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mrpictolin

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About mrpictolin

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  1. Hi, I check all the P drive, reinstall terrain builder, buldozer, etc. I only use Arma tools, among other things becouse I'm really noob making maps for Arma 3... m1lkm8n, until this moment I don't have any config, only "data" and "source" folders, as said before, I'm really noob in all of this. The only thing that I can make so you don't waste time is upload all the files to mega for you can see what I have.
  2. Hi m1lkm8n, thanks for your reply, I made all your advices but I still having the problem... and I don't find on internet or topics the solution for my problem
  3. WhenI try to generate layers in terrain builder, I get this error: Can't load image from file 'P:\': file does not exist. Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\" ) Unable to open the image file. Layers generation - Unable to load the file "P:\". Here is my code; class Layers { class gdt_rock { texture = "S_A\data\gdt_rock_co.paa"; material = "S_A\data\gdt_rock.rvmat"; }; class gdt_beach { texture = "S_A\data\gdt_beach_co.paa"; material = "S_A\data\gdt_beach.rvmat"; }; class gdt_forest { texture = "S_A\data\gdt_forest_co.paa"; material = "S_A\data\gdt_forest.rvmat"; }; class gdt_runway { texture = "S_A\data\gdt_runway_co.paa"; material = "S_A\data\gdt_runway.rvmat"; }; class gdt_grass_short { texture = "S_A\data\gdt_grass_short_co.paa"; material = "S_A\data\gdt_grass_short.rvmat"; }; class gdt_reddirt { texture = "S_A\data\gdt_reddirt_co.paa"; material = "S_A\data\gdt_reddirt.rvmat"; }; }; class Legend { picture="S_A\Source\mapLegend.png"; class Colors { gdt_rock [] = {{255, 0, 0}}; gdt_beach [] = {{255, 255, 0}}; gdt_forest [] = {{255, 0, 255}}; gdt_runway [] = {{0, 0, 255}}; gdt_grass_short [] = {{0, 255, 0}}; gdt_reddirt [] = {{0, 255, 255}}; }; }; and some pictures about my Terrain info; https://gyazo.com/d9d710839f4395ced697d939557b68d4 https://gyazo.com/80ffb9e6e96b470800fa8a85e5108d47
  4. Hi, I'm having the same problem and I really don't know how to resolve this !! Here is my code; class Layers { class gdt_rock { texture = "S_A\data\gdt_rock_co.paa"; material = "S_A\data\gdt_rock.rvmat"; }; class gdt_beach { texture = "S_A\data\gdt_beach_co.paa"; material = "S_A\data\gdt_beach.rvmat"; }; class gdt_forest { texture = "S_A\data\gdt_forest_co.paa"; material = "S_A\data\gdt_forest.rvmat"; }; class gdt_runway { texture = "S_A\data\gdt_runway_co.paa"; material = "S_A\data\gdt_runway.rvmat"; }; class gdt_grass_short { texture = "S_A\data\gdt_grass_short_co.paa"; material = "S_A\data\gdt_grass_short.rvmat"; }; class gdt_reddirt { texture = "S_A\data\gdt_reddirt_co.paa"; material = "S_A\data\gdt_reddirt.rvmat"; }; }; class Legend { picture="S_A\Source\mapLegend.png"; class Colors { gdt_rock [] = {{255, 0, 0}}; gdt_beach [] = {{255, 255, 0}}; gdt_forest [] = {{255, 0, 255}}; gdt_runway [] = {{0, 0, 255}}; gdt_grass_short [] = {{0, 255, 0}}; gdt_reddirt [] = {{0, 255, 255}}; }; }; and some pictures about my Terrain info; https://gyazo.com/d9d710839f4395ced697d939557b68d4 https://gyazo.com/80ffb9e6e96b470800fa8a85e5108d47
  5. mrpictolin

    US Military Mod

    What's hapend with this BDU ???
  6. mrpictolin

    RHS Escalation (AFRF and USAF)

    Finally what's happend with this truck ??
  7. mrpictolin

    US Military Mod

    Exist some patch or something that solve the problem of guns in the floor ?
  8. Hi, can somebody help me? I recibe the message "Something went seriously wrong!, Error in Unit's spawning definition" when I try to make an Attack spawn. But I don't know what I'm writting bad in my code: ataque1 = [ [ [ grupopeque, "c1", true, EAST ], [ "ATTACK", "B_1" ] ], [ [ grupopeque, "c2", true, EAST ], [ "ATTACK", "B_2" ] ] ]; And in the trigger: null = [ ataque1 ] spawn T8U_fnc_Spawn; Thanks for your time !!
  9. mrpictolin

    US Military Mod

    Solve the problem of the vest is "easy", in our clan we have adden this lines to the config addon. PLACAS class HitpointsProtectionInfo { class Chest { hitpointName="HitChest"; armor=30; passThrough=0.5; }; class Diaphragm { hitpointName="HitDiaphragm"; armor=30; passThrough=0.5; }; class Abdomen { hitpointName="HitAbdomen"; armor=30; passThrough=0.5; }; class Body { hitpointName="HitBody"; passThrough=0.1; }; }; KEVLAR class HitpointsProtectionInfo { class Chest { hitpointName="HitChest"; armor=20; passThrough=0.80000001; }; class Diaphragm { hitpointName="HitDiaphragm"; armor=20; passThrough=0.80000001; }; class Abdomen { hitpointName="HitAbdomen"; armor=20; passThrough=0.80000001; }; class Body { hitpointName="HitBody"; passThrough=0.1; }; }; We are try to respect the original values
  10. Great help the interface mod, T-800a. Do you have raised the idea of create an APP for the script version? Something like this: http://lostvar.com/AISSP/AISSP.html
  11. Thanks so much, in my name and in the name of my Arma group (Grupo Armados). A salute from Spain. PD: If I don't say yet, Congratulations for your script, one of the most complete AI script for Arma
  12. https://mega.nz/#!MM12VaRK!nZxdhS6Pal-JfGjFfIpJUVt2lPvHZmtdaNt1VWP0WQM I'm waiting for your answer !! PD: The mission use some mods like RHS ..
  13. I don't have so clear what I need to do to call an Attack with a Radio Trigger in MP. I have defined in T8_missionEXEC the group and the "attack" : _grupopeque = [ "LOP_AFR_Infantry_AT", "LOP_AFR_Infantry_Corpsman", "LOP_AFR_Infantry_Rifleman" ]; ataquecampamento = [ [ [ _grupopeque, "p1", RESISTANCE ], [ "ATTACK", "campamento" ] ] ]; and the trigger in act : if ( !isNil "T8U_fnc_Spawn" ) then { [ ataquecampamento ] spawn T8U_fnc_Spawn; }; But only work in single player, when I test the mision in MP nothing happend... Can somebody help me ? Thx
  14. mrpictolin

    [WIP] Terrain Diyala province Iraq

    Are you going to used the OPX buildings ?
  15. mrpictolin

    US Military Mod

    Thanks Delta Hawk !! Becouse it's relly unconfortable die with only one chot ... :,(
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