SilentSpike 84 Posted September 23, 2015 Curious to know how waypoint attachment works with building positions (and if there is some method of visualizing building positions now). Share this post Link to post Share on other sites
Phantom BAF 2 Posted September 23, 2015 Hello, I was wondering if Bohemia would put in a animation scene system for the Eden editor. I've wasted hours trying to create good scenes with animations, I would love to create smooth ones like in the campaign and have a easier time putting them together overall. Some of these animations seem quite complex to use like making characters jump out of helicopters once it has landed like the one listed under "cutscenes" called "Act 1 commander arrival" or something along those lines. There is also animations that are supposed to be played in sequence which don't seem to work for me when I try to put them together. Share this post Link to post Share on other sites
lodu 145 Posted September 23, 2015 You can rotate, by selecting the object with a left click: You relaxes the pressure on the left click then you first press the shift key and left-click again (in that order). Which allows the rotation of the object about the vertical axis z by dragging the mouse. Share this post Link to post Share on other sites
IndeedPete 1038 Posted September 23, 2015 Did anyone find out how map teleport works now? When previewing, ALT + Click on the map doesn't work anymore. I constantly used this handy teleport when editing. Share this post Link to post Share on other sites
moricky 211 Posted September 24, 2015 Alt+LMB for teleporting was accidentally missing upon release, should be fixed in today's dev branch update. 1 Share this post Link to post Share on other sites
Ranwer135 308 Posted September 24, 2015 Alt+LMB for teleporting was accidentally missing upon release, should be fixed in today's dev branch update. Not sure what's in the EDEN editor yet, as I have just heard of it just now. Is there by chance that it will allow you to place structures? (e.g. Hangars, Houses, etc.) Also love the work BI are doing right now, keep it up. ;) Thanks, Rawner135 Share this post Link to post Share on other sites
IndeedPete 1038 Posted September 24, 2015 Alt+LMB for teleporting was accidentally missing upon release, should be fixed in today's dev branch update. Great! Thanks, Mr. Mořický. A splendid piece of work already. Share this post Link to post Share on other sites
f2k sel 164 Posted September 24, 2015 Where can I see building id's on the map, I can toggle textures but that's it. Also if we can't group a building to a trigger how can we easily detect if it's been destroyed without having to use script? Share this post Link to post Share on other sites
Undeceived 392 Posted September 24, 2015 BI, will you / can you please add the Arsenal or anything else for quick and easy unit / vehicle / crate configuration? Share this post Link to post Share on other sites
Tankbuster 1747 Posted September 24, 2015 Guys, Is it possible to make stuff in the Dev build Eden editor, save them and load them into the editor on stable build? Share this post Link to post Share on other sites
Sniperwolf572 758 Posted September 24, 2015 Guys, Is it possible to make stuff in the Dev build Eden editor, save them and load them into the editor on stable build? Directly, no. The .sqm file structure is slightly different. You might be able to gut the .sqm and make it compatible. Share this post Link to post Share on other sites
inlesco 234 Posted September 25, 2015 Just a major question I thought I'd ask: - will the missions created with 3DEN on curr. devbranch be full compatible with stable when 3DEN goes into it? Share this post Link to post Share on other sites
Max255 59 Posted September 25, 2015 It was said somewhere that since 3DEN is still a beta they can't guarantee compatibilty of missions created now with stable 3DEN. Share this post Link to post Share on other sites
-lordsoth- 15 Posted September 25, 2015 Just a major question I thought I'd ask: - will the missions created with 3DEN on curr. devbranch be full compatible with stable when 3DEN goes into it? Basically they expect the editor to change that much during dev that all missions made with the beta will most likely not be compatible with the final release. As release is not set until early 2016 there will no doubt be many changes. Share this post Link to post Share on other sites
IndeedPete 1038 Posted September 25, 2015 Basically they expect the editor to change that much during dev that all missions made with the beta will most likely not be compatible with the final release. As release is not set until early 2016 there will no doubt be many changes. Where did you get that information? Share this post Link to post Share on other sites
inlesco 234 Posted September 26, 2015 Basically they expect the editor to change that much during dev that all missions made with the beta will most likely not be compatible with the final release. As release is not set until early 2016 there will no doubt be many changes. I'd love to get the source of these claims / plan. I guess now you're using common sense only, right? Share this post Link to post Share on other sites
Tankbuster 1747 Posted September 26, 2015 I'd love to get the source of these claims / plan. I guess now you're using common sense only, right? Have you watched the Eden stream? Share this post Link to post Share on other sites
inlesco 234 Posted September 26, 2015 Have you watched the Eden stream? Nope. So it was said in the stream, yes? Sorry for being a little uninformed. Been busy these days making stuff in EDEN :D Share this post Link to post Share on other sites
