R0adki11 3949 Posted February 25, 2016 chances for vests to have armor in some future release? See 2 posts above yours for the answer. Share this post Link to post Share on other sites
Delta Hawk 1829 Posted February 25, 2016 chances for vests to have armor in some future release? The answer to that is pretty obvious. My vests are really interesting to be honest. *prepares for long soap box rant* I've always wanted to portray body how it really is in real life. I've seen so many ridiculous comments or misconceptions about body armor but the fact is most people that makes comments about wearing body armor never have worn body armor in real life, much less wore it for 24 hours straight all kitted out. Show me a person that says they don't notice wearing 50 pound body armor after doing a 3 hour foot patrol and I'll show you a bold face liar. I don't care if that person is a fobbit or Ricky Recon, body armor is heavy and will affect a soldier's performance. I have many different vests for many different purposes. I have slick LBVs and LBEs that by themselves don't weigh much. But then you have vests with large carrying capacities, like the machine gunner's or grenadier's vest. A SAW gunner carries up to 300 rounds of 5.56, in addition to the M249 SAW and a spare barrel. Add 2-3 quarts of water and that becomes extremely heavy! Same with the grenadier. The M203 vest can carry around 30 40mm rounds. And, believe it or not, a M16 with a M203 is ridiculously heavy. Again, you can sit there and say it's not heavy however, in reality, the weigh of that gear feels like it exponentially grows the longer you wear it. You may feel like you can run a marathon when you first strap 300 rounds of 5.56 and 3 quarts of water on your body, but reality will slap you in the face after running the first 30 yards. And then you get into body armor like the PASGT and the RBA in my mod. The PASGT is fairly light, but doesn't offer much protection. The RBA is heavy, but offers more protection. While both are made of Kevlar armor, the RBA has the ability to carry two SAPI plates. Usually these plates are metal or ceramic and adds more weigh to the vest. I found out the hard way ceramic SAPI plates are quite easy to break :/ Everyone should be lucky that ArmA doesn't have a hydration system. Body armor can easily make someone overheat which in real life often leads to the silver bullet and an IV. You then are dumb founded at the idea the more weight you carry the more water you need. The more water you need the more weight you must carry. Indeed, in real life, water is just as important as the weapon a soldier carries. So when I do get around the fixing the armor values it will make your gear selection that much more critical. 13 Share this post Link to post Share on other sites
wildcatbridge 377 Posted February 25, 2016 Even in modern times with all the improvements the average light infantryman (and i'm talking just a rifleman without body armor and all the crap he has to carry in the section) is coming into 25-30 kilos. Add in radios, ammo for the GPMG, body armor, spare mortar shells and the crap ton of haribo and guys can end up around 60-70 kilos. All this mod needs now is for a guy to be constantly moaning throughout the mission, someone to come round your house and take sandpaper to your ankles so you have no skin, and for a module that forces the player to do a 20 kilometer TAB before the battle and i'd say it would be pretty darn accurate ;) 3 Share this post Link to post Share on other sites
bars91 956 Posted February 26, 2016 Having worn a sort of local "copy-paste" of an Interceptor (the one with all the PALS shit) - THAT BITCH GETS HOT AF real fast. Even when wearing nothing but small arms ammo pouches. It's just too damn sealed all round compared to something like a Marine SPC that "breathes" MUCH better. Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted February 26, 2016 Hello Delta Hawk!Your mod is really awesome!I've read that you are prone to make some equipment for special forces.I can help you in modeling some weapons and vests.I've made some weapons for Arma II (https://forums.bistudio.com/topic/186998-black-ops-weapons-80/) and i've planned to port some of them in Arma 3.For example you could use them:M723 and Surefire 660( Delta - Somalia 93):M653 ( Delta - Desert Storm) : Aimpoint 2000: It would awesome even to make some vest/gear SOF popular at the time:LBV Adventure specialist (Delta) ABA tan LBV ( Green Berets )AWS chest rig (Delta)TG Faust body armor ( Delta /Seals )LBT or BHI harness ( Seals ) Life preserver unit ( Seals)Anite chest rig ( Devgru )Eagle TacV1 ( all SOF branches )Protec Fullcut with SDU5E and Sun Wind Dust googles ( all SOF branches ) Aimpoint 3000 , Colt Scope Night Desert Parka I can help you if you want , just let me know! 8 Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted February 28, 2016 Today i've imported some of my weapons in the more stupid way ( using the pbo i've done for arma 2 ). Damn man ... feels good! 6 Share this post Link to post Share on other sites
Punky1 22 Posted March 2, 2016 @DeltaHawk are you planning to synchronize radio backpacks with tfar ? Share this post Link to post Share on other sites
mrpictolin 18 Posted March 18, 2016 Solve the problem of the vest is "easy", in our clan we have adden this lines to the config addon. PLACAS class HitpointsProtectionInfo { class Chest { hitpointName="HitChest"; armor=30; passThrough=0.5; }; class Diaphragm { hitpointName="HitDiaphragm"; armor=30; passThrough=0.5; }; class Abdomen { hitpointName="HitAbdomen"; armor=30; passThrough=0.5; }; class Body { hitpointName="HitBody"; passThrough=0.1; }; }; KEVLAR class HitpointsProtectionInfo { class Chest { hitpointName="HitChest"; armor=20; passThrough=0.80000001; }; class Diaphragm { hitpointName="HitDiaphragm"; armor=20; passThrough=0.80000001; }; class Abdomen { hitpointName="HitAbdomen"; armor=20; passThrough=0.80000001; }; class Body { hitpointName="HitBody"; passThrough=0.1; }; }; We are try to respect the original values Share this post Link to post Share on other sites
extracrispi 64 Posted March 24, 2016 Delta Hawk, are you planning to add 90s Delta Force units (Raid DCUs with black boots and kneepads, Protec Helmets, PT Armor etc.)? Also, are you planning on adding flag/unit patches for the US Army or at least making them compatible with vanilla patches? Share this post Link to post Share on other sites
Delta Hawk 1829 Posted March 24, 2016 Delta Hawk, are you planning to add 90s Delta Force units (Raid DCUs with black boots and kneepads, Protec Helmets, PT Armor etc.)? Also, are you planning on adding flag/unit patches for the US Army or at least making them compatible with vanilla patches? I would like to but to be honest I'm really burnt out on this mod and I already have enough on my plate so right now I have no plans for it. Share this post Link to post Share on other sites
extracrispi 64 Posted March 29, 2016 I would like to but to be honest I'm really burnt out on this mod and I already have enough on my plate so right now I have no plans for it. Sucks to hear you're all bummed out man. I hope you feel better soon. Share this post Link to post Share on other sites
jackson1127 5 Posted April 3, 2016 Somehow all woodland PASGT series [PASGT] [PASGT/LBV] [PASGT/LBE] Pistols drop to the ground. Share this post Link to post Share on other sites
Delta Hawk 1829 Posted April 5, 2016 Somehow all woodland PASGT series [PASGT] [PASGT/LBV] [PASGT/LBE] Pistols drop to the ground. How about we secure our side arm holsters and we won't have to worry about dropping our M9s? lol j/k I'm fixing it 8 Share this post Link to post Share on other sites
bars91 956 Posted April 5, 2016 BTW were thumbsnaps a general issue for M12s or just aftermarket stuff one could get? Share this post Link to post Share on other sites
Delta Hawk 1829 Posted April 5, 2016 BTW were thumbsnaps a general issue for M12s or just aftermarket stuff one could get? I don't know if they were "aftermarket". I suspect Bianchi made them but they were not generally issued. Interesting enough these holsters are very interesting lol I have had one for years and I'm still surprised by them. They're ambidextrous, one handed operated and able to convert to a drop down holster and able to mount to a belt in less than 3 seconds. Share this post Link to post Share on other sites
bars91 956 Posted April 5, 2016 Also awesome at retaining a 1911A1 but in exchange for PITA deployment because of the flap ))) Still an epic peace of military equipment history! For me it's something like a "AH-1S" of the load bearing equipment. Share this post Link to post Share on other sites
