Guest Posted March 25, 2017 New version frontpaged on the Armaholic homepage. 3den Enhanced v1.8 Share this post Link to post Share on other sites
doc. caliban 34 Posted March 26, 2017 4 hours ago, R3vo said: It only saves the gear when the player joins the game. After that, the saved gear is restored on respawn. Also, use getUnitloadout instead of BIS_fnc_saveInventory, it's million times faster. Thanks for the tip! We use it on death and respawn to keep the load out consistent throughout the mission. I'll give this a try. -Doc Share this post Link to post Share on other sites
bennetcraig@hotmail.com 0 Posted March 28, 2017 _unitname getVariable "Enh_ishostage"; I have a unit called "Pilot1", How do I check to see if he is still a hostage or not? Share this post Link to post Share on other sites
zafjr 50 Posted March 30, 2017 Currently, when i want to get item classnames, i go to arsenal, equip the item (like a backpack), click export, paste, copy the classname for the item. Then repeat for the next item. Its there a way 3DEN Enhanced can add a feature where, after dropping an Ammobox and adding stuff to its inventory (default/virtual) you can right click on it, then "log inventory to clipboard" or something, and all its contents are pasted :p? 1 Share this post Link to post Share on other sites
Kyle Clements 0 Posted April 5, 2017 Sorry to be a nag but would it be possible to add an ORBAT editor tool, it's a right pain in the ricker to do normally. Share this post Link to post Share on other sites
R3vo 2654 Posted May 11, 2017 On 30.3.2017 at 4:47 PM, zafjr said: Currently, when i want to get item classnames, i go to arsenal, equip the item (like a backpack), click export, paste, copy the classname for the item. Then repeat for the next item. Its there a way 3DEN Enhanced can add a feature where, after dropping an Ammobox and adding stuff to its inventory (default/virtual) you can right click on it, then "log inventory to clipboard" or something, and all its contents are pasted :p? Interesting idea. I'll see what I can do, but no promises. 3den Enhanced Test version 1.9 Preliminary Changelog: v1.9 *added* - attribute to set weapon sway coef - tool to quickly name multiple entities - debug trigger for healing and repairing - attribute to set the feature type - ambient animations. They only work in single player now and can be found in the "State" category. Additionally, I rewrote the underlying UI to be more reliable. - added Arma 3 Utilities (Thanks to KK for those awesome tools) *changed* - debug trigger "Toggle Invulnerability" is now using isDamageAllowed and also applies to player vehicle - fixed error when debug trigger "Reveal Units" was activated twice within short time - briefing editor can now be securily be closed by pressing Ctrl + B or ESC - A new template can now be loaded by double clicking on the template list, preventing unwanted loading and overwriting - improved code behind time multiplier control Download: https://www.dropbox.com/s/b8ycz86l12zr0uo/%403den Enhanced Test v1.9.zip?dl=0 5 Share this post Link to post Share on other sites
RabidStoat 39 Posted May 11, 2017 @R3vo I don't remember seeing this asked - In the Virtual Garage you can specify which skin a vehicle should use (I guess just a config adjustment from hiddenslections or whatever the name is) but there is no way to do this in the editor if there is no vehicle specifically set up using that texture. Is there a way you can code an option to select the right texture? --------------------------- Ignore the above - discovered that there IS an option now. At least for some things. Never noticed that one sneaking in...... Share this post Link to post Share on other sites
islesfan186 83 Posted May 14, 2017 This may be a really simple question, but I'm still learning A3. Using this mod, I've tried to get a heli to fly low with the command heli1 flyinheight 20, but I dunno where to put it anymore. I've tried it in the description and identified boxes under the waypoint init, but it doesn't work. Where should i be putting that now? Share this post Link to post Share on other sites
R3vo 2654 Posted May 15, 2017 14 hours ago, islesfan186 said: This may be a really simple question, but I'm still learning A3. Using this mod, I've tried to get a heli to fly low with the command heli1 flyinheight 20, but I dunno where to put it anymore. I've tried it in the description and identified boxes under the waypoint init, but it doesn't work. Where should i be putting that now? Share this post Link to post Share on other sites
