Damian90 697 Posted March 29, 2020 5 hours ago, snackynak said: The issue I had brought up with the BRDM-2 ATGM is that the gunner's external camera changes it's orientation 180 degrees every time the rack stows into the hull. So if you're trying to drive as the gunner, the external camera faces backwards when the launcher is stowed, which makes driving a bit wonky. The current work around I use is to just switch to the drivers seat when moving or enter command view, but I was wondering if there was something I could enter into the vehicle INT box that could disable the stow function so that I could stay in the gunners seat. Hmmm, @reyhard? Share this post Link to post Share on other sites
reyhard 2082 Posted March 29, 2020 5 hours ago, snackynak said: The issue I had brought up with the BRDM-2 ATGM is that the gunner's external camera changes it's orientation 180 degrees every time the rack stows into the hull. So if you're trying to drive as the gunner, the external camera faces backwards when the launcher is stowed, which makes driving a bit wonky. The current work around I use is to just switch to the drivers seat when moving or enter command view, but I was wondering if there was something I could enter into the vehicle INT box that could disable the stow function so that I could stay in the gunners seat. Stowing is using engine functionality and its set by config. It's mainly done this way so AI doesn't fire ATGMs when on move. There is no way to disable it via script. I could take a look at that external view thing though but not in upcoming days. You can report it on http://feedback.rhsmods.org/view_all_bug_page.php so its not forgotten Share this post Link to post Share on other sites
snackynak 38 Posted March 29, 2020 10 hours ago, reyhard said: Stowing is using engine functionality and its set by config. It's mainly done this way so AI doesn't fire ATGMs when on move. There is no way to disable it via script. I could take a look at that external view thing though but not in upcoming days. You can report it on http://feedback.rhsmods.org/view_all_bug_page.php so its not forgotten No problem, will do. Thanks👍 Share this post Link to post Share on other sites
AdirB 18 Posted April 3, 2020 Hello! We are using custom insignias on our units and sometimes when we load the insignias they disappear from the shoulder and appear to change the shoes texture of the RHS uniforms. Do you know what can cause this and what can fix this? Thanks! 1 Share this post Link to post Share on other sites
SterlingC 17 Posted April 3, 2020 (edited) On 4/3/2020 at 12:50 PM, AdirB said: Hello! We are using custom insignias on our units and sometimes when we load the insignias they disappear from the shoulder and appear to change the shoes texture of the RHS uniforms. Do you know what can cause this and what can fix this? Thanks! Are you using setObjectTextureGlobal to apply the insignias? I could wrong, but it looks like you guys may be using an incorrect selectionNumber. https://community.bistudio.com/wiki/setObjectTextureGlobal Edited April 9, 2020 by R0adki11 don't quote images. Share this post Link to post Share on other sites
AdirB 18 Posted April 3, 2020 3 hours ago, SterlingC said: Are you using setObjectTextureGlobal to apply the insignias? I could wrong, but it looks like you guys may be using an incorrect selectionNumber. https://community.bistudio.com/wiki/setObjectTextureGlobal We're using the built in Bohemia function to set insignias. https://community.bistudio.com/wiki/BIS_fnc_setUnitInsignia However, we'll try using setObjectTextureGlobal. Thanks! Share this post Link to post Share on other sites
ShaKodemon 9 Posted April 3, 2020 How can i switch on reticle illumination in T-72 (1984,85,89)? in BMP-2 it's "N" button, but in tanks it doesn't work. Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 3, 2020 35 minutes ago, ShaKodemon said: How can i switch on reticle illumination in T-72 (1984,85,89)? in BMP-2 it's "N" button, but in tanks it doesn't work. Num+ Share this post Link to post Share on other sites
marki980908 23 Posted April 4, 2020 Is it possible to change vehicle number and decals in Zeus? I know it is an option in EDEN. Is there any script or text like I can put in the description of a unit in zeus to make him have different rhs decal? Share this post Link to post Share on other sites
ShaKodemon 9 Posted April 4, 2020 22 hours ago, soul_assassin said: Num+ it is switch to night vision sight, i mean light on reticle, like that Share this post Link to post Share on other sites
HBAOplus 14 Posted April 7, 2020 Hi RHS team, will you guys plan to make detailed gunner's sight for AH64D and AH1Z, just like what you did for KA52 and MI28N? The latter two's sights are very close to real life counterpart, very impressive! But Apache and Viper's sights are just borrowed from vanilla Blackfoot. I have some pics to demonstrate(01 to 05 are ingame sights comparison, 06 to 10 are real life old AH1's sight I got from youtube video, 11 is AH64's sight ): https://imgchr.com/album/YfiuQ/?sort=title_asc&page=1 Share this post Link to post Share on other sites
gurido 10 Posted April 9, 2020 I want to ask a question to the respected Reyhard. This is my second time creating a bug tracker report in which I am writing about a hole in the engine of an Mi-28 helicopter. But for some reason you persistently delete these reports and do not want to correct this model. I honestly do not understand your persistence in this matter. I myself would have fixed this problem long ago if I had the source code of the model. Yes, and I already fixed the model, only the problem is to compile, since I do not have the original model.cfg either.There, then, by and large, for two minutes. Хочу задать вопрос уважаемому рейхард'у. Я уже второй раз создаю репорт на багтрекере в котором пишу про дыру в двигателе вертолета ми-28. Но вы почему то упорно удаляете эти репорты и не хотите исправлять эту модель. Мне честно говоря не понятно ваше упорство в этом вопросе. Я сам бы давно исправил эту проблему если бы у меня были исходники модели. Да и модель я уже исправил, только проблема скомпилировать, так как и меня нет исходного model.cfg. Там работы то по большому счету на две минуты. Share this post Link to post Share on other sites
