jcae2798 132 Posted January 21, 2016 I'm trying to sort out WithSix dependencies with their team for 2 days now... hopefully they'll move 2 of my islands to my "right" account soon. All my A3 islands have now dependency of "CUP Terrains Core" instead of AIATP. Just to be clear, does this mean all maps needed to be re-downloaded? I would assume so... Thanks Share this post Link to post Share on other sites
lightspeed_aust 681 Posted January 22, 2016 Icebreakr, I have found an error/bug. 061017 admin building and others of the same type on the map are missing walls/floors in places. Share this post Link to post Share on other sites
alky_lee 279 Posted January 22, 2016 I have come across a slight problem when using TPW HUD from TPW MODS on this map. It doesn't happen with other terrains or other modules within the same mod. It has taken quite a long time to narrow it down. It is fine when in mission, but the problem arises when the mission is saved and I attempt to resume the mission the next day. When the scenario is loading I get an exception error about an instruction referencing 0x00000000. The instruction could not be written. The RPT log points at TPW MODS, but this does not happen with other terrains, so I think it is more likely to be something with the map or something missing from the config that TPW uses. I'm afraid that that is the limit of my technical knowledge on this. I love the map and was disappointed to lose some that were building into very entertaining missions. I can manage without the HUD but it was just a little reward for me when I had killed an enemy with tactical glasses that I can use to enable the HUD. I hope you can narrow it down but realise that it may not be a priority at the moment. Share this post Link to post Share on other sites
alky_lee 279 Posted January 22, 2016 Icebreakr, I have found an error/bug. 061017 admin building and others of the same type on the map are missing walls/floors in places. I have seen this, but it also happens on other terrains as well. The missing walls/floors are there but you can't see them. If you try to fire through them you will hear the sounds of your rounds hitting the wall. The walls are perfectly visible from outside the building. I think this could be a problem with CUP terrains, as I don't recall this problem when using AiA. Someone reported this on another forum earlier this month, and said they had a fix, but I haven't been able to find it. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 24, 2016 Please report the building errors to CUP tracker: http://bugs.cup-arma3.org/my_view_page.php But first check if the ticket is already opened for that. Share this post Link to post Share on other sites
linuxmaster9 101 Posted February 2, 2016 I am getting my server RPT bombed with entries like the following. Old style material 204 used in ReportStack not available Old style material 205 used in ReportStack not available Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_bez_lamp.p3d:1 Key frame animation, no 'keyframe' property Warning: ibr\ibr_rn\ibr_most_bez_lamp.p3d:2.5 Error while trying to generate ST for points: 188, 186, 187 Warning: ibr\ibr_rn\ibr_most_bez_lamp.p3d:2.5 Error while trying to generate ST for points: 188, 187, 189 Warning: ibr\ibr_rn\ibr_most_bez_lamp.p3d:2.5 Error while trying to generate ST for points: 208, 206, 207 Warning: ibr\ibr_rn\ibr_most_bez_lamp.p3d:2.5 Error while trying to generate ST for points: 208, 207, 209 Warnings in ibr\ibr_rn\ibr_most_bez_lamp.p3d:2.5 Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_bez_lamp.p3d:5 Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_bez_lamp.p3d:9 Key frame animation, no 'keyframe' property Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_bez_lamp.p3d:shadow(0) Key frame animation, no 'keyframe' property Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_bez_lamp.p3d:geometry Key frame animation, no 'keyframe' property Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_bez_lamp.p3d:geometryPhys Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_bez_lamp.p3d:memory Key frame animation, no 'keyframe' property Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_bez_lamp.p3d:roadway Key frame animation, no 'keyframe' property Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_bez_lamp.p3d:geometryView Key frame animation, no 'keyframe' property Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_bez_lamp.p3d:geometryFire Key frame animation, no 'keyframe' property Warning: ibr\ibr_rn\ibr_most_stred30.p3d:1 Error while trying to generate