Singh Aram 137 Posted May 16, 2016 This addon has separate kneepads in the glasses slot- http://www.armaholic.com/page.php?id=24099 There is something inside the mod, knee pads and gas mask. 1 Share this post Link to post Share on other sites
Delta Hawk 1829 Posted May 16, 2016 You have to use a set object texture command but I haven't been able to figure it out. Where did you put the setobjecttexture command? Did you type it in the init field of the unit or was it a trigger? How do you all feel about the knee pads, gasmask, gloves and combination of being different face gear? 1 Share this post Link to post Share on other sites
khaosmatical 237 Posted May 16, 2016 You have to use a set object texture command but I haven't been able to figure it out. Where did you put the setobjecttexture command? Did you type it in the init field of the unit or was it a trigger? How do you all feel about the knee pads, gasmask, gloves and combination of being different face gear? Face gear seems like the best way of doing it. Share this post Link to post Share on other sites
orcmaster 283 Posted May 16, 2016 You have to use a set object texture command but I haven't been able to figure it out. Where did you put the setobjecttexture command? Did you type it in the init field of the unit or was it a trigger? How do you all feel about the knee pads, gasmask, gloves and combination of being different face gear? One thing I've noticed is that in Eden, when you set a unit's loadout in VA, no matter what you set the glasses in the arsenal it will always remove them and use the default from your profile. Just something to take into consideration Share this post Link to post Share on other sites
Defunkt 431 Posted May 16, 2016 How do you all feel about the knee pads, gasmask, gloves and combination of being different face gear? Appreciate it's probably a nightmare to config all of the combinations but I feel native implementations (using face gear over scripting) always yield the most reliable, trouble-free results. You place a section, carefully go through editing all their loadouts in the whizzy new editor only to start the mission, have it chug for a second or two and find that some script has overridden or randomized all your selections. 1 Share this post Link to post Share on other sites
bricks 6 Posted May 17, 2016 How could I wear the knee pads, I saw a unit wearing that, I don't know the class... Gas mask player setObjectTexture [3,"us_military_units\textures\gasmaskcarrier_co.paa"] Knee pads player setObjectTexture [4,"us_military_units\textures\helmet_wood_co.paa"] Name tape/Rank Insignia player setObjectTexture [0,"us_military_units\nametapes\army_1sgt_name_ca.paa"] army_1sgt_name_ca.paa army_1sgt_ranger_name_ca.paa army_1stlt_name_ca.paa army_1stlt_ranger_name_ca.paa army_capt_ranger_name_ca.paa army_cpl_name_ca.paa army_cpl_ranger_name_ca.paa army_maj_ranger_name_ca.paa army_mstsgt_name_ca.paa army_mstsgt_ranger_name_ca.paa army_pfc_name_ca.paa army_pfc_ranger_name_ca.paa army_pvt_name_ca.paa army_sgt_name_ca.paa army_sgt_ranger_name_ca.paa army_sgt1stcl_name_ca.paa army_sgt1stcl_ranger_name_ca.paa army_sma_name_ca.paa army_sma_ranger_name_ca.paa army_spl_name_ca.paa army_spl_ranger_name_ca.paa army_ssgt_name_ca.paa army_ssgt_ranger_name_ca.paa marine_1stlt_ca.paa marine_1stlt_name_ca.paa marine_1stsgt_ca.paa marine_1stsgt_name_ca.paa marine_2ndlt_ca.paa marine_2ndlt_name_ca.paa marine_capt_ca.paa marine_col_ca.paa marine_col_name_ca.paa marine_cpl_ca.paa marine_cpl_name_ca.paa marine_gnysgt_ca.paa marine_gnysgt_name_ca.paa marine_lcpl_ca.paa marine_lcpl_name_ca.paa marine_ltcol_ca.paa marine_ltcol_name_ca.paa marine_maj_ca.paa marine_maj_name_ca.paa marine_mstgnysgt_ca.paa marine_mstgnysgt_name_ca.paa marine_pfc_ca.paa marine_pfc_name_ca.paa marine_sgt_ca.paa marine_sgt_name_ca.paa marine_sm_ca.paa marine_sm_name_ca.paa marine_ssgt_ca.paa marine_ssgt_name_ca.paa navy_hm2_name_ca.paa navy_hm2_ca.paaThere also appears to be unit patches but the hidden selection for them doesn't seem to work. 6 Share this post Link to post Share on other sites
Singh Aram 137 Posted May 17, 2016 Thanks a lot Delta Hawk & Bricks for the information.. Awesome Mod !!! Awesome Mod !!! Awesome Mod !!! . :627: When I go to Arsenal, name tags and knee pads were removed.. 2nd best mod after the RHS.. I am loving it... Share this post Link to post Share on other sites
