R3vo 2654 Posted June 20, 2019 1 hour ago, zagor64bz said: .plus it is much easier to add/cut new and old features/tags. Right, that's something I didn't think about. Thanks for your feedback. 1 Share this post Link to post Share on other sites
R3vo 2654 Posted July 8, 2019 Just as a reminder. This mod is available on GitHub and you can freely contribute to it. A good way to start is to look at the current issues (https://github.com/RevoArma3/3den-Enhanced/issues). 2 1 Share this post Link to post Share on other sites
R3vo 2654 Posted July 16, 2019 Little update. Tell me what you think. 3 2 Share this post Link to post Share on other sites
Riksen 183 Posted July 16, 2019 I like it! Thank you for your work! 1 Share this post Link to post Share on other sites
R3vo 2654 Posted July 23, 2019 New Functions Viewer. Some of you wanted to have the old "list" view back, so I added that plus a bit more. As always, feedback is appreciated! 3 1 Share this post Link to post Share on other sites
XerXesCZ 89 Posted July 23, 2019 Hey @R3vo, I have created a new Pull Request on GitHub, with updated and revised Czech translation. Share this post Link to post Share on other sites
R3vo 2654 Posted July 23, 2019 5 minutes ago, XerXesCZ said: Hey @R3vo, I have created a new Pull Request on GitHub, with updated and revised Czech translation. Awesome, thanks! Share this post Link to post Share on other sites
R3vo 2654 Posted July 28, 2019 Anyone interested in testing the upcoming version? Get it at https://steamcommunity.com/sharedfiles/filedetails/?id=1814643369. Looking forward to your feedback. Changelog 1 Share this post Link to post Share on other sites
The Boozehammer Of Takistan 0 Posted August 2, 2019 I heard a rumor that I can use 3den to make an EMP type thing happen in a mission so that NVGs are disabled, any thing you can tell me about that? Share this post Link to post Share on other sites
R3vo 2654 Posted August 2, 2019 1 hour ago, The Boozehammer Of Takistan said: I heard a rumor that I can use 3den to make an EMP type thing happen in a mission so that NVGs are disabled, any thing you can tell me about that? We will have to wait and see what BIS ports over into the vanilla game from Arma 3 Contact. 1 Share this post Link to post Share on other sites
Jake V 0 Posted August 6, 2019 Where would I be able to find the garrison tool? Share this post Link to post Share on other sites
Guest Posted August 10, 2019 So..gonna report an issue in DEV build. Disabling Radio Protocol does not work, spits out an error instead. Share this post Link to post Share on other sites
R3vo 2654 Posted August 11, 2019 5 hours ago, russian spy said: So..gonna report an issue in DEV build. Disabling Radio Protocol does not work, spits out an error instead. Thanks for the report. The command used by this attribute is not yet on stable. That's causing the error message. Share this post Link to post Share on other sites
JD Wang 352 Posted August 26, 2019 Just started using this again and I forgot how awesome it is. Often times I find myself having to fill in classnames for scripts like EOS and when I places units in the editor right click and log classnames to clipboard I can then paste them into a script or whatever but I always have to go in and put quotes around them and separate them with commas. Is there any magic you could produce where you can right click copy to clipboard and have it add the classnames already formatted for an array? Or is there already an easy way to do this that I've missed all this time? Share this post Link to post Share on other sites
zagor64bz 1225 Posted August 26, 2019 1 hour ago, JD Wang said: Is there any magic you could produce where you can right click copy to clipboard and have it add the classnames already formatted for an array? Or is there already an easy way to do this that I've missed all this time? I've been wondering the same thing as well..... Share this post Link to post Share on other sites
R3vo 2654 Posted August 26, 2019 11 hours ago, JD Wang said: Just started using this again and I forgot how awesome it is. Often times I find myself having to fill in classnames for scripts like EOS and when I places units in the editor right click and log classnames to clipboard I can then paste them into a script or whatever but I always have to go in and put quotes around them and separate them with commas. Is there any magic you could produce where you can right click copy to clipboard and have it add the classnames already formatted for an array? Or is there already an easy way to do this that I've missed all this time? 10 hours ago, zagor64bz said: I've been wondering the same thing as well..... 1 Share this post Link to post Share on other sites
zagor64bz 1225 Posted August 26, 2019 On 8/26/2019 at 6:48 PM, R3vo said: PLEASE..tell me it was NOT already there..because if it was...I'm really getting worried. Time for a full brain overhaul...hahahahahah Share this post Link to post Share on other sites
R3vo 2654 Posted August 26, 2019 You're fine, it wasn't there. I took a few minutes to overhaul the log functions and add this one. Unfortunately, I cannot change the vanilla one to log with strings because strings are not supported by some attributes, so I simply added a new entry. I've just updated the DEV version on Steam if you wanna try it out. https://steamcommunity.com/sharedfiles/filedetails/?id=1814643369 1 2 Share this post Link to post Share on other sites
R3vo 2654 Posted August 30, 2019 Another small but useful feature. 8 2 Share this post Link to post Share on other sites
R3vo 2654 Posted September 6, 2019 This is WIP and I am not yet sure if it's useful enough to make it into the mod. Any suggestion would be appreciated. A small UI is planned to deactivate smoke and change the conditions etc. 3 Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 6, 2019 36 minutes ago, R3vo said: I am not yet sure if it's useful enough to make it into the mod. You're kidding me, right?... "not sure if it's useful enough"?..LOL..that is needed as much as water in the desert. Just google "easy extraction arma 3:" VERY hot topic among new mission makers. Go ahead ma' man. It will be appreciated. And by the way..love the ground vehicle extraction thing..most mission use heli...while whoever served know that truck are the mule of every army. 1 Share this post Link to post Share on other sites
R3vo 2654 Posted September 7, 2019 Alright, the basic GUI work is done. As always, feedback is appreciated. Edit: I've just noticed my cursor is not being recorded. So it might be a bit weird when I try to show something with it in the video. 2 2 Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 7, 2019 3 hours ago, R3vo said: Alright, the basic GUI work is done. As always, feedback is appreciated. Edit: I've just noticed my cursor is not being recorded. So it might be a bit weird when I try to show something with it in the video. Great news...and awesome work, as usual. 1 Share this post Link to post Share on other sites
Unleashthepain 42 Posted September 8, 2019 thats amazing Revo, can't wait to use that one Share this post Link to post Share on other sites
verstand3n 13 Posted September 8, 2019 On 1/4/2019 at 7:33 PM, R3vo said: thank you for your continued work on this mod. I just found the above video and wanted to ask: will this work on a dedicated server? if not or alternatively how about adjusting enemy count according to player count at the beginning of the mission? just played around with your Briefing editor and it is very helpful to me. I just stumpled across a problem. The editor exports this: 0 = player createDiaryRecord ["Diary",["Mission","Search and Destroy"],taskNull,"",true]; I put that into the Init field under general and Arma complains about the parameters (found 5, expected 4) and there is no briefing entry. I looked at the Wiki and the Syntax seems alright. Even examples over there throw errors. So I created a task to see if that fixes it but it did not. Finally I deleted the optional params: 0 = player createDiaryRecord ["Diary",["Mission","Search and Destroy"]]; and now it works for me. I can work with your tools like this just fine I was just wondering if this is a me problem or not 😉 Share this post Link to post Share on other sites