skariaxil 24 Posted February 20, 2017 Adacas you don't let up with the updates, do you? 1 Share this post Link to post Share on other sites
Alex150201 894 Posted February 20, 2017 Just now, skariaxil said: Adacas you don't let up with the updates, do you? No he doesn't does he :D Share this post Link to post Share on other sites
direone 3697 Posted February 20, 2017 3 hours ago, skariaxil said: Adacas you don't let up with the updates, do you? He released an update just today mate so no he doesn't Share this post Link to post Share on other sites
The Body 98 Posted February 20, 2017 Duuuude!!! Thank you thank you thank you for multicam helmets. G3 all weather combat here we come!!! Share this post Link to post Share on other sites
direone 3697 Posted February 20, 2017 2 minutes ago, The Body said: Duuuude!!! Thank you thank you thank you for multicam helmets. G3 all weather combat here we come!!! Probably if you read what Adacas said few posts back there will be no G3 all weather combat uniforms but a G3 combat set mate Share this post Link to post Share on other sites
The Body 98 Posted February 20, 2017 19 minutes ago, direone said: Probably if you read what Adacas said few posts back there will be no G3 all weather combat uniforms but a G3 combat set mate Oh ya that's what I meant, either way I'm happy hahaha. You mind telling me what the difference is? 1 Share this post Link to post Share on other sites
direone 3697 Posted February 20, 2017 42 minutes ago, The Body said: Oh ya that's what I meant, either way I'm happy hahaha. You mind telling me what the difference is? Well I'm not a great expert so i can't tell you exactly what the difference between them is mate ahaha just search a bit on the internet maybe Directly from the Crye Precision site :) https://www.cryeprecision.com/apparel/combat-apparel Share this post Link to post Share on other sites
war_lord 934 Posted February 20, 2017 The Crye G3 Combat uniform looks Operator as Funk. The G3 Field set looks like the Operator was dressed by his mom. "Put a Jacket on SO3 Stevens, or you'll get Pneumonia!" :D 4 Share this post Link to post Share on other sites
Adacas 1534 Posted February 20, 2017 Military Gear Pack AOR Extension Release 1.7.1 Finally here it is the release of probably the most "operative" camo pattern extension. Download links on the first page. 13 Share this post Link to post Share on other sites
Savage_Donkey 243 Posted February 20, 2017 Awesome! I think you did a really nice job with the aor textures. However, whenever I select the MMAC AOR2 Assaulter + belt in the VA, I keep getting this error: Cannot load texture: milgp_vests\textures\v_gear_01_aor2_co.paa. All of the pouches and magazine covers are invisible. Share this post Link to post Share on other sites
road runner 4344 Posted February 20, 2017 Very nice use of the up and coming JSOC addon in the pictures. Share this post Link to post Share on other sites
SuicideCommando 333 Posted February 21, 2017 Thanks for another update Adacas. And nice pics as always direone. 2 Share this post Link to post Share on other sites
Hvymtal 1251 Posted February 21, 2017 Mmmmm, tasty EDIT: MMAC AOR2 Assault Belt lacks its pouches or the tape on the radio PTT and antenna. Otherwise tasty :) Share this post Link to post Share on other sites
Adacas 1534 Posted February 21, 2017 8 hours ago, Savage_Donkey said: Awesome! I think you did a really nice job with the aor textures. However, whenever I select the MMAC AOR2 Assaulter + belt in the VA, I keep getting this error: Cannot load texture: milgp_vests\textures\v_gear_01_aor2_co.paa. All of the pouches and magazine covers are invisible. I fixed the error now. For those who downloaded from Google drive and not from steam workshop just re download it again using the new link on the first page. 3 Share this post Link to post Share on other sites
Bitesrad 481 Posted February 21, 2017 Adacas you're a beast with all these updates! Love the inclusion of the AOR patterns. The AOR 2 pattern has greatly improved with these last round of patches. It looks absolutely awesome now. I have some feedback to offer which might be of help.The camo patterns for the caps seem oversized. This is especially noticeable with the multicam cap and to a lesser degree with the AOR 2 cap. As someone mentioned earlier the camopatterns for the helmets seem a bit oversaturated. While painted hardsurfaces will obviously not be exactly the same as cloth, overall the hues should be more or less similar (ref CAG with MC high cuts or whatever opscore calls them now :D and a SEAL). Finally, the AOR 1 texture is too bright