papanowel 120 Posted December 16, 2019 On 12/15/2019 at 12:44 AM, CUP said: The weekly updated public dev build of "Chernarus 2020" can be found on our workshop page, as well as on our Website http://cup-arma3.org/ Glad to see an improved version of Chernarus being released Could you please tell where exactly on your website it could be found? I don't see the map being available on your download page. Share this post Link to post Share on other sites
Meiestrix 25 Posted December 16, 2019 You can get it from the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1913961235 2 Share this post Link to post Share on other sites
DPM 8 Posted December 20, 2019 Does anybody happen to know the classname for this building?.... All I could get is 1026274,powlines_transformer2.ped, Tried Land_Powlines_Transformer2 on the off chance, but it didn't work. Share this post Link to post Share on other sites
Freddo3000 74 Posted December 20, 2019 @DPM Try running typeof cursorobject in the debug console while looking at it Share this post Link to post Share on other sites
DPM 8 Posted December 21, 2019 2 hours ago, Freddo3000 said: @DPM Try running typeof cursorobject in the debug console while looking at it Yeah it gives empty quote marks where the name should be, I also used.. onEachFrame {hintSilent str [typeOf cursorObject, cursorObject]}; ...which gave me ["",1026274,powlines_transformer2.ped] with the same empty quotes. But thanks all the same. Share this post Link to post Share on other sites
Freddo3000 74 Posted December 21, 2019 Looking for it now it appears that there infact isn't a class available for it. It can be spawned using createSimpleObject and feeding it a direct path however. I can see why that is in inconvenient however, feel free to make a ticket on the bugtracker. Share this post Link to post Share on other sites
Ex3B 266 Posted December 22, 2019 I'm loving the idea of Chernarus updated with Livonia assets, but what would be be far the most awesome would be a combined Chernarus+Utes map with Utes ~16 km offshore (so ones doesn't take off and immediately be within SAM range of ground sams based on Chernarus). 5 Share this post Link to post Share on other sites
Chairborne 2594 Posted January 1, 2020 Happy new year! 🤠 On 12/22/2019 at 3:19 PM, Ex3B said: I'm loving the idea of Chernarus updated with Livonia assets, but what would be be far the most awesome would be a combined Chernarus+Utes map with Utes ~16 km offshore (so ones doesn't take off and immediately be within SAM range of ground sams based on Chernarus). Dont tell me about it, when i first looked at the A3 terrain tools i hoped tiling terrains together would've been possible but the old limitations still apply unfortunately. 10 Share this post Link to post Share on other sites
EO 11275 Posted January 1, 2020 Sterling work on those interiors. 1 Share this post Link to post Share on other sites
Ex3B 266 Posted January 1, 2020 44 minutes ago, Chairborne said: Happy new year! 🤠 Dont tell me about it, when i first looked at the A3 terrain tools i hoped tiling terrains together would've been possible but the old limitations still apply unfortunately. Hmmm, I don't know anything about porting and modifying terrains (only porting and modifying arma 2 assets and very simple retextures). I don't know what limitations you speak of, but I will take your word for it. I saw this abandoned version (chernarus 2035) https://steamcommunity.com/workshop/filedetails/?id=1113631358 and hoped for something like that with Utes placed farther away. It seems bigger than the original chernarus... So I thought it would be a simple increase of grid size, and copy and paste of the utes terrain. Its a pity that its not like that 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted January 1, 2020 16 minutes ago, Ex3B said: Hmmm, I don't know anything about porting and modifying terrains (only porting and modifying arma 2 assets and very simple retextures). I don't know what limitations you speak of, but I will take your word for it. I saw this abandoned version (chernarus 2035) https://steamcommunity.com/workshop/filedetails/?id=1113631358 and hoped for something like that with Utes placed farther away. It seems bigger than the original chernarus... So I thought it would be a simple increase of grid size, and copy and paste of the utes terrain. Its a pity that its not like that You cannot do that (placing another chunk of terrain so far away) without needing a new heightmap and losing substantial detail on your terrain. Share this post Link to post Share on other sites