Delta Hawk 1829 Posted April 12, 2016 Hey did you think about support for TFR if present in mods? There is alredy radio/backpack that could be used to work with TFR. I'd like to add support but I'm not entirely too sure how :( Hi, noticied that your CfgPatches doesn't have any requiredAddons. This could cause errors if you're referencing external classes. Just a tip for next release I'll be honest I've never put the effort into understanding the CfgPatches nore do I know what to put in there. From what I understand though if I add CUP to that it will automatically force you to download CUP. Do you plan on adding BDUs with flight gloves and/or rolled sleeves, for example, for the Special Forces? I dislike requesting, but if there's things I'd personally like to see, those are top of the list. Right there with the knee pads too. Thank you greatly for this mod. Not for this version. Have to say I am enjoying this mod, particularly the 8 point covers. Best version of these hats out there as far as I'm concerned. Would it be possible, at some later date, to retexture them in some other camo patterns and perhaps release them as a standalone mod? Thanks for your efforts. I'm working towards releasing a separate uniform addon with many different camos. My unit has been playing with the mod since it came out, and it's really a top quality mod! This I also found the medic and radio field pack to be a little glitched. It doubles the items inside everytime you view it in the editor, and the same if somebody joins the server. It runs the "addmagazine" etc script again and again. I'll look into fixing this. Hey delta hawk, can you modify the load of the ST-138, AN/PRC-77 backpack to allow for the ACRE2 AN/PRC-77 and AN/PRC-117F to be fitted? It'd be really cool tweak for groups that use ACRE2, so we RTOs with this backpack. Also, the bandolier backpacks don't actually have enough load to carry the amount of ammo (for CUP at least) advertised on the item name. i.e. "Bandolier, NATO 7.62x51mm, 100 rnd x 4" can only hold 1 of these ammo boxes ("100Rnd. M240"). Any response would be cool. Thanks! I'll fix this. 6 Share this post Link to post Share on other sites
Delta Hawk 1829 Posted April 24, 2016 So finally I have updated my mod. You can find the updated link on the first post. Steam workshop has also been updated. I wish I could say I did a lot but unfortunately I can't. I added armor values, fixed the hit point issue, added the pistol holster, fixed some wrong texture links and some other stuff I don't remember. Note about pistols. For vests without holsters if you get a pistol is just floats there. To fix this I would have to redo the vests which I might do later. Keep in mind though pistols generally were not issued to most military personnel. I'm not sure what I'll do in the next update but we'll see. 15 Share this post Link to post Share on other sites
Defunkt 431 Posted April 24, 2016 Thanks Delta Hawk, really love these units. Share this post Link to post Share on other sites
zeealex 2029 Posted April 25, 2016 sees PASGT and TLBV...*INSTA DOWNLOAD* you, sir, get this, it means absolutely nothing other than sentiment, but you deserve to know how much this pleases me nevertheless now I can wear a PASGT while wearing a PASGT, you have made this lady, very happy :Das for the floating pistol problem, just delete the pistol proxy from the vests that don't have holster geometry, the pistol will just disappear from sight, but still be in the player's inventory ;) 6 Share this post Link to post Share on other sites
Singh Aram 137 Posted April 25, 2016 Thanks for the update.. Share this post Link to post Share on other sites
Guest Posted April 25, 2016 Release frontpaged on the Armaholic homepage. US Military Mod vA3.0.90B Community Upgrade Project - Weapon Pack Community Base Addons Share this post Link to post Share on other sites
beaar 78 Posted April 25, 2016 You're the best, thanks. Share this post Link to post Share on other sites
Punky1 22 Posted April 25, 2016 FINALLY THE PATCH!includes Tfar Support ?@Delta if you want deep information about 90', 00' equipment, i could help. Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted April 25, 2016 all the guys are in one group in the Eden editor could you fix so it more easy for us to place units? http://images.akamai.steamusercontent.com/ugc/502525219786362636/56230CDF6AA4B4D4B67F3800F9F765FC55504ED1/ Share this post Link to post Share on other sites