Jnr4817 215 Posted May 15, 2017 On 5/11/2017 at 8:29 AM, R3vo said: Interesting idea. I'll see what I can do, but no promises. 3den Enhanced Test version 1.9 Preliminary Changelog: v1.9 *added* - attribute to set weapon sway coef - tool to quickly name multiple entities - debug trigger for healing and repairing - attribute to set the feature type - ambient animations. They only work in single player now and can be found in the "State" category. Additionally, I rewrote the underlying UI to be more reliable. - added Arma 3 Utilities (Thanks to KK for those awesome tools) *changed* - debug trigger "Toggle Invulnerability" is now using isDamageAllowed and also applies to player vehicle - fixed error when debug trigger "Reveal Units" was activated twice within short time - briefing editor can now be securily be closed by pressing Ctrl + B or ESC - A new template can now be loaded by double clicking on the template list, preventing unwanted loading and overwriting - improved code behind time multiplier control Download: https://www.dropbox.com/s/b8ycz86l12zr0uo/%403den Enhanced Test v1.9.zip?dl=0 Thank you for the weapon sway attribute, can you also add recoil too? Share this post Link to post Share on other sites
R3vo 2654 Posted May 16, 2017 16 hours ago, Jnr4817 said: Thank you for the weapon sway attribute, can you also add recoil too? There is no command that I know of, which can do that. Share this post Link to post Share on other sites
Jnr4817 215 Posted May 16, 2017 1 hour ago, R3vo said: There is no command that I know of, which can do that. https://community.bistudio.com/wiki/setUnitRecoilCoefficient Link to thread This is my thread I started for finding a solution and it works well Thank you 1 Share this post Link to post Share on other sites
ardhocool 0 Posted May 21, 2017 Hi, I am here I have some problems ... when I Activate 3den is improved there are some problems like exit and write the word "include file a3 \ 3DEN \ UI macros.inc not found" there is solution Share this post Link to post Share on other sites
R3vo 2654 Posted May 21, 2017 1 hour ago, ardhocool said: Hi, I am here I have some problems ... when I Activate 3den is improved there are some problems like exit and write the word "include file a3 \ 3DEN \ UI macros.inc not found" there is solution Verify your game's cache and see if that fixes it. https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Share this post Link to post Share on other sites
Spark23 19 Posted May 24, 2017 @R3vo I am a complete ignorant about this subjects... why ambience animations only work in single player? Share this post Link to post Share on other sites
Rich_R 1087 Posted May 25, 2017 If you go back far enough in this thread, it was found the engine creates a game logic for every animation used in MP, impacting performance. So @R3vo yanked it out. 1 Share this post Link to post Share on other sites
Spark23 19 Posted May 25, 2017 oh, it is a pity , Thanks. Share this post Link to post Share on other sites
Spark23 19 Posted May 25, 2017 @R3vo I sent a translation to github Share this post Link to post Share on other sites
Montgomery 205 Posted May 25, 2017 @R3vo I just wanted to thank you for this great addition to the editor. This makes mission design so much more efficient. Share this post Link to post Share on other sites
Phantom Hawk 44 Posted May 25, 2017 Nice to see ambiant animations are back in this amazing addon but i would really love to see combat animations as well. By the way for anyone who wants the units using ambiant animations to go back to combat mode when theysee an enemy put this in the units init. 0 = this spawn {waitUntil {behaviour _this == "combat"}; _this call BIS_fnc_ambientAnim__terminate;} 1 Share this post Link to post Share on other sites
Guest Posted May 25, 2017 New version frontpaged on the Armaholic homepage. 3den Enhanced v1.9 Share this post Link to post Share on other sites
shukari 28 Posted June 5, 2017 Error reports (postet wrong on archilles mod ^^): https://github.com/oOKexOo/AresModAchillesExpansion/issues/87 https://github.com/oOKexOo/AresModAchillesExpansion/issues/88 https://github.com/oOKexOo/AresModAchillesExpansion/issues/89 Share this post Link to post Share on other sites
R3vo 2654 Posted June 5, 2017 48 minutes ago, shukari said: Error reports (postet wrong on archilles mod ^^): https://github.com/oOKexOo/AresModAchillesExpansion/issues/87 https://github.com/oOKexOo/AresModAchillesExpansion/issues/88 https://github.com/oOKexOo/AresModAchillesExpansion/issues/89 Thanks for the report. Gonna look into those as soon as possible. Share this post Link to post Share on other sites
R3vo 2654 Posted June 6, 2017 I am currently working on slightly redesigning the Briefing Editor and I'd like to hear some feedback from you. I am currently not sure whether I should leave the layout like it is. https://steamuserimages-a.akamaihd.net/ugc/788541154728806253/CC20FDA7A40D920D0BAA41C16CA29E0C2FB0C1BE/ What's new so far? - Expression, one can now add expressions which are executed once the text was clicked - Picture Height & Width can be defined Edit: Here's a second version: https://steamuserimages-a.akamaihd.net/ugc/788541154728927188/B8F4C64585E04DC04F25E74EEAFEF2233618E82F/ Let me know which one you like more. Share this post Link to post Share on other sites