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target_practice

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About target_practice

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    Gunnery Sergeant

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    Male
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    United Kingdom

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    76561198034453741

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  1. target_practice

    SQDev - SQF Developing in eclipse

    Are there any future plans for this plugin or is it basically abandoned at this point.
  2. target_practice

    Apply radio protocol filter to custom dialogue.

    I've found that I need to use the conversation system for full audio simulation, including the filters.
  3. target_practice

    Apply radio protocol filter to custom dialogue.

    I know about them, but their usage seems to be hardcoded with no way to apply them directly via script.
  4. I've been trying to use the radio commands to get a unit to say a message defined in CfgRadio. They say the message but the radio filter effect usually applied to radio messages is absent. How can the filter be applied to scripted dialogue like this?
  5. target_practice

    JSRS SOUNDMOD - CE.19.0829

    It might be just me, but the firing sound for tanks feels far to quiet and lacks any real 'impact', so to speak. Admittedly I haven't heard a tank fire myself, but I imagine they'd be louder than depicted in-game.
  6. After noticing that Blastcore restores flares to their pre-visual upgrade lighting, I thought I might try making a small addon to do the same without any other particle changes. However even after comparing the vanilla and blastcore configs for some time I still haven't been able to identify where each of the flare types are defined or what blastcore does to increase their light intensity. I have noticed that blastcore has a couple of scripts relating to flare lights but I can't work out where they're being called from. Can anyone point me in the right direction?
  7. target_practice

    Supply truck functions

    Out of interest, why does it say the token name "'hiddenSelections" is related?
  8. target_practice

    Supply truck functions

    Sorry to revive this thread a bit late, but I can't find what part of the config defines a vehicle as a medical facility. Does anyone know what it is?
  9. target_practice

    Carrier GL Rig question.

    It's been bothering me a little bit now, as I might just be imagining it, but I could have sworn that the Nato carrier GL rig used to have normal mapping. Am I actually correct, and if so, when did this change?
  10. target_practice

    Supply truck functions

    I was hoping there would be an associated function that produces the behavior seen in game (having actions to resupply at the trucks, the text at the bottom indicating the ongoing process etc.). I realise I could recreate all of this functionality myself if I needed to, but it seems like a waste of effort when there is perfectly good system already implemented.
  11. target_practice

    Supply truck functions

    Any way to directly apply this functionality via scripting?
  12. I'm interested to know what gives supply trucks (ammunition, fuel, repair, medical) their respective supply capabilities. I've tried looking at their configs and haven't found anything that explicitly does this (then again, I'm not very good at looking through configs).
  13. I thought code supplied to holdActionAdd was executed on the client that used the action.
  14. target_practice

    Player voice type resetting to default in all cases

    I have asked several other people about this issue and they have confirmed that they have it too. As such I have created a bug report on the feedback tracker: https://feedback.bistudio.com/T143719
  15. As of just today I have encountered a strange bug where my character's voice is American English 01 no matter my profile settings, mission-defined identity settings, or faction. It occurs in both singleplayer and multiplayer (including public servers). It's hardly disruptive to gameplay, but It is annoying I haven't been able to find any other examples of it. EDIT: Creating an entirely new profile results in normal functionality, but my original profile still has the issue. EDIT 2: After some testing I have determined that voice types 09 though 12 are (at least on my end) broken, causing the game to revert to the default.
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