Alex150201 894 Posted May 17, 2016 Gas mask player setObjectTexture [3,"us_military_units\textures\gasmaskcarrier_co.paa"] Knee pads player setObjectTexture [4,"us_military_units\textures\helmet_wood_co.paa"] Name tape/Rank Insignia player setObjectTexture [0,"us_military_units\nametapes\army_1sgt_name_ca.paa"] army_1sgt_name_ca.paa army_1sgt_ranger_name_ca.paa army_1stlt_name_ca.paa army_1stlt_ranger_name_ca.paa army_capt_ranger_name_ca.paa army_cpl_name_ca.paa army_cpl_ranger_name_ca.paa army_maj_ranger_name_ca.paa army_mstsgt_name_ca.paa army_mstsgt_ranger_name_ca.paa army_pfc_name_ca.paa army_pfc_ranger_name_ca.paa army_pvt_name_ca.paa army_sgt_name_ca.paa army_sgt_ranger_name_ca.paa army_sgt1stcl_name_ca.paa army_sgt1stcl_ranger_name_ca.paa army_sma_name_ca.paa army_sma_ranger_name_ca.paa army_spl_name_ca.paa army_spl_ranger_name_ca.paa army_ssgt_name_ca.paa army_ssgt_ranger_name_ca.paa marine_1stlt_ca.paa marine_1stlt_name_ca.paa marine_1stsgt_ca.paa marine_1stsgt_name_ca.paa marine_2ndlt_ca.paa marine_2ndlt_name_ca.paa marine_capt_ca.paa marine_col_ca.paa marine_col_name_ca.paa marine_cpl_ca.paa marine_cpl_name_ca.paa marine_gnysgt_ca.paa marine_gnysgt_name_ca.paa marine_lcpl_ca.paa marine_lcpl_name_ca.paa marine_ltcol_ca.paa marine_ltcol_name_ca.paa marine_maj_ca.paa marine_maj_name_ca.paa marine_mstgnysgt_ca.paa marine_mstgnysgt_name_ca.paa marine_pfc_ca.paa marine_pfc_name_ca.paa marine_sgt_ca.paa marine_sgt_name_ca.paa marine_sm_ca.paa marine_sm_name_ca.paa marine_ssgt_ca.paa marine_ssgt_name_ca.paa navy_hm2_name_ca.paa navy_hm2_ca.paaThere also appears to be unit patches but the hidden selection for them doesn't seem to work. Mate I just hope you know we love you...Fuck yes thank you! Share this post Link to post Share on other sites
Delta Hawk 1829 Posted May 17, 2016 Thank you Brick for writing that up. Does a mission maker put those codes in the init field of the unit or do they make a trigger in game when the mission starts? I have noticed the face wear doesn't stick in eden. You might have to manual input the code into the init field of the unit. I thought about just making the equipment different hidden sections in the uniform model and have a script run to check if the player has certain items in his inventory and if so use a setobjecttexture command to show the hidden selections but that limits what kind of stuff a player could have. I wish BIS would make different slots for accessories. The unfortunate thing about making them face wear is there's legitimate face gear like neck gaiters, BCGs, balaclavas and gas masks. 2 Share this post Link to post Share on other sites
bricks 6 Posted May 17, 2016 A mission maker could put the following into the init box of a unit if (isServer) then {this setObjectTextureGlobal [3,"us_military_units\textures\gasmaskcarrier_co.paa"]} The only problem with using setObjectTexture is anytime you drop/pickup the uniform or use Virtual Arsenal it will reset to the uniforms original textures (no gas mask/kneepads/nametapes). I think your best bet, DeltaHawk, would be making a gasmask / kneepads / gas mask & kneepads version of each uniform. I don't know if this has been reported but the XML clan logo appears to be oversized on the uniforms Share this post Link to post Share on other sites
Delta Hawk 1829 Posted May 17, 2016 Whiskey Tango Foxtrot. I couldn't get that to work at all when I was testing it. Noted. Any suggestions on how to do the name tapes? 1 Share this post Link to post Share on other sites
bricks 6 Posted May 17, 2016 XMLs only show in multiplayer, not SP. Unfortunately I don't have any ideas for nametapes, making 1 uniform per name tape x each camo x kneepad/gasmask variants would be a ridiculous amount of uniforms. Share this post Link to post Share on other sites
Alex150201 894 Posted May 18, 2016 I honestly like the idea of the hidden selections much better in having one different uniforms for every single thing. It's just too much. For example take another great addon for arma 3. Unsung, they have a crap ton of uniforms to choose from but most of them are the same with a different shoulder patch or rank. 1 Share this post Link to post Share on other sites
Barden 296 Posted May 18, 2016 I honestly like the idea of the hidden selections much better in having one different uniforms for every single thing. It's just too much. For example take another great addon for arma 3. Unsung, they have a crap ton of uniforms to choose from but most of them are the same with a different shoulder patch or rank. Oh... Okay... ;_; Share this post Link to post Share on other sites
Roach_ 52 Posted May 18, 2016 I vote for having the knee pads, gloves as a part of the actual uniform so that you can still wear actual facewear without having to say no to the former. Gasmasks would make sense as a part of facewear. Share this post Link to post Share on other sites