reyhard 2082 Posted April 9, 2020 1 hour ago, gurido said: I want to ask a question to the respected Reyhard. This is my second time creating a bug tracker report in which I am writing about a hole in the engine of an Mi-28 helicopter. But for some reason you persistently delete these reports and do not want to correct this model. I honestly do not understand your persistence in this matter. I myself would have fixed this problem long ago if I had the source code of the model. Yes, and I already fixed the model, only the problem is to compile, since I do not have the original model.cfg either.There, then, by and large, for two minutes. Хочу задать вопрос уважаемому рейхард'у. Я уже второй раз создаю репорт на багтрекере в котором пишу про дыру в двигателе вертолета ми-28. Но вы почему то упорно удаляете эти репорты и не хотите исправлять эту модель. Мне честно говоря не понятно ваше упорство в этом вопросе. Я сам бы давно исправил эту проблему если бы у меня были исходники модели. Да и модель я уже исправил, только проблема скомпилировать, так как и меня нет исходного model.cfg. Там работы то по большому счету на две минуты. On first page, there is something like that pinned - I would recommend to read it 😉 Nothing was deleted and duplicating tickets is clearly not good way to go. If something is not fixed then it's clearly super low priorty and it awaits till someone from team would like to tackle this issue. Share this post Link to post Share on other sites
gurido 10 Posted April 9, 2020 (edited) 7 hours ago, reyhard said: On first page, there is something like that pinned - I would recommend to read it 😉 Nothing was deleted and duplicating tickets is clearly not good way to go. If something is not fixed then it's clearly super low priorty and it awaits till someone from team would like to tackle this issue. If people from your team have no time, or are reluctant to fix it, then I can send the corrected model. Write where to send. Edited April 9, 2020 by R0adki11 don't quote images 1 Share this post Link to post Share on other sites
reyhard 2082 Posted April 9, 2020 1 hour ago, gurido said: If people from your team have no time, or are reluctant to fix it, then I can send the corrected model. Write where to send. Here you go - official RHS email for accepting ripped models. 6 4 Share this post Link to post Share on other sites
gurido 10 Posted April 9, 2020 5 hours ago, reyhard said: Here you go - official RHS email for accepting ripped models. I understand this is such gratitude for the help offered? Ok, I heard you. 1 Share this post Link to post Share on other sites
klima 54 Posted April 9, 2020 2 hours ago, gurido said: I understand this is such gratitude for the help offered? Ok, I heard you. I mean... You've already admitted to making duplicate bug reports (failing to read some basic info you probably would have found if you googled it) for what seems like the most minor of "issues". You're being quite rude, and hacking their models (without permission) and coming off quite condescending. You could have gone about this in so many better ways. 1 1 Share this post Link to post Share on other sites
PuFu 4600 Posted April 10, 2020 12 hours ago, gurido said: I understand this is such gratitude for the help offered? Ok, I heard you. no one asked for your help. where did you have the model to edit it to begin with is the real question though? 3 Share this post Link to post Share on other sites
Charlie 7 32 Posted April 12, 2020 M1 Helmets and Stryker variants look very nice. Share this post Link to post Share on other sites
kibyde 64 Posted April 13, 2020 Does the "handledamage" event handler messes up the damage to vehicles like the "reduced damage" option in the game options? Share this post Link to post Share on other sites
furia 10 Posted April 15, 2020 What are the available controls for the Striker vehicle commander possition.? Is is possible to have the usual M2 (Crows) controls functions on this vehicle? I cannot manage to make it work as with the other vehicles with a similar weapon system. Thanks Share this post Link to post Share on other sites
reyhard 2082 Posted April 16, 2020 On 4/13/2020 at 4:23 PM, kibyde said: Does the "handledamage" event handler messes up the damage to vehicles like the "reduced damage" option in the game options? Depends pretty much on how you are using it 8 hours ago, furia said: What are the available controls for the Striker vehicle commander possition.? Is is possible to have the usual M2 (Crows) controls functions on this vehicle? I cannot manage to make it work as with the other vehicles with a similar weapon system. Thanks What do you mean? There are usual CROWS control used? Do you have something... unusual in mind? Share this post Link to post Share on other sites
furia 10 Posted April 16, 2020 1 hour ago, reyhard said: Depends pretty much on how you are using it What do you mean? There are usual CROWS control used? Do you have something... unusual in mind? HI, thanks for answering. What I mean is that in this particular vehicle the usual keyboard controls such 0 (Num Key) does not produced the full screen optic sight like most other vehicles with this type of weapon. If I press 0 while sitting as vehicle commander, nothing happens and I can only operate the gun through the small screen. At the same time typical controls such N or + or - do not have effect that you have when you operate with the full screen “sight” screen. I am not sure if this is an intended feature or I am just not operating this properly. Thanks Share this post Link to post Share on other sites
reyhard 2082 Posted April 16, 2020 1 minute ago, furia said: HI, thanks for answering. What I mean is that in this particular vehicle the usual keyboard controls such 0 (Num Key) does not produced the full screen optic sight like most other vehicles with this type of weapon. If I press 0 while sitting as vehicle commander, nothing happens and I can only operate the gun through the small screen. At the same time typical controls such N or + or - do not have effect that you have when you operate with the full screen “sight” screen. I am not sure if this is an intended feature or I am just not operating this properly. Thanks + & - on numpad is definitely working on my end. Are you using some mods perhaps? Is it working on other vehicles? Share this post Link to post Share on other sites
kibyde 64 Posted April 16, 2020 6 hours ago, reyhard said: Depends pretty much on how you are using it I try to make some vehicles more resilient by reducing the damage they take with this command in their init field: unitname addeventhandler ["handledamage",{ (_this select 2) /2}]; However it makes those units almost invincible. Share this post Link to post Share on other sites