IndeedPete 1038 Posted September 26, 2015 Nope. So it was said in the stream, yes? Sorry for being a little uninformed. Been busy these days making stuff in EDEN :D I have watched the stream and can't remeber where they stated that missions created with Eden now won't be compatible to later versions of it. They said that importing 2D missions to 3D could fail in some cases. (And they added the obligatory DevBranch warning.) Even by common sense, I'd assume they would want to iteratively extend their importer in order to be able to keep missions created with Eden compatible over the whole Beta phase. Hence I wanted to know as well where this information came from. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted September 26, 2015 I have watched the stream and can't remeber where they stated that missions created with Eden now won't be compatible to later versions of it. They said that importing 2D missions to 3D could fail in some cases. (And they added the obligatory DevBranch warning.) Even by common sense, I'd assume they would want to iteratively extend their importer in order to be able to keep missions created with Eden compatible over the whole Beta phase. Hence I wanted to know as well where this information came from. They haven't said it explicitly anywhere, they just said what you just said. They stated that exported 3DEN missions won't be compatible with stable branch until 3DEN is on stable branch, and that is common sense. What you make now, might or might not be compatible in the future versions of the game, because the state of the dev branch is such, that in theory, even in the next dev branch push a change can happen which wouldn't let you load the missions. That's the whole point of the dev branch. Volatile playground that we have access to, where they can "do stuff cuz it's cool boiz". :p Share this post Link to post Share on other sites
IndeedPete 1038 Posted September 26, 2015 They haven't said it explicitly anywhere, they just said what you just said. They stated that exported 3DEN missions won't be compatible with stable branch until 3DEN is on stable branch, and that is common sense. What you make now, might or might not be compatible in the future versions of the game, because the state of the dev branch is such, that in theory, even in the next dev branch push a change can happen which wouldn't let you load the missions. That's the whole point of the dev branch. Volatile playground that we have access to, where they can "do stuff cuz it's cool boiz". :P Yes, but that is different to what I understood from -lordsoth-'s post. Anyway, I'll continue developing on Eden until it hits stable, it's just much move convenient. Share this post Link to post Share on other sites
Tankbuster 1747 Posted September 26, 2015 Yes, but that is different to what I understood from -lordsoth-'s post. Anyway, I'll continue developing on Eden until it hits stable, it's just much move convenient. I fear you're going to have multiple disappointments if you do. This is a development environment. If you develop in it, you're going have trouble. Soon, you're going to do your daily dev update and find ALL of your previous work is inaccessible and incompatible. 1 Share this post Link to post Share on other sites
IndeedPete 1038 Posted September 26, 2015 I fear you're going to have multiple disappointments if you do. This is a development environment. If you develop in it, you're going have trouble. Soon, you're going to do your daily dev update and find ALL of your previous work is inaccessible and incompatible. Well, there's always a risk that things break, even on stable. With every stable update, I have to go through already published projects and fix stuff that worked before. I have backups of all my work. And while I prefer to develop on stable build, I just can't resist the 3D editor. There's no going back if my impression stays that positive. For now, I've only enriched missions that existed and worked before, so I have the old SQMs and can switch back any time. Sure, it would be sad if work was lost. But a viable strategy for me would be to develop the core mission layout in 2D, so that I have the old SQM as backup, and create enrichments in 3D which may or may not break at some point. Very naively spoken, if BI can build an importer which can bring old SQMs to the new standard, it should be possible to get suddenly incompatible SQMs working again, even if manual editing of the sources is required. Developing for Arma, especially when using third party mod content, has been always a risk. Share this post Link to post Share on other sites
BadHabitz 235 Posted September 26, 2015 Very naively spoken, if BI can build an importer which can bring old SQMs to the new standard, it should be possible to get suddenly incompatible SQMs working again, even if manual editing of the sources is required. Developing for Arma, especially when using third party mod content, has been always a risk. So, you're saying they will spend time coding measures to fix files broken because of a development update? There's a huge difference between building an importer for 2D editor files to 3D standards, and wasting time on creating a way to fix developmental files during the developmental process. There's every possibility that the files you make now will work when Eden hits the stable branch, but if one of their development changes irreparably breaks your Eden missions then you're going to be shit out of luck. The idea of them releasing this to you now is for you to help them get it right for release. Share this post Link to post Share on other sites
IndeedPete 1038 Posted September 26, 2015 So, you're saying they will spend time coding measures to fix files broken because of a development update? There's a huge difference between building an importer for 2D editor files to 3D standards, and wasting time on creating a way to fix developmental files during the developmental process. There's every possibility that the files you make now will work when Eden hits the stable branch, but if one of their development changes irreparably breaks your Eden missions then you're going to be shit out of luck. The idea of them releasing this to you now is for you to help them get it right for release. No, I did not say that. Hence I added "Very naively spoken" and wrote "it should be possible to" instead of "BI could adjust their importer to". Because I was talking about possibilities, not absolute expectations. I am aware of the risks and gladly try Eden in every way possible to gather feedback and report the bugs I encounter, just as most people do in the Eden subforum. If a mission breaks, too bad. In my world, Eden provides me with more value than any (DLC) content or addon could. It is one of the major steps forward in Arma's history for me. Share this post Link to post Share on other sites