bricks
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Use the following to give the unit a loaded weapon without needing to add the magazine to the unit's inventory. https://community.bistudio.com/wiki/addSecondaryWeaponItem unit addWeapon "weaponClassName"; unit addSecondaryWeaponItem "magazineClassName"; or https://community.bistudio.com/wiki/BIS_fnc_addWeapon [unit, "weaponClassName", 1, "magazineClassName"] call BIS_fnc_addWeapon;
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XMLs only show in multiplayer, not SP. Unfortunately I don't have any ideas for nametapes, making 1 uniform per name tape x each camo x kneepad/gasmask variants would be a ridiculous amount of uniforms.
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A mission maker could put the following into the init box of a unit if (isServer) then {this setObjectTextureGlobal [3,"us_military_units\textures\gasmaskcarrier_co.paa"]} The only problem with using setObjectTexture is anytime you drop/pickup the uniform or use Virtual Arsenal it will reset to the uniforms original textures (no gas mask/kneepads/nametapes). I think your best bet, DeltaHawk, would be making a gasmask / kneepads / gas mask & kneepads version of each uniform. I don't know if this has been reported but the XML clan logo appears to be oversized on the uniforms
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Gas mask player setObjectTexture [3,"us_military_units\textures\gasmaskcarrier_co.paa"] Knee pads player setObjectTexture [4,"us_military_units\textures\helmet_wood_co.paa"] Name tape/Rank Insignia player setObjectTexture [0,"us_military_units\nametapes\army_1sgt_name_ca.paa"] army_1sgt_name_ca.paa army_1sgt_ranger_name_ca.paa army_1stlt_name_ca.paa army_1stlt_ranger_name_ca.paa army_capt_ranger_name_ca.paa army_cpl_name_ca.paa army_cpl_ranger_name_ca.paa army_maj_ranger_name_ca.paa army_mstsgt_name_ca.paa army_mstsgt_ranger_name_ca.paa army_pfc_name_ca.paa army_pfc_ranger_name_ca.paa army_pvt_name_ca.paa army_sgt_name_ca.paa army_sgt_ranger_name_ca.paa army_sgt1stcl_name_ca.paa army_sgt1stcl_ranger_name_ca.paa army_sma_name_ca.paa army_sma_ranger_name_ca.paa army_spl_name_ca.paa army_spl_ranger_name_ca.paa army_ssgt_name_ca.paa army_ssgt_ranger_name_ca.paa marine_1stlt_ca.paa marine_1stlt_name_ca.paa marine_1stsgt_ca.paa marine_1stsgt_name_ca.paa marine_2ndlt_ca.paa marine_2ndlt_name_ca.paa marine_capt_ca.paa marine_col_ca.paa marine_col_name_ca.paa marine_cpl_ca.paa marine_cpl_name_ca.paa marine_gnysgt_ca.paa marine_gnysgt_name_ca.paa marine_lcpl_ca.paa marine_lcpl_name_ca.paa marine_ltcol_ca.paa marine_ltcol_name_ca.paa marine_maj_ca.paa marine_maj_name_ca.paa marine_mstgnysgt_ca.paa marine_mstgnysgt_name_ca.paa marine_pfc_ca.paa marine_pfc_name_ca.paa marine_sgt_ca.paa marine_sgt_name_ca.paa marine_sm_ca.paa marine_sm_name_ca.paa marine_ssgt_ca.paa marine_ssgt_name_ca.paa navy_hm2_name_ca.paa navy_hm2_ca.paaThere also appears to be unit patches but the hidden selection for them doesn't seem to work.
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RHS Escalation (AFRF and USAF)
bricks replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There was, looked like this- 16550 replies
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Toadie's SmallArms and Animations for Arma3
bricks replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It appears that Armaholic & PwS haven't updated the stand alone G3 pack. -
Cross-compatible weapons packs. They seem like a myth.
bricks replied to C-Young's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If you want something done; do it yourself. -
East vs West (OFP inspired mod)
bricks replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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I'd love to have a command to add to a unit's init that sets the short + long range radio frequencies. With this command mission makers could set the various radio nets and avoid having the players do that during each mission.
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Up, up, down, down, left, right, left, right, B, A, start works for me
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This is completely wrong, as the OP said a 6 figure grid is a 100m x 100m square. 8 figure being a 10m x 10m square (Refrence). Also for "infantry" a 6 figure is not adequate. A 6 figure (100m x 100m) is 10 000 square meters of real estate, because of the inherit inaccuracy it is rarely used unless indicating a very general area. 8 figure, as the OP stated, is generaly standard within militarys with 10 figure becoming more common as it's the standard readout on most GPS.
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Maybe that's because in "Real Life" your in a desert. Green/Brown/Black cam paint probably wouldn't work out.
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question about RL experience w M203/GP25
bricks replied to arthur666's topic in ARMA 2 & OA - GENERAL
I carried 22 HE and 2 Smoke in Afghanistan. Didn't really carry starlight/flare because the 81 mm illum worked better. -
Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide Published
bricks replied to dslyecxi's topic in ARMA 2 & OA - GENERAL
This is from the closing notes on the introduction on the first page of the Ttp. I think that should answer your question -
BTR90 and BMP3 FIX REQUIRED!
bricks replied to Oleg-Russia's topic in ARMA 2 & OA - BETA PATCH TESTING
They aren't windows though. The BTR-90 (as well as the BMP-3) have periscopes. If you look at the images you will see the difference between periscopes and windows. External View of BTR-90s periscopes for Driver Internal View of Periscopes in a BTR-90 *The internal image is the rear cargo periscope because I couldn't find a picture of the drivers periscope from the interior, but its the exact same design In Arma 1 the periscope's were "faked" in certain vehicles interiors such as the BRDM-2 and the M113 Driver's seat.