Bormann2 16 Posted October 29, 2016 Reading at the topic reminds me I didn't post a few spoilers here :DDo I see higher res textures? :ph34r: Share this post Link to post Share on other sites
vintorez 250 Posted October 29, 2016 WOW! :wub: I see new stuff on soldiers. On Russian soldier: knapsack aka "myeshok", rain cape aka "plash palatka" and mess kit aka "koteluk". On German soldier: side pouches and backpack of pioneer/engineer assault pack aka "Pioniersturmgepack" and half chicken wire on helmet. Guys, you are the best! :) 1 Share this post Link to post Share on other sites
haleks 8212 Posted October 29, 2016 You guys are working at an impressive pace! Good for me, I am more and more addicted to IF! ^^ 2 Share this post Link to post Share on other sites
froggyluv 2136 Posted October 29, 2016 ^^^ Agree, its one of those modes you forget, but once you come back to wonder why you ever left. Honestly I wish they'd release a sequel with a more flushed out environment with proper civs and dated cars etc.. And of course, Pacific theatre.. Share this post Link to post Share on other sites
El Tyranos 1264 Posted October 30, 2016 Do I see higher res textures? :ph34r: I work on HD pack for developpement purpose, but I still play on Lite as everyone ;) Share this post Link to post Share on other sites
.kju 3245 Posted November 2, 2016 Preview v13 is out Updated link to mega and google in the first post. Steam and withSIX are already updated. Changelog in the second post. This is another BIG update - thanks to El Tyranos, Lennard and LODU! Highlights New soldiers assets, model variants, textures by Lennard. New vehicles textures variants by Lennard. All vehicles are now EDEN attributes compatible. All tanks now have their tracks hidden when 100% destroyed. All tanks hitboxes and physx reviewed. Weapons and magazines now have real weights values. The detailed update overview is coming in the next few days. Special thanks also to Red Phoenix and Reyhard once again, as well as to volsukh, Rowdy, and Alan for testing and feedback to polish tanks further! Suggestions and issues please go here. For a chat or interested to assist us - join our discord server. 19 Share this post Link to post Share on other sites
haleks 8212 Posted November 2, 2016 Very nice update guys. And those watches and gloves are awesome! ^^ (Don't mind the anachronisms) Share this post Link to post Share on other sites
vancer2 14 Posted November 3, 2016 Are the new bayonets for show or do they actually work? Share this post Link to post Share on other sites
El Tyranos 1264 Posted November 3, 2016 They are for show. I hope you guys will like the update :) Share this post Link to post Share on other sites
vancer2 14 Posted November 3, 2016 You bet your ass I will. Very nice update guys. And those watches and gloves are awesome! ^^ (Don't mind the anachronisms) One question. Where did the Vietnam stuff come from? Share this post Link to post Share on other sites
haleks 8212 Posted November 3, 2016 You bet your ass I will. One question. Where did the Vietnam stuff come from? It's a mix of CUP units, warfareThai, and of course Iron Front. ;) 1 Share this post Link to post Share on other sites
vintorez 250 Posted November 3, 2016 Now I'm downloading. I can't wait! Later, I'll describe my impressions... :) Share this post Link to post Share on other sites
vintorez 250 Posted November 3, 2016 First of all... to everyone involved in this project: thank you very much. :) I can't resist to write specifically. So, I start from Lennard - thank you for your latest very big commitment in IFA3. Thank you for all new stuff brought to IFA3. I mean, all new textures, new soldier's assets, model's variants, new items. There's so much that it's hard to mention everything, and I will not repeat what .kju wrote :P El Tyranos - thank you for hard work at scripts which make this game even more playable. Lodu - thank you for hard work at optimization/review of level of details in IFA3 stuff. Megagoth1702 - thank you for hard work at sound. .kju - thank you for all your contribution at fixing issues and organizational process over the whole project. Without people like you and other (mentioned and not mentioned comrades), it really would not be possible. PS. I'm just sitting at the computer and I'm still finding something new :) I see a lot of great work in this update. 4 Share this post Link to post Share on other sites