and saturated. Yes, I realize AOR 1 colors are a point of contention around these parts, but currently they stand out a lot ingame. As you can see in different lighting conditions the AOR 1 pattern never seems to blend in with a sandy background, even though the AOR 2 pattern (both yours and sabre's) manages to do this to some extent. It become especially egrigious during heavy overcast conditions AOR comparison Spoiler Sunny 12 PM --- some clouds 12 PM --- overcast 12 PM With regard to the clipping of non caucasion heads mentioned earlier. I think if you follow the dimensions set by BIS' balaclavas and bandanas you should be fine. These work with all phenotypes while still looking great. Also, could you perhaps include some form of prefix so that your addons are grouped together in the virutual arsenal? Right now the base pack and AOR extenstion are seperated. Just something like [MilGP], [MGP] etc. 2 Share this post Link to post Share on other sites
road runner 4344 Posted February 21, 2017 1 hour ago, Bitesrad said: I think if you follow the dimensions set by BIS' balaclavas and bandanas you should be fine How does one do that without ripping BIS content, debinarising/reverse engineer and thus breaking their EULA? Share this post Link to post Share on other sites
devgrubrah 25 Posted February 21, 2017 Is that a combat shirt I see? Share this post Link to post Share on other sites
road runner 4344 Posted February 21, 2017 No, it's my G3's for my up and coming JSOC uniform addon, you just can't see the collar due to the shoulder straps 3 Share this post Link to post Share on other sites
Korda 14 Posted February 21, 2017 New uniform cut added? Because I can not find on your extension? Share this post Link to post Share on other sites
Savage_Donkey 243 Posted February 21, 2017 10 minutes ago, Korda said: New uniform cut added? Because I can not find on your extension? Read the post above yours.... 4 Share this post Link to post Share on other sites
wsxcgy 1960 Posted February 21, 2017 ummm wtf. I downloaded the AOR extension and it didn't include that desert terrain pictured..... where is it? Share this post Link to post Share on other sites
Sipplewitz 14 Posted February 21, 2017 16 minutes ago, wsxcgy said: ummm wtf. I downloaded the AOR extension and it didn't include that desert terrain pictured..... where is it? Come on man, this is just a gear pack. Share this post Link to post Share on other sites
ineptaphid 6413 Posted February 21, 2017 24 minutes ago, sipplewitz said: Come on man, this is just a gear pack. I believe that was a joke :) @wsxcgy- That was a joke...right? 1 Share this post Link to post Share on other sites
Adacas 1534 Posted February 21, 2017 7 hours ago, Bitesrad said: 1. I have some feedback to offer which might be of help.The camo patterns for the caps seem oversized. This is especially noticeable with the multicam cap and to a lesser degree with the AOR 2 cap. As someone mentioned earlier the camopatterns for the helmets seem a bit oversaturated. While painted hardsurfaces will obviously not be exactly the same as cloth, overall the hues should be more or less similar (ref CAG with MC high cuts or whatever opscore calls them now :D and a SEAL). 2. Finally, the AOR 1 texture is too bright and saturated. Yes, I realize AOR 1 colors are a point of contention around these parts, but currently they stand out a lot ingame. As you can see in different lighting conditions the AOR 1 pattern never seems to blend in with a sandy background, even though the AOR 2 pattern (both yours and sabre's) manages to do this to some extent. It become especially egrigious during heavy overcast conditions 3. With regard to the clipping of non caucasion heads mentioned earlier. I think if you follow the dimensions set by BIS' balaclavas and bandanas you should be fine. These work with all phenotypes while still looking great. 4. Also, could you perhaps include some form of prefix so that your addons are grouped together in the virutual arsenal? Right now the base pack and AOR extenstion are seperated. Just something like [MilGP], [MGP] etc. 1. Thanks for the feedback. I will resize according patterns and play around more with the colors. 2. AOR1 pattern will be adjusted for the next update 3. Face shields won't be altered. I want them to have this slick look. 4. I won't be adding prefixes. First of all, the names are already long enough. Secondly, there is already a way to sort gear by mods in arsenal so I don't see why prefixes are needed unless you have everything in one single mod folder. 9 Share this post Link to post Share on other sites