ST for points: 91, 93, 92 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:1 Error while trying to generate ST for points: 95, 94, 90 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:1 Error while trying to generate ST for points: 95, 90, 91 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:1 Error while trying to generate ST for points: 100, 108, 101 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:1 Error while trying to generate ST for points: 103, 109, 102 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:1 Error while trying to generate ST for points: 206, 207, 203 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:1 Error while trying to generate ST for points: 206, 203, 202 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:1 Error while trying to generate ST for points: 213, 220, 212 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:1 Error while trying to generate ST for points: 214, 221, 215 Warnings in ibr\ibr_rn\ibr_most_stred30.p3d:1 Key frame animation, no 'keyframe' property Warning: ibr\ibr_rn\ibr_most_stred30.p3d:2.5 Error while trying to generate ST for points: 30, 0, 20 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:2.5 Error while trying to generate ST for points: 21, 1, 31 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:2.5 Error while trying to generate ST for points: 34, 2, 24 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:2.5 Error while trying to generate ST for points: 25, 3, 35 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:2.5 Error while trying to generate ST for points: 274, 272, 273 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:2.5 Error while trying to generate ST for points: 274, 273, 275 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:2.5 Error while trying to generate ST for points: 294, 292, 293 Warning: ibr\ibr_rn\ibr_most_stred30.p3d:2.5 Error while trying to generate ST for points: 294, 293, 295 Warnings in ibr\ibr_rn\ibr_most_stred30.p3d:2.5 Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_stred30.p3d:5 Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_stred30.p3d:9 Key frame animation, no 'keyframe' property Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_stred30.p3d:shadow(0) Key frame animation, no 'keyframe' property Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_stred30.p3d:geometry Key frame animation, no 'keyframe' property Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_stred30.p3d:geometryPhys Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_stred30.p3d:memory Key frame animation, no 'keyframe' property Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_stred30.p3d:roadway Key frame animation, no 'keyframe' property Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_stred30.p3d:geometryView Key frame animation, no 'keyframe' property Key frame animation, no 'keyframe' property Warnings in ibr\ibr_rn\ibr_most_stred30.p3d:geometryFire Warnings in ibr\ibr_rn\ibr_most_stred30.p3d:shadow(1000) Strange convex component24 in a3\structures_f\households\house_small02\u_house_small_02_v1_dam_f.p3d:geometryView After only 5 minutes of the server being up, my RPT already had over 800k lines. Mostly filled with things like this. Share this post Link to post Share on other sites
linuxmaster9 101 Posted February 3, 2016 If there is no fix for this sort of thing, I will have to stop using your maps for Wasteland. The RPT file on the server after 24 hours was over 300MB in size and the server crashed. It was filled with the above entries. Share this post Link to post Share on other sites
icebreakr 3159 Posted February 3, 2016 Interesting. I'll take a look into the issue. It's still beta ;) 1 Share this post Link to post Share on other sites
linuxmaster9 101 Posted February 3, 2016 Id even be up for a one-off version that had no external dependencies but was a few gigs in size. My mod pack size for the server is sitting around 16GB since CUP core is ~7.5GB alone. Like, maybe a side mod that would have all the necessary dependencies for the map and none of the extra bloat. I remember not having this issue when your terrain depended on AiA. I wish the dependencies were optional aka you can choose AiA or CUP or the side mod that has all the necessary pbos for the terrain. Share this post Link to post Share on other sites
icebreakr 3159 Posted February 3, 2016 Well blame it on the BIS for not providing assets of previous games. That has been a standard before OFP>A1>A2... A3 assets alone are one of the most useless ones in all games ever. Share this post Link to post Share on other sites