froggyluv 2136 Posted November 3, 2016 Probably the said object has no class yet. Get the p3d name and search in the AIO config/let us know. Hi, here are the model numbers but I really dont know where to go from here and dont understand how to use the A1O. Hopefully someone can get these in the config because its a shame not to have detectable nearby houses for enemies to spawn and what not. [92a5f200# 91750: ww2_apteka_destroyed.p3d] [87dfeb00# 91723: ww2_corner_house_3.p3d] [92a68100# 91749: ww2_corner_house_3_damaged.p3d] [887a8f00# 91714: ww2_apteka_damaged.p3d] [887a9600# 91690: ww2_city_house_2e_lone_3_damaged.p3d] [887a9d00# 91694: ww2_city_house_2e_lone_3_destroyed.p3d] [887aab00# 91703: ww2_city_house_2e_lone_3.p3d] [7a648100# 91458: ww2_apteka_damaged.p3d] [7a649600# 91448: ww2_corner_house_2e_5.p3d] [7a649d00# 91636: ww2_house_1floor_pol.p3d] [7a64b900# 91632: ww2_house_2e_arc1_damaged.p3d] [7c508100# 91403: ww2_french_stone_house2.p3d] [7a64a400# 91446: ww2_apteka_destroyed.p3d] [99c2dd00# 941629: ww2_dom_pl_big2.p3d] [99c34100# 62448: ww2_hata_2.p3d] [99c3e400# 941344: ww2_dom_pl_big.p3d] [99c45600# 63079: ww2_dom_pol.p3d] [99c52400# 941345: ww2_dom_pl_big.p3d] [8c1c1d00# 62697: stodola_old_open.p3d] Share this post Link to post Share on other sites
.kju 3245 Posted November 3, 2016 @ vintorez Much appreciated ^_^ @ froggyluv Thank you. Will look into it. Anything specific needed? Share this post Link to post Share on other sites
Vojtechsonik 34 Posted November 3, 2016 Congrats on the release, quality work there! 1 Share this post Link to post Share on other sites
froggyluv 2136 Posted November 3, 2016 Just need the building classnames so TPW can add to his civilian spawn mod and the like. Please note that when it comes to configs you'll need to talk to me like babbling, slightly drunk 4 year old with the IQ the same as the temperature of a bronze toilet seat mid-February on the shady side of an iceburg. 2 Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted November 3, 2016 Wanted to post that the reload dial at top right when your in a tank doesn't work, but works on pak 40's is that still being worked on? Share this post Link to post Share on other sites
.kju 3245 Posted November 4, 2016 http://imgur.com/a/3HDKR (embedding is bugged - waiting for BI IT staff to solve) 1 Share this post Link to post Share on other sites
.kju 3245 Posted November 4, 2016 Preview v13 hotfix 1 is out Updated link to mega and google in the first post. Steam and withSIX are already updated. Fixes Updated: cfgAddons. To avoid mission loading issues. Fixed: flag texture definition. Suggestions and issues please go here. For a chat or interested to assist us - join our discord server. 2 Share this post Link to post Share on other sites
.kju 3245 Posted November 4, 2016 Let me use this opportunity of having your attention for another recruiting call :) IT/server admin to help with configuration and maintaining our backend (web server, build pipeline, CI, distribution, etc) Web admin to help realize a decent web presence (set up existing system - not create a new one) Texture artists to help create winter/desert/jungle versions Modellers and config guys to help set up the vehicles for Old's RAM system Modellers to help polish p3d, model.cfg and related config parameters Motivated people to help with documentation (in the BIKI) - this is mostly text editor work and running scripts 3 Share this post Link to post Share on other sites
.kju 3245 Posted November 4, 2016 (edited) http://imgur.com/a/pogEc Edited November 8, 2016 by BohemiaBeck Added media tag, changed forums code for imgur albums 3 Share this post Link to post Share on other sites
nikiforos 450 Posted November 4, 2016 So we don't need the original Iron Front game to play with the lite, correct? Also there seems to be an issue. I downloaded the mod but one member of the tank crew spawns on the top of the tank.. Is this a bug?I tried to put some units and the only weird thing is the placement of the tank crew. Share this post Link to post Share on other sites
R0adki11 3949 Posted November 4, 2016 Thread cleaned up, please try to stay on topic. :936: Share this post Link to post Share on other sites
El Tyranos 1264 Posted November 5, 2016 So we don't need the original Iron Front game to play with the lite, correct? Also there seems to be an issue. I downloaded the mod but one member of the tank crew spawns on the top of the tank.. Is this a bug? I tried to put some units and the only weird thing is the placement of the tank crew. No you dont nikiforos. This issue is known, yet it seems to be EDEN's fault, CUP tam has similar issues. Share this post Link to post Share on other sites