Ex3B 266 Posted January 2, 2020 How are the height maps stored? I've only played with terrain height maps for a different game, Kerbal Space Program, in which the height maps for the planets/moons are stored as greyscale images (black = lowest terrain, white = highest terrain), is this how it works for Arma? is there a height map resolution limit? I guess if there's a resolution limit, then increasing the size leads to that terrain detail loss that you describe. Share this post Link to post Share on other sites
Chairborne 2594 Posted January 2, 2020 Yea its either in greyscale or in .xyz format, dunno if there's more solutions now as it's been a while since i tinkered with them, but if you make a terrain bigger and bigger you'll end up losing detail. Share this post Link to post Share on other sites
-ben- 499 Posted January 2, 2020 19 hours ago, Ex3B said: I saw this abandoned version (chernarus 2035) https://steamcommunity.com/workshop/filedetails/?id=1113631358 and hoped for something like that with Utes placed farther away. It seems bigger than the original chernarus... So I thought it would be a simple increase of grid size, and copy and paste of the utes terrain. Its a pity that its not like that The short answer is maybe. I have done some measuring and it might be possible to fit Utes within the existing map confines, but as Chairborne said placing it several KM off the coast so there is a large distance between them is not possible without effectively reversing the heightmap resolution increases that i have put in to the new version. So if Utes was to be put into Cherno 2020, it would be another island like Skalisty Island. I.E fairly close and at the very least a short boat ride away. However it is not particularly high up on my priority list to even consider properly let alone actually implement which is a complex task within it'self. There are other improvement and new content that i want to get started on first. 3 Share this post Link to post Share on other sites
Chairborne 2594 Posted January 12, 2020 12 hours ago, Sanya said: What is this meant to say exactly? Share this post Link to post Share on other sites
rangerskull 39 Posted January 12, 2020 Nice work CUPs :) i once saw a pic of multicam US ARMY with the new uniform and also for ACU. I cant find them in the new updates. I am currently using cupdev with latest update. I also repair the mod via STEAM. have they been releases yet? thanks Share this post Link to post Share on other sites
Chairborne 2594 Posted January 12, 2020 3 hours ago, rangerskull said: Nice work CUPs 🙂 i once saw a pic of multicam US ARMY with the new uniform and also for ACU. I cant find them in the new updates. I am currently using cupdev with latest update. I also repair the mod via STEAM. have they been releases yet? thanks this thread is for terrains only, the one you're looking for is this: anyhow no, they're not in, unfortunately last i heard the person who was working on it lost all their data and those uniforms cannot be retreived. 😥 1 Share this post Link to post Share on other sites
Sanya 97 Posted January 12, 2020 4 hours ago, Chairborne said: What is this meant to say exactly? Guy at the video spent about 2 hours on the roof of this house being in an ambush and after was just teleported through the wall under the fire. I mean what this house need to rework. Share this post Link to post Share on other sites
Chairborne 2594 Posted January 12, 2020 The model is fine, there's probably some weird script running in the background or its just the game doing this stuff. Not our problem. 😀 Share this post Link to post Share on other sites
Sanya 97 Posted January 13, 2020 14 hours ago, Chairborne said: The model is fine, there's probably some weird script running in the background or its just the game doing this stuff. Not our problem. 😀 This is a long-known bug in this building. Spoiler Share this post Link to post Share on other sites
-ben- 499 Posted January 13, 2020 On 1/12/2020 at 3:35 AM, Sanya said: Cannot reproduce. Not an issue with that wall in this model. Share this post Link to post Share on other sites
Alwarren 2767 Posted January 13, 2020 17 hours ago, Sanya said: Guy at the video spent about 2 hours on the roof of this house being in an ambush and after was just teleported through the wall under the fire. I mean what this house need to rework. Was that so difficult? Why post a video and not what the heck is wrong? Share this post Link to post Share on other sites
Sanya 97 Posted January 13, 2020 I thought at the video will be clearly visible why in general the author created this video. Share this post Link to post Share on other sites