Alex150201 894 Posted May 18, 2016 Oh... Okay... ;_; Nooooo I didn't say I don't like unsung! Quite the opposite I freaking love it. You just have way too many uniforms in the arsenal :P I feel bad that I didn't state what I wanted properly and I made you feel bad ;_; Share this post Link to post Share on other sites
Delta Hawk 1829 Posted May 18, 2016 The problem with making them different uniforms is the new BDU pack I'm working on already has 106+ different BDU variants (normal BDUs, blouses tucked in, sleeves rolled high, sleeves rolled low, boots n' utes and every combination of 14+ camo patterns common with BDUs from the 80s and 90s). So making different uniforms for gas mask pouch and kneepads is really out of the question. It's also a similar problems with adding them to the vests. If I made them face gear then I would have dozens of different variants, knee pads, gloves, gas mask pouch, gas mask, bacaclavas, neck gaiters and every combination of :( If I make them hidden selections with scripts I would have to find someone able to make a light script for them which so far hasn't been easy since I would like someone who has a track record of scripting for ArmA to do it. If I just leave the items as hidden selections on the uniform models for people to use the setobjecttexture command that removes the ability to switch your gear inside of the game. Unsung released their mod? 7 Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted May 18, 2016 You could make gas mask pouch as backpack. Since its impossible to have everything , unless a great number of classes and time waste , I think you have to make choices. What about grouping nomex gloves and knee pads? They are usually used together for Direct Action loadouts.Gas mask and gasmask pouch? 2 Share this post Link to post Share on other sites
Delta Hawk 1829 Posted May 18, 2016 There's a lot of cases where someone would wear gloves without kneepads. In fact it's very common. I use to wear gloves all the time but hardly ever wore kneepads. Same thing with the gas mask bag and gas mask. You can say you will always have the gas mask bag if you're wearing the gas mask, but having the gasmask bag without wearing it is very common. This is just a crappy situation all the way around. I wish there was a way to create my own proxies and have my own inventory slots. 2 Share this post Link to post Share on other sites
Singh Aram 137 Posted May 18, 2016 How can I wear gloves ??? I never saw that in the mod.. Share this post Link to post Share on other sites
kilroy_pl 4 Posted May 18, 2016 i Hope you will add some older stuff like RDF and M1 helmets, for even know you mod and RHS are two the best mods alivable for Amra 3. 3 Share this post Link to post Share on other sites
Barden 296 Posted May 18, 2016 Unsung released their mod? Alpha already out and Bravo development cutting off and pushing out this weekend or early next week, Charlie update in a few months, etc. Don't mind us though mate, you keep up the good work you've already done. ;) Share this post Link to post Share on other sites
Punky1 22 Posted May 19, 2016 How can I wear gloves ??? I never saw that in the mod.. Try this "hands_odflight_co.paa" against kneepads. 2 Share this post Link to post Share on other sites
Alex150201 894 Posted May 19, 2016 Try this "hands_odflight_co.paa" against kneepads. This doesnt really give you gloves but instead some green kneepads :P Share this post Link to post Share on other sites
Delta Hawk 1829 Posted May 19, 2016 Try this "hands_odflight_co.paa" against kneepads. It's a different selection number but to be honest if I remember right I didn't include gloves in the model. No, actually I didn't, because the hand models are different from ArmA3's hand models. I'm in the process of making gloves though. Alpha already out and Bravo development cutting off and pushing out this weekend or early next week, Charlie update in a few months, etc. Don't mind us though mate, you keep up the good work you've already done. ;) Well I know what I'm doing for the next day or two ;) i Hope you will add some older stuff like RDF and M1 helmets, for even know you mod and RHS are two the best mods alivable for Amra 3. My new BDUs have ERDL but not RDF. So it was the RDF camo and not the ERDL that was the BDU prototype? Interesting. Either way, I'll probably add RDF if I can find a good camo template of it. It won't be the prototype BDU cut though. My BDUs will be the 90s enhanced BDU cut. 2 Share this post Link to post Share on other sites