linuxmaster9 101 Posted February 4, 2016 Would it not be useful though to just have a mod that has all the assets you use for your terrains? It would have the assets and not the full terrains? It would be like having AiA or CUP without the bloat of loading all the terrains you dont need. You can then use it on all your maps. For your upcoming map, will it be free of dependencies? At least of Arma 1/2 dependencies? There are a lot of really nice Arma 3 object and building addons. Just saying that making a terrain specifically for Arma 3 using Arma 3 content would be nice. I am looking forward to playing on it and making missions on it. The alternative terrain to Lingor I like is Sarugao A3 but it is not indexed for ALiVE whereas Lingor A3 is. Share this post Link to post Share on other sites
icebreakr 3159 Posted February 4, 2016 No, I fully support CUP Terrains project and it will be required on all new maps. Otherwise map looks like Altis, they didn't give us not nearly enough assets to create something new from that. Or you get another Boringholm. 4 Share this post Link to post Share on other sites
Private Evans 498 Posted February 4, 2016 Will you overhaul your maps like Lingor and Duala in the future using Tanoa resources which will I guess fit in perfectly :) ? 1 Share this post Link to post Share on other sites
linuxmaster9 101 Posted February 5, 2016 Will you overhaul your maps like Lingor and Duala in the future using Tanoa resources which will I guess fit in perfectly :) ? I agree! If Tanoa has the stuff you need, you could remove the reliance on CUP with the new stuff. Share this post Link to post Share on other sites
Private Evans 498 Posted February 5, 2016 oh man I really wish BI will allow modders to use Arma and DayZ resources for modding their games...this would really make the old arma2 resources obsolete :rolleyes: Share this post Link to post Share on other sites
R0adki11 3949 Posted February 5, 2016 I agree! If Tanoa has the stuff you need, you could remove the reliance on CUP with the new stuff. And whats wrong with CUP? Share this post Link to post Share on other sites
i3r4ndon 16 Posted February 5, 2016 Or you get another Boringholm. Interesting flame... :huh: Share this post Link to post Share on other sites
icebreakr 3159 Posted February 5, 2016 Will you overhaul your maps like Lingor and Duala in the future using Tanoa resources which will I guess fit in perfectly :) ? Maybe as new versions of island, current ones will remains as they are for the sake of all made missions. So expect something in lines of "Isla Duala 2016" with original remaining intact. I agree! If Tanoa has the stuff you need, you could remove the reliance on CUP with the new stuff. I seriously doubt they will have assets ready for all sceneries (desert, euro, ...), from what I've heard they're struggling even with Tanoa objects themselves. 2 Share this post Link to post Share on other sites
Incontinentia 339 Posted February 5, 2016 Hi Icebreakr, any chance of some jungle sounds for Lingor? Or bush sounds for Duala? Cheers for the awesome maps! Share this post Link to post Share on other sites
icebreakr 3159 Posted February 5, 2016 Lingor is a A2 map and as such had its own sound pack. I'll try to incorporate it into final 3.x release. It's on to-do. 6 Share this post Link to post Share on other sites
Incontinentia 339 Posted February 5, 2016 Lingor is a A2 map and as such had its own sound pack. I'll try to incorporate it into final 3.x release. It's on to-do. Awesome, looking forward to it. Thanks for the reply icebreakr. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted February 7, 2016 Just a quick update from me. Island Thunder 2 campaign is well under way now, 5 missions down so far. Only dependencies will be CUP and RHS. 4 Share this post Link to post Share on other sites
papanowel 120 Posted February 19, 2016 Can anyone confirm this: When you play the mission (play scenario) through the 3d editor (work in the 2d editor) your unit died straight away. The editor worked without any trouble on Isla Duala and Panthera. We are using the latest Cup terrain and CBA. Share this post Link to post Share on other sites
wansec_6 200 Posted February 19, 2016 Papanowel, I am having the same problem. Place any unit in the 3d editor, select play and unit immeadiately is killed. No problems with Panthera or Duala like you. 1 Share this post Link to post Share on other sites
frostie12345 48 Posted February 19, 2016 I dont have this Problem Share this post Link to post Share on other sites