hcpookie 3770 Posted February 11, 2017 No need, just look for his FAP pack. 1 Share this post Link to post Share on other sites
icebreakr 3157 Posted February 12, 2017 I hope to add some vehicles but I need donations from authors, permissions to re-skin some stuff. Anyway, back to the island debate, I will release a new update this week, so far I have: - invested over 50 hours into smoothing out terrain and doing fixes - make a new river valley North of Prospero, connecting southern river to the northern one - two new bridges W of Prospero that replaced the river crossings - remade the river sector S of Victorin to feature small isles and also a small settlement on one of them 7 Share this post Link to post Share on other sites
hcpookie 3770 Posted February 14, 2017 On 2/12/2017 at 4:04 PM, icebreakr said: I hope to add some vehicles but I need donations from authors, permissions to re-skin some stuff. You should know of course that you can use anything of mine you care to download and play with... just ask! 3 Share this post Link to post Share on other sites
xaronax 1 Posted February 17, 2017 That's great to hear. The Maule bushplane and offroad trucks are Lingor essentials. 1 Share this post Link to post Share on other sites
xaronax 1 Posted February 17, 2017 On 2/12/2017 at 6:04 PM, icebreakr said: I hope to add some vehicles but I need donations from authors, permissions to re-skin some stuff. Anyway, back to the island debate, I will release a new update this week, so far I have: - invested over 50 hours into smoothing out terrain and doing fixes - make a new river valley North of Prospero, connecting southern river to the northern one - two new bridges W of Prospero that replaced the river crossings - remade the river sector S of Victorin to feature small isles and also a small settlement on one of them That's great to hear. The Maule bushplane and offroad trucks are Lingor essentials. Share this post Link to post Share on other sites
icebreakr 3157 Posted February 25, 2017 Lingor has been updated to v3.81! This time he brought his tanned brother with him - Dingor: Alternative Desert version ;) Changelog: - substantial terrain smoothing & various improvements - removed CUP CWA dependency (buildings error popup) - built four new bridges, rivers are now inter-connected (great for boat patrols) - rebuilt the central river area, new remote settlement on an isle - fixed long bridges so vehicles don't sink into the asphalt - added: Dingor - alternative desert version map! - fixed rally path (increased visibility) - added more docks to settlements - enabled dust effects for vehicles and units - replaced wrong in/out signs for town of VidoraDownload: Download at WithSix.com, Steam Workshop & http://www.icebreakr.info Enjoy ;) 14 Share this post Link to post Share on other sites
Guest Posted February 25, 2017 Updated release frontpaged on the Armaholic homepage. Lingor + Dingor Island v3.81 Community Upgrade Project - Terrains Core Share this post Link to post Share on other sites
icebreakr 3157 Posted February 25, 2017 Thank you Foxhound! 1 Share this post Link to post Share on other sites
frostie12345 48 Posted February 25, 2017 Hey Thanks for the Update did you also the AC Tower and the Firestations to the newer ones from CUP ? Share this post Link to post Share on other sites
icebreakr 3157 Posted February 25, 2017 4 hours ago, frostie12345 said: Hey Thanks for the Update did you also the AC Tower and the Firestations to the newer ones from CUP ? Emm, did anyone report an issue about that? :o Share this post Link to post Share on other sites
AlexBlob 16 Posted February 25, 2017 I think they change without needing any work, your other maps seem to use the new ones without any updates. Share this post Link to post Share on other sites
jgaz-uk 132 Posted March 7, 2017 DINGOR; Nice addition Icebreaker thanks. Does anyone know of a link to any lingor/Dingor coop mission packs at all? ArmA 3 obviously Share this post Link to post Share on other sites
icebreakr 3157 Posted April 1, 2017 3.82 is out! Changelog: - fixed several displaced road pieces - removed some underwater stuff not supposed to be there - fixed heights and missing ending road piece NW of Calamar - additional terrain smoothing - mirrored all fixes to Dingor Island Have fun! 9 Share this post Link to post Share on other sites
Guest Posted April 1, 2017 Release frontpaged on the Armaholic homepage. Lingor + Dingor Island v3.82 CUP Terrains Core Share this post Link to post Share on other sites
linuxmaster9 101 Posted April 1, 2017 I hope it doesnt have to be re-indexed for ALiVE now. Share this post Link to post Share on other sites
icebreakr 3157 Posted April 1, 2017 Nope, no need for that! Share this post Link to post Share on other sites
linuxmaster9 101 Posted April 1, 2017 Sweet! Looks like Im going to keep using Lingor for Advanced Combat Wasteland! Share this post Link to post Share on other sites
supergruntsb78 67 Posted April 3, 2017 i loaded the latest version of lingor today in the 3d editor using the 32 bit version and the island crashed to desktop when i turned the camera, in x64 it looks like it has no problem (first test coplete without crash) this is a weird problem as it hapens with the islands from cpt variable (Nam / Mog / Pandora) the other way around they tend to crash in x64 ?? perhaps we can find out what could be the cause of these crashes ? so we can make everybody happy ? Share this post Link to post Share on other sites
Jigsor 176 Posted April 5, 2017 Shameless plug here... BMR Insurgency now supporting Lingor and Dingor. With all the enterable buildings and awesome varied terrain this is great for this game mode. I should have done this one months ago but was kindof waiting for Dingor. Great performance too. I love it Thank you Icebreakr 2 Share this post Link to post Share on other sites
icebreakr 3157 Posted April 13, 2017 Excellent news jigsor! Hopefully other mission makers will follow with "shameless plugs" ;) Share this post Link to post Share on other sites
alky_lee 279 Posted May 27, 2017 A quick job for the highway engineers. It looks like a bit of a landslide has come across the road with vegetation growing out of it. Could do with clearing. It's the main road north of Lagosa at grid 054024. 2 Share this post Link to post Share on other sites
slowrider8 41 Posted June 4, 2017 Now that Apex structures are being opened up to all Arma players, regardless of ownership, would you consider switching out the vegetation on Lingor for this? Or would you consider the current vegetation to be more fitting / the switch being too much work? 2 Share this post Link to post Share on other sites
bars91 956 Posted June 5, 2017 Also Malden has some new/retextured stuff that would fit right in! ) 1 Share this post Link to post Share on other sites
icebreakr 3157 Posted June 17, 2017 slowrider8: yes! I'll get on it as soon as the new patch arrives! 1 Share this post Link to post Share on other sites