HeroesandvillainsOS 1504 Posted July 13, 2016 I know. I'm just a work and was taking the lazy way out by asking for someone to do it for me. :) Share this post Link to post Share on other sites
i wub pugs 15 Posted July 13, 2016 They only have motorized and leg groups. They use the new LTV thingy for moto. Wallpaper above is kinda wrong too. They've got different guns that are AR-15 variants of a sort, not the 6.5mm guns from Altis, though NATO in the Pacific still use these weapons with green skins. The CTRG and Viper team uniforms are NV/IR suppressive too as opposed to the basic unis, so pretty stealthy at night even against enemies with NV or IR. 1 Share this post Link to post Share on other sites
dragonsyr 21 Posted July 14, 2016 For custom islands, you can either index the map yourself: http://alivemod.com/wiki/index.php/Map_Indexing I trying to index my island. 1st i cant find 2d editor anymore. So i start eden and i follow the instructions for indexing my island. when the indexing module beggins , a dos window pop and after 3 sec says that the job is finished. when i press any button , the window closes and after 2 secs arma crash to desktop. i open the folder @alive\blahblah....\indexing\myisland\x and i see 2 files , objects.myisland.sqf and parsed.objects.myisland.sqf with 0 bytes (empty files) any help? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 14, 2016 This would be more of a question for Tupolov, Friznit and Marceldev. I had issues with the indexer too but I know it works for a lot of people so hopefully someone will pop in and lend you a hand. Share this post Link to post Share on other sites
marceldev89 89 Posted July 14, 2016 I trying to index my island. 1st i cant find 2d editor anymore. So i start eden and i follow the instructions for indexing my island. when the indexing module beggins , a dos window pop and after 3 sec says that the job is finished. when i press any button , the window closes and after 2 secs arma crash to desktop. i open the folder @alive\blahblah....\indexing\myisland\x and i see 2 files , objects.myisland.sqf and parsed.objects.myisland.sqf with 0 bytes (empty files) any help? Try this http://alivemod.com/forum/2188-indexing-gets-stuck-on-generating-sector-data. Not sure if it helps with the crashes but I don't think anyone has been able to reproduce them unfortunately. NOTE: Open the RPT in Baretail - ensure the log is being updated. If it is stuck on Generating Sector Data then you will need to copy the scripts/x folder into your mission folder (C:\My Documents\Arma 3\missions\index.yourmap). Share this post Link to post Share on other sites
dragonsyr 21 Posted July 14, 2016 Try this http://alivemod.com/forum/2188-indexing-gets-stuck-on-generating-sector-data. Not sure if it helps with the crashes but I don't think anyone has been able to reproduce them unfortunately. edit: the above link need user and pass...... where can i find the rpt? appdata or alive? in appdata there is nothing for indexing errors and in alive txt (not rpt) all seems fine.....no errors just a game crash after press any button in dos window, and 0 size on created files Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 14, 2016 I doubt this will solve your problem but SavageCDN has reported some users had success pressing the up arrow key when asked to press any key to get past the crashing. Share this post Link to post Share on other sites
dragonsyr 21 Posted July 14, 2016 no luck with up arrow key Share this post Link to post Share on other sites
marceldev89 89 Posted July 14, 2016 edit: the above link need user and pass...... where can i find the rpt? appdata or alive? in appdata there is nothing for indexing errors and in alive txt (not rpt) all seems fine.....no errors just a game crash after press any button in dos window, and 0 size on created files Just skip the RPT thing and go straight to the scripts folder in your mission. Share this post Link to post Share on other sites
dystopian 25 Posted July 14, 2016 Say you're trying to put the Syndikat fellas in an ALiVE spawn module... what would the over all group class name be? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 14, 2016 IND_C_F 1 Share this post Link to post Share on other sites
dragonsyr 21 Posted July 14, 2016 Just skip the RPT thing and go straight to the scripts folder in your mission. there is not scripts in my mission folder (index.myisland).Just the mission.sqf Share this post Link to post Share on other sites
sixt 26 Posted July 15, 2016 Thank you for this great mod. After the last update i can't use pre- placed helis as transport helicopters. Im using this in its init (have worked until the last update): "this setvariable ["CS_TYPE","TRANSPORT"];" im getting this error in the rpt: "Error in expression < (_slingloading) then { _containers = [ALIVE_factionDefaultContainers,_faction,> Error position: <ALIVE_factionDefaultContainers,_faction,> Error Undefined variable in expression: alive_factiondefaultcontainers File x\alive\addons\sup_combatsupport\fnc_combatSupport.sqf, line 360" In allmost every mission i use alive, i pre- place the helis, as i can customize its payload and pilots. So hope you can solve this. Also using RHS arty, i can't get the arty alive support to fire more tha one round at a time. If i try to ask for 3 or more arty rounds only one arty round hits the ground. Sixt Share this post Link to post Share on other sites
easyeb 137 Posted July 15, 2016 I'm also getting alot of errors Is anyone else getting this? Edit: Is it possible to hide this black error box? Stuff seems to be working, but the box shows up all the time. Cheers! Share this post Link to post Share on other sites
spyderblack723 407 Posted July 15, 2016 Errors are only visible in the editor, not actual gameplay. I do not believe they can be disabled. Those errors are almost too vague to fix, can you please post your RPT so we can get more information, thanks. Also, are these only showing up on mission init (specifically the first error you posted). Share this post Link to post Share on other sites
spyderblack723 407 Posted July 15, 2016 Thank you for this great mod. After the last update i can't use pre- placed helis as transport helicopters. Im using this in its init (have worked until the last update): "this setvariable ["CS_TYPE","TRANSPORT"];" im getting this error in the rpt: "Error in expression < (_slingloading) then { _containers = [ALIVE_factionDefaultContainers,_faction,> Error position: <ALIVE_factionDefaultContainers,_faction,> Error Undefined variable in expression: alive_factiondefaultcontainers File x\alive\addons\sup_combatsupport\fnc_combatSupport.sqf, line 360" In allmost every mission i use alive, i pre- place the helis, as i can customize its payload and pilots. So hope you can solve this. Also using RHS arty, i can't get the arty alive support to fire more tha one round at a time. If i try to ask for 3 or more arty rounds only one arty round hits the ground. Sixt Fixed, thank you. Share this post Link to post Share on other sites
target_practice 163 Posted July 15, 2016 Using the Advanced marker placement key combo on the mapscreen as an admin causes you to teleport to that position, is there any way to turn it off? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 15, 2016 Open the commander tablet and then the admin options. Click on disable teleporting. Share this post Link to post Share on other sites
target_practice 163 Posted July 15, 2016 Did that, didn't work. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 15, 2016 Odd. It may be a new bug then. If I get a chance I'll see if it's happening to me too later on. Share this post Link to post Share on other sites
ArmaMan360 94 Posted July 16, 2016 Running a dedicated server on your local machine is super simple. I'm an idiot and if I can do it so can you! :) Check out this link with some steps using the community made TADST tool: http://alivemod.com/wiki/index.php/ALiVE_Data Hey Heroes. How u been ? :) I had a look at that method when you told me some time back. Being noob in anything MP/server related, I just want to know tht once all the steps are done, can I play the mission in offline mode (without internet) and start like the normal Multiplayer LAN game and for saving I'll use the password as highlighted in the tutorial? Coz TADST would be running on my system anyway. Right? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 16, 2016 Hey Heroes. How u been ? :) I had a look at that method when you told me some time back. Being noob in anything MP/server related, I just want to know tht once all the steps are done, can I play the mission in offline mode (without internet) and start like the normal Multiplayer LAN game and for saving I'll use the password as highlighted in the tutorial? Coz TADST would be running on my system anyway. Right? Hey ArmaMan! I'm good. I hope all is well on your end too.So if I'm understanding you, you want to use the dedicated server tool and save your mission via ALiVE's War Room, but remain offline? No I don't think that's going to be possible. War Room and your server need to talk to each other, which is what makes saving your progress possible, and for that you'd need an Internet connection. I going to assume LAN, a MP environment that doesn't benefit from saving/loading, is also going to require Internet too. I'm not sure what your living situation is, but to get the most out of ALiVE, you'd need to be online. Now, some ALiVE missions can be played offline in SP (all of them technically can but I'll cover that in a second). I have one in my signature (The Contractor). That should save and load ok. It's a hostage rescue mission that's you could probably best in an hour. I use only some elements of the mod but so I don't see any reason why you couldn't play that. Others such as Jcae2798 also have some missions available that function the same way: https://forums.bistudio.com/topic/192331-the-hunt-ver2-fully-dynamic-full-map-mission/ But for full blown ALiVE featured stuff, the amount of data required wouldn't necessarily prevent you from playing in SP, per say, but you really shouldn't be trying to load it. It will most likely crash or cause problems. I disable SP saving in my full-map missions (such as Prophet, Inshallah, etc) for this very reason. I really don't want anyone to even try it but of course, whether it's those, your own or someone else's, do so at your own risk. If you need any additional clarification on getting the server set up though, let me know. It's pretty easy. Assuming your internet situation is ok. Share this post Link to post Share on other sites
taro8 806 Posted July 18, 2016 Damn. I have followed the quickstart tutorial and ALIVE keeps spawning CSAT in my BLUFOR base. I set up the marker, added blacklist to OPFOR placement and TAOR to BLUFOR placement. Syched it up and it refuses to work properly for me. I just do not understand why. Also: how can I use the OPFOR FIA and Syndikat? ALIVE keeps compiling they don't have units in all of the categories. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 18, 2016 The way I do it is I place a small marker around my base. I usually call it NOCIV1 Then, in every module for the enemy side and civ side, and all relevant modules like the CQB module, I write NOCIV1 in the blacklist line. If multiple places need blacklisting, seperate by a comma without spaces. Example: NOCIV1,NOCIV2 Etc. Now, with the marker itself, make sure you are actually changing the marker's name and not accidentally just added the text. The marker will default to something like marker22 or something. Change that to NOCIV1 or whatever your equivalent is in every enemy module that has blacklisting options. Share this post Link to post Share on other sites