get back to me if you are interested to know more about the deal.reply me here ( sgthester@hotmail.com ) If you are talking to El Tyranos, you should PM them instead of posting on this thread. Your e-mail address is now open to everyone who views this thread. Share this post Link to post Share on other sites
war_lord 934 Posted November 19, 2016 If you are talking to El Tyranos, you should PM them instead of posting on this thread. Your e-mail address is now open to everyone who views this thread. It's some kind of spam/scam bot. Share this post Link to post Share on other sites
.kju 3242 Posted November 20, 2016 @ Asmodeuz Thanks for the research! This sounds more like a bug or limitation in ZEUS. Its only BI who really can address that. As mentioned before your best chance is probably to get Karel's attention. Aside from that make a report with simple demo mission in the A3 feedback tracker, as post about in the dev branch thread. Share this post Link to post Share on other sites
Asmodeuz 54 Posted November 20, 2016 @ Asmodeuz Thanks for the research! This sounds more like a bug or limitation in ZEUS. Its only BI who really can address that. As mentioned before your best chance is probably to get Karel's attention. Aside from that make a report with simple demo mission in the A3 feedback tracker, as post about in the dev branch thread. You don't think the ticket would get closed asap in the A3 feedback tracker or does BI have somekind of responsibility over Iron Front these days? Fixing this 'behavior' is definitely a no-go for IFl team? ps. contacted @moricky just-in-case and updated Zeus editing discussion with the findings. 1 Share this post Link to post Share on other sites
.kju 3242 Posted November 20, 2016 @ Asmodeuz Well I can't see how this is a mod configuration problem. At the very least documentation should be provided by BI on the topic. Share this post Link to post Share on other sites
zhaleks 16 Posted November 22, 2016 Hello! I do appreciate youre work. Really. May I ask you to add atleast 1 backpack with maximumLoad more than 200. I have Exile server with WW2 assets only and backpack should be 200+ to be able to craft something. You can say: do your own mod. Yep, I can, but downloading and enabling aditional mods is too hard work for modern players. class B_LIB_GER_Panzer_Empty_250: B_LIB_GER_Panzer { scope = 2; scopeCurator = 2; scopeArsenal = 2; maximumLoad = 250; class TransportMagazines { }; }; Sorry for my English. Good luck. Share this post Link to post Share on other sites
.kju 3242 Posted November 22, 2016 @ zhaleks Please add a task in our issue tracker and it will be done. :) Share this post Link to post Share on other sites
Amit 17 Posted November 22, 2016 Any word on the situation with the missing ACRE compatibility files? Share this post Link to post Share on other sites
youngtee 10 Posted November 22, 2016 Hi Gunter,.kju and crew, I'm vary gladly to own Full converted version IFA3 and installation runs well. But i got some bug when player open inventory(I) and throw grenade(G) in prone position will freeze and unable to move or control character in any way.I know Full IFA3 is stopped updating for now,so maybe you guys can help me to figure out where the shoe pinches that I can try to fix it. [Test video]-[mod:CBA_A3 and seven IFA3 folder(including DLC and 1_60 hotfix)]0:03~0:04:prone shoot and reload are fine.0:13:press "I" button(inventory) character freeze,and action menu [Cancel action] shows up. https://drive.google.com/file/d/0BxSnY2sjzQW4RDhqeVI2a1g3MDQ/view?usp=sharing [google drive preview] pardon for my poor English. Best Regards. Share this post Link to post Share on other sites
.kju 3242 Posted November 22, 2016 @ Amit ACRE has its own backpack classes in IFA3. Check the class list or config dump (_ACRE). @ youngtee Please read: https://forums.bistudio.com/topic/191249-statement-on-discontinued-support-for-the-ifa-conversion-ifa3-full/ Share this post Link to post Share on other sites
brekiy 7 Posted November 26, 2016 Going to repeat a question here. I've seen the tanks fire HE shells at infantry where the AI in vanilla tanks and mod tanks do not. How did you guys get it to work? Share this post Link to post Share on other sites
.kju 3242 Posted November 26, 2016 @ brekiy At least we tried with https://community.bistudio.com/wiki/CfgAmmo_Config_Reference#aiAmmoUsageFlags. 3 Share this post Link to post Share on other sites
Mosshadow 5 Posted November 29, 2016 I have a question about the D-Day map, how do I get troops to use the bunkers? Its hard to get the germans to actually shoot out of the bunkers on to troops who are landing and placing Pak40s in the artillery bunkers is not very effective. Share this post Link to post Share on other sites
vancer2 14 Posted December 2, 2016 So I've been playing around with a mod called Personal Armory and came across the mortar and the GrW34 Ammunition. I tried using it together with the mortar but it doesn't work. Is there a mortar that the GrW34 ammunition does work with or is it just hidden for now for later :) Share this post Link to post Share on other sites
Mosshadow 5 Posted December 4, 2016 Using the editor is there a way to make the Landing ships open their doors? Share this post Link to post Share on other sites
.kju 3242 Posted December 5, 2016 Preview v14 is out Updated link to mega and google in the first post. Steam and withSIX are already updated. Changelog in the second post. This is yet another HUGE update - thanks to El Tyranos, Lennard, Joarius and Alan! Highlights North Africa factions thanks to Lennard! Summary: http://tinyurl.com/WW2-DAK Civilian and French FFI factions by Joarius, reyhard and BI! Planes upgraded to A3 standards and with PhysX GMC trucks upgrade to A3 standards (working PhysX and engine sounds) New custom faces by Lennard! Schiessbecher Kar 98 grenade launcher by Lennard! New German winter assets and variants by Lennard! New Russian winter uniform variant by Lennard! Lowered CfgAISkill maximums akin and thanks to ACE3 team! Rifle grenade system thanks to Adanteh! And much more! Special thanks also to Adanteh, Red Phoenix and reyhard once again, as well as to volsukh, Schwienyy, JK, Rowdy, and Alan for testing and feedback to polish tanks further! Suggestions and issues please go here. For a chat or interested to assist us - join our discord server. 14 Share this post Link to post Share on other sites
irishboy1690 10 Posted December 5, 2016 you know its good news when kju replies on the thread xd Share this post Link to post Share on other sites
vintorez 250 Posted December 5, 2016 Congrats on the next update! Absolutely amazing work Thank you very much! Share this post Link to post Share on other sites
.kju 3242 Posted December 6, 2016 http://imgur.com/a/mpcq8 1 Share this post Link to post Share on other sites
.kju 3242 Posted December 6, 2016 http://imgur.com/a/dYZNb 5 Share this post Link to post Share on other sites
.kju 3242 Posted December 6, 2016 http://imgur.com/a/8bOLk Random hats 5 Share this post Link to post Share on other sites
.kju 3242 Posted December 6, 2016 Googles US helmet variants http://imgur.com/a/RePqb 5 Share this post Link to post Share on other sites
Grumpy Old Man 3544 Posted December 6, 2016 Excuse me my ignorance, playWithSix being such a clusterfuck showing 9 different Iron Front mods with all varying sizes/version numbers, all made by .kju, which one is the up to date mod? Cheers Share this post Link to post Share on other sites
.kju 3242 Posted December 6, 2016 @ Grumpy Old Man Use the link in the first post. 1 Share this post Link to